02-18-2016, 07:06 AM
4-6
Negative Creep
Sd24 Wd24/d3 Ad8
H70 D6
4-7
Whately (dark form)
Sd12/dominate Wd10/d1 Ad10 D2/0 H34
Halfling Hybrids (4)
Warrior d8/d1; Sorcerer d2; Adventurer d6/d1
Defence 2/0; Health 15; Size Small
Mêlée with daggers, ranged with military darts. +2 Bonus to Adventurer Resist rolls and Initiative. Invisibility once per day. These are basically automatons for Spying Eyes to dominate.
4-8
Blue Angel Wand - 1x/day Shield that protects target from d24 points of physical or magical harm. Slight acrid smell (rotten eggs) emanates from target while shield is on. When casts, may blind all who are watching for one round as a blue flame envelops the target - S2.
Sparklefang - Longsword d3/d10 or d30 vs Vampires - detects Vampires within 50' - leaves a trail of glitter when swung
Primordial Titan
Sd30+2 Wd20/d1 Ad30/S1 D3/0 H160
Warrior attack is a tendril whip or it may use a psychic scream via Adventurer that reduces Sorcerer rank by 1 until character rests. Sees all (invisibility, etc) and can use a powerful suggestion ability on one character per turn (opposed sorcerer) to decide one of their actions (eg. can either move or attack - not both).
Wall of Eyes
Sd12 Wd4 Ad8/ray D1/0 H48
Random eye ray each attack
Negative Creep
Sd24 Wd24/d3 Ad8
H70 D6
4-7
Whately (dark form)
Sd12/dominate Wd10/d1 Ad10 D2/0 H34
Halfling Hybrids (4)
Warrior d8/d1; Sorcerer d2; Adventurer d6/d1
Defence 2/0; Health 15; Size Small
Mêlée with daggers, ranged with military darts. +2 Bonus to Adventurer Resist rolls and Initiative. Invisibility once per day. These are basically automatons for Spying Eyes to dominate.
4-8
Blue Angel Wand - 1x/day Shield that protects target from d24 points of physical or magical harm. Slight acrid smell (rotten eggs) emanates from target while shield is on. When casts, may blind all who are watching for one round as a blue flame envelops the target - S2.
Sparklefang - Longsword d3/d10 or d30 vs Vampires - detects Vampires within 50' - leaves a trail of glitter when swung
Primordial Titan
Sd30+2 Wd20/d1 Ad30/S1 D3/0 H160
Warrior attack is a tendril whip or it may use a psychic scream via Adventurer that reduces Sorcerer rank by 1 until character rests. Sees all (invisibility, etc) and can use a powerful suggestion ability on one character per turn (opposed sorcerer) to decide one of their actions (eg. can either move or attack - not both).
Wall of Eyes
Sd12 Wd4 Ad8/ray D1/0 H48
Random eye ray each attack
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