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From the Desk of Jason Hardy – Shadowrun 6

Wed, 05/22/2019 - 19:42

From Jason Hardy, Shadowrun Line Developer:

Shadowrun, Sixth World is coming soon!

Wait, Shadowrun, Sixth World isn’t out yet? But I’ve been thinking about it for years! Playing it for more than a year! How are other people not playing it? Development time can be so disorienting.

There was a time—six years ago, to be specific—when I threatened physical violence to anyone who said the words “sixth edition” in my presence. (The threats didn’t work. No one is ever scared of me. But I digress). Fifth Edition took a lot of effort to produce, and I didn’t want to think about starting that whole process again. But then there were a few years where I didn’t have to think about a new edition, and I could recharge. Actually, that’s not entirely true, because every time I play a game—whether it’s one I worked on or not—I’m kind of thinking of a new edition. I’m looking at what works well, what works differently than intended, and what possibilities might open up with a tweak here and there. So when the time came to envision the next edition of Shadowrun, I had a few ideas, as did the excellent roster of Shadowrun writers and gamemasters I could tap into.

All those ideas needed a framework, of course. As we started our work, we decided the sixth edition of Shadowrun needed to possess three main qualities:

Be no more than 300 pages long;
Use D6 dice pools; and
Feel like Shadowrun.

Those last two points are related, because it’s tough for a game to feel like Shadowrun if you’re not rolling a healthy handful of D6s. But there’s more to it than that. Combat specialists, spellcasters, conjurers, adepts, faces, deckers, technomancers, riggers, enchanters, weapon specialists, and more all need to exist, and they all must have different and meaningful ways to contribute to a run.

In this edition, all that had to happen within 300 pages. Which is a trick. Fifth Edition, not counting the index, is 466 pages; the anniversary edition of Fourth Edition was 351 pages, and Third Edition was 325 pages (minus the sample record sheets). Second Edition is a lean 284 pages, but it had no bioware, no technomancers, no alchemy, and no qualities, to name a few things that have changed in the intervening years. The book that started it all is an even leaner 207 pages, but along with the elements Second Edition didn’t have, it lacks things such as adepts and foci, and it offers only twenty guns—heresy! (Fifth Edition has 52, while Shadowrun, Sixth World will offer 53–we didn’t cut back much on those options!) All this is to say that streamlining the core rulebook back to 300 pages was not going to be easy.

It’s important to note that simply making the book shorter doesn’t, by itself, do any good. You can make any book shorter by simply ripping every third page out, but you end up with a book that makes no sense. Making the book shorter only is useful if the game also becomes smoother to play. In other words, we didn’t just want a shorter game—we wanted one that moved faster and was easier to get into, while still offering lots of meaningful options. We also didn’t want this to be Shadowrun: Anarchy for the simple reason that Anarchy already exists. Anarchy represents a more extreme end of the rules-light spectrum than Shadowrun, Sixth World–one way to understand the difference between the two is that the gear rules and listings take up about seven or eight pages in Anarchy, compared to fifty pages in Sixth World. Did I mention we wanted to offer lots of options?

Anyway, this means that if the rules were changed, they needed to be changed with an eye toward enabling players to do the things that they wanted to do more quickly. Combat should be faster. Hacking should be smoother and more intuitive. Magic should adapt to be just what the caster wants it to be. And so on. So what, specifically, did we do? Here’s a sample:

Expanded Edge: Yes, one of the things we did to streamline the game was to make one function much more detailed. But stay with me for a second. The definition of Edge has shifted—rather than being that undefinable something extra you reach for in a tough spot to help put you over the top, Edge now represents the accumulated advantage you get in opposed situations. Whether you’re fighting, spellcasting, hacking, or negotiating, you’ll have a chance to earn and spend bonus Edge. And you should spend it—if you’re not gaining and spending Edge regularly in Shadowrun, Sixth World, it might be time to rethink your tactics. Or find less formidable opposition. Gaining and spending Edge replaces a lot of other functions in the game, like calculating situational modifiers, dealing with recoil and armor piercing, and environmental modifiers. Edge also provides a chance for a character to really have an impact when it’s time to spend it.
Fewer action types: There are two, Minor and Major. That’s it! You get one Minor and one Major per turn, with an additional Minor for various circumstances, such as reaction-enhancing augmentations or spells. One Major Action may be traded for four Minor Actions, or four Minor for one Major.
Simplified initiative: You roll initiative at the start of an encounter and then don’t re-roll it. Certain actions or effects may change your initiative score, though.
No limits: Limits served a valuable function of balancing attributes and providing different opportunities for rule effects, but in a streamlined ruleset, they are not needed. Limits on most tests and Force for spells have all been removed.
Skill list narrowed: Fifth Edition has 80 skills, while Sixth Edition has 19. That’s a big difference. There’s definite streamlining there, but it comes at the risk of characters not being distinct from each other. To deal with that, players can still select specializations but can also upgrade a specialization to an expertise, giving their character +3 bonus dice instead of +2, and once they have an expertise they can select an additional specialization. This will provide characters with chances to become truly distinct.
More intuitive Matrix: This is an ongoing goal, and it’s always fun to try to make Matrix activities happen alongside and in parallel with the other actions. Deckers will have meaningful things to do and ways to get in, make things happen, and get out—all while trying to avoid the watchful eyes of the Grid Overwatch Division, of course.

Those are some of the major changes, but far from the only ones. We haven’t talked about Attack Ratings, the uses of armor, changes to Knowledge skills, revamped spell design, new vehicle stats, cyberjacks, and more. I hope this gives you a taste of the upcoming changes, and I look forward to you all playing Shadowrun, Sixth World as much as I have and will! And look for more information on this blog each Wednesday in May!

May 1: Initial Announcement
May 8: Product Overview
May 15: Developer Overview
May 22: Setting Overview/Fiction Announcement
May 29: Developer Q&A
June 5: Rigger Dossier
June 12: Shadowrun at Origins preview
More to follow – I will nail him down at Origins if it’s the only thing I do this year.

Categories: Tabletop Gaming Blogs

New official D&D Paint Set from Gale Force 9 and The Army Painter

Wed, 05/22/2019 - 19:40

New official D&D Paint Set from Gale Force 9 and The Army Painter
Deep under the crust of the adventurers’ feet, lies a whole world of terror and evil. To some it is best avoided; to others it is a calling; to most, it is death. Welcome adventurer, to the Underdark – the most hostile and dark place imaginable; a place where nightmares are real and aberrations spill forth from the depth of terror.
D&D Underdark is an expansion set to Nolzur’s Marvelous Pigments painting series. 10 high-quality acrylic paints toned specifically to match many monsters and horrors dwelling in this nightmare realm. The Underdark Set includes 8 colours unique to Dungeons and Dragons, and also comes with an exclusive Drizzt Do’Urden miniature included in the set.

D&D OFFICIAL PAINTING SERIES EXPANSION SET
INCLUDES 10 HIGH-QUALITY, NONTOXIC 12 ML WARPAINTS AND EXCLUSIVE DRIZZT DO’URDEN MINIATURE!
INCLUDES 8 COLOURS UNIQUE TO DUNGEONS & DRAGONS

Warpaints are a high–quality acrylic paint range specifically designed to paint detailed miniatures. The paint has a creamy consistency and is extremely rich in pigment, 100% non-toxic, and always delivers a perfect matte finish.

Recommended to use in conjunction with D&D® Adventurer’s Paint Set.

Categories: Tabletop Gaming Blogs

This Just in from Paizo Kingmaker extension!

Wed, 05/22/2019 - 19:32

Hello,

Thanks for the all the Kingmaker 10th Anniversary crowdfunding campaign press! The Level-ups keep going… so we’ve decided to extend it to midnight on June 4th (Pacific). That’s one of the advantages of running the campaign on Game On Tabletop.

It is late in the day on Friday, so please consider this a simple courtesy, not a attempt at breaking news.

I’ve copied the announcement here for you:

“When we first launched the Kingmaker 10th Anniversary campaign on Game On Tabletop, we heard from Pathfinder players worldwide wondering why the campaign was only two weeks. For some, the campaign timing didn’t match their paycheck deposits. Others didn’t hear about the campaign until much later. Many others still haven’t heard about it.

With PaizoCon beginning next week and UK Games Expo the week after, Paizo and Game On Tabletop have decided to extend the campaign through those events to allow more time to unlock greater value for backers—and to give everyone more time. The campaign will now end at midnight Pacific on June 4th.

Thanks again for all your feedback and support! Together, we’re going to make the 10th anniversary of Kingmaker a truly epic event!”

Categories: Tabletop Gaming Blogs

Modiphius to make Elder Scrolls Miniature Game

Wed, 05/22/2019 - 19:28

The Elder Scrolls: Call to Arms – Tabletop wargaming in the world of Tamriel

LONDON, ENGLAND, May 20th – Modiphius Entertainment is proud to announce a new narrative miniatures game based on The Elder Scrolls®, the legendary videogame franchise by Bethesda Game Studios®.

The Elder Scrolls: Call to Arms builds on the core mechanics of Modiphius’ Fallout: Wasteland Warfare game system, but has been rewritten and reworked by designer Mark Latham (The Walking Dead: All Out War, The Harry Potter Miniatures Adventure Game, Editor White Dwarf Magazine) to suit the world and inhabitants of The Elder Scrolls franchise.

Featuring high quality 32mm resin figures, each with its own unique custom base, the skirmish system sees fan favourite heroes like Hadvar, Ralof, Yrsarald Thrice-Pierced, Marcurio, Mjoll the Lioness, Ulfric Stormcloak, Galmar Stone-Fist, General Tullius and Lydia. The player’s heroes lead groups of followers on adventures inside Dwemer Ruins, Draugr-infested Nord Tombs, and through the frozen wilderness.

As well as controlling their troops, players will also need to manage the stamina and Magicka resources their models bring to the table, all the while watching out for hostile AI driven enemies and narrative events that can change the flow of battle. Players can play against each other or team up (or play solo) to take on all manner of creatures and adversaries driven by Modiphius’ advanced AI system.

The game will feature scenarios ranging from dungeon delves, where you seek out lost treasure, to running battles across the ruined outposts that dot the landscape of Tamriel, all the while fulfilling quests and narrative-driven scenario objectives that will see your band of heroes grow from game to game. Will you claim the ruined fort as yours and build your own settlement, or wander the countryside clearing out foul ruins of the stench of your enemies?

In the first wave, players will raise their banners in the fight for the future of Skyrim as they lead the forces of the Stormcloaks or Imperial Legion in the battles of the civil war. Forces will typically comprise 1-6 heroes and 3-15 troops. The first wave of releases will be a Two Player starter set and reinforcement sets of resin miniatures for both the Stormcloaks and the Imperial Army, a Dragonborn single player set, but more races and characters from across the Elder Scrolls stories are planned. A host of accessories like metal tokens, deluxe dice bags, settlement journals and more will expand your options. Planned releases will expand on The Elder Scrolls V: Skyrim®, as well as adding releases from The Elder Scrolls IV: Oblivion®, The Elder Scrolls Online®, and more.

Modiphius plans promotional miniature releases in the lead up to the launch, starting with the iconic Dragonborn miniature, available right now in limited quantities from www.modiphius.com/Elder-Scrolls, or pick one up at the UK Games Expo show in June, or GenCon in August. More special editions will be released through the year and will be available again after release.

The Elder Scrolls: Call to Arms will be available from Christmas 2019. For more information and to sign up for news, visit: www.modiphius.com/Elder-Scrolls

For press requests and interviews direct or at UK Games Expo please contact pr@modiphius.com

About Modiphius Entertainment

Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, and has since released Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show, the official Star Trek Adventures Roleplaying game, and Fallout: Wasteland Warfare miniatures game.

About ZeniMax Media Inc.

ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Tokyo, Sydney and Moscow. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, PCs, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, ZeniMax Online Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited, and ZeniMax Australia Pty Ltd. For more information on ZeniMax Media, visit www.zenimax.com.

About Bethesda Softworks

Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, Fallout®, DOOM®, QUAKE®, Wolfenstein®, Dishonored®, The Evil Within™, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.

About Bethesda Game Studios

Bethesda Game Studios is the award-winning development team known around the world for its ground-breaking work on The Elder Scrolls series and the Fallout series. Creators of The Elder Scrolls IV: Oblivion®, the 2006 ‘Game of the Year’; Fallout® 3, the 2008 ‘Game of the Year’; The Elder Scrolls V: Skyrim®, the 2011 ‘Game of the Year’; Fallout® 4, the winner of more than 200 “Best Of” awards including the 2016 BAFTA and 2016 D.I.C.E. Game of the Year; and Fallout Shelter™, the award-winning mobile game with more than 100 million users. Bethesda Game Studios has earned its reputation as one of the industry’s most respected and accomplished game development studios. For more information on Bethesda Game Studios, visit www.bethesdagamestudios.com.

Categories: Tabletop Gaming Blogs

Flip Through Review 86: Heroes of Humanity for Rifts

Fri, 05/03/2019 - 04:32

In this Flip Through Matt takes a look Heroes of Humanity for Rifts from Palladium. Books. Heroes for Humanity is a source book for the Coalition Wars Campaign that crosses over with the Minion War and Megaverse in Flames. Since it is a Coalition War campaign book it has a lot of information building up the Coalition army, but it does have a different pitch than “destroy” Tolkeen

Click here to view the video on YouTube.

This is probably the best source book in the Coalition Wars.

Categories: Tabletop Gaming Blogs

STARFINDER BEGINNER BOX LANDS at Stores Near You

Fri, 04/26/2019 - 16:54

FOR IMMEDIATE RELEASE

STARFINDER BEGINNER BOX LANDS at Stores Near You

Begin your journey into science-fantasy adventure!

REDMOND, WASHINGTON (April 24, 2019): The Starfinder Beginner Box is ready to launch players into an exciting universe of science-fantasy roleplaying adventure today. With streamlined rules, a complete set of dice, colorful pawns, and more, this deluxe boxed set is the ideal introduction to the Starfinder Roleplaying Game, an imaginative tabletop roleplaying game for 2-7 players. It is available for purchase at paizo.com, your local gaming store, and anywhere else adventure can be found.

“We’ve designed an easy first step to an adventure in the stars. Players can choose pregenerated characters or create and customize their own futuristic hero to play through challenging scenarios and action-packed battles against dangerous foes. It also serves as the perfect tool for experienced players to quickly bring new crew members onboard their game,” said Robert G. McCreary, Creative Director for the Starfinder RPG.

The Heroes’ Handbook gets players started with everything they need to know to create and play a new character, from classes and themes to alien ancestry, general rules, plus a short solo adventure. The Game Master’s Guide presents a wondrous galaxy, full of new worlds and alien adversaries. Game Masters will learn how to run encounters in the Steel Talon’s Lair adventure, and gain insight into how to create a new world and engage players in the story. Also included in the box are: a set of seven polyhedral dice, 80 pawns depicting diverse heroes and aliens, 24 pawn bases, six pregenerated and six blank character sheets, six player aid cards for quick reference, and a double-sided Flip-Mat.

The Starfinder Beginner Box has everything you need to kickstart a lifetime of pulse-pounding adventure among the stars—the only limit is your imagination. Learn more at paizo.com/starfinder/beginnerbox.

Watch the Character Creation video on YouTube:

Categories: Tabletop Gaming Blogs

Pre-Painted Iconic Heroes, Monsters, and Starships from the Starfinder® Universe Coming Soon!

Fri, 04/26/2019 - 16:11

WIZKIDS ANNOUNCES ENHANCED LICENSING PARTNERSHIP WITH PAIZO

Pre-Painted Iconic Heroes, Monsters, and Starships from the Starfinder® Universe Coming Soon!

Redmond, WA – April 24, 2019 – WizKids, the industry leader in high-quality pre-painted miniatures, today announced a new branch of their licensing partnership with Paizo, makers of the popular Pathfinder® and Starfinder® Roleplaying Games, with plans to bring the company’s latest offering to life on the tabletop with a brand new line of Starfinder Pre-Painted Miniatures.

Starfinder Battles joins the wildly popular Pathfinder Battles line in offering an amazing collection of high-quality miniatures for fans of the game.

“We’re very excited to explore the Starfinder universe with Paizo,” said Justin Ziran, president of WizKids. “We’re confident that our fans will love the new miniatures this line will have to offer.”

The initial Starfinder offerings will include a Booster Set and Premium Set, and product will be available for sale worldwide. The first release is slated to hit shelves in 2020.

“Pathfinder Battles has been a stalwart of the Pathfinder RPG for years, and we’re excited to see WizKids bringing that same expertise to the Starfinder universe,” said Jim Butler, VP of Marketing and Licensing at Paizo. “With hundreds of aliens and scores of player-character races in the Starfinder RPG, the Starfinder Battles line is sure to expand your gaming tabletop for years to come.”

For more information on WizKids and the upcoming Starfinder pre-painted miniatures line, visit: www.WizKids.com.

To learn more about Paizo, visit: paizo.com.

Categories: Tabletop Gaming Blogs

STRUGGLE TO SURVIVE IN THE TYRANT’S GRASP

Fri, 04/26/2019 - 14:11

Use all your wits and s

STRUGGLE TO SURVIVE IN THE TYRANT’S GRASP

kills to make allies, challenge invaders, and make your way back to the lands of the living in the first volume, The Dead Roads.

REDMOND, WASHINGTON (April 22, 2019): Paizo Inc. has released two of six exciting volumes of the Tyrant’s Grasp Adventure Path for the first edition of the Pathfinder Roleplaying Game. Volume one, The Dead Roads, and the second volume, Eulogy for Roslar’s Coffer, are both available for purchase at paizo.com and retailers worldwide at an MSRP of $24.99 for softcover.

This survival horror campaign takes heroic players through both the afterlife and the mortal realm to stand against one of the most ancient threats ever to loom over the world. The heroes awaken already defeated—slain by a super-weapon unlike anything seen before. They must fight their way back to the land of the living and warn the rest of the land of this new threat.

The Dead Roads contains a first edition Pathfinder adventure for 1st-level characters. Additional material includes tips, tools, and tricks drawn from the Boneyard, an exploration of races inevitably linked to death, an extensive timeline of the events, and a bestiary of monsters drawn from the lands and lore of the dead.

Author of The Dead Roads, Ron Lundeen, recalls: “My favorite part of this adventure was building it in multiple parts, like a Netflix miniseries, with the players able to decide what order they tackle the middle pieces in. I wanted to make the middle pieces as different from each other as possible within the ‘horror movie’ theme of the entire adventure, so they range from disturbing whimsy to space-warping nightmares.

The adventures continue with a new volume every month for a total of six months. Volume three, Last Watch, can be preordered today and purchased starting April 24. The Tyrant’s Grasp Poster Map Folio and the fourth volume, Gardens of Gallowspire, can both be preordered today and purchased starting May 29.

The free downloadable Tyrant’s Grasp Player’s Guide is available now is gives players all the spoiler-free background, information, and inspiration they’ll need to create characters ready to hit the ground running. Explore the Pathfinder Roleplaying Game Tyrants Grasp Adventure Path at paizo.com/tyrantsgrasp.

Categories: Tabletop Gaming Blogs

Palladium offers the Megaverse!

Fri, 03/29/2019 - 16:30

The Megaverse® Insider is back!
– A gonzo, Limited Time Pre-Sale Offer – Rifts® Bestiary™ Vol. One

People enjoyed our past Megaverse® Insider Offers, so we decided to do one for Rifts® Bestiary™ Vol. One and other select, upcoming titles that deserve star treatment, like Rifts® Bestiary™ Vol. Two in a few months, and possibly others.

What is a Megaverse® Insider Offer?

Besides fun and unique opportunities for you, the Rifts® Bestiary Megaverse® Insider gives you the chance to get one or more of the following depending on which bundle(s) you purchase. But do it fast because you only have about 2 weeks before this deal ends. Available only at PalladiumBooks.com in the online store!

  Your name listed as a supporter in the finished published book.

The chance to acquire an advance PDF before it is offered to the public.

The chance to purchase one or two limited edition collector hardcovers available ONLY via this Megaverse® Insider offer, and limited in number to those purchased by Insiders plus some extra; see full details below.

Bundle deals with all kinds of extras, see full details below.

Unique opportunities the likes of which you rarely see anywhere. Many are very limited in number due their uniqueness and limited availability.
– Your name listed as an unstatted character in the book.
– The acquisition of original artwork/concept sketches.
– Name a monster and more.

ALL of these items are only available during the short TWO WEEKS that we are offering them. Most will NEVER BE OFFERED AGAIN for that product. THIS IS YOUR ONLY CHANCE TO GET MANY Of THEM. Offer ends April 8, 2018. And some bundles are very limited.

Many items, like the two hardcover editions, should become instant collectibles worth more than what you paid for them. Why? Because if our Megaverse Insiders only purchase 220 copies, or 50 copies, then that (plus a few dozen for staff, friends and special promotions) is ALL we are printing. There are no more to be printed. Not ever. This is it. ONLY those of you Insiders who buy one or two (plus the few dozen extra for Palladium’s own use) have a copy of that super-rare, super-limited, exclusive hardcover!

That makes you a true “insider” and the item special and rare. Since this is the only print run and there are so few printed, the resale market value should be instantly more than what you paid for it. The Palladium RPG® Crimson Hardcover and the original Rifts® Gold Hardcover sell for $300-$600 on the collectors’ market, and they had press runs of 500 and 600 copies, respectively. (FYI: The Rifts® Ultimate Gold Edition had a press run of 1,500 copies and it still regularly commands three and four times the original selling price.) Note: We may also do a limited Gold Edition available to the public, separate from the two super-limited hardcovers in this Insider offer, or not. Haven’t decided yet.

The Megaverse® Insider is hosted right here on the Palladium Website. You make advance purchases of select items, bundles, and special opportunities the same as any Palladium product in our online store.

One last thing, please spread the word to your gaming friends and post about it online wherever you can think of. We are only advertising this to YOU – our Palladium fans and insiders – and the offer is for a very short time: Now thru April 8, 2019. Become a Megaverse® Insider.

– Kevin Siembieda, Publisher and Your Inside Man

The Rifts® Bestiary™ Volume One

This is the first big “Monster Book” reference ever done for Rifts®. Rifts® Bestiary™ Volume One collects nearly 100 animals, and offers more than a dozen new beasts found across North America. Presented in alphabetical order with the first third or half appearing in the 224-256 page Volume One, and the rest appearing in Volume Two. Actually, we may need a Volume Three because there are so many monsters and exotic animals in Rifts North America alone! Each highly detailed and expanded, offering adventure ideas, and accompanied with a map that shows were they can be encountered, at a glance.

Rifts® Bestiary™ Volume One is nearing completion. There are only the last couple dozen creatures requiring updating and final writing, the finishing of the maps for each, then layout and printing. As soon as it arrives back from the printer, we ship it to you!

All upcoming Rifts® Bestiary™ books will be great resources for players and G.M.s alike, with creatures that can be used as familiars, pets, riding animals, guard animals, and in some cases, even unlikely allies. Others are slobbering monsters or ravenous predators who include humans and D-Bees among their prey. All will give you plenty of spice to add to your characters and adventures. And each has a map that shows at a glance exactly where to find these beasts.
Monsters and animals of Rifts North America organized into two (maybe three) big, easy to use sourcebooks.
  Updated descriptions and information for existing monsters.
  Updated and uniform stat blocks.
  New predators, exotic riding animals, beasts of burden, alien horrors, giant insects and more.
  A map for every creature showing where it is found.
  Easily adapted to any Palladium setting; basic S.D.C. stats included for each creature description.
  Fully illustrated, with art by Charles Walton II, Ramon Perez, Siembieda and many others. Written by Kevin Siembieda.
  224-256 pages each volume – No. 896 (Volume One) – in final production. April release.

ORDERING Megaverse Insider

You order Insider items and bundles exactly the same way you would place an online order for a game or sourcebook from our store. Each item has its own catalog number, price and page in the Palladium Books store. Note: Some higher tier items are limited in number, we hope you understand. For telephone orders, call 734-721-2903 (order line only).

You can order as many different items as you’d like, and you can place multiple orders for the same item. Only a few of the high-end bundles that offer one-of-a-kind art or limited items or opportunities are limited to one or a dozen.

PLEASE NOTE these Important Ordering Details:

1. The regular softcover edition of Rifts® Bestiary™ Vol. One is NOT one of the items available in the Rifts® Bestiary™ Vol. One Megaverse Insider Offer, because it has been and will continue to be offered all the time at cover price. Only Megaverse® Insider items are available through this limited time offer. If you want the softcover, please place your order as usual.

2. Rifts® Bestiary™ Vol. One “Softcover” Pre-Orders: Many of you have already pre-ordered a copy of the mass market, softcover edition of Rifts® Bestiary™ Vol. One. That is awesome and we are counting on those sales. If your purchase of an Insider Item means you intend to CANCEL your pre-order (and we hope you don’t), PLEASE contact us by email or telephone to let us know before April 21, 2019. Otherwise, ALL pre-orders will be processed and charged as usual when the book is ready to ship in a few weeks. Thank you.

3. Credit Card Processing. All Insider purchases will be charged to your card as soon as the order is placed. HOWEVER, it may be several weeks before your entire purchase arrives.

4. Product Shipping. Many items, such as the limited edition hardcover editions, may not ship until a few weeks (2-4) after the regular, mass market, softcover edition ships, because it takes longer to print and bind hardcover books.

Insider items purchased as a “bundle” – which means they include several items for the price – will not ship until ALL items are available. We will ship everything as quickly as possible. Note: The regular softcover edition is not part of the Megaverse Insider offer, and it will ship as soon as it arrives in the Palladium warehouse.

5. Shipping Costs: As usual, the purchaser pays shipping. Cost varies by the weight of the items purchased and the shipping method you choose. We suggest UPS Ground, especially if you are getting hardcovers and artwork.

6. Items Lost in the Mail is YOUR risk. Since many of the items are being “made to order,” there are few additional copies to replace any that might be lost in the mail or damaged. Use a reliable shipping method. Likewise, original art and other one-of-a-kind items, or few-of-a-kind-items, may be impossible to replace. Note: Palladium Books will NOT refund any order, nor replace any product lost or damaged, when shipped via “Media Mail” – the purchaser assumes ALL risk. Media Mail is the least expensive method of shipping, but is also the least reliable, and it takes the longest time to arrive (3-12 days in the USA).

Palladium has found UPS Ground to be the most reliable method of shipping. It is automatically insured for $100, takes 2-5 days to arrive (does not include weekends), and can be traced every step of the way. For customers in the United States, it is worth the extra few dollars, especially for hardcovers and concept art. First Class Mail and Priority Mail are also very reliable.

7. We will post in Weekly Updates, on the Palladium website and email updates on the availability of items in this Megaverse® Insider Offer.

Available Megaverse® Insider Products and Bundles for Rifts® Bestiary Volume One – Offer ends April 8, 2019

Insider Opportunities for Rifts® Bestiary™ Vol. One

Inside Help: $5 – Cat. No. 12031

Inside Help gets your name listed under “Inside Help” in the Insider Acknowledgment section of the book. The Purchaser can list his or her own name or submit the name of a fellow player, Game Master, friend, child, sibling, spouse, parent, or loved one he or she would like to acknowledge. EACH name is a separate purchase and costs $5. Real names only, and it must be the first and last name, e.g. John Smith. Note: You do not get a copy of the book with this purchase. The book is a separate purchase. All listings of Insider names shall remain in print for the life of the book, including reprints, for at least as long as Kevin Siembieda is the owner and publisher of Palladium Books. (Which we anticipate to be decades.) There is no shipping cost for this item.

In Memoriam: $5 – Cat. No. 12032

You can list the name of a loved one who has passed away recently or long ago, but whom you’d like to acknowledge. This can be a fallen friend, Game Master, player, parent, sibling or other loved one. Their name gets listed under “In Memoriam” in the Insider Acknowledgment section of the book.

As an Insider, we trust that you will respect the sanctity of this category and not list the living nor submit the name of fictitious characters as a practical joke. It is impossible for Palladium to verify the truth of this submission, so we are trusting the sincerity and truthfulness of the purchaser. Do not list the name of characters you wish were dead. Offenders will be banned from future purchases of ANY Insider Offers. Note: You do not get a copy of the book with this purchase. The book is a separate purchase. There is no shipping cost for this item.

A “Real” Character Tribute: $10 – Cat. No. 12033

The name says it all. You can list the name of one of YOUR favorite fictional RPG characters (not a literary character from a book, comic or film – but a fictional game character) you have played or one of your fellow gamers has played that you’d like acknowledged. Your character’s name will get listed under “A Real Character Tribute” in the Insider Acknowledgment section of the book. Note: You do not get a copy of the book with this purchase. The book is a separate purchase. There is no shipping cost for this item.

Cyber-Insider (PDF of book only): $16 – Cat. No. 12034

You get your name listed under “Cyber-Insider” in the Insider Acknowledgment section of the printed book, and a PDF copy (not the print copy) around the time that the physical book will ship from the Palladium warehouse. There is no shipping cost for this item.

ONLY INSIDERS have the opportunity to get this bookmarked PDF of this book around the same time the printed book ships! This is the only way to get a PDF of this new release from Palladium for six months or longer, and the offer is only available for a limited period of time as part of the Megaverse Insider offer. It will NOT be made available as a PDF by any other means, nor elsewhere, for at least six months and probably longer. And it will cost a few bucks more when it does become available. Note: This is one of the things that makes you an “Insider” – you have the opportunity to get stuff not available to the average gamer, during a limited window of time while we are raising funds.

Please, we ask that you do NOT share, distribute or post the Insider PDF anywhere, as it defeats the whole purpose of being a Megaverse® Insider and it can hurt, rather than help, Palladium. Thank you so much for your support!

Palladium Insider: $50 (Limited Hardcover Edition – Color Cover) – Cat. No. 12035

1. You get your name listed under “Palladium Insider” in the Insider Acknowledgment section of the published book.
2. The $50 Collector’s, Super-Limited, Hardcover (color cover): This handsome hardcover edition has the same interior pages and same color cover art as the softcover, but a red color logo to set it apart. It is likely to ship 2-4 weeks after the softcover as it takes longer to get hardcover editions printed and bound.

What makes this hardcover edition truly special is that we print only what you order (plus a few dozen extra for staff and promotion). That means if we get 218 orders, we only print 218 copies of this book (plus 48 additional for Palladium staff, friends and special promotions). If the number is 135, we print 135 (plus 48 additional). It is hard to get much more LIMITED and special than this. And you own one of the very few in existence, because you’re a Megaverse® Insider. This book is only available via this Megaverse Insider offer. When the offer ends after April 8, 2019, no new ones will be printed. Note: This book is not numbered or signed.

Crimson Beast Insider: $75 (Signed and numbered – Crimson Collector’s Hardcover Edition) – Cat. No. 12036

You get the following:

1. Your name listed under “Crimson Beast Insider” in the Insider Acknowledgment section of the published book.
2. The Crimson Beast Super-Limited Collector’s Hardcover: A black leatherette with “red” foil printing on the front cover and spine (think gold edition printed in red foil instead of gold), and it is signed and numbered by the available Palladium staff. Otherwise, the book has the exact same interior as the softcover. It is likely to ship 2-4 weeks AFTER the softcover as it takes longer to get hardcover editions printed and bound.

Only Insiders who pay $75 or more get this book, which should keep the number printed low (in the past, under 400 copies). Also, we print only what you order (plus a few dozen additional for staff, friends and special promotions). That means if we get 270 orders, we only print 270 copies of this book (+48 for Palladium staff, friends and special promotions). If the number is 65, we print 65 (+48 extra). It doesn’t get more LIMITED than this. And you own one of the very, very few signed and numbered Crimson Beast Editions in existence because you are a Megaverse Insider. This book is available only via this Megaverse® Insider offer. The Crimson Edition will NEVER be reprinted. This is it. Note: This book is numbered and signed by available Palladium staff.

Enhanced Crimson Beast Insider: $90 (Crimson Beast Edition + PDF) – Cat. No. 12037

You get the following:

1. Your name listed under “Enhanced Crimson Beast Insider” in the Insider Acknowledgment section of the book.
2. The PDF of Rifts® Bestiary Vol. One.
3. The Rare and Super-Limited “Crimson” Hardcover, SAME AS ABOVE. A black leatherette with “red” foil printing on the front cover and spine (think gold edition printed in red foil instead of gold), and it is numbered and signed by available Palladium staff. Otherwise, the book has the exact same interior as the softcover and hardcover with the color cover. It is likely to ship 2-4 weeks AFTER the softcover as it takes longer to get hardcover editions printed and bound. This book is available only via this Megaverse® Insider offer. The Crimson Edition will NEVER be reprinted. This is it. Note: This book is numbered and signed by available Palladium staff.

Top Insider: $145 (Both hardcover books, signed, PDF, dragon head sketch, print) – Cat. No. 12038

You get the following:

1. Your name listed under “Top Insider” in the Insider Acknowledgment section of the book.
2. The PDF of Rifts® Bestiary Vol. One.
3. The $50 Super-Limited hardcover edition with the color cover, as described under Palladium Insider, above, except it will be signed by available Palladium staff.
4. The $75 Signed and Numbered Super-Limited Edition “Crimson Beast” Collector’s Hardcover, as described under Crimson Beast Insider, above.
5. BOTH hardcover books are autographed by Kevin Siembieda and available Palladium staff (and possibly a few freelancers).
6. Kevin Siembieda will draw a small, dragon head sketch on the credits page of your Crimson Beast Edition.
7. A signed, limited edition print of the cover by artist Chuck Walton, signed by Chuck Walton and Kevin Siembieda; 8½ x 11 inch size.

Ultimate Insider: $200 – Cat. No. 12039 – (Both hardcover books signed, PDF, Siembieda dragon head sketch, Walton monster sketch in book, 5 prints, 2 Raw Editions)

You get the following:

1. Your name listed under “Ultimate Insider” in the Insider Acknowledgment section of the book.
2. The PDF of Rifts® Bestiary™ Vol. One.
3. The Super-Limited Edition Hardcover with the color cover. Signed.
4. The Super-Limited Edition “Crimson Beast” Collector’s Hardcover. Numbered and signed.
5. Both hardcover books are signed by Kevin Siembieda and available Palladium staff (and possibly a few freelancers).
6. Kevin Siembieda will draw a large dragon head sketch (black and white) inside your Crimson Edition Hardcover.
7. Chuck Walton will draw a small creature sketch on the credits page of your Crimson Edition.
8. A signed, limited edition print of the cover by artist Chuck Walton, signed by Chuck Walton and Kevin Siembieda; 8½ x 11 inch size.
9. Four prints of as yet “unseen” artwork from one or more upcoming Palladium releases signed by Publisher Kevin Siembieda. May be reproductions of finished illustrations or concept art.
10. Signed Raw Preview of Titan Robotics AND Garden of the Gods. Both signed by Kevin and available staff.

Benefactor: $500 (Limited to a total of 12 Benefactors) – Cat. No. 12040 – (Both hardcover books signed, PDF, Siembieda dragon head sketch, Walton monster sketch in book, something Top Secret, 10 prints, your name as an unstatted character in the book, AND an original concept art sketch)

You get the following:

1. Your name listed under “Benefactor” in the Insider Acknowledgment section of the book.
2. The PDF of Rifts® Bestiary™ Volume One.
3. The Super-limited edition hardcover with the color cover, signed.
4. The Super-Limited Edition “Crimson Beast” Hardcover of the book, signed.
5. BOTH hardcover books are signed by Kevin Siembieda and available Palladium staff (and possibly a few freelancers).
6. Kevin Siembieda will draw a large dragon head sketch in both hardcover editions.
7. Chuck Walton will draw a creature sketch on the credits page of your Crimson Beast Hardcover.
8. Two signed, limited edition prints of the cover, one color and one black and white of the pencil drawing, both by artist Charles “Chuck” Walton, both signed by Chuck Walton and Kevin Siembieda; 8½ x 11 inch size. Two signed and numbered, limited edition prints by artist Chuck Walton, signed by Chuck Walton and Kevin Siembieda; 8½ x 11 inch size.
9. Eight prints of as yet “unseen” artwork from one or more upcoming Palladium releases, each signed by Publisher Kevin Siembieda (may be reproductions of concept art or actual art slated for publication).
10. Top Secret – For Your Eyes Only: An unfinished, unedited, advance excerpt from an upcoming release – may be some of Carmen Bellaire’s additions to Rifts® Antarctica.
11. YOUR NAME as an unstatted character in the book. This would be something like “Coalition Scientist Kerry Wilkinson theorizes that monster X is …” or “First reported by Wilderness Scout Eric Smith …”
12. Benefactor Bonus: One original, preliminary sketch or concept drawing (original art) of a creature that appears in Rifts® Bestiary™ Volume One or Volume Two. The original art is by Charles “Chuck” Walton. The “sketch” is a cool, one-of-a-kind piece of original art, but is NOT the finished drawing as it appears in the book. Signed by Chuck Walton and Kevin Siembieda.

Ultimate Benefactor: $1,400 (Limited to ONE!) – Cat. No. RB-UB1 – (Both hardcover books signed, PDF, Siembieda dragon head sketch, Walton monster sketch in book, something Top Secret, 10 prints, your name as an unstatted character in the book, 2 original concept art sketches – the original pencil art of the cover – AND you get to create a creature to appear in Rifts® Bestiary Two!)

There can be only one! Which means you get all of the items in the Benefactor’s package, PLUS one piece of original concept art AND the finished original pencil artwork for the cover to Rifts® Bestiary Volume One. AND MORE! Read Number 8, 11, 12, 13 and 14 for the details.

1. Your name listed under “Ultimate Benefactor” in the Insider Acknowledgment section of the book.
2. The PDF of Rifts® Bestiary™ Volume One.
3. The Super-Limited edition hardcover with the color cover, signed.
4. The Super- Limited Edition “Crimson Beast” Hardcover of the book, signed.
5. BOTH hardcover books are signed by Kevin Siembieda and available Palladium staff (and possibly a few freelancers).
6. Kevin Siembieda will draw a large dragon head sketch in both hardcover editions.
7. Chuck Walton will draw a creature sketch on the credits page of your Crimson Beast Hardcover.
8. Two signed, limited edition prints of the cover, one color and one black and white of the pencil drawing, both by artist Charles “Chuck” Walton, both signed by Chuck Walton and Kevin Siembieda; 8½ x 11 inch size. Two signed and numbered, limited edition prints by artist Chuck Walton, signed by Chuck Walton and Kevin Siembieda; 8½ x 11 inch size.
9. Eight prints of as yet “unseen” artwork from one or more upcoming Palladium releases, each signed by Publisher Kevin Siembieda (may be reproductions of concept art or actual art slated for publication).
10. Top Secret – For Your Eyes Only: An unfinished, unedited, advance excerpt from an upcoming release – may be some of Carmen Bellaire’s additions to Rifts® Antarctica.
11. YOUR NAME as an unstatted character in the book. This would be something like “Coalition Scientist Kerry Wilkinson theorizes that monster X is …” or “First reported by Wilderness Scout Eric Smith …”
12. One original, preliminary sketch or concept drawing (original art) of a creature that appears in Rifts® Bestiary™ Volume One or Volume Two. The original art is by Charles “Chuck” Walton. The “sketch” is a cool, one-of-a-kind piece of original art, but is NOT the finished drawing as it appears in the book. Signed by Chuck Walton and Kevin Siembieda.
13. Ultimate Benefactor Bestiary Cover Art: You get the fabulous, finished, pencil drawing of the Rifts® Bestiary™ Volume One cover. Original 14 x 17 inch art, on bristol board, signed by Charles “Chuck” Walton and Kevin Siembieda. WOW!
14. ULTIMATE BONUS! Name and create a BEAST for Rifts® Bestiary™ Volume Two! You – yes, you – get to name and create one of the monsters to appear in Rifts Bestiary™ Volume Two! Requirements and Conditions:
a) The name must be original and cannot infringe on existing copyrights and trademarks. A name that is similar to someone else’s I.P. may be altered by Palladium Books, or we may require you to come up with a new name.
b) You present to Palladium Books by May 10, 2019, either a fully written and statted out creature – OR – a general description/creature concept/outline to be statted, fleshed out and written by Kevin Siembieda and illustrated by Charles Walton or other Palladium artist. Note: UNDER ALL CIRCUMSTANCES, Palladium Books, in its sole discretion, has the right to change and rewrite your “beast” as it deems necessary or desirable, possibly changing stats, details and writing from small portions or all of it. AND the name must fit within the alphabetical order of creatures in Bestiary Two.
c) Your real name will be credited as the co-creator of this creature on the page the monster’s description appears, and on the Credits page under Additional Writing and Ideas.
d) Yes, you and your creature concept will become an “official” part of the Rifts® legacy.
e) LEGAL TERMS AND CONDITIONS: You willingly agree to relinquish and assign ALL rights to said creature, its name, description and concepts, to Palladium Books, in perpetuity, and agree to sign any document we may require. Thank you.

Copyright 2019 Palladium Books Inc. All rights reserved.
Rifts®, The Rifter®, RECON®, Splicers®, Powers Unlimited®, Palladium Books®, The Palladium Fantasy Role-Playing Game®, Phase World®, Nightbane®, Megaverse®, The Mechanoids®, The Mechanoid Invasion®, Coalition Wars®, Chaos Earth®, Dead Reign®, and After the Bomb® are Registered Trademarks of Palladium Books Inc.; Rifts® Bestiary, Beyond the Supernatural, Coalition States, Heroes Unlimited, Ninjas & Superspies, Minion War, Mysteries of Magic, SAMAS, Thundercloud Galaxy, Three Galaxies, Vampire Kingdoms, and other published book titles, names, slogans and likenesses are trademarks of Palladium Books Inc., and Kevin Siembieda.

This press release may be reprinted, reposted, linked and shared for the sole purpose of advertising, promotion and sales solicitation.

Categories: Tabletop Gaming Blogs

Flip Through Review 83: Book of the Damned for Pathfinder

Fri, 03/22/2019 - 02:46

In this review Matt looks at the Book of the Damned for the Pathfinder role-playing game. The book does contain information on demons, devils, daemons and the worship so the content might not be for everyone.

 

Knowing that, The Book of the Damned contains a lot of information about the biggest and baddest fiendish divinities.  Reaching into the deepest and darkest crevasses of the Abyss you learn about their worship,  and the realms they live in. For player characters there is information the players can use to worship the fiends. Giving you tools like obedience, and sample structures for cults.

 

I think the best part of the book is the section on contracts. As a G.M. I found this to be exhilarating! It is a great tool for trapping players who want to be tempted, or who can be duped into bartering with the devil. What makes the section so good is that they give you all of the parts of a contract and stress the importance of each one, more importantly it even gives you way to break the contract. It’s just too much fun!

 

Click here to view the video on YouTube.

If you want to add demons and devils to your campaign check this out.

Categories: Tabletop Gaming Blogs

Flip Through Review 82 : Faiths of Golarion for Pathfinder

Thu, 03/21/2019 - 01:05

 

In this Flip Through Matt takes a look at the Faiths of Golarion campaign setting for Pathfinder.  This book includes ten lesser gods of Golaria. It offers up a a complete write up that includes their domain, sub domains, favored weapons, and an obedience. While these deities are not the major players in the pantheon of Golaria don’t think that they aren’t influential to their believers!

 

Characters of any class can perform the obedience of their deity to be granted an ability that lasts for the day – if they have the Divine obedience feat. Further characters with the feat will be granted more power if they have at least 12 hd – sooner if they are of the right prestige class.  Faiths of Golarion brings us 5 new domains and 4 sub domains plus new feats and spells.

 

What I love about the Pathfinder faith books is that they take the idea of faith and break it down so any player character can believe as much or as little as the character would like.

Click here to view the video on YouTube.

This is a nice supplement for the Pathfinder system, helping players and G.M.s round out their stories.

Categories: Tabletop Gaming Blogs

Steve Jackson Games and Games Workshop announce Munchkin Warhammer Age of Sigmar

Wed, 03/20/2019 - 20:49

Steve Jackson Games and Games Workshop announce Munchkin Warhammer Age of Sigmar

Mighty Battles for the Mortal Realms . . . The Perfect Chance to Kill the Monster, Steal the Treasure, and Stab Your Buddy!

Austin, Texas [March 12, 2019]: Steve Jackson Games and Games Workshop brought Munchkin and Warhammer 40,000 together to create a perfect fusion of the two games with Munchkin Warhammer 40,000 . . . but there’s a lot more to Warhammer than just one universe! The story continues with Munchkin Warhammer Age of Sigmar. The Eight Realms of Age of Sigmar form a new battleground for Munchkin players to explore – by which we mean kill monsters and take their stuff, obviously.

First launched in 2015, Warhammer Age of Sigmar has found a home on game tables worldwide. Its rich story and variety of foes are a perfect match for your Munchkin game. Illustrated by principal Munchkin artist John Kovalic and designed by Munchkin Line Editor Andrew Hackard in close consultation with Games Workshop, Munchkin Warhammer Age of Sigmar is completely compatible with Munchkin Warhammer 40,000 and its expansions . . . create a truly epic battle by mixing the sets!

Munchkin Warhammer Age of Sigmar will launch late 2019 in our premiere Deluxe format ($29.95), followed by two 112-card expansions ($19.95) in 2020. That’s nearly 400 cards of additional Munchkin Warhammer fun!

About Steve Jackson Games

Steve Jackson Games, based in Austin, Texas, has been publishing games, game books, and magazines since 1980. SJ Games recently released the Munchkin Collectible Card Game, based on its best-selling game Munchkin. Other top sellers are Simon’s Cat Card Game, Zombie Dice, and Illuminati. Past hits have included Car Wars and the GURPS roleplaying game system. Steve’s very first game, Ogre, originally published in 1977, has been recently released as a video game on the Steam platform, bringing a tabletop classic to a new generation of fans.

About Games Workshop

Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 507 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including its publishing division ‘Black Library’ and its special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.

Categories: Tabletop Gaming Blogs

RUN TO THE SUN IN THE NEW STARFINDER

Wed, 03/20/2019 - 19:56

RUN TO THE SUN IN THE NEW STARFINDER
DAWN OF FLAME ADVENTURE PATH FROM PAIZO

 

An alien starship, a psychic disturbance, and a bubble-city in the sun’s atmosphere await heroic players in the first volume, Fire Starters.

 

 

REDMOND, WASHINGTON (March 15, 2019): Paizo Inc. has released Fire Starters, the first volume in the Dawn of Flame Adventure Path for the smash hit Starfinder Roleplaying Game. The 64-page volume, written by James L. Sutter, is the first of six adventures in a science fantasy campaign set in the Pact World’s sun. It is available for purchase at paizo.com and retailers worldwide at an MSRP of $22.99 for softcover.

 

“Dawn of Flame sees the heroes peeling back the layers of a story about a mysterious force operating within the Pact Worlds’ sun while diving through the layers of the star itself. The narrative starts outside the sun, moves into events in a city in the star’s upper atmosphere, and leads to the heroes traveling into the sun’s depths. If flying a starship deep into stellar plasma to explore places few mortals have seen isn’t science fantasy, I don’t know what is,” said Chris Sims, lead developer for the Dawn of Flame Adventure Path.

Sutter shared his thoughts on the adventure: “I also think the adventure has some really fun roleplaying opportunities! My philosophy about writing adventures is that even in the tensest, most serious game, you still need moments of humor to throw the grimmer elements into contrast and get that emotional punch. So, things like dealing with an eccentric chaos-snake, a self-appointed skittermander cop, and an insectile con artist—or even just making the two key NPCs each other’s ex-wives—those character moments are every bit as important as the monsters and combat!”

 

Fire Starters contains a Starfinder adventure for 1st-level characters. Additional material includes an alien enclave within the star, a look at the sun goddess and her worshippers, an archive of extraplanar threats, deck plans and statistics for a vessel that patrols near the sun, and a look at a beautiful resort planet with ties to the Plane of Water.

 

The adventures continue with a new volume every month for six months. Soldiers of Brass (Dawn of Flame 2 of 6) will be released in late March. Explore the Starfinder Roleplaying Game at paizo.com/starfinder.

Categories: Tabletop Gaming Blogs

Flip Through Review: Xanathar’s Guide to Everything for D&D 5e

Thu, 03/07/2019 - 19:15

In the Flip Through Matt Reviews Xanathar’s Guide to Everything. This is a compilation of content from Unearthed Arcana for Dungeons and Dragons 5e. DnD5e

Click here to view the video on YouTube.

There are plenty of little goodies spread throughout the entire book for players and D.M.s

Categories: Tabletop Gaming Blogs

Flip Through: Martial Arts Handbook Pathfinder RPG

Thu, 02/28/2019 - 04:31

In this Flip Through Matt Takes a look at the Martial Arts Handbook for Pathfinder.

Click here to view the video on YouTube.

I’m always happy when the martial arts gets more love.

Categories: Tabletop Gaming Blogs

Review of Curse of the Crimson Throne

Wed, 02/27/2019 - 19:18

Curse of the Crimson Throne

Published by Paizo

Curse of the Crimson Throne made its debut back in March of 2008 starting with Edge of Anarchy and ended with Crown of Fangs in August of the same year.  This adventure path is among the earliest of Paizo’s publications.  In fact, if my memory serves me correctly, It was in March of 2008 that Paizo announced the Pathfinder RPG. The revised edition of Curse of the Crimson Throne was published back in December of 2016.  It has been updated with a few changes to expand story and reflect the rules supplements and changes made over the years .

First, this review is well as free of spoilers, I hope.  I really hate spoiling adventures and in many places it will seem like I give you hardly any information.

Curse of the Crimson Throne is set in Korvosa where the royalty never lives to old age and never manage to spawn an heir. . The King recently expired and the queen is about to take the throne. This really sets the stage for what is really a big sweeping narrative that starts by putting the players against a crime lord.  They eventually experience plagued cities and have to deal with the corruption of the queen.

In researching the Curse of the Crimson Throne, one harsh critique I discovered is that the opening of the story requires all the pc’s to have a tie ( a trait) that connects them to the crime lord.  The revised edition doesn’t do much to change this from what I can tell.  Honestly, I ‘m not sure it really matters. Since this is an adventure path and your pc’s are embedded in the story for the next 20 levels does it really matter?  Now a creative GM can easily overlook it by doing just about anything to create a connection like maybe the pc owes the crime lord a gambling debt.

The other critique I found is that the adventure is very 3.5.  The revised edition has done some things to account for this like using the supplemental rules that have been made over the years.  I even noticed one of the NPC’s is a vigilante. Now without playing I can’t attest to the way magic items are given out, but I suspect it hasn’t moved that far away from the influence of 3.5.

There are more than a few things that Paizo has done right in Curse of the Crimson Throne.  The first of which is it isn’t dungeon after dungeon like so many modules can be.  Because the story, world events, and the NPC’s  truly grant an epic feel to this story.  The best part is how early they introduce the villain and keep the villain involved through out the story.  I have also discovered that Paizo also changed the way events unfold to smooth out some of the transitions.  Chapter 4 has been reworked so players can have more interaction with the Red Mantis and the Grey Maidens.

So what is bad about Curse of the Crimson Throne?  Not much, the worse part is that a GM really has familiarize herself with the NPC’s to avoid any hiccups that might occur later in the story because of a potentially untimely death or other story influencing event. As mentioned before their is a lot of treasure.  I don’t think this is a problem if you modify things.  Give players things with limited uses.  Limiting the number of uses an item has is one of the best GM rules I can give you.  It forces the players to think about their actions instead of rampantly abusing the tool (magic item).

After reading Curse of the Crimson throne from cover to cover I really think that this is a great story as presented, but the revised edition gives a sand box feel to the region of Korvosa.  Which makes it more valuable, in my opinion, because once you have run the adventure you can still use the book to write your own adventures.  I recommend checking out the players guide and getting the Harrow deck before running this adventure path.  There is also a ton of information in the Paizo forums about the adventure, if your’e a gm looking for tips it’s the place to go.

 

Categories: Tabletop Gaming Blogs