The post Video of the Day – The Sarah Jane Adventures: The Eye of the Gorgon, 2007 appeared first on Blogtor Who.
Gen Con Announces 2026 Registration Dates, Badge Prices
INDIANAPOLIS (January 13, 2026) — Gen Con, North America’s largest and longest-running tabletop gaming convention, announced badge registration information today for its upcoming 2026 convention. Gen Con 2026 will run from July 30 to August 2 at the Indiana Convention Center, Lucas Oil Stadium, and surrounding downtown hotels.
Badges for Gen Con 2026 will be available for purchase on Sunday, February 8, at noon Eastern on gencon.com. The convention will continue to feature thousands of ticketed in-person events, a sold-out Exhibit Hall, an outdoor Block Party with the Sun King Beer Garden, numerous food trucks, and live entertainment.
Badge Registration
Gen Con 2026 4-day and single-day badges will be available for purchase beginning at noon Eastern on February 8.
Badge TypePrice4-Day$164Thursday$83Friday$83Saturday$112Sunday$41Trade Day$302Hotel registration for discounted rooms in the Gen Con housing block will begin at noon Eastern on February 22, and event registration for ticketed events will open at noon Eastern on May 17.
Mark your calendars You don’t want to miss these dates.
Sorry, but the brain fog and sinus headaches have lingered, which makes sorting and matching an imprecise effort at the moment.
I'm taking a few days of near total downtime - videos done and uploaded - just a few nightly livestreams.
Aiming to reset for Sunday.
Thanks for your patience.
Tenkar
Whether you crochet right-handed or left-handed, these Speckle Cloud Dishcloth Set video tutorials make it easy to follow along and stitch up something pretty! This beginner-friendly pattern uses simple stitches to create soft scallops in two practical dishcloth sizes. Scroll down to choose the video tutorial that works best for you and start crocheting! Disclaimer: […]
The post Speckle Cloud Dishcloth Set Tutorial appeared first on moogly. Please visit www.mooglyblog.com for this post.
0When an earthquake unseals the long-buried temple of the wild god Iakos, whispers of visions and ancient treasure draw witch hunters and adventurers alike. Four royal witch hunters entered and never returned. Now the way lies open. Dare characters brave the delirium-haunted ruin, discover the witch hunters’ fate, and claim what lies within?
This sixteen page adventure uses about nine pages to describe sixteen rooms in a newly unsealed “Greek Mysteries” cave/temple/place. A decent little adventure that sprinkles in a bit of various interactives and does good enough describing things. Meh, it’s fine. And “Meh, it’s fine.” is good enough. It’s a sixteen page dungeon in a sixteen page adventure; it doesn’t need to change the world. Also, it’s OSE but doesn’t use the OSE style guide, for you haters.
We’ve got Ye Olde Mysteries Cave here. You know, all volcanic vapours and oracular visions and all that jazz. Cept it got sealed up. Cept it just got UNSEALED up by an earthquake. (“An Evil Earthquake? With frigging lasers?”) Chasing downs ome rumors, four royal witch hunters went in. And didn’t come out again. Ought oh! Inside we’ve got three Grotesques, avatar/servants of the god. And after being sealed up for a thousand years they are desperate for new things to predict, having been isolated for so long. Two of them steal secrets from each other and hate each other. The third wishes to bring fulfill a prophecy and bring out the destruction of the temple. Slight case of ennui there buddy? Tried the Camus? Some people get comfort from religion. Oh, sorry.
Already we can see a few interesting things, just from the setup. The call back to the actual Delphi is a nice one, this kind of an appeal to a cultural memory that then overloads all of whats to come in the adventure. I sometimes refer to room titles in an adventure, instead of putting in “Room 1” you instead say “1. Pristine Kitchen” This lets the mind get a kind of framing of the description to come. Everything is seen through the lens of Pristine Kitchen. And the appeal to the heritage is much the same. Ophelia comes with context. History. All the media that’s every existed that has leveraged it that the DM and the players have consumed, consciously and subconsciously. And so all of that is leveraged when an adventure makes direct or oblique references to it. It’s all about bringing more than the actual words written to the page. Big vs Cyclopean. And then also the Royal Witch Hunters. Specificity. There’s not much more information so the mind naturally races to fill in the gaps, wondering. Not “adventurers.” Or the better “Mercenaries.” Or the better “Murder hobos.” But the better still “Royal Witch Hunters.” One still lives, inside the cave/temple. “Mu freely volunteers that this is the witch hunter Crawe, who was set upon by Empties when Mu tired of him. Mu is able to reverse the process but sees no reason to.” Nicely done. Except, also, I don’t give a shit about the witch hunter, Crawe or not. No reputation for good or ill, no connection. The royal witch hunters don’t really get enough for anyone to really care about their fate. I guess the various prisoners in the OG adventures don’t really either. “Elf. Will join party for one year.” But, also, it’s clearly meant to be a kind of motivation since they Do get the title “royal witch hunter” instead of “elf.” Ahhh, I’m not really bitching here, I’m just pointing out the disconnect.
Monsters noted on the map, which is the OSE style. The keywords style isn’t really present here. These are more like a traditional read-aloud and extra information format. Here’s a screencap:
I don’t mind the old keyword style, but I do know it gets under the skin of the traditionists. I do like a more sentence like structure, but, that’s just personal preference. Whatever works and the old OSE style works as does this one. Nice little offset in a color box, some bolding. Not the biggest fan of “see area one”, but whatever. Soggy Earth. Silver Pool. Murmuring. Nice descriptive words. It doesn’t always follow through like that. “Ornate stone table” “honeycombed shelves” and the like. But it’s clearly trying in both instances.
Oh, also:
From that read-aloud I think we can tell that, maybe, it’s not read-aloud. If it IS read-aloud then it over-reveals. So, then … it’s a DM summary? That we riff on to players? I’m not actually sure it’s either. And I think it shows in my feelings towards this thing. I’m not sure it knows what it wants to do with that text. That kind of muddiness is what is influencing my “meh” attitude toward this. It can’t lean in. And so I can’t. As a read-aloud it over-reveals. As a DM summary it is no summary. So … ?
Monsters get some ok descriptions. “A giant, bloated maggot, 20? long,
armoured in a shimmering, polychromatic exoskeleton. Six 10? long tentacles ring its small, toothless maw” Or how about “pity”, “Pity 5? tall, female water spirit with fey, elf-like features. Nearly skeletal, tousled hair, feral eyes. Clad in a spectral, tattered gown.” Nice appeal to what one would normally expect of a water spirit … after a thousand years. These are not winning any awards but they are so much better than one would normally see. [Also, as an aside, the artwork in this adventure compliments the descriptions quite well. The entrance illustration in the first screencap, for example. And the water spirit brings the kind of emaciated horror without going overboard. Simon Underwood, with Gavin as “Art Direction”, whatever that is. He told Simon what to draw?] Anyway, the monster descriptions are up front in their text and focus on what they look like, act like, interact as. Which is what the fuck they should do.
And, thus, interactivity. We’ve got some “steal the loot without busting the tree pustule” stuff. (Which, I note, doesn’t really come out in that summary description, explicitly or implicitly.) We’ve got the three Grotesques, who want to talk until they get bored with you. (Always good advice in every situation: don’t be boring.) Maybe they want you to go steal something. Pity, who wants to eat two people. A prisoner. And the whole “fulfill the prophecy” thing. There’s some stabbing and talking. I don’t know. It feels a little lacking. Then again, I might just be bitching about the small size. Four or five different things going on in sixteen rooms is a little cramped, yes? Anyway, not many mysteries to discover here. But, also, a nice little “push” on what to do if the party fucks up the prophecy, as well as some decent consequences for fulfilling them that doesn’t fuck shit up too much but still provides something meaningful. And, nice magic item. This is the kind of non-generic shit that really gets me going. escalate in villainy. Make those asshats Grotesques do some shit for you. 100′ caldera. Nice job!
I’m not mad, not at all. I think it’s one of those cases where you see potential and its not really attained. I suspect its the smaller size of this place. A little more expansive complex, more space to breathe, to match the scope. Anyway, good effort here, just not quite enough.
This is $5 at DriveThru. The preview is twelves pages. More than enough to make an informed purchasing decision. Necrotic Gnome hitting that production pipeline checklist!
https://www.drivethrurpg.com/en/product/547110/quick-delve-2-the-grotesques-grotto?1892600
The post Video of the Day – Doctor Who: The Time of Angels, 2010 appeared first on Blogtor Who.
Packing up and heading to the Philadelphia Area Gaming Expo.
I’ll be running Scourge of the Demon Wolf and The Deceits of the Russet Lord on Friday and Saturday, and I’ll be sharing my thoughts on the State of the OSR during a panel on Thursday morning.
Hope to see some of you there!
The worst part of fandoms is loyalty to a fault.
Not passion. Not enthusiasm. Loyalty. The kind that treats criticism as betrayal and assumes that admitting a bad product is the same as admitting personal failure. When something you like becomes part of your identity, any flaw stops being a design problem and starts feeling like an attack.
That reflex poisons honest discussion.
NuD&D benefited from this for a while. Every criticism was met with deflection. “It’s not for you anymore.” “You’re just resistant to change.” “You’re overreacting.” The goal was never to defend the quality of the product. It was to protect the emotional investment people had already made.
But loyalty cannot generate enthusiasm. It can only suppress dissent.
Looking back now, NuD&D did not spark excitement. It did not create defining arguments or memorable moments. It did not inspire players to care enough to keep fighting over it. Instead, it relied on goodwill accumulated from decades of better work and expected that goodwill to do the heavy lifting.
That only works once.
Engagement drained away quietly. Not in protest. Not in outrage. Just absence.
And absence is fatal to a hobby.
My prediction for 2026 is not a collapse or a dramatic failure. It is something more mundane and more damning. NuD&D quietly exits the conversation. It remains on shelves. It remains technically alive. But it stops being discussed, argued over, or cared about in any meaningful way.
No backlash.
No redemption arc.
Just silence.
And silence is what happens when loyalty finally runs out of excuses.
There’s nothing better than starting a new year with tools that feel as good as they look. And today I’ve got a very special treat for you - I’m giving away a Furls Venture Leather Hook Roll in Plum, paired with three gorgeous Tempest Blue crochet hooks in some of the most-loved sizes: 4mm, 5mm, […]
The post Venture & Tempest: A Furls Crochet Giveaway appeared first on moogly. Please visit www.mooglyblog.com for this post.
8The post Video of the Day – The Sarah Jane Adventures: The Mad Woman in the Attic, 2009 appeared first on Blogtor Who.
More details about this year’s Doctor Who multimedia event are beginning to emerge. Circuit Breaker follows in the footsteps of Doom’s Day and Time Lord Victorious with a story arc that twists and turns through comics, novels, audios, and games. As Blogtor Who previously reported, the storyline features the return of the mysterious Fugitive Doctor. Moreover, it sees her team up with Kate Lethbridge-Stewart and her UNIT Tower team. And listings now reveal that one of the entries in Circuit Breaker will be the debut novel by the Fugitive Doctor herself, Jo Martin.
Esmie Jikiemi-Pearson, author of The Moon Cruise and the Target Books novelisation of The Church on Ruby Road has crafted the overall Circuit Breaker narrative. So, though there’s no official confirmation yet, it seems likely she will be co-writing September’s novel with Martin.
Out on the 3rd of September, the 240 page hardback novel is available to pre-order now. You can find links from your preferred vendor on the official Penguin page here.
Doctor Who: Circuit Breaker – a new multimedia event for 2026 (c) BBC Studios Doctor Who: Circuit Breaker
Strange alien artifacts begin appearing inside UNIT’s Black Archive. Each object is unmistakably linked to a different incarnation of the Doctor, but they’ve been tampered with. A corrupted energy signature of unknown origin pulses through them, and their sudden arrival has torn tiny ruptures across time and space.
UNIT is out of options. To repair the damage and restore the timeline, the objects must be returned to the exact moments they were taken from. If not, the Doctor’s adventures – and the universe itself – could unravel.
To solve the mystery, UNIT calls upon a little-known incarnation of the Time Lord: the Fugitive Doctor, played by Jo Martin, who returns in a central role. But how does UNIT know about her? And is she the Doctor they expect?
The post Doctor Who: Circuit Breaker Novel by Jo Martin appeared first on Blogtor Who.
In the process of creating GOZR, I left a bunch of stuff on the cutting room floor and changed a lot of it as I went along. Just the process of editing and what-not. Here's the original GOZR map vs. the final version.
Merchant caravans passing through the valley known as The Walled Path have reported being attacked by roaming earth elementals and brigands with rock-hard skin. Signs point to the return of an evil cult…. [Shitty low-effort marketing blurb]
This fifteen page adventure uses about seven pages to describe ten rooms in a simple cultist cave. Garbage, as the french would say, [hey, foreign-folk, I was gonna be all cosmopolitan and shit and put an accent grave over the e, but I forgot how in WordPress. Oops. Sorry] with an uninspired and lame setup, mediocre writing, and nothing interesting on. [Shitty low-effort marketing summary]
For as much as I loathe my own continued existence, I do get to tell the same stories over and over again. Like, when a young little Bryce discovered this “OSR” thing, full of wonder and joy! And the forums! Full of people just as excited! And, look, a list of adventures to get, and the people say they are good! Except they were not good. They sucked ass. Boring adventures with mediocre, at best, writing. And, thusly, a tenfootpole. This adventure is a throwback to, what fifteen years ago? That same kind of nonsense I encountered back then, returned anew. [Shitty low-effort self aggrandizement]
Ohs nos! Some caravans have gone missing! The merchants guild hires your LEVEL ELEVENS!!! Jesus Christ man .. are you all winos? What he fuck, tired of killing the heads of all of the pantheons so yu’ve hiring out to the local merchants guild? For … 1000gp? Man, I’m not even pissing my pants, my own or someone else, for 1000gp if I’m level eleven. Fuck me, a level six in OD&D, is essentially unkillable, if the player isn’t dumb, as long as there isn’t a confusion spell or some shit. And these are level elevens. Sure thing. Oh, and if hiring out to the merchants guild, WHO GIVES YOU A PLANER SEAL, isn’t your kind of thing then the designer suggests that “Perhaps the group has agreed to serve as escorts for a caravan passing through The Walled Path when they come under attack by members of the cult.” You know what low effort means, right? Of course you do, you read this shit for some reason. And All of the bandits inside, like, I don’t know, eight bandits in total? are 9hd. That’s like lords in their own right, but, whatever. [Shitty low-effort focus on non-adventure component.]
Shitty low-effort screen-grabAn entire page for the storage room. An entire backstory for the storage room. A shitty little uninspired read-aloud for a storage room. A group of bandits that appear a million words after the read-aloud with no other indication they are in the room. Oh, oh, and, for it being an entire page, the text in a DIFFERENT rooms reads: “The bandits here are used to breaking, cracking, and splintering noises coming from the north. There’s only a 20% chance each round of combat in Area 2 that they will wake and head north to investigate.” It’s a page long and you can’t even tell us IN THIS ROOM who reacts to noise from inside of it. There’s no fucking reason for ANY of this. You’re fucking level eleven man, have some self respect. What’s next, rats in the widows basement? What’s the use of any of this?! What’s the purpose?! [Shitty low-effort commentary without ending punctuation]
There isn’t one, is there? It’s just a shitty low-effort production. This is not a level eleven adventure. Or a level nine adventure. At BEST it’s a level one adventure. And, if I was playing in a new game and this was the level one adventure I’m not coming the fuck back for session two. There’s nothing here. Just stabbing some level nine bandits. Ohhh, they have STONE SKIN, so they have an AC three better than normal. Great. I am thrilled. Awe and wonder. Magical moments. Just turn the handle and crank out the shit man. Make it level eleven so, I don’t know, you can put in some earth elementals? I mean, they don’t really serve any purpose. All you do it’s stab everything in all of the rooms. And get your bags of 1,500 silver pieces. [Shitty low-effort attempt at a rant.]
This kind of shit robs the joy from the game of Dungeons & Dragons. [Shitty low-effort disguised ad hominin attack]
This is $1.50 at DriveThru. The preview is four pages. You get to see the setup, but nothing of the adventure. [Shitty low-effort preview.]
https://www.drivethrurpg.com/en/product/547794/children-of-the-stone-a-swords-wizardry-mini-dungeon?1892600 [Shitty Low-effort cash grab]