08-23-2019, 10:15 PM
(This post was last modified: 08-23-2019, 10:19 PM by Oedipussy Rex.)
Miasma Critter
S: d3
W: d3 / d1
A: d3
D: 1 / d3
H: 30
Size: S
Special: Miasma 10'
Miasma Critters live in dung heaps, fetid swamps, and anywhere dead and rotting material, uh, thrives? The air surrounding a Miasma Critter is so foul that anyone within 10’ of one must make a Resist W6 or contract a miasmic disease that reduces the character’s maximum Health by a roll of a die of Rank equal to the Degree of Failure each Travel Turn (day). A Cure spell beating 6+DoF is needed to stop this decline. Regaining lost Health points is only possible with the first attempt at a Cure spell with each additional multiple of the Degree of Success of the casting over the spell number granting one roll’s worth of Health loss being restored. Restore the Health in reverse order.
S: d3
W: d3 / d1
A: d3
D: 1 / d3
H: 30
Size: S
Special: Miasma 10'
Miasma Critters live in dung heaps, fetid swamps, and anywhere dead and rotting material, uh, thrives? The air surrounding a Miasma Critter is so foul that anyone within 10’ of one must make a Resist W6 or contract a miasmic disease that reduces the character’s maximum Health by a roll of a die of Rank equal to the Degree of Failure each Travel Turn (day). A Cure spell beating 6+DoF is needed to stop this decline. Regaining lost Health points is only possible with the first attempt at a Cure spell with each additional multiple of the Degree of Success of the casting over the spell number granting one roll’s worth of Health loss being restored. Restore the Health in reverse order.
Getting me free admission into gaming conventions for a decade

