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Today, Free League Publishing launched a pre-order for Invincible – Superhero Roleplaying. The official tabletop RPG, based on the groundbreaking comic book and animated tv series Invincible, and voted one of the most anticipated RPGs of 2026, will be officially launched on July 30 at Gen Con and in hobby stores everywhere. Pre-orders in the Free League webshop give immediate PDF access.
The launch includes no less than five items, all detailed below.
Also, fans going to Gen Con can sign up to play the brand new adventure Superhero Season. This intense 2-hour thrill ride throws the heroes into a deadly predicament as a massive bounty is placed on their heads. Tickets are going fast but there are still some slots left on Saturday. And even fans who don’t play can get printed booklets of Superhero Season at the Free League booth #2449.
© 2026 Skybound, LLC. Based on the comic book Invincible® by Robert Kirkman, Cory Walker and Ryan Ottley. INVINCIBLE and any related logos are registered or otherwise protected trademarks of Robert Kirkman Inc. All Rights Reserved.
This month’s Doctor Who Magazine sets the stage for the biggest Who adventure of the year with Circuit Breaker. The new multimedia epic takes place across audios, novels, games, and comics this summer and DWM 631 has everything you need to know.
Enter the world of Circuit Breaker…
Also this issue:
Doctor Who Magazine 631 (c) Panini Doctor Who Magazine 631
DWM Issue 631 is on sale Thursday the 25th of June from the online Panini store, TG Jones and other retailers priced £8.99 (UK). Also available as a digital edition from Pocketmags for £7.99. You can also save with a subscription, as well as receiving exclusive, text-free covers.
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December may still be months away, but if you're a stitcher, you know that holiday making season starts now! Imagine how satisfying it will be to have a stack of beautiful, perfectly fitting hats ready to gift when December arrives. That’s why I’m so excited to celebrate Christmas in July with a special giveaway featuring […]
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0Bugbears are attacking the dwarfs on their way up the mountain to make offerings to their god. A group of elf scholars came to the region to study the presence of bugbears in such remote region and they are stopping the dwarfs in their attacks against the bugbears. Furious with the lack of offerings and prayers. The dwarven god is eminent to turn away from the region and allowing monsters to roam free. The PC’s can seek the god absolution on the dwarfs instead or even make them leave the region and help the bugbears in taking the region and put their gods in power of Altuvia.
(This is a PDF but there is an Obsidian markup file. Again, I tried to install obsidian and get it going to view it the way it was meant to be viewed, got it installed, but again couldn’t figure out how to view/work with the markup file)
This sixty page adventure describes … I don’t really know what it describes. A political situation? A couple of dungeons surrounding a political situation? It’s all just general ideas, with few specifics, and almost certainly worth no time. And yet, I find the premise intriguing in a weirdly real-life cynical way.
The marketing blurb is essentially correct. Some dwarves were driven above ground by oozes attacking their mines. They have no ore. They are trying to get ore from their cousins but the elf lands are in the way and “Now the dwarfs wait for the complicated and unhurried elf politics allows the ore transport.” Noice! And, now, some bugbears have moved in to the region. Their attacks are preventing the dwarves from getting to their temple to honor their goddess. This WILL eventually cause her to abandon them and then the bugbear god will move in to set up shop, which is the EXPLICIT plan of the bugbears. IE: preventing the dwarves from worshipping their goddess so she’ll abandon them and their dude can take up the mantle of the region. But, now, also, with the bugbears showing up, some elf researchers have shown up and have a manor home in the wilderness where they’ve set up base. They want to study the bugbear migrations, which they find unusual, and are preventing the dwarves from attacking the bugbears. If we think of the eves as having superior technology/gods/magic/armies, then the position of the dwarves becomes quite interesting. Piss off the local elves and maybe influence the larger political “ore from our cousins” thing? Are there local dwarves acting as guides to the elves, or, maybe, nearby halflings that trade with the dwarves but also sell their services to the elves? The analog of an asymmetric power relationship, and the consequences to all parties, it quite interesting. The elves WILL, through their good natured scholastic meddling, cause the dwarves to be wiped out and the bugbears to take over the region. Do they care? Will they be wiped out also? This is all fucking magnificent. The comparisons to real life are obvious.
And almost nothing of substance is in the adventure. Some of what I described is present in the adventure. Some of it is shit I inferred, like dwarf collaborators or halflings, or other linkages. But, also, beyond a simple overview, essentially matching in context and length what I described, there is nothing of any of this present in the adventure. The individuals, the timeline, everything else, none of it really is related to the overall situation described. Yes, the bugbears want to kill and maybe an elf , described, wants to study shit. But these kind of grand machinations, or even minor machinations, are just not present in the adventure. At best you’ll get an NPC description who has a quest like “I want some elven wine.”
For it being sixty pages there is remarkably little specific to point to. The dwarf mines have a map, but no key, just instructions to roll on random tables. But, even then, I’m not sure I can make heads or tails of the map. Are the rectangles rooms? Or are those just hallways that meet up? What are the grey lines? And then the map of a ruined manor is not keyed, with just things like “Bedroom 1 : The room to the left of the corridor” Creature amounts and mundane treasures, including potions and scrolls are just not present, explicitly so, fitting in to some “for use with any system” statement. I can’t fathom ever doing this in an adventure.
This is SO open ended, SO non-specific that it amounts to just the overall situation description, some NPC descriptions that don’t tie in very well, and site descriptions that are almost as vague and non-specific as you can possibly have and still call it a site description. You’re going to have to wing, and add to and expand everything. I get it, we do some of that when running a game. But there is SO little direction here, so little that is specific, that this amounts to very little more than napkin notes and ideas of what could be going on in various places with various people. In sixty pages. I think I’m done with Kobold King.
This is $2 at DriveThru. There is no preview.
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