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September Monster Thread
#6
In case it wasn't obvious, the monsters listed above are from the classic adventure The Keep on the Borderlands. I didn't bother with NPCs. Below are monsters that need mechanics clarifications for the PoR system. Chances are that in converting, the monsters are too powerful for beginning characters, but then again, look at how many Save or Die monsters Gygax used, so not sorry.

Beetle, Oil - When attacked, the Oil Beetle squirts a stream of oil targeting an attacker within 5’ as an additional attack of {2d6}. On Success, the oil raises painful blisters, causing the victim to lose use of one die for all skill attempts for 24 hours or until Healed. If Healed in this manner, the first 2 Successes are applied to the paralysis with the remaining being applied to any Hits/Wounds.
Bugbear - Bugbears attack against a Defense reduced by 1.
Carrion Crawler - The Carrion Crawler’s attack does no damage but the target is paralyzed for 1 Turn for each Wound, not Hit. Hits still count as normal, however.
Gelatinous Cube - In addition to normal damage, each Wound, not Hit, inflicted paralyzes the target for 1 Adventure Turn.
Ghoul - In addition to normal damage, each Wound, not Hit, inflicted paralyzes the target for 1 Adventure Turn.
Goblin - Goblins need two Successes for their first Wound/Hit of an attack
Gray Ooze - With a Successful attack, the Ooze sticks to the victim, automatically destroying normal armor and reducing magical armor by one bonus each Turn until reduced to +0, whereupon it is destroyed. With no armor, the Ooze attacks the victim against |Brawn|.
Green Slime - A Cure (3rd Rank Heal) must be cast to remove Green Slime from a victim with a TN of the Slime’s remaining Health.
Harpy - Charm is cast against a TN of |Intellect| requiring |Knowledge| Successes. A single roll is made per Harpy and the result of the roll is compared to all characters.
Killer Bee - When an attack from a Killer Bee results in an unopposed Wound, the bee will die but the target has been poisoned; treat the attack as a Poison Attack: Death. The stinger continues to work its way into the victim, doing 1 Wound of damage each (combat) Turn, until a Turn is spent digging it out.
Living Statue, Iron - If an attack against an Iron Living Statue is made with a non-magical, metal weapon and results in no Wounds, the weapon becomes stuck to the statue and cannot be removed until the statue is dead..
Lizard Man - For each attack die that results in a Wound/Hit, the Lizard Man may compare an unsuccessful attack die to the target’s Defense-1.
Medusa - Looking at a Medusa grants her a Stony Glare; roll Intellect against TN: |Finesse| for |Fortune| Successes, a Full Success turning the victim to stone. Attacks against a Medusa while not looking at her are made against a Defense of 3.
Minotaur - Attacks by a Minotaur are made against Defense-1.
Ochre Jelly - Each Wound inflicted on an Ochre Jelly, from which it will take no damage, causes another Ochre Jelly with only half the dice of the original to appear. Ochre Jelly can only be harm by heat or cold.
Owlbear - For every two Wounds, not Hits, an Owlbear inflicts, the victim suffers an additional Wound
Pixie - Pixies have a Surprise 4 but only two dice in their pool, meaning they get two full, undefended attacks before their victim gets to react. Attacks against a Pixie choosing to be invisible, meaning all attacks against Pixies, are made against a Defense: 6.
Rat, Giant - Rats attack as a swarm, meaning the combat dice of all Rats attacking an individual are collected into a single pool. Treat every attack as a Poison Attack where the victim receives a debilitating disease require a full month of bed rest or, if the number of Successes beats 2x|Stamina|, the victim permanently loses one-sixth Health, minimum 1 Health, dying within six days if untreated. A Cure (3rd Rank Heal) against a TN determined by the number of Wounds received and a number of Successes used to spread the disease (the GM keeping track) will get rid of the disease, but not replace any Health lost.
Shadow - Each Wound, not Hit, inflicted by Shadow reduces the victim’s Stamina by 1 point, possibly reducing the number of dice available in dependent pools, for 8 Adventure Turns. If a victim is reduced to a Stamina of 0, the victim dies and will turn into a Shadow within 24 hours (actual time determined by the GM).
Snake, Pit Viper - Pit Vipers’ attack dice are always resolved before their opponents’. All attacks are Poison Attack: Death attacks.
Snake, Spitting Cobra - A Spitting Cobra can spit up to 6’, treat as a Poison Attack: Blindness, doing no damage but rolled against Finesse/Fortune instead of Brawn. The victim’s Defense is ignored but shields and dice from magical armor can be used. Attacks on a blinded victim are made against Defense-3 and all attacks by blinded victims are made against Defense+2.
Spider, Giant; Black Widow - All attacks are Poison Attack: Death in one Adventure Turn. If an attack against a Black Widow Spider in its web fails (no Wounds/Hits), the attacker becomes stuck in the web and break free in 6-|Brawn| Adventure Turns. No you cannot burn the web. Spiderwebs aren’t flammable. They never were. Think about it, why on earth would anyone wear silk if it were flammable?
Spider, Giant; Crab - Poison Attack: Death requires an additional Success.
Spider, Giant; Tarantella - The Tarentella’s attacks are Poison Attack: Dance, causing the victim to jerk around in a hypnotic “dance” for one Adventure Turn per Success of the poison attack. When a Poison Attack: Dance Succeeds against a victim, the same roll is used against onlookers with a TN: |Intellect|, requiring |Knowledge| Successes. Attacks from dancing victims are made against Defense+2 and attacks on victims are made against Defense-3. The victim of a “dance” accrues fatigue in the usual manner, gaining a fatigue penalty every |Stamina| combat Turns, and will die when |Fatigue| = |Brawn|.  A Cure (3rd Rank Heal) against TN: 3 requiring |Fatigue|+ 1 Successes will stop the dancing.
Stirge - Stirges Swarm (collect all attack dice against an opponent into a single pool) and make their first attack against Defense-1. For each Wound, not Hit, inflicted, a Stirge has embedded their long beak into a victim. Every Turn the victim receives 1 Wound per embedded Stirge.
Thoul - Each Wound, not Hit, inflicted by a Thoul paralyzes the victim for 1 Adventure Turn. At the start of each Turn, an injured Thoul automatically heals 1 Wound/Hit.
Troglodyte - At the beginning of each Turn, the Troglodyte makes a noxious “attack” against all mêlée opponents engaged with it using its Finesse pool against TN: |Finesse| for |Fortune| Successes. Opponents for which the stench Succeeded attack the Troglodyte against Defense+1.
Wight - Each Wound, not Hit, inflicted by a Wight permanently reduces the victim’s Stamina by 1 point, possibly reducing the number of dice available in dependent pools. Any lost Stamina points or dice lost can only be regained by spending Character Points.
Zombie - Opponents’ attack dice are resolved before the Zombie’s.

No, I don't consider these as part of my commitment for the month, not that I probably won't re-work/re-name (now I need to listen to some Roxy Music) some of them, but I got a little side-tracked.
Getting me free admission into gaming conventions for a decade
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Messages In This Thread
September Monster Thread - by Oedipussy Rex - 09-01-2020, 10:00 AM
RE: September Monster Thread - by Oedipussy Rex - 09-01-2020, 05:12 PM
RE: September Monster Thread - by Oedipussy Rex - 09-04-2020, 02:37 PM
RE: September Monster Thread - by Oedipussy Rex - 09-05-2020, 07:12 AM
RE: September Monster Thread - by Oedipussy Rex - 09-06-2020, 07:03 PM
RE: September Monster Thread - by Oedipussy Rex - 09-08-2020, 03:45 PM
RE: September Monster Thread - by Oedipussy Rex - 09-08-2020, 10:13 PM
RE: September Monster Thread - by Oedipussy Rex - 09-10-2020, 02:24 PM
RE: September Monster Thread - by Oedipussy Rex - 09-17-2020, 03:32 AM
RE: September Monster Thread - by Oedipussy Rex - 09-17-2020, 07:55 PM
RE: September Monster Thread - by Oedipussy Rex - 09-18-2020, 01:13 AM
RE: September Monster Thread - by Oedipussy Rex - 09-29-2020, 04:37 AM
RE: September Monster Thread - by Oedipussy Rex - 09-29-2020, 03:13 PM

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