Feed aggregator

WARBIRD’s Top-Secret Artist Revealed

First Comics News - Mon, 07/06/2026 - 16:24
Eisner-nominated ESAD RIBIĆ Joins Alex MALEEV, Frank Quitely, Derek KOLSTAD & Robert VENDITTI! WARBIRD #1 interior art by Esad Ribić, will be fully colored  THE STAR-STUDDED COMIC EVENT OF THE SUMMER…
Categories: Comic Book Blogs

What is instant rakeback and how does it actually work in online casinos?

First Comics News - Mon, 07/06/2026 - 16:09
Imagine losing $200 at a casino over the weekend, expecting nothing back, only to discover a model where $20 is instantly returned to your account, completely unrestricted. What exactly is…
Categories: Comic Book Blogs

The Lions of Tell Arn Part 2 – The City & The City

Ten Foot Pole - Mon, 07/06/2026 - 11:11
By Nikoline
Self Published
OSR
Levels 3-8

As above, so below. Above, Tell Arn is abandoned, the Hyrkossi kings ashamed of what is buried there. Below, stranger kings hold greater shames, and greater terrors are locked away. The mistakes of lost civilisations repeat on one another in the dark, holding a delicate, unruly balance. Tip the scales, break the seal, and let the Lions drink deep.

This 81 page adventure presents two more levels of Tell Arn with about a hundred numbered major rooms and probably as many sub-a/sub-b rooms. Complex maps. Great writing. Interesting environments to adventure in. An adventure that can stand toe to toe with Dark Tower/Thracia/Hyqueous/Xyntillian/The Bowman Levels. Buy the hard copy now.

One of the two level maps The Upper right corner

I think, perhaps, I’d like to examine this adventure through one small portion of a zone, in the northeast of the map. The map, alone, should be enough to get you excited. Water, tunnels, above and below, weird shapes, and a complexity that naturally lends itself to exploration. It FEELS like a ruined city, yes? Looking at the small area in the upper right, a kind of cavern. IN the middle is a pit. There’s this long corridor off to 39a, and a broken set of stairs clinging to a wall leading up to 28a. Rough caves to 29, with secrets in that room, multiple secret doors! Pools in 31, with more secrets, but the entrance to the 31 hallway from 28 is a ledge up on the wall. Rooms. Caverns. Pits. Ledges. Stairs. Exits. Secrets. An almost bewildering number and type of environments. Fucking great map! A place for an adventure!

The rooms start with a kind of vibe overview. Room 28 is “Lower Hydra Nest”. How much more classic can you get than a hydra in a ruined city? It makes my mouth water just thinking about the deliciousness of the encounter! Then the entry reads “Sickly stench; grease and putrescence. A ledge (40’ up) to the south (to 31). Water and blood drips from above” It’s kind of orienting the DM to the room. Room 29, the Putrescent Larder reads “The detritus thickens; half-rotted carcasses in great mounds. Sweet stench of death. Lit by guttering blue corpse-fires, burning at random. Sucking steps.” Got it. Ewww! Or, maybe room 21, the Upper Gallery “Reprieve from the miasma. Crashing water. Blue light through fine mist. Hollow on the north wall leads to 29. “ Crashing water, sweeter air, a blue light in a fine mist. GUTTERING. Or SUCKING STEPS. These descriptions feel imagined. They feel like someone called up a mental image in their head, lived the room, and then were able to get that down on paper, and down on paper in such a way that you, the DM reading it, can pick it up and run with it just as the designer imagined in their head. That IS the goal of good writing. A sucking step. Anyone in the mud, bog, fen, swampy environments knows what that is like. It’s a perfect description for that kind of thing. You KNOW what it is. The descriptions here range from good to excellent, across the board.

But wait, there’s more! This is not the end of things.We expand, when entering from room 17, the trail narrows, the stone crumbling, there’s a 30’ ledge to the floor below, with pitted walls. Pitted. The room? A ruined amphitheatre, buried in filth. Corroded pillars break the surface. They are gnawed and scored with deep claw marks. Detritus is 10 deep, bone, plasma, cave-slime, guano. I fucking love that amphitheater description. 

Heyt man, how about that pit? Let’s look at that bullet “In the centre of the amphitheatre, a sunken pit (40’ across, 20’ deep). The floor is thick with golden slime. Inspection reveals twisting movement below. A colossal gold-faced bust (3000c/300lb) rests against the west edge. Bringing fire nearby alerts the hydra: 4d6 HYDRA SPAWN surge into 28 to defend it. “ Golden slime. Twisting below. Jesus fucking christ! I’m not going near that thing! I see your colossal gold-faced bust, but the hand AND eye had better be clearly visible to get me to go there! Great fucking environment. And remember, we’ve still got “A broken set of stairs winding 20’ up the wall. At the top, a dark hollow “ and other things in here. Depth. Multiple things going on. Multiple things to look at, explore, interact with. 

Expanding this hydra room even more, there are mechanics to help the DM out. That 10’ deep filth? “The filth halves all movement in 28/29 “ Wanna dig through it? There’s a short table for that. Oh, hey, remember that pit with the golden slime and twisting movement? How about this as fucking follow up to that description: “If the slime-floor is broken (like the skin of a water-bed), it reveals a knotted, fused mass of hydra-flesh. A thousand blind eyes swivel into life. 1d10x10 HYDRA SPAWN burst out after 1 turn. “ Like the skin of a water bed. A thr\ousand blind eyes SWIVEL into life. A knotted and fused mass of hydra flesh. Fucking a man, this is a fucking adventure right here! 

We saw that colossal gold-faced bust, as treasure. Digging about in the filth could get you “Seventh Binding. (300c). A scabbard faced with moulded silver plates depicting the slaughter of seven giants. Inside, it is choked with black blood. “Nice little description. CHoked with black blood is a good touch also. No blade kept within will dull or rust. That’s a decent effect without relying on mechanics. And, then also “7 charges. The bearer can negate a mundane attack dealing ?8hp. The wound scars over, one of the seven giants rots to bones, and the scabbard fills with the blood that would have been spilled. “ Ewwww! Noice! Love it!  Magic item that FEELS like a magic item. 

Hey, how about another room? How about that upper gallery, with the blue mist? “Softly phosphorescent lichen coats the walls. It is thicker to the south, growing elaborate tendrils, swaying. On close inspection, see the form of a halfling, splayed out and subsumed by the algae. Its skull is stripped bare; a jewelled holy symbol (200c) of a sapphire rose embedded in the socket. “ Uh. Ok. And also “A stream of water cascades from above into a shallow pool. The pool is white with foam. It breaks off into a stream running down to 30. The water is bright blue and bitter. Small blind fish swim within. “ And then each of those two things, which are major bullets, have a minor bullet like “If bathed in, the water (highly alkaline) causes 1hp damage, drinking it 1d6hp. It cleans anything washed in it to a mirror sheen.”

Formatting wise, we’re seeing a vibe overview that’s highly evocative. Then a few major bullets with details on things from the overview. Then a sub-bullet or two with mechanical-like impacts from those bullets. Bolding and italics are used to effect to draw the eye to certain words, but not overused. Evocative treasure with good descriptions, terse but much more interesting than a Sword, +1. 

These rooms hit, over and over again. There are zones in this places, “themed” areas, if you will. There are a couple of major factions running around with wants and needs and goals, as well as theming around hunger, in particular, with a ravenous hydra and ghouls. The amount of repetition of rooms is close to zero, nothing really feels like it’s just thrown in, or padding out the adventure. Room after room and description after description feels intentional, as if absolutely everything in the is adding to the adventure, building it up with intention. 

Dense. Complex. Thrilling. Full of awe and wonder and horror the way an exploration adventure should be. You are a FOOL if you don’t check this out. For all the crap being published, today and every year, there is always someone out there with a singular vision who drives it to completion. This is the OSR.

This is Pay What You Want at DriveThru with a suggested price of $5. That’s absurd. This thing is great and you need a physical copy. The preview is twenty pages. You get to see a great map and lots of dungeon entries. Great preview.

https://www.drivethrurpg.com/en/product/530112/the-lions-of-tell-arn-part-ii?1892600

Categories: Tabletop Gaming Blogs

When the Crowdfunding Rewards Arrive

Sorcerer's Skull - Mon, 07/06/2026 - 11:00

 With starting our new campaign in Nimble and life in general, I just haven't got around to giving the attention I'd like to to crowdfunding rpg products that have been arriving. 

Two Little Mice have been busy lately and I got the physical occupy of Outgunned: Superheroes (I've had the pdf for a while) and the drafts of the Twilight Sword material. The former is the "action flick" (campaign book) for the Outgunned action movie rpg for cinematic supers. The latter is their Legend of Zelda-inspired fantasy rpg. Both look good, and I'm interested in seeing the rules implementation in both of them, more than I think either will be something I will play any time soon, admittedly. I'm always interested in rules lite-ish supers games, and I'm like to compared Twilight Sword to the similar jrpg-inspired Legends of Akeroth.

What I have spent a little bit of time reading over is the plain text draft of Wandering Blades, a wuxia rpg. Wuxia (sort of like supers) is a genre where I haven't found the system that I think perfect captures what I want to see in such a game. Wandering Blades looks pretty simple (which is a plus), but also flavorful.

These aren't the only crowdfunding rewards I haven't really given a thorough read, I'm said to say. If only these things would arrive at the moment I had maximum interest in them and time to engage with them!

Xmen Comics Sentinel Mark II (Standard Model) For the Superpowered! rpg & Classic 2d6 Science Fiction Rpgs

Swords & Stitchery - Sun, 07/05/2026 - 19:29
 Bringing the iconic, mutant-hunting Sentinels from X-Men comics into Stellagama Publishing’s Superpowered! RPG (the lightweight, 2d6-based Quantum/Cepheus Engine ruleset) requires capturing their sheer scale, implacable tracking systems, and adaptive defenses.In Superpowered!, a standard comic-book Sentinel operates as a high-threat powerhouse designed to force team coordination rather thanNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Building The Red Planet Empire - Mixing Warriors of the Red Planet (WotRP) with the Domain-level Architecture of ACKS II Rpg - The d100 Table of Barsoomian Land Encounters Table & Martian Outlaw Markets

Swords & Stitchery - Sun, 07/05/2026 - 04:06
 For a ground-bound caravan, a party of infantry, or a lone hero traversing the dried seabeds (ochre moss plains), deep scarps, and shifting orange dunes of Mars, the wilderness is a brutal testing ground. Without the safety of a sky-galleon's hull, adventurers are directly exposed to predatory megafauna, tribal raiding parties, and environmental hazards unique to the dying world. This blog Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Insomnia

Oglaf - Sun, 07/05/2026 - 00:00

Categories: Web Comics

Karen Gillan is Shrinking!

Blogtor Who - Sat, 07/04/2026 - 22:00
Doctor Who’s Karen Gillan is heading to Apple+ to join Harrison Ford and Jason Segel in hit dramedy Shrinking

Doctor Who star Karen Gillan has joined the cast of Shrinking for Season Four next year. The actor, who played companion Amy Pond opposite Matt Smith’s Doctor for three series, is the latest addition to the Apple+ dramedy. The series stars Jason Segel and Harrison Ford as therapists breaching ethical guidelines to help their patients make breakthroughs as they deal with their own life changing problems. Whether Gillan is playing a new therapist at the Cognitive Behavioral Therapy Center or a new client is still unknown. However, we do know that Season 4 will take place after a substantial time jump from this year’s season, and feature an entirely new arc plot for the show. Season Three ended with major life changes for many of the characters, so it’s not clear yet how Gillan’s will fit into their new situations.

 

Demonic possessions, immortal swordsmen, royal intrigue and more  video game action also all feature in Gillan’s upcoming projects

Karen Gillan continues to be one of Doctor Who’s most prolific alumna. Shrinking is just one of several projects fans in which fans will be able to see her over the next year or so. Later this year she’ll back in the game as Ruby Roundhouse in Jumanji: Open World. After that, she’ll also be starring in horror movie Blasphemous, described as ‘The Exorcist meets Training Day‘ as a demonically possessed killer battling two priests played by Clive Owen and Josh Hutcherson.

Meanwhile, Gillan has a major supporting role in the new remake of Highlander, also out next year. There she’ll be Heather, first love of Henry Cavill’s Conor Macleod as he’s trained in the ways of the immortals by Russell Crowe’s Rameriez. Finally for now, as Blogtor Who previously reported, the Scottish actor will star as Queen Mary Tudor in Fools, as she and her fool (Patsy Ferran) try to protect themselves from the sinister political forces around them.

The post Karen Gillan is Shrinking! appeared first on Blogtor Who.

Categories: Doctor Who Feeds

The Heart of St. Althus

Ten Foot Pole - Sat, 07/04/2026 - 11:11
By Scott_m
First Era Adventures
OSRIC
Levels 2-4

Ten years ago, the new rector went insane and burned down the town chapel, killing his fellow priests. No one knows why he did it, but superstitious townsfolk just wanted the whole sad affair to go away, so they turned a blind eye. The scene of this terrible crime was abandoned, yet evil abides. Locals believe the site remains cursed, haunted by ghosts of the murdered priests. Now, after mysterious events have befallen the town in recent weeks, many look to the ruined chapel as the source of their ill fortune. Somewhere below the ruins, the fate of the temple’s holy relic may hold the answer to this disturbing mystery.

This 21 page adventure presents a burned out chapel and undercroft with about fifty locations. There are a couple of interesting subplots going on, with evocative descriptions, decent interactivity, and it being well formatted. A fine adventure. How often do I get to say that?

You know that bag of potatoes in your pantry? The one that’s been for awhile? You know how it’s begun to rot and stink up the place? Clean up your fucking churchs when they burn down!

I don’t know where to start. I want to talk about a couple of points, but I think I should cover the heart of the adventure first. There is a little background and a few hooks that kind of paint a scene of the surrounding town, but it’s VERY minimal. This is, essentially, just a site to adventure in with almost not surrounding info. And that’s fine. This works well as a site-based adventure that you can drop in almost anywhere and there IS just enough to hook it in a little deeper. The reeves teen boy  is missing and someone you find in the dungeon could be the kid. And, really, not much more than this and the local legend in the marketing blurb. 

The language use here is pretty decent. “Rusted iron gates screech open onto a flagstone courtyard, its edges overtaken with dirt and weeds. The stones are broken and shifted; tall weeds clump in the cracks.” Overtaken, edges, shifted, rusted. The words chosen are good. In another place there is this as a description “Dusty paths encircle scores of old gravestones squatting among the dry, rustling grass.” That could, I think, almost be the platonic ideal of a decent room description. It’s terse, evocative. It uses its word count wisely. It’s the kind of description that makes me think someone who was VERY adept with their vocab imagined a scene and then wrote it down, rather than working the other way around. “Hmmm, graveyard, what words can I use?” There’s a kind of ease that comes from the descriptions, as if they were effortlessly written. The words click together well to build on each other. That’s evocative writing. It does slip in a purple word now and again, like that “rusted iron gates SCREECH open upon” … that’s not read-aloud or second person, it’s trying to use an adverb. I applaud the attempt and I think adverb usage can REALLY work well, but it’s either a smash hit or a failure in my experience in a description. Still, there’s not much of it. 

Formatting is good also. This is a standard paragraph style, with certain words bolded to cal attention to them, like creatures or other things that the party might notice, a glint ,a marble font, etc. Each paragraph might have two or three sentences with a room averaging one to two paragraphs. And, those paragraphs are well written. They are not padded out. The important stuff comes up front. One room, I’m thinking of, stretches to a column of text, quite unusual for this adventure. But, it’s quite manageable. It builds. It’s easy to locate information. One paragraph might have the “marble font” bolded and then the very next describes the font encounter information. I don’t know, maybe it’s an accident, but I doubt it. It is, for lack of a better phrase, subtly formatted and organized. 

The maps,supporting play, range from great to good. The outside map, of the ruined chapel and grounds, is really nice. Almost an overlay on top of an art piece that doesn’t loose it ability to be clear. The undercroft map is clear as well, although it has a kind of symmetrical vibe to it that I almost always have a visceral response to. It’s NOT wholly symmetrical, but, also, when a map tends to the symmetrical I do enjoy seeing a secret placed on the map that rewards players who pay attention. A fully mapped dungeon, the known areas, would reveal one curious space unaccounted for, leading to a major treasure. Monsters are noted on the map, which is great for helping a DM react to noisy characters. There is a third level, some rat tunnels, that is a neato little extra, simple but nice to have also. Exit locations, and where they lead to, are noted as well, with … six entry/exits to the undercroft. Sweet!

There is some interesting interactivity as well. I’m going to note one of them, as an example. Up top, in the grounds, is a cemetery. At one point you can find four broken in to tombs of knights, with their heraldry, names, etc. Down below you can meet four skeleton knights, and by paying attention and drawing some inferences, they are the same dudes. Calling out to them with their names, etc, can let anyone kind of “turn” them, with a chance. This is the old trope of “i know the real you is really in there!” Finally, if you do the right thing and return their bones to their crypts then a golden trumpet appears midair. A nice kind of symbolism there with the knights and a church. And it turns out to be a horn of valhalla, allowing you to summon them 1d4 4hd knights. It all works together, and builds upon itself. OF COURSE that will happen, right? It what you WANT to happen, as a D&D player. Another example is an skull icon that cn talk (oh, Mort, you cast a long shadow) and if you say a prayer, give alms, etc, then you are rewarded. Again, a kind of free-flowing interactive play, not necessarily tied to casting the right spell but just doing what SHOULD be done. And then the skull responds “Your gesture comforts my eternal soul; Brother Denton has something for you” … so keep an eye open for his ossuary. In the main ruined church. “The cavernous interior space once soared to (60’h) down the center line. Huge rubble piles obscure sightlines deeper into the hall unless someone mounts one of the heaps” And some notes on the “valleys” between the rubble and on climbing them. A pretty good environment. 

There’s a place or two that I would have liked an extra word or two. “Scattered on the basin’s bottom are the bones of two missing townsfolk.” That could have used a couple of words more, a missing teen couple dating or some such. Nothing wrong here, but just a yearning for more specificity, given the quality of the rest of the adventure it seems out of place.

Lastly, I want to talk a little bit about the setup. This site is a fine stand-alone adventuring site and doesn’t need more, a surrounding town or some such. But, it’s teased a little, and, again, that makes me want more. “Livestock and stores have gone missing; shadowy, hooded figures are said to roam the fields at night; ghostly lights were seen (from a distance) in the chapel ruins, etc. Worse still, quite a few locals and itinerant laborers have gone missing over the last few weeks.” This is pretty much a platonic setup for a small village getting creeped out. Bad omens and strange happenings. Throw in some sour milk and a lame calf and you’ve got the motherload. This nothing more to this, in the adventure, than what I pasted in and, sure, I’d like to see some specificity here, but, it does make me wonder. I’ve not really been impressed by those “101 subplots for game!” type products, the content never turns out to be what I want. (Well, other than Pembrocktonshire and Petty Gods.) A giant compendium of quick hits for a game, with specificity. Full of lame calves, sour milk, disappearing teens, sudden appearance of hoof and mouth, hank the drunk saw a weird shadow stumbling home. Perfect little quick hits, with specificity, for a DM to tosses in to their games to help bring the context around these site adventures to life. 

Anyway, enough rambling. This adventure reminds me of the nostalgia of the original adventures. Not what they actually were, but what you remember them to be, the same as the old sledding hill being flour feet tall when you remember it being humongous. This adventure lives up to the memories of the old ones, meaning it exceeds them. 

This is $5 at DriveThru. The preview is ten pages and you get to see themain maps and several encounters. Great preview.

https://www.drivethrurpg.com/en/product/567410/the-heart-of-st-althus?1892600

Categories: Tabletop Gaming Blogs

Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin Grimoires - Converting Welcome to Skull Tower over to ACKS II

Swords & Stitchery - Sat, 07/04/2026 - 04:08
 Converting David A. Hargrave’s legendary 1978 supplement, The Arduin Grimoire Vol. II: Welcome to Skull Tower, into ACKS II (Adventurer Conqueror King System II) provides your campaign with a central hub for planar travel and dungeon-crawling. This blog post picks right up from Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Team Knit 2026

Yarn Harlot - Fri, 07/03/2026 - 19:50

Team Knit has Bike Rally problems. This should surprise no-one, considering that we are all human, and problems are a very human… problem. All of us are struggling to get to the Bike Rally this year. The Bike Rally is a six-day (or 1-day or 3 day, but we are doing the 6 day version) bike ride that goes from Toronto to Montreal at the beginning of August each year. It’s about 660km, and participants camp at night as we go from stop to stop. It raises money for several ASO’s (AIDS Service Organizations) along the way and for one of them (PWA) it raises the vast bulk of the money they need to provide services at all.

Doing this ride is a huge challenge and one that I’ve met for 14 years now (Ken’s even longer) and every member of Team Knit (except Fenner but she’s just a baby) hasn’t just fundraised and completed the ride multiple times, we’ve also all served as leadership in some capacity (or in my case, most capacities) or another. To do this, you have get over all your barriers, and cope with all your problems and this year Team Knit has a lot of problems. Mine? Mine are mostly related to an aging body that doesn’t always share my training goals, and the phenomenal amount of time it takes to get ready and fundraise. It’s been a ridiculous struggle.

Ken’s problem has a lot to do with this picture (not the knitting, I think he’d tell you that’s the only challenge he’s meeting) but that he’s on the train, again. Ken moved to Ottawa a few years ago and trying to train/be a Team Leader/support everyone else while home is there and work and the ride are happening here is… a problem. He’s on the train a lot.

Jen’s problem is that she’s a full-time working midwife with a practice in another town. She’s on call and away a ton, and the time when she can be on a bike is super limited. She’s using her holidays for training and the ride. I know she’d love to be resting instead but she’s a beast.

Fenner – Fenner’s a teenager who just finished her first year of Uni and is spending her summer planting trees in Northern Ontario. She’ll land home right before the rally and leap on her bike, hoping that the backbreaking work she’s been doing is enough to train her up. Her current problems are black flies (they are so miserable holy s**t) and a lack of internet.

Cam’s problems are a lot like mine – time and work, and like me he couldn’t even get it together for a picture for this post. Cameron is crew again this year – a commitment that takes the same time and moxie. Here, since neither of us could do a picture, take this one from last year.

Since this ride is a fundraiser to support people with AIDS, it’s probably worth mentioning here that AIDS causes pretty big problems for the people who have it. Problems like living or dying, suffering or enjoying happiness, the financial costs of having the virus, or being unable to work because of the virus, or being a child with the virus, or having to suffer the stigma and shame of having the virus and all the consequences and discrimination that entails.

Here we come to the interesting part. For the very largest part, when Team Knit tells people that it’s really hard to get ready for the Rally, that it’s a really big challenge and presents some real difficulties – most sweet, generous and loving people will tell us that we should try and solve our problems by not doing the Rally. They tell us about “self-care” and resting, and that’s it’s okay not to do hard things, and that it is very much okay to prioritize your personal problems, and do you know, I agree with that. I think all of Team Knit would agree that taking care of yourself is important and that sometimes you need to put on your own oxygen mask first. Thing is that doesn’t really hold up if the other person needs the air more than you do. Somewhere near here there is an HIV positive mum who is just like me, and she’s trying to solve her problems too and I don’t know about you, but before I make the decision to prioritize my problems, the scope of our problems would really need to be at least equal, wouldn’t they?

Some other people would tell us that other people’s problems aren’t our responsibility, that we don’t need to stay up at night worrying about HIV/AIDs because it’s got nothing to do with us, but Team Knit firmly rejects the idea that humans have no responsibility for helping each other with their problems. We’re on board no matter where or who they are. (It is worth mentioning too that even if you are the sort of person who is very good at deciding that problems belong to the people experiencing them – HIV/AIDs causes problems for people who don’t have it too – it is a terrific burden on our health and social systems and we’d all be better off without it.)

Some other people will suggest that it won’t matter that much anyway – that HIV/AIDs is such a big problem that even trying to deal with it is folly, and to them I say BAH and you are incorrect knitter. Reset your thinking.

Did you know that for many years running the segment of the United Nations that concerns itself with AIDS has had a target for eliminating it as a health crisis by 2030? That this is possible and real and nothing needs to be invented for it to work? We don’t even need new drugs or more research or a vaccine (although those things would be great). All we need is based on what is possible now. Decent drugs for treatment and prevention, funding and distribution for them, robust testing, and the understanding that we need to remove the stigma and shame around the virus so that people can access those things, and so that other people think it’s important too.

This is so real that Donald Trump said it was his goal in his first State of the Union address in 2019. (Obviously he changed his mind about it as a priority – cancelling USAID without notice wasn’t exactly helpful but I digress.) It is so real that just last month in the 2026 UN Political Declaration on HIV/AIDS they reaffirmed the goal was 2030 and it was adopted by an overwhelming majority of Member States, with 149 votes in favour, 8 against.

149 countries agreed that this is completely and totally doable, if only we have the political and financial will. That’s very much almost all of them.

Amazing news, the Bike Rally can help. Since the plan relies on people finding out that they have HIV/AIDs, receiving the drugs and achieving U=U (Undetectable levels of virus are Un-transmissible) basic community based services like ASO’s can make a real difference today by skipping over the “political will” part. It can simply be our will, yours and Team Knit’s.

Unlike me and the work, or Jen and her shifts or Ken and the distance, or Cam and the time or heavens help her, Fenner and the black flies… this is a problem that we can solve. This is fixable. AIDS as a public health crisis is fixable. Not at some crazy obtuse time in the future either, but within our lifetimes, or even within a few years if enough of us can agree at the same time.

Knitters have been sustaining this event for years and years, and Team Knit is asking you to do it again this year, should your problems be smaller than this one. The cancellation of USAID has meant that global funding for HIV/AIDs is being redirected to support those programs as best they can, and that leaves ASOs all over the world in a lurch, especially as politics in so many places take their eyes off this. If you have any ability to help – even if it’s just the financial equivalent of a few stitches, or if your problems don’t permit that, just forwarding this post around? Team Knit would love that. The best way for us to solve our Bike Rally problems would be if we didn’t need a Bike Rally anymore.

You can find links to our fundraising pages here.

Thanks for even reading this, you have no idea how great we think you are.

Team Knit
(Steph, Ken, Jen, Cam and Fenner.)

Categories: Knitting Feeds

Ridgeline Stripes Crochet Hat Tutorial

Moogly - Fri, 07/03/2026 - 11:00

The Ridgeline Stripes Crochet Hat Tutorial will show you how to create this gorgeous hat that can be worn in two ways! Whether you prefer showing off the braid or simple stripes and texture, you can crochet along with the right and left-handed video tutorials below! Disclaimer: This post includes affiliate links. Be sure to […]

The post Ridgeline Stripes Crochet Hat Tutorial appeared first on moogly. Please visit www.mooglyblog.com for this post.

0
Categories: Crochet Life

OSR Commentary - Breakdown & Details of Using or Playing Stars Without Number With The Cepheus Engine Rpg

Swords & Stitchery - Fri, 07/03/2026 - 03:49
 Stars Without Number (SWN), designed by Kevin Crawford of Sine Nomine Publishing, is a sci-fi tabletop RPG built from the bones of old-school fantasy gaming (specifically classic B/X D&D) but adapted for sandbox space opera.It is widely celebrated as one of the best toolkits for game masters running open-ended, emergent campaigns. Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Operation Leading Edge – New Cinematic Adventure, Miniatures Set & Dice Tray For ALIEN The Roleplaying Game

Gamer Goggles - Fri, 07/03/2026 - 00:04

From the desks of Free League Publishing.

Pre-orders with bundle discount and immediate PDF access are now live for the thrilling new expansion alongside Evolved editions of earlier ALIEN RPG fan favorites Today, Free League Publishing announced a slew of new upcoming releases for ALIEN The Roleplaying Game Evolved Edition, headlined by the cinematic adventure Operation Leading Edge and an accompanying Miniatures Set, all published in partnership with 20th Century Studios.

These items are now available for pre-order in the Free League webshop with immediate PDF access ahead of their Q4 release, alongside a new dedicated dice tray for the ALIEN RPG and Evolved Editions of the fan-favorite cinematic adventure Chariot of the Angels and the major campaign books Colonial Marines Operations Manual and Building Better Worlds.
Fans who pre-order a least 5 of these new products in the Free League webshop qualify for a 20% bundle discount (deducted at checkout). More information about each title is available below.
Categories: Tabletop Gaming Blogs

Amigurumi Dog Breeds - Book Review and Giveaway

Moogly - Thu, 07/02/2026 - 15:00

Amigurumi Dog Breeds: Patterns for 21 Cute Crochet Dogs by Elisabeth Faircloth features "patterns for popular breeds across all categories: Sporting, Hound, Terrier, Non-Sporting, Working, Herding, and Toy Groups!" Take a peek inside, and enter to win your own copy of Amigurumi Dog Breeds below! Disclaimer: I was given a copy of this book for review; […]

The post Amigurumi Dog Breeds - Book Review and Giveaway appeared first on moogly. Please visit www.mooglyblog.com for this post.

4
Categories: Crochet Life

New Cepheus Atom Monster - The Rad-Stalker (Mutated Deinonychus)

Swords & Stitchery - Thu, 07/02/2026 - 04:14
 Here is a mutated variant of the classic pack-hunting dromaeosaurid, ready-made for the rules-light post-apocalyptic settings of Cepheus Atom.The Rad-Stalker (Mutated Deinonychus)The Rad-Stalker is a terrifying twist on pre-collapse cloning experiments gone wrong, further warped by centuries of background radiation. They are larger than their ancestors, measuring roughly 4 meters long, Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Pages

Subscribe to Furiously Eclectic People aggregator