12-22-2014, 02:00 PM
Thanks for checking, it shows my readers care!
I feel it is underpowered due to it being for characters of 5th to 7th. While my characters range from 2nd to 12th, while it seems to average out, it turns out to be a pushover for the high levels. Low levels are smart enough to hunker down behind the high levels, but if there is absenteeism, they have a tendency to push absentee low levels in front when they want to get rid of them. As is what happened to Arnold and Lucky. Then sometimes out the absentee character returns and has to re-roll a new character. (Fortunately for me Lucky and Arnold have not returned, - same Player by the way.)
Will also take suggestions from my readers for changes to the module I'm running. Currently I'm in the HackMaster version of C2. I guess I'm saying I'm looking for a high level trap. (The top of the C2 Tower notwithstanding.)
I feel it is underpowered due to it being for characters of 5th to 7th. While my characters range from 2nd to 12th, while it seems to average out, it turns out to be a pushover for the high levels. Low levels are smart enough to hunker down behind the high levels, but if there is absenteeism, they have a tendency to push absentee low levels in front when they want to get rid of them. As is what happened to Arnold and Lucky. Then sometimes out the absentee character returns and has to re-roll a new character. (Fortunately for me Lucky and Arnold have not returned, - same Player by the way.)
Will also take suggestions from my readers for changes to the module I'm running. Currently I'm in the HackMaster version of C2. I guess I'm saying I'm looking for a high level trap. (The top of the C2 Tower notwithstanding.)

