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Updated: 1 week 4 days ago

Gen Con Video blitz 2 Jason Hardy on Sprawl Ops and the 6th World Core Book

Mon, 08/05/2019 - 23:54

I ran into Jaason Hardy and we got to talk about Shadow Run Spawl op and the Sixth World

The Sixth World sold out on Friday @Gen_con and Jason Hardy said it was because of my videos . I know that’s not true, but it’s really nice that he thinks so.

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Categories: Tabletop Gaming Blogs

Pathfinder 2.0 from Paizo

Sat, 08/03/2019 - 02:32
PATHFINDER SECOND EDITION UNLEASHED! Advance your game with rules that are easier to learn, faster to play, and endlessly customizable. REDMOND, WASHINGTON (August 1, 2019): Today, Paizo released the highly anticipated second edition of the Pathfinder Roleplaying Game. The 640-page Pathfinder Core Rulebook contains everything players and Game Masters need to build deeply customizable characters and weave fantastic stories and adventures, while the 360-page Pathfinder Bestiary contains more than 400 monsters from Aeons to Zombies, with more lore and more intuitive game stats than ever before. A new Adventure Path, a standalone adventure, character sheets, condition cards, and more all launch today, providing players with a full slate of adventures and accessories for their campaigns.
“We’ve spent years of development improving the design of Pathfinder to provide deeper character customization, faster gameplay, and crafting rules that are easier for players to learn. We’re excited to see how Pathfinder Second Edition empowers your storytelling and creates shared experiences that last a lifetime!” said Erik Mona, Paizo’s Publisher and Chief Creative Officer.
Your story awaits! Dive into a murder mystery with the 64-page Fall of Plaguestone standalone adventure. If epic campaigns that take your character all the way to 20th level are more your style, start with the Hellknight Hill adventure and embark on a continent-spanning conflict against cultists, slavers, and a fiery draconic devastation in the Age of Ashes Adventure Path.
For a single evening of storytelling, join tens of thousands of players as an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil. The new season starts today, so it’s the perfect time to join! Learn more at
Pathfinder accessories, like the double-sided Fall of Plaguestone Flip-Mat, GM Screen, Combat Pad, Character Sheet Pack, and Condition Cards, also release today immerse Pathfinder players even more deeply in their new adventures.
Paizo’s official licensed partners also join us for the launch of Pathfinder Second Edition!
Accessories: Campaign Coins releases Pathfinder Hero Point Tokens, a new dice tray, and the Pathfinder Second Edition logo pin. Q-Workshop adds a Second Edition dice set. Dog Might launches the Pathfinder Valhalla GM Screen and Dragon Sheath.
Actual Play: Join The Glass Cannon as they play Silent Tide on YouTube, as well as their live performances in Indianapolis during Gen Con! Don’t miss Geek & Sundry’s weekly Knights of Everflame Tuesdays at 4 p.m. Pacific, Paizo’s very own Oblivion Oath Thursdays at noon Pacific, and Dragons & Things live on Twitch at 6 p.m. Pacific every Friday.
Audio: Syrinscape releases the Fall of Plaguestone SoundSet, giving GMs and players a deeper and more immersive experience as they adventure through the Fall of Plaguestone adventure.
Miniatures: WizKids releases the Legendary Adventures Preview Pack, featuring 8 monsters and heroes from Pathfinder Second Edition, followed in September by the 44-figure Legendary Adventures booster set and Goblin Village premium set.
Online: Create a brand new Second Edition character with Hero Lab Online and play with friends around the world on virtual tabletops like Fantasy Grounds and Roll20, and d20Pro.
Online Rules: Archives of Nethys has the official Pathfinder Second Edition SRD available at PFRD.Info.
Terrain: Dwarven Forge begins preorders on the Fall of Plaguestone Adventure Kit.
Translations: New Order Editora launches Pathfinder Second Edition in Brazil with the Pathfinder Core Rulebook (PDF) in Portuguese, with additional products released in October and December. Devir (Spanish), Ulisses Spiele (German), and Black Book Editions (French) are all at work on Second Edition releases as well. Stay tuned!
Pathfinder Second Edition is one of the most-supported roleplaying game launches in history with more than 1,000 pages of rules, lore, adventures, and accessories available for purchase now. Pathfinder products are available at your favorite local game store, book store, online retailer, and PDFs are available exclusively at
To start playing today, visit               About PaizoPaizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favorite local game store, and digitally on virtual tabletops. is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players also find accessories, like dice and maps, miniatures, T-shirts, goblin plush toys, and the newest releases to quickly replenish those adventuring supplies for the next dungeon run. Copyright secured by Digiprove © 2019
Categories: Tabletop Gaming Blogs

Flip Through 89: Pathfinder 2.0 Bestiary Second Edition

Fri, 08/02/2019 - 11:37

In this Flip Through Matt takes a look at the new Bestiary for Pathfinder 2.0. He takes a good look at Dragons, Ghouls, Ghasts, and Vampires.

The Bestiary for second edition is awesome – I can’t wait to pit a dragon against my characters.

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Categories: Tabletop Gaming Blogs

Flip Through 88: Pathfinder 2.0 core Rulebook Second Edition

Fri, 08/02/2019 - 04:53

In this Flip Through Matt Takes a look at the Pathfinder 2.0 Core Rulebook. He focuses on the layout, design and some of the subtle changes he noticed from the playtest.

This is a beautiful book!

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Categories: Tabletop Gaming Blogs

Gen Con 2019 Video Blitz 1: Pathfinder 2.0 W/Erik Mona and Jason Bulmahn

Fri, 08/02/2019 - 02:45

In this Gen Con Video Blitz Matt caught up with Paizo and chatted about Pathfinder Second Edition with Erik Mona and Jason Bulmahn. We chat about the 3 action economy, beasts empowering GM’s, combat and multiclassing.

I am so happy that this is now our game!

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Categories: Tabletop Gaming Blogs

Paizo Starfinder Mini’s under new license with Archon Studios

Thu, 07/25/2019 - 21:42


Archon Studio to fulfill Kickstarter backer rewards

REDMOND, WASHINGTON (July 25, 2019): Today, Paizo announced that Archon Studio will be taking over the license for Starfinder Masterclass miniatures, formerly produced by Ninja Division. As part of the agreement, Archon Studio will fulfill backer rewards for the Starfinder Masterclass Miniatures Kickstarter.

“Thanks for all of your patience as we worked with Ninja Division and Archon Studio to get this done. We’re looking forward to some epic minis!” said Paizo VP of Marketing and Licensing Jim Butler.

“We’re excited to work with Paizo to bring the Alien Archives of the Starfinder universe to life on your tabletop,” said Archon Studio CEO Jarek Ewertowski. “We can’t wait to leap into the adventure with you!”

Archon Studio will be producing plastic miniatures instead of resin. They will also be starting over with Kickstarter fulfillment; this means that backers who have already received resin miniatures from Ninja Division will receive those minis again from Archon Studio, this time in plastic.

Archon Studio will also be creating all-new Starfinder Masterclass miniatures. Each month, they plan to produce 4 or 5 of the minis announced during the Kickstarter plus 1 brand-new mini. These minis will be available for sale at your favorite local game store, on, and on (The Kickstarter-exclusive miniatures of Candy, Cola, Seelah the Paladin, and Epic Obazaya will not be available at retail.)

Archon Studio plans to ship Kickstarter rewards in waves. Approximately every 6 months, the pledge rewards produced during the previous 6 months will be shipped to backers free of charge. Additionally, any time a Kickstarter backer purchases any Starfinder mini from Archon Studio—whether that’s a new mini or a duplicate of a Kickstarter mini—they will also ship any released Kickstarter miniatures due to that backer for no additional charge. Details of which minis are shipping when, and how to purchase other miniatures, will be posted on the Kickstarter page.

Archon Studio will be fulfilling backers in Europe, and Ninja Division will be shipping to the rest of the world. Paizo does not have specific answers to fulfillment questions: if you’re a backer with a question about your order, you’ll need to post the question to the Starfinder Masterclass Kickstarter page.

Categories: Tabletop Gaming Blogs

Role-Play Rambling 4.1: Final Thoughts Pathfinder Playtest

Tue, 07/23/2019 - 23:26

In the first episode of season 4 on Role-Play Ramblings Matt shares his final thoughts on the Pathfinder Playtest. He shares where he had hiccups in the playtest and what he liked about it.


Click here to view the video on YouTube.

What I didn’t mention in the video is that every player I’m playing with is sold on the game and have preordered the core book. My two boys were so fired up that I now have a full blown campaign based on the creation of their characters. I have never based an entire story on the how the players worked together during character creation that is just out of this world.

I didn’t go into spells that much either, but my players love the way the work and Joshua  – who always plays a Rogue – has made ten spell casters since the start of the playtest!



Categories: Tabletop Gaming Blogs


Fri, 07/05/2019 - 21:59
KINGS OF WAR THIRD EDITION IS COMING! Just in case you haven’t heard the very exciting news already, this week we announced that Kings of War Third Edition will be released this October. You can read Ronnie’s introduction here, but the main highlights are:

  • 380-page book with lots of expanded lore
  • released direct to retail, so no Kickstarter
  • army lists for 14 factions
  • follow-up supplement with 12 more armies released in early December

We’ll be revealing lots more Kings of War Third Edition info over the coming weeks and months, so keep an eye on the Mantic Blog and social media.

Categories: Tabletop Gaming Blogs

Gen Con 2019 block party!

Fri, 07/05/2019 - 21:00

Are you ready for Block Party? Gen Con’s outdoor presence on Georgia St. and South St. runs all convention long, featuring the Sun King Beer Garden and over 65 food trucks! 

On Wednesday at 6 pm, Sun King will tap BREWTRON 9000, this year’s official Gen Con 2019 brew! Join the party from 6 pm – 10 pm, featuring music provided by Indy local DJ Helicon!

Food trucks this year will run three shifts:

  • Breakfast (Thursday – Sunday): 8 am – 10 am
  • Lunch (Thursday – Sunday): 11 am – 4 pm
  • Dinner (Thursday – Saturday): 5 pm – 10 pm

The Sun King Beer Garden (21+ only), will be open 5 pm – 10 pm on Wednesday, and noon – 10 pm on Thursday – Saturday!

Plus, check out our official food and beverage partners: HotBox Pizza, Quills Coffee, Burger Study, and Wild Bill’s Soda Pop!

Categories: Tabletop Gaming Blogs

Warcradle to release Billy the Kid Possee

Sat, 06/29/2019 - 12:18

Move over Jesse James, Billy the Kid and his gang of gunmen have arrived.

Billy the Kid is the leader of a like-minded gang known as The Regulators, who tread a curious line between notoriety and legitimacy. This is down to desperate Marshals who can turn to this gang of gunmen for their skill and experience in times of need.

These Outlaws frequently partake in criminal activities including, but in no way limited to, bank and stage robberies, street brawls and on occasion, simply ‘settling an argument’…

Pre-order The Regulators Posse from today!

Categories: Tabletop Gaming Blogs

New Scenics from Warcradle Studios

Fri, 06/28/2019 - 12:16

Introducing New Kyoto scenery!

There’s a new collection joining the Warcradle Scenics range of tabletop terrain; New Kyoto offers a series of Japanese style sci-fi buildings ideal for 25mm – 32mm skirmish wargames.

Whether you choose to mix and match these scenery sets or get the entire collection to create your sci-fi tabletop, all of the New Kyoto buildings, when finished, are a beauty to behold. With modular buildings and walkways that fit together, you can build your city the way you want it. You’ll have complete tabletop freedom with this scenery and the option of constructing taller and more complex structures!


Each of the buildings in the New Kyoto range has removable doors, walls, and ceilings so you can continue the tabletop action inside – it doesn’t matter how large your structure is!

The range includes three themed H.A.B (Habitation Modules) scenery kits, varying in size and luxury, a Hallway set, a Staircase set and Walkway set. For those of you who want to transform a HAB into a distinctive sci-fi building, there’s also the Pagoda set and the Roof Corner set to collect (add these on to HAB units).

All of the New Kyoto scenery sets are available to pre-order now at Wayland Games and with your FLGs – due for release at the end of July 2019.

Categories: Tabletop Gaming Blogs

Roleplay in the Cosmos in Teens in Space from Renegade Games

Tue, 06/25/2019 - 22:48

Roleplay in the Cosmos in Teens in Space
Spinning off from the exciting RPG of strange adventures in small towns, Kids on Bikes, Teens in Space takes the adventures of youth to the stars.
We are so thrilled to announce, in partnership with Hunters Entertainment and Infectious Play Publishing, that Teens In Space is landing everywhere in August!

Designed and developed by Jonathan Gilmour and Doug Levandowski, this roleplaying game sets the stage as you and your group of friends venture into the cosmos for adventure and profit. Along the way, your crew’s bonds will be tested, your ship will malfunction, and you’ll probably get shot a few times. But that’s all in a day’s work for Teens in Space!

Player characters will take on the roles of adolescents of a variety of species at the age of nearly full maturity; closing near their full physical and intellectual potential but lacking experience and wisdom. You’ll travel the stars in a customized starship of your own design and through your adventures you may discover many things about the galaxy you inhabit, as well as about yourself at this formative stage just before adulthood.


Teens in Space is an all-in-one 122-page full-colored book featuring art by Heather Vaughn and with sections for both players and GMs. Powered by the Kids on Bikes system for a streamlined world-building and storytelling experience, this game is optimized for crews of 2-6 players aged 8+ with a dedicated storyteller at the helm.

Categories: Tabletop Gaming Blogs

7 Games to Kickstart “Conan: Savage Legends” on July 16

Mon, 06/24/2019 - 22:00

7 Games to Kickstart “Conan: Savage Legends” on July 16



June 21st, 2019 – S7 Games is thrilled to announce the launch date of Conan: Savage Legends Kickstarter campaignbased on the world-renowned pulp fantasy stories by Robert E. Howard. This fast-paced arena style combat miniatures game will allow 2-4 players to take on the role of either Conan or one of the Legends of Hyborea, as they command their forces, search for ancient relics, and clash in glorious battle.


S7 Games will launch a Kickstarter for Conan: Savage Legends on July 16th, 2019 which will conclude on August 8th, 2019. The Kickstarter version will include exclusives and Limited-Edition items.


A retail version of Conan: Savage Legends is planned for release following Kickstarter fulfillment, distributed by various top tier hobby distributors as well as through Diamond Books to the broad market.
About Conan: Savage Legends:

Conan: Savage Legends takes place in Conan’s Hyborean Age after the ancient necromancer, Xaltotun, shatters the walls of time and space, stranding heroes and villains alike together in Hyborea. You take on the role of a mighty Legend, gather your warband, and go forth to battle other Legends torn from space and time. Take command of your forces, gather magical artifacts, acquire power, and remind your foes why you deserve the title of “Legend.”


The base game will include everything that up to four people will need to play, including high quality miniatures, double sided game board, double sided terrain tiles, rulebook, dice, and hundreds of tactics and Item cards. With these tools, players will be able to experience the fast-paced and engaging gameplay of Conan: Savage Legends again and again.

About S7 Games

S7 Games
S7 Games is a tabletop game company devoted to producing and publishing high quality games based on hit pop culture brands and original properties. Formed in 2016, S7 Games is an independent wholly-owned subsidiary of Seven Seas Entertainment. S7 Games is distributed to the broad market by Diamond Book Distributors and has dedicated partnerships with top tier hobby distributors. For more information, visit

Categories: Tabletop Gaming Blogs

Gen Con Expands Gen Con TV Streaming Video Program with New Shows

Mon, 06/24/2019 - 21:55
Gen Con Expands Gen Con TV Streaming Video Program with New Shows


SEATTLE (June 21, 2019) — Gen Con, the largest and longest-running tabletop gaming convention in North America, expands its Gen Con TV streaming video program with new shows. Gen Con TV, a year-round streaming video program launched in January 2019, features tabletop gaming news, live gaming, interviews, and more. Shows are streamed live on Twitch, where fans can watch and chat in real time, often interacting with the shows’ hosts; episodes are then posted for on-demand viewing on YouTube.

“Livestreaming has become a huge driver of the growth of tabletop gaming culture, connecting fans across the world and attracting new audiences by making the hobby more accessible to newcomers,” said Kristen Jensen, Gen Con’s Marketing Manager. “We’re excited to connect with Gen Con fans year-round, both in Indianapolis and around the world, through our Gen Con TV streaming video channels, and can’t wait to share our plans for future content as the program grows.”

After launching in January 2019 with weekly tabletop gaming news show TableTakes and live gaming program Game Night, Gen Con TV has expanded its schedule with new programming including Fireside with Peter Adkison, an interview show focused on the history of tabletop gaming.

TableTakes, Presented by Gen Con, is a tabletop gaming news and culture talk show, streamed live each Friday from Gen Con’s studio in Seattle. The show is hosted by game designer Emma Larkins (Heartcatchers, …and then we died), actor and director Christian Doyle (Zombie Orpheus Entertainment), Gen Con Senior Event & Program Manager Derek Guder, and geek-culture streaming personality Banzai.

Game Night with The Brothers Murph is a weekly live-gaming show with brothers Mike and Nick Murphy, who play a variety of board and card games live on air while interacting with their audience in Twitch chat.

Fireside with Peter Adkison is a live interview show focused on gaming history, investigating games and movements influential to tabletop gaming’s development. This season, Adkison, the founder of Wizards of the Coast and current Gen Con owner, traces the inception and early years of Magic: The Gathering, featuring interviews with key contributors to the creation, growth, and success of the popular trading-card game.

Gen Con launched convention-long streaming of events on Twitch at the Gen Con 2018 convention in Indianapolis, netting more than 300,000 unique viewers of its programming with more than three million minutes of watched footage during the four-day event. Convention streaming will return at this year’s convention, across three Twitch channels featuring Main Stage events, live gaming with popular tabletop streamers, and game previews and interviews from publishers and designers.

Gen Con returns to Indianapolis August 1-4, 2019.

About Gen Con

Gen Con is the largest and longest-running annual event devoted to tabletop gaming culture in North America. The convention, which began in 1968 in Lake Geneva, WI, attracts 70,000 attendees and 520 exhibiting companies each year. During the convention, attendees choose from 17,000 ticketed events representing a wide array of board games, card games, roleplaying games, seminars, entertainment events, and more. Gen Con takes place each August in the Indiana Convention Center, Lucas Oil Stadium, and surrounding downtown hotel spaces in Indianapolis, IN.

Categories: Tabletop Gaming Blogs


Mon, 06/24/2019 - 21:30



Osprey Games is delighted to announce the November 2019 launch of Osprey Roleplaying, a new series of beautifully illustrated, hardback RPG rulebooks that transport players to incredible worlds and extraordinary adventures. The series debuts with two titles: Romance of the Perilous Land: A Roleplaying Game of British Folklore, created by award-winning designer Scott Malthouse, and Graham Rose’s Paleomythic: A Roleplaying Game of Stone and Sorcery.


In Romance of the Perilous Land, players take on the role of brave knights, fierce warriors, and other heroes as they fight evil, right wrongs, and create their own legends in Arthurian Britain.

Paleomythic sees players attempt to navigate their way through the harsh prehistoric land of Ancient Mu – a world where hostile tribes, otherworldly spirits, ferocious beasts, and other monstrous creatures threaten their survival at every turn.


Speaking about the new series, Philip Smith, Head of Osprey Games, said “I’m thrilled that we are finally able to announce the first titles in our new line of RPGs. We’ve been working with some great designers and artists on games from a range of genres, and there’s more to come – watch this space!”


Romance of the Perilous Land: A Roleplaying Game of British Folklore

Designer: Scott Malthouse

Illustrators: John McCambridge, David Needham & Alan Lathwell

ISBN: 9781472834775

Format: Hardback

Price: £20 / US $30 / CAN $40

Created by award-winning designer Scott Malthouse, Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.

About the Author

Scott Malthouse is a roleplaying game designer and folklore enthusiast who was born and bred in Yorkshire, where he currently lives. His work includes the award-winning Quill (Best Free Game 2016, Indie RPG Awards), In Darkest Warrens, and Unbelievably Simple Roleplaying.

Paleomythic: A Roleplaying Game of Stone and Sorcery


Designer: Graham Rose

Illustrators: John McCambridge & Mars Oosterveld

ISBN: 9781472834812

Price: £20 / US $30 / CAN $40



Paleomythic: A Roleplaying Game of Stone and Sorcery, written by Graham Rose, sees players face all manner of challenges as they try to survive in the prehistoric land of Ancient Mu. Taking on the roles of hunters, healers, warriors, soothsayers, and more, they will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have a huge scope in sculpting the game experience that best suits them, whether it’s a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting.


About the Author

When Graham Rose discovered roleplaying games, he was hooked. He designed his first home-brew RPG in the 1980s and has continued tinkering with games ever since. It was whilst roleplaying that Graham decided to acquire as many of the abilities listed on his character sheet as possible. This quest has led to a wide range of interests, from archaeology to competition fencing, a career in the fields of intelligence and law enforcement, and has also resulted in him crashing a snowmobile in the Arctic Circle, enduring serious illness in Kathmandu, coming face to face with a silverback gorilla in Rwanda, and walking Hadrian’s Wall during a storm. Graham lives in the UK with his wife, Nicola, and currently works as a cold case homicide investigator.


About Osprey Games

Osprey Games is the dedicated games division of Osprey Publishing (part of Bloomsbury Publishing plc) and publishes a wide range of wargames, card games, and board games. Launched in 2014, the company has produced an array of critically acclaimed titles, including Frostgrave: Fantasy Wargames in the Frozen CityBolt ActionOdin’s RavensWildlands and The Lost Expedition.


Categories: Tabletop Gaming Blogs


Mon, 06/24/2019 - 21:20


Take This and Wizards of the Coast Give Voice to Mental Illness with Play
and #MyMonsters Campaign


June 18, 2019 – (Seattle, Washington) Despite all the monsters, ghouls, and dragons players often face in Wizard of the Coast’s popular Dungeons & Dragons (D&D), the toughest adversary often come from within players themselves – Anxiety and Depression.  Starting today on the Dungeon Masters Guild, D&D players can take on Anxiety and Depression in the “Gardens of Fog” adventure module, giving a compassionate voice to challenges that plague so many, all while benefiting Take This, a non-profit that provides mental health best practices and resources that cater to the unique needs of those in the video game and tabletop game communities. Sales of this module will support Take This’ mission of eradicating mental health stigma.

This new charity D&D adventure module was created in collaboration between Dr. Raffael Boccamazzo, Clinical Director for Take This; Bill Benham, associate producer for Wizards of the Coast; and Hannah Rose, best-selling author of such Dungeon Master Guild material as the College of the Opera and Cartographer subclasses. In “Gardens of Fog,” a dear friend lies stricken, a prisoner in their own mind. The locals are baffled, unable to provide aid, and without your intervention, your companion is surely lost. Steel yourself, enter the realm of the mind, and face the struggles within. This D&D module contains a complete adventure, monster encounters, information on how to take on anxiety and depression in the real world, and a new character subclass inspired by Take This’ mascot: the psychomancer! It’s dangerous to go alone, so grab your party and face these challenges together! Win or lose, Wizards of the Coast and Take This strive to aid gamers, and game makers alike, who face their own monsters.

To kick off the new module, several live play groups will feature “Gardens of Fog” on their online streams.  Tales from the Mists started it off this past weekend with their live stream,  featuring psychologist Dr. Megan Connell. Other live play groups will be featuring the module in the next two weeks, including:

  • Hyper RPG on June 18th, 9pm – 12am PDT.  Joining HyperRPG’s Malika Lim Eubank, will be an amazing group of tabletop enthusiasts including, Yoshi Sudarso, Peter Sudarso, Cristina Vee, Emma Fyffe, Emily Rose Jacobson, Cameron Rice and Michelle “Chubby Bunny” Bradley.
  • Rival of the Waterdeep on June 22nd, 12pm-3pm PDT.  Joining moderator Surena Marie will be Carlos Luna, Cicero Holmes, Tanya DePass, Shareef Jackson, and Brandon Stennis
  • Clinical Roll on June 24th 5pm – 6pm PDT.  Clinical Roll will feature mental health professionals in the games community. They include Megan Connell, PsyD, ABPP; Adam Davis, MEd; Adam Johns, MA, LMFT; Jack Berkenstock, MHS; Rachel Kowert, PhD; and Raffael Boccamazzo, PsyD.

Real mental health professionals will join the broadcasts to help bring fact to the fiction and discuss mental health themes from the games and in the adventure module.

“Thousands of players have told us how D&D helped them to explore and overcome the real-life challenges they face,” says Dr. Raffael Boccamazzo, clinical director of Take This and co-author of the adventure module. “We’ve named our problems. Now, we help our friends find hope.”

Make sure you catch all the action the final two weeks of June on all the live streams listed above and download the “Gardens of Fog” adventure on the Wizards of the Coast Dungeon Masters Guild.

Beyond the D&D module, Take This wants to continue to help players put a voice to and identify mental and emotional monsters through its #MyMonster social media campaign, where anyone worldwide can contribute to the fight for good mental health. Thousands of gamers have jumped on Twitter to talk about the issues they face each day, describing them as monsters. From depression that lumbers around like a giant ogre blocking someone from moving past to an insecurity that speaks with a thousand mouths, people share their monsters and their struggles online. Take This sees that taking the first step is often about giving a name and a face to your monster so that you can beat them. For more mental health resources, please visit Take This’ website.  

D&D “Gardens of Fog” Module can be found here for $6.99.  

About Take This Inc.

Take This is a mental health non-profit that provides resources, guidelines, training, and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community.  Take This helps those who suffer by letting them know that they are not alone and providing information on treatment options and how to find help. Take This’ key programs are its AFK Room Program at conventions, its mental health consulting program for game developers, and its ambassador program for streamers.  For more information, visit

Categories: Tabletop Gaming Blogs

Sneak peeks of the Elder Scrolls miniature Game from Modiphius

Thu, 06/13/2019 - 13:55

So These pics of the Elder Scrolls came across my desk. I can’t wait for more!


Categories: Tabletop Gaming Blogs

From the Social Media Desk of Paizo

Thu, 06/13/2019 - 13:43


Pick up the free game products at participating retail stores this Saturday, June 15.

REDMOND, WASHINGTON (June 13, 2019): Paizo is proud to again sponsor Free RPG Day 2019 and will release the We Be Heroes? and Skitter Crash adventures, plus the Pathfinder Adventure Card Game: We Be Heroes? storybook for free on Saturday, June 15 at participating retail locations. Players are encouraged to check out the program’s event locator at, join in the fun and grab a copy of Paizo’s Free RPG Day offerings while supplies last.

These special adventures were created specifically for Free RPG Day 2019. The print editions will be available for sale and free PDF downloads will be available on beginning July 1, 2019.

Pathfinder Module: We Be Heroes?

As an undead army pushed forth by the Whispering Tyrant stirs in the Southern Fangwood, driving the local animals to flee in terror, the goblins of the Crookedtoes tribe suddenly find their bellies empty and growling for food. Worse, the tribe’s best scout has gone missing, and the chief has tasked the four brightest members of the Crookedtoes to go out into the woods and find out what happened. While searching for the missing scout, the goblins stumble across a wrecked farmhouse on a hill and discover a group of knights camped nearby. Though the knights have retreated from the undead army menacing the area, they have decided to make one last, desperate stand: an endgame doomed to wipe out both the knights and the Crookedtoes settlement. Now, the four goblins must test their mettle—will they emerge as victorious heroes, or fall to the might of the undead scourge?

We Be Heroes? is a Pathfinder Playtest adventure for four 1st-level goblin characters that gives players and GMs alike a taste of the Pathfinder Playtest rules. They can be downloaded for free at The adventure adds a twist to the familiar modules We Be Goblins!, We Be Goblins Too!, We Be Goblins Free!, and We B4 Goblins!, Paizo’s popular series of Free RPG Day adventures!

Product Link

Starfinder Skitter Crash

The galaxy’s favorite skittermanders are back and ready to help—but this time, they’re the ones in trouble!

After a successful salvaging mission, the heroes are riding a joyous high aboard their very own starship. However, angry space pirates with a grudge crash the party—and then a bizarre interstellar cyclone engulfs both sides’ vessels and flings them into a strange world’s atmosphere! Thanks to the help of a tiny mining vessel, the skittermanders are able to escape to this swampy planet. Once they take in their boggy surroundings, it’s up to the furry heroes to track down their ship, avoid vengeful enemies, work with the sluglike scholars living in the muck, and find a way off this dangerous planet once and for all!

In addition to this freewheeling adventure, this book includes four pregenerated characters that are ready to play, with full stat blocks and backstories. The inside covers include all of the maps needed for this adventure. Plus, the inside back cover provides some guidance for items our helpful skittermanders might have scavenged from their previous forays!

Skitter Crash is a wild romp of an adventure intended for four 3rd-level skittermander characters who are exploring and trying to escape a swampy world, written for the popular Starfinder Roleplaying Game.

Product Link

Pathfinder Adventure Card Game: We Be Heroes?

The goblins of the Crookedtoes tribe suddenly find their bellies empty and growling for food. Worse, the tribe’s best scout has gone missing, and the chief has tasked the brightest members of the Crookedtoes to go out into the woods and find out what happened. While searching for the missing scout, the goblins stumble across a wrecked farmhouse on a hill and discover a group of knights besieged by an undead army. Now, the new heroes must test their mettle—will they fall to the mighty zompigs or emerge as victorious heroes?

We Be Heroes? is a Pathfinder Adventure Card Game adventure designed for starting characters. It requires the Pathfinder Adventure Card Game Core Set to play. If you have only the Core Set, you can play this adventure with 1-4 characters. To play with 5 or 6 characters, you will need to either add characters and appropriate boons from an Adventure Path box, or add 1 Class or Character Deck for each additional player.

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About Paizo

Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favorite local game store, and digitally on virtual tabletops. is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players also find accessories, like dice and maps, miniatures, T-shirts, goblin plush toys, and the newest releases to quickly replenish those adventuring supplies for the next dungeon run.

Categories: Tabletop Gaming Blogs

Monte Cook and Shanna Germain Announced as Gen Con 2019 Industry Guests of Honor

Fri, 05/24/2019 - 21:53
Monte Cook and Shanna Germain Announced as Gen Con 2019 Industry Guests of Honor


INDIANAPOLIS (May 22, 2019) — Gen Con, the largest and longest-running tabletop gaming convention in North America, announces Monte Cook and Shanna Germain as Gen Con 2019 Industry Guests of Honor. Each will host a seminar event during this year’s convention, and both will participate in an “Uncommon Conversation” main stage speaking event moderated by veteran game designer Tyler Bielman.

“We’re very excited to present our Industry Guests of Honor for Gen Con 2019,” said Jeannette LeGault, Gen Con’s Senior Director of Event Programming. “Monte and Shanna have years of experience and influence in the tabletop gaming industry, and we’re honored to host them on our stage to share their knowledge and insight with attendees.”

All three Industry Guest of Honor events will be streamed live on Gen Con’s Twitch channel during the convention, and posted afterward on YouTube for on-demand viewing.

Gen Con returns to Indianapolis August 1-4, 2019.

About Gen Con

Gen Con is the largest and longest-running annual event devoted to tabletop gaming culture in North America. The convention, which began in 1968 in Lake Geneva, WI, attracts 70,000 attendees and 520 exhibiting companies each year. During the convention, attendees choose from 17,000 ticketed events representing a wide array of board games, card games, roleplaying games, seminars, entertainment events, and more. Gen Con takes place each August in the Indiana Convention Center, Lucas Oil Stadium, and surrounding downtown hotel spaces in Indianapolis, IN.

About Monte Cook

Over his 30-year career, Monte Cook has written hundreds of roleplaying game products, along with numerous short stories, novels, nonfiction titles, and comic books. Best known for his work on such notable titles as Planescape, the 3rd edition of Dungeons & Dragons (co-designed with Jonathan Tweet and Skip Williams), Numenera, the Cypher System, and Invisible Sun, he was inducted into the Hall of Fame of the Academy of Adventure Gaming Arts & Design. Monte currently works as Creative Director of Monte Cook Games. More information can be found at

About Shanna Germain

Shanna Germain’s award-winning body of work encompasses stories, games, poems, and essays, about lust, lies, and leviathans. Her best-known work includes Predation, No Thank You, Evil!, As Kinky as You Wanna Be, The Lure of Dangerous Women, and The Poison Eater. The co-owner of Monte Cook Games, she’s currently hard at work on a fantasy novel about drunken gods and sticky notes, a roleplaying game about fairy tales and madness, and a cookie recipe that she hopes will bring all the puppies to her yard. More information can be found at

Media Contact for Gen Con

Stacia Kirby, (206) 363-1492,

Categories: Tabletop Gaming Blogs

From the Desk of Jason Hardy – Shadowrun 6

Wed, 05/22/2019 - 19:42

From Jason Hardy, Shadowrun Line Developer:

Shadowrun, Sixth World is coming soon!

Wait, Shadowrun, Sixth World isn’t out yet? But I’ve been thinking about it for years! Playing it for more than a year! How are other people not playing it? Development time can be so disorienting.

There was a time—six years ago, to be specific—when I threatened physical violence to anyone who said the words “sixth edition” in my presence. (The threats didn’t work. No one is ever scared of me. But I digress). Fifth Edition took a lot of effort to produce, and I didn’t want to think about starting that whole process again. But then there were a few years where I didn’t have to think about a new edition, and I could recharge. Actually, that’s not entirely true, because every time I play a game—whether it’s one I worked on or not—I’m kind of thinking of a new edition. I’m looking at what works well, what works differently than intended, and what possibilities might open up with a tweak here and there. So when the time came to envision the next edition of Shadowrun, I had a few ideas, as did the excellent roster of Shadowrun writers and gamemasters I could tap into.

All those ideas needed a framework, of course. As we started our work, we decided the sixth edition of Shadowrun needed to possess three main qualities:

Be no more than 300 pages long;
Use D6 dice pools; and
Feel like Shadowrun.

Those last two points are related, because it’s tough for a game to feel like Shadowrun if you’re not rolling a healthy handful of D6s. But there’s more to it than that. Combat specialists, spellcasters, conjurers, adepts, faces, deckers, technomancers, riggers, enchanters, weapon specialists, and more all need to exist, and they all must have different and meaningful ways to contribute to a run.

In this edition, all that had to happen within 300 pages. Which is a trick. Fifth Edition, not counting the index, is 466 pages; the anniversary edition of Fourth Edition was 351 pages, and Third Edition was 325 pages (minus the sample record sheets). Second Edition is a lean 284 pages, but it had no bioware, no technomancers, no alchemy, and no qualities, to name a few things that have changed in the intervening years. The book that started it all is an even leaner 207 pages, but along with the elements Second Edition didn’t have, it lacks things such as adepts and foci, and it offers only twenty guns—heresy! (Fifth Edition has 52, while Shadowrun, Sixth World will offer 53–we didn’t cut back much on those options!) All this is to say that streamlining the core rulebook back to 300 pages was not going to be easy.

It’s important to note that simply making the book shorter doesn’t, by itself, do any good. You can make any book shorter by simply ripping every third page out, but you end up with a book that makes no sense. Making the book shorter only is useful if the game also becomes smoother to play. In other words, we didn’t just want a shorter game—we wanted one that moved faster and was easier to get into, while still offering lots of meaningful options. We also didn’t want this to be Shadowrun: Anarchy for the simple reason that Anarchy already exists. Anarchy represents a more extreme end of the rules-light spectrum than Shadowrun, Sixth World–one way to understand the difference between the two is that the gear rules and listings take up about seven or eight pages in Anarchy, compared to fifty pages in Sixth World. Did I mention we wanted to offer lots of options?

Anyway, this means that if the rules were changed, they needed to be changed with an eye toward enabling players to do the things that they wanted to do more quickly. Combat should be faster. Hacking should be smoother and more intuitive. Magic should adapt to be just what the caster wants it to be. And so on. So what, specifically, did we do? Here’s a sample:

Expanded Edge: Yes, one of the things we did to streamline the game was to make one function much more detailed. But stay with me for a second. The definition of Edge has shifted—rather than being that undefinable something extra you reach for in a tough spot to help put you over the top, Edge now represents the accumulated advantage you get in opposed situations. Whether you’re fighting, spellcasting, hacking, or negotiating, you’ll have a chance to earn and spend bonus Edge. And you should spend it—if you’re not gaining and spending Edge regularly in Shadowrun, Sixth World, it might be time to rethink your tactics. Or find less formidable opposition. Gaining and spending Edge replaces a lot of other functions in the game, like calculating situational modifiers, dealing with recoil and armor piercing, and environmental modifiers. Edge also provides a chance for a character to really have an impact when it’s time to spend it.
Fewer action types: There are two, Minor and Major. That’s it! You get one Minor and one Major per turn, with an additional Minor for various circumstances, such as reaction-enhancing augmentations or spells. One Major Action may be traded for four Minor Actions, or four Minor for one Major.
Simplified initiative: You roll initiative at the start of an encounter and then don’t re-roll it. Certain actions or effects may change your initiative score, though.
No limits: Limits served a valuable function of balancing attributes and providing different opportunities for rule effects, but in a streamlined ruleset, they are not needed. Limits on most tests and Force for spells have all been removed.
Skill list narrowed: Fifth Edition has 80 skills, while Sixth Edition has 19. That’s a big difference. There’s definite streamlining there, but it comes at the risk of characters not being distinct from each other. To deal with that, players can still select specializations but can also upgrade a specialization to an expertise, giving their character +3 bonus dice instead of +2, and once they have an expertise they can select an additional specialization. This will provide characters with chances to become truly distinct.
More intuitive Matrix: This is an ongoing goal, and it’s always fun to try to make Matrix activities happen alongside and in parallel with the other actions. Deckers will have meaningful things to do and ways to get in, make things happen, and get out—all while trying to avoid the watchful eyes of the Grid Overwatch Division, of course.

Those are some of the major changes, but far from the only ones. We haven’t talked about Attack Ratings, the uses of armor, changes to Knowledge skills, revamped spell design, new vehicle stats, cyberjacks, and more. I hope this gives you a taste of the upcoming changes, and I look forward to you all playing Shadowrun, Sixth World as much as I have and will! And look for more information on this blog each Wednesday in May!

May 1: Initial Announcement
May 8: Product Overview
May 15: Developer Overview
May 22: Setting Overview/Fiction Announcement
May 29: Developer Q&A
June 5: Rigger Dossier
June 12: Shadowrun at Origins preview
More to follow – I will nail him down at Origins if it’s the only thing I do this year.

Categories: Tabletop Gaming Blogs