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Slutfarm

Oglaf - Sun, 06/21/2026 - 00:00

Categories: Web Comics

Building The Red Planet Empire - Mixing Warriors of the Red Planet (WotRP) with the Domain-level Architecture of ACKS II Rpg - How ACKS II market rules handle selling forbidden or ancient technology in a standard planetary romance city-state, including...

Swords & Stitchery - Sat, 06/20/2026 - 19:13
 In ACKS II, commerce isn’t just a background transaction; it is a mechanical pillar driven by the Market Class of a settlement. When your players roll into a high-tech, insular Sword and Planet city-state (a Jeddakate) looking to liquidate ancient artifacts, high-grade radium, or forbidden bio-serums, the transaction is governed by supply, legality, and the reach of the local ruler's secretNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Kaeloreth’s Tomb

Ten Foot Pole - Sat, 06/20/2026 - 11:11
By Fabricio Garcia
Kobold King
OSE
Level 3

The adventurers will face an ancient mage trying to free his soul from it’s bindings in his tomb. The group has 10 sessions to reach the tomb, where they can stop the ritual or join Kaeloreth’s quest to rein the region again. In the tenth session, Kaeloreth completes his ritual and now possesses a new body. He send his undead thralls to slaughter 3 Sylvandur population, each death gives him more power. As sessions progress, the common enemy will start to change from wild life and monsters to Kaeloreth’s undead soldiers.

This 93 page adventure uses nine pages to present a small trial dungeon. Whatever the intent was is lost in its incomprehensibleness.

This is an EASL adventure, and while the EASL is thick in this, I don’t think that’s the main problem, so I’m going to ignore it.

I don’t really know what to say about this. It’s a mess. It’s trying to present a small region with the central focus being a dungeon/tomb with ye olde “ancient dude trying to return to the world.” He’s in a tomb that is a simple “challenge dungeon” with a number of rooms in which you face “challenges”; my least favorite type of dungeon. There’s a timeline, based around adventuring sessions, with the concept of escalating stakes introduced for each session the party takes to complete the adventure, rather than a strictly daily countdown. 

I guess I should start with the format. Or, maybe, file type. It’s done in Obsidian, a markup tool. I downloaded the app and installed it, but still couldn’t get the files to open. It appears to have a rather steep learning curve. I THINK it’s just a system of hyperlinking. I think. There’s also a single column PDF that contains everything in the markup app, I think. But, even though I’m looking at the adventure in a non-optical manner (the PDF) I still don’t think that’s the issue. 

It’s just … abstracted? I don’t really know what to say except “a mess”, but that would imply it’s not organized. But I think it IS organized. It’s just not supporting anything. 

I THINK what is meant to be going on is that the party is charged with STOPPING THE EVIL and they end up in a small town. There they meet some NPCs and get mini-quests that forces them in to the region and then they get more information and find the tomb and stop the big bad. 

The best example I can cite to relate the issue is the mini-quests. At the end of the adventure is a list of NPC’s. One of the NPC’s has this in their description ”His son is late to return home. He went to the forest at morning (This happens on the first session). He start searching for his son on the second day.” [sic]  So, to put together the mini-quests you’re going to have to reference all of the NPC’s and what they want done and where they are. I don’t see how this is possible in gameplay, given their quantity. That means you’re going to have to essentially take so many notes that you would be rewriting the adventure. His kid, later in the NPC’s, has the description “Cerabino is lost inside the forest. He got distracted when he found Living Cave entrance. He can forage for berries and water but monsters can ambush and kill him. “ There’s no mention of the kid anywhere else, and certainly not in the living cave. So … you stick him in it? IE: you have to put together each of the mini-quests on your own. There IS no supporting information.

The living cave, proper, is procedurally generated. Roll a d12 and maybe get “6 Forgotten gear (CHA or attract the owner ghost) “ You gotta wander the cave till the DM rolls a a twelve so you can find the tomb entrance. And it changes every time, since it’s living and procedurally generated each time. This is tedium. And, again, not very well supported. One of the two central locations is essentially not described at all. 

Challenge dungeons, the main tomb, are their own problem. You know the whole “door slams shit and figure out what you are supposed to do” thing. And there’s no map. Well, there is one, but it’s not keyed (maybe that is fixed with the markup file?) And then, the big bad has a 4HD fireball he tosses. At level 3?! WHat is that, 14/7 damage? Ouchies. 

And the room description, what there are of them, are full of asides and backstory. “The manor don’t clean or fix itself inside this room. This was caused by a bad spell from Maliel – Corrupted Witch while she researched a way to preserve Nermanik – Human Mage’s body.” With victorian laundry lists of trivial contents and extensive room exists and the like. 

The rooms and descriptions, the dungeon and towns, the quests, the entire plot … it’s all abstracted. There’s no real summary of how the thing is supposed to work together. There’s no real support for any aspect of it, except perhaps the main dungeon, and even that is written almost like it’s a generic/universal adventure. It has abandoned all conventional aspects of layout and organization, but not replaced it with anything better. It’s as if the designer had not seen a published adventure before and didn’t know to do, but didn’t have an idea anyway on how to organize it. 

I’m open to this being an Obsidian issue, solved by it, but I don’t think so. The lack of a summary that makes sense, and the lack of support for the various areas just seems missing.

This is $2 at DriveThru. There is no preview.

https://www.drivethrurpg.com/en/product/567830/kaeloreth-s-tomb-mini-scenario-pdf-markdown-obsidian-ready?1892600

Categories: Tabletop Gaming Blogs

Setting Survey 1

Doomslakers! - Sat, 06/20/2026 - 10:40

It's hard to write a good setting. I'm working on Dead Wizards and when I hit a struggle point, I like to grab books off my shelf and take a peek at how other people handle setting.

Random pulls...


Fever Swamp
 by Luke Gearing and Melsonian Arts Council is a thin little hardback that reminds me of a kid's book in how it feels to hold. I remember assuming this was a Troika! book since it was Melsonian, but no... this is OSR. And nowhere in the book does it ever explain what it is. There's no "use this with x game" statement. No... the inside covers are tables and the book just kicks off and never stops until it runs out of pages.

Only because I know OSR shit and I know D&D do I know this is that kind of book. I see little short stat lines for monsters with AC, HD, ATK, etc. There are two new character classes and their HD, XP, and saves are based on other classes. They mention Specialist as one. The game this is probably originally written for is Lamentations of the Flame Princess, which has the Specialist instead of the Thief.

Anyway, the setting is presented in little bursts and in tables and hex descriptions. It is a hex crawl kind of thing. There are not walls of text explaining the history of the region. Little bit here, little bit there, mostly delivered through tables and hex descriptions.

Takeaway: Getting straight to the meat of it is pretty nice. 

Yoon-Suin by Noisms is a table-heavy setting. Most of the setting is implied through copious amounts of writing written from the perspectives of people in the world. And the rest is mostly random tables. But it's a lot. The book kicks off with The Journal of Laxmi Guptra Dahl, a 28 page affair written in first person as the author explored the region. Now... I'm not a fan of prose-heavy RPG books. The reason I haven't knocked myself out trying to collect all the D&D Gazetteer series is because they're just too god damn heavy handed on the writing (we went from the minimalist X1 setting info to the maximalist Gaz series!).


But Yoon-Suin is very special. I'll happily take notes from how it is arranged. Mainly the way it uses random tables to do most of the work... an approach I took with GOZR.

Takeaway: Random tables build setting more evocatively than descriptions, in my opinion.


Anomalous Subsurface Environment ASEI by Patrick Wetmore is a self-described "gonzo" adventure location set in a kind of future post-apocalypse with all the trappings of Mad Max meets Waterdeep. This sucker is at once weird and sci-fantasy and also OSR as all hell. It's set up and presented in the classic way that old TSR modules were done. You get an overview to explain what it is, then he just goes straight into a X1 Isle of Dread style Gazetteer-lite, 40 page setting description. It's a beefy but compact read. This is a whole ass setting laid out just so you can have a place for PCs to be before they go down into the megadungeon.

Takeaway: You can just tackle the setting bit by bit, with short descriptions of what is needed and whatever history is necessary. You don't have to avoid all that shit if you don't want to.

Yeah... so what have I learned tonight? That I have a lot of game books written for old school D&D type games.

Also, just do it. Dead Wizards isn't a D&D game, but it is an adventure fantasy game. At minimum, I have to explain the overall setting, then drill down into the specific elements that are super important, then I can hand wave a bit and use random tables to give the Judge the tools necessary to flesh out the rest. That's how I like to do it. 

 

Categories: Tabletop Gaming Blogs

Survive This!! Vigilante City & New Flesh Rpg = Survive This New Flesh City Campaign Part III

Swords & Stitchery - Fri, 06/19/2026 - 19:01
 Smashing the 1990s comic book energy of Survive This!! Vigilante City into the grimy, transgressive biopunk landscape of Red Room’s New Flesh creates a stark, unsettling tone. You are essentially taking the vibrant Saturday morning cartoon tropes of X-Men, Spider-Man, and TMNT and dragging them through a David Cronenberg and William S. Burroughs meat grinder.In this campaign frame, the Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

The Heart of the Nhaga

Sorcerer's Skull - Fri, 06/19/2026 - 11:00


I've been listening to the audiobook of The Bird That Drinks Tears, the first book in the epic fantasy series Heart of the Nhaga by Korean author Lee Youngdo. The book was written in 2003, but this is the first time it has been translated into English. I'm only about a third of the way through, but I've been enjoying it so far.

In a world divided into the northern and southern realms by the Line of Limit, band of three individuals from the north, representative of the three races of that region, must go into the jungles of the south, the sole domain of the fourth race, to bring a member of that race (because, as an oft repeated adage says: "three handle one") back to an ancient temple for...well, as far as I've gotten, that hasn't been explained, but I'm sure it's world-saving stuff

One of the things I've liked about the series so far is the world-building. There are gigantic skyrays with ruins of a forgotten civilization on their backs, and dragons that are part plant, part animal, but the four races are one of the most interesting aspects. 

In the north, there are humans, of course, which are more fractious than other races, but also more numerous. They don't seem to have a nation-states or empires now (indeed, no one in the north seems to now) but they once did.

The Rekon are giant, avian humanoids. Most of the art I have seen depicts like humanoid roosters, which fits, I guess. They are immensely strong and skilled warriors and craftsmen. Each Rekon has an individual Calling, a life's work they strive to achieve.

The Tokkebi are sort of goblinish (though maybe not short like typical goblins), certainly mischievous and magical. They are able to control fire and create illusions from it. They are nonviolent but have no fear of death because if their body is killed, they continue on as spirits.

In the South live the Nhaga who have gotten the most detail so far. They are cold-blooded, reptilian humanoids who are fierce defenders of the trees of the first and only eat live prey. Their hearing is poor, but they see heat and talk to each other by a sort of telepathy called nireum. At the age of majority, they have their hearts removed and so become nearly immortal and hard to kill as they can regenerate. Nhaga society is divided into matriarchal houses where adult men are only ever visitors to help the women conceive children.

Anyway, it's been good so far. Interested to see where it goes.

Fan art for the series by artist Sangheon Nam

Can Adventurer, Conqueror, King Rpg Second Edition Rpg be used with original Dungeons & Dragons rpg ?!

Swords & Stitchery - Fri, 06/19/2026 - 03:57
 Yes, absolutely. In fact, Adventurer Conqueror King System II (ACKS II) and Original Dungeons & Dragons (OD&D) share the exact same mechanical DNA.Because ACKS II is built on the foundation of the classic Basic/Expert (B/X) tradition—which itself was a direct stream-lining and evolution of OD&D—the two systems are highly compatible. You can easily lift elements from one and dropNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

‘SMILE’ & ‘A QUIET PLACE’ EXPAND THEIR TERRIFYING WORLDS WITH NEW IDW DARK COMIC BOOKS

First Comics News - Fri, 06/19/2026 - 01:21
LOS ANGELES, CA (June 18, 2026) – From the big screen into the pages of comics, IDW Dark is proud to present spine-chilling new chapters inspired by the hit Paramount…
Categories: Comic Book Blogs

DARK HORSE DIRECT INTRODUCES MORE THE LAST OF US COLLECTIBLES WITH THE CLICKER BUST

First Comics News - Fri, 06/19/2026 - 01:19
MILWAUKIE, Ore., (June 18, 2026)— Dark Horse Direct and Naughty Dog are thrilled to unveil the latest The Last of Us exclusive: the Clicker Bust! Following the sold out The Last of…
Categories: Comic Book Blogs

MARVEL CLEARS THE WAY FOR ITS NEW MIDNIGHT UNIVERSE WITH A SAME-DAY LAUNCH OF ALL THREE TITLES

First Comics News - Fri, 06/19/2026 - 01:16
The debut issues of Marvel’s new MIDNIGHT line—MIDNIGHT X-MEN #1 by Jonathan Hickman and Matteo Della Fonte, MIDNIGHT FANTASTIC FOUR #1 by Benjamin Percy and Kev Walker and MIDNIGHT SPIDER-MAN…
Categories: Comic Book Blogs

THE ORIGINAL 1977 SPAWN MAKES ITS COMIC BOOK DEBUT IN NEW TODD McFARLANE & MARK SPEARS MINISERIES, SPAWN 77 LAUNCHING THIS SEPTEMBER

First Comics News - Thu, 06/18/2026 - 22:58
TEMPE, Ariz. 06/18/2026 — Nearly fifty years after creating the original Spawndesign as a teenager, Todd McFarlane is bringing that original vision to the pages of a comic book for the first time…
Categories: Comic Book Blogs

MORE AMAZING SPIDER-MAN #1000 DETAILS REVEALED, INCLUDING PEPE LARRAZ’S MAIN COVER, ANNIVERSARY STORIES AND MORE!

First Comics News - Thu, 06/18/2026 - 22:56
AMAZING SPIDER-MAN #1000, the biggest issue in Spider-Man history, arrives this September.   Alongside a monumental saga from current AMAZING SPIDER-MAN creators Joe Kelly and Pepe Larraz, the historic milestone…
Categories: Comic Book Blogs

First Look: Crystal Ball’s Secret Plan Is Revealed in G.I. JOE #24 from Skybound, Image & Hasbro

First Comics News - Thu, 06/18/2026 - 22:52
The Record-Breaking Energon Universe Series by Joshua Williamson and Andrea Milana Continues HERE   LOS ANGELES 6/18/2026 — Today, Skybound, Image Comics, and Hasbro, a leading games, IP and toy company, revealed preview pages and…
Categories: Comic Book Blogs

Marvel's Kulan Gath, The Ancient Despot As an NPC For Sword of Cepheus 2nd Edition

Swords & Stitchery - Thu, 06/18/2026 - 19:20
 Bringing Kulan Gath—the ancient, world-conquering sorcerer from classic pulp and comic fantasy—into The Sword of Cepheus 2nd Edition requires building him as a high-tier, existential threat. Because Cepheus 2E uses a 2D6 + Skill + Characteristic DM mechanic, a high-level sorcerer's power comes from a massive intellect, devastating Eldritch spells, and his signature magic item.Here is the Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

NEW COVERS FOR CHIP ZDARSKY AND MARCO CHECCHETTO’S AVENGERS #1 REVEALED, INCLUDING TRUE BELIEVER BLIND BAG EXCLUSIVES

First Comics News - Thu, 06/18/2026 - 17:07
Check out new variant covers for AVENGERS #1 by Chip Zdarsky and Marco Checchetto, the start of a new era for Earth’s Mightiest Heroes, coming this November.   AVENGERS #1…
Categories: Comic Book Blogs

Magic: The Gathering | Marvel Super Heroes Red Carpet Event

First Comics News - Thu, 06/18/2026 - 15:03
It’s time for more Marvel heroes and villains to make their debut in Magic: The Gathering! To celebrate, a special event kicked off in Downtown Los Angeles on Friday, June…
Categories: Comic Book Blogs

THE MARCH TO HULK WAR BEGINS AS INFERNAL HULK UNLEASHES HIS RAGE ON MARVEL’S HEROES IN NEW ONE-SHOTS

First Comics News - Thu, 06/18/2026 - 15:02
Kicking off the march to next year’s HULK WAR event, Phillip Kennedy Johnson and Nic Klein’s acclaimed Infernal Hulk run spins out into an all-new series of INFERNAL HULK VS.…
Categories: Comic Book Blogs

Granny Square Month: Free Patterns, Crochet Tips, and a Special Bundle

Moogly - Thu, 06/18/2026 - 15:00

June is Granny Square Month, so there's no better time to celebrate one of crochet's most versatile and beloved motifs! Whether you're making blankets, bags, garments, or colorful stash-busting projects, granny squares offer endless creative possibilities. To help inspire your next project, I've gathered some favorite block patterns and tutorials from here on Moogly, plus […]

The post Granny Square Month: Free Patterns, Crochet Tips, and a Special Bundle appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

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