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[DT] How do you run Initiative?
#6
With long combat rounds (AD&D's 1 minute), there's really no reason not to allow in-play decisions. "What do you mean I can't change my target? Billy killed the orc. What does my character do for the the rest of the minute? Break out his whetstone and sharpen his blade?"

With later, short combat rounds, I can definitely see a GM's reticence at allowing it.

And called actions definitely slow down combat. You always have that one idiot who can never remember what action he called or wants to change his mind, then goes through all the drama of how put upon he his with the sighing and the obviousness of how difficult it to choose the proper die, which he then rolls off the table so he has to go through all the strain of having to bend over to pick it up, and on and on and on, with an end result that five minutes later he rolls a 2.
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Messages In This Thread
[DT] How do you run Initiative? - by Kersus - 03-16-2015, 11:21 PM
RE: How do you run Initiative? - by Oedipussy Rex - 03-17-2015, 04:42 AM
RE: How do you run Initiative? - by Kersus - 03-17-2015, 05:04 AM
RE: How do you run Initiative? - by Oedipussy Rex - 03-17-2015, 03:01 PM
RE: How do you run Initiative? - by Kersus - 03-18-2015, 12:11 AM
RE: How do you run Initiative? - by Oedipussy Rex - 03-18-2015, 02:05 AM

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