Two Hour Wargames

Subscribe to Two Hour Wargames feed
The latest news and releases from 2 Hour Wargames, 2 Hour RPGs and 2 Hour Sports.Chris D
Updated: 2 days 22 hours ago

Doah! Black Friday Sale.

Sat, 11/17/2018 - 17:53
Black Friday Sale
I usually run the last sale of the year in late November to include Black Friday. But this time I ran it in October! So to make up for it there will be a 25% off Black Friday Sale - that next Friday, Saturday and Sunday. 
Categories: Tabletop Gaming Blogs

Like Gladiators? Me too! Coming later this month!

Sun, 11/11/2018 - 01:54

Two Gladiator Games , both using Cards and Dice. Totally compatible. 30+ different Gladiators with the two games. Ever wanted to fight a Gargoyle with a Retiarius?  You can now!

Categories: Tabletop Gaming Blogs

5150 No Limits Scenario Books now on Sale -

Sat, 11/10/2018 - 00:28

You own a spaceship - The Cool Coolie!
You start in New Hope City where there's a fine line between an interplanetary Merchant Trader and a Smuggler. Your ship is costing you some credits when it's sitting empty and you need to find a few jobs. But that's the least of your problems as your 1st mate just told you ...
The cops are looking for you!
The Cool Coolie

Just another Bug Hunt; right?
Not exactly. It's a Bug Hunt with a twist. The aliens came to your world and killed everyone that was important to you. They wouldn't talk, they killed on sight. Now you're the last of your kind and you're ready for revenge...
Against the humans.
The Night Terror
Categories: Tabletop Gaming Blogs

Launch Date for the Pre-Painted 1/56th scale Tigers! Perfect for 28mm Combat

Thu, 11/08/2018 - 22:33
Launching November 16th!
Here's a picture of the actual finished prototype for an upcoming Kickstarter, not a pie in the sky mock up. First product is a Tiger with others to follow. These are pre-painted and assembled resin cast models, not 3D printed stuff. Launching in a week or two. Will keep you posted,
BTW - This guy is reputable as he already has a mini producing company  and now is branching into wargaming supplies!
Categories: Tabletop Gaming Blogs

5150: No Limits - The Night Terror - Coming Soon!

Wed, 11/07/2018 - 18:36

The old wound keeps me from sleeping. It brings back bad memories. Memories of when the aliens came. Where they came from no one knew. Attempts to reason with them were fruitless, as they preferred to attack without provocation. They were so vicious and irrational and soon there were but few of us left alive. Only those that chose to hide survived.
 I swallowed my pride and hid like the rest. I said back then I did it for my family, my children. Our leaders said, “There is room for all of us to live on this world, even the aliens. Let us live together in peace.”
But they were wrong. I remember returning from the hunt. It had been a good one even though the aliens had killed most of the animals that we lived on. I remember returning to my home and seeing it destroyed. My children slaughtered and none about except Death. I wailed my grief for what felt like forever, wondering why fate had kept me alive while taking the others.
Then I realized it. I was to be the vengeance of my people. So I hunt the aliens in memory of my children, in memory of my people. I am the last of my kind. I come in the night bringing death. The aliens know me as…  The Night Terror - Coming soon!
Categories: Tabletop Gaming Blogs

5150: No Limits - The Cool Coolie Coming oon!

Tue, 11/06/2018 - 21:31

Reaching the end of the flight line, Gus smiled.  There she sat, Gus’ prize possession the “Cool Coolie” – a small trader by galactic standards.  Yet, she was much larger than the gun boats he’d piloted during his twenty-year stint in the Corps.  She looked as though she had seen better days, but that was the way Gus preferred it.  A beat-up looking ship attracted less attention from authorities and pirates alike.
Gus was a transporter by profession but being based out of New Hope meant he also did a good amount of smuggling.  He was owner, pilot and captain.  A captain who was beginning to wonder the whereabouts of his crew. 
Gus climbed into the cockpit and nestled into the pilot’s seat just in time to see the sun crest the horizon amid brilliant hues of gold and orange. Sunrises on the arid New Hope landscape were always spectacular.  He noticed a blinking light on the comm panel.  He pushed the button, it was a message from Shortcake.

“Jeez, Gus, turn on your phone.  Our glorious crew got themselves arrested at a party last night.  They’re spilling their guts about our last run to save their bacon.  Better lay low; the cops are looking for you.”
The Cool Coolie - Coming later this week.
Categories: Tabletop Gaming Blogs

5150 No Limits Scenario Books - Cool Coolie and Night Terror

Mon, 11/05/2018 - 21:02
Coming latter this week, two new scenario books for 5150: No Limits - Maiden Voyage - the Sci Fi Adventure core rules 
Inside each 5150: No Limits Scenario book you’ll find:·        Stats for the Races found in the Core Rules – Maiden Voyage and any new Races.·        Info about New Hope City and a Map.·        The Buildings Table from the Core Rules.·        Info on your Spaceship from the Core Rules.·        Info on the Rings in the 5150 Universe and the Whose Planet is it Anyways Table. If you want, you can switch out the planets by using the new Races. ·        The sixteen basic, use them as you need them, Encounters, and sixteen Linked Encounters specific to the book.
More info to come!
Categories: Tabletop Gaming Blogs

Pre-painted and Assembled Tiger Tanks for 28mm coming to Kickstarter

Fri, 11/02/2018 - 18:48
Here's a picture of the actual finished prototype for an upcoming Kickstarter, not a pie in the sky mock up. First product is a Tiger with others to follow. These are pre-painted and assembled resin cast models, not 3D printed stuff. Launching in a week or two. Will keep you posted,
BTW - This guy is reputable as he already has a mini producing company  and now is branching into wargaming supplies!
Categories: Tabletop Gaming Blogs

25% Off _ Last sale of the year - last 2 days!

Tue, 10/30/2018 - 00:46
Distant Shores Fantasy Core Rules with 12 Battle Boards.

Use the coupon code

and get 25% off of your entire order. Good through Wednesday.

Order here!
Categories: Tabletop Gaming Blogs

25% Off for 9 more Days and did you know that...

Tue, 10/23/2018 - 00:58
You can use the code more than once! Let's say you tried Talomir Tales - Distant Shores, the core Fantasy Sword & Sorcery rule book and got 25% off. 

And you really liked it. You could go back and get one or more of the scenarios books or even the Battle Boards and use the code again. That's


Use it more than once as it's the last 25% off sale of the year!

Categories: Tabletop Gaming Blogs

25% Off Sale - Last of the Year

Wed, 10/17/2018 - 22:57

Coming soon! The Card & Dice Fantasy Gladiator Game.
Use the coupon code

and get 25% off of your entire order!
Last sale of the year!

Order here!
Categories: Tabletop Gaming Blogs

We're Back! ATZ Final Fade Out

Tue, 10/09/2018 - 18:49
There's been so much interest in the minis, tabletop, and terrain  version of All Things Zombie - Final Fade Out that we've brought it back. Now you can play All Things Zombie two ways! Click here for more info.
All Things Zombie - Still THE Best Zombie Game!
Categories: Tabletop Gaming Blogs

Kickstarter Project Canceled

Mon, 10/08/2018 - 15:05
Due to unforeseen circumstances I've decided to cancel the current Kickstarter project. Thanks for all who pledged. 
Categories: Tabletop Gaming Blogs

Okay, Cut to the Chase! Kickstarter - How Much?

Thu, 10/04/2018 - 15:07

The Kickstarter launches tomorrow. So what is it going to cost? Good question.
Each pledge level has two prices -  PDF (cheaper, but you print the game) and Printed and bagged, with the option to buy a printed for the game cardboard box.

Lowest pledge is for 1 PDF game - $30 and the highest is $350 and you get 18 printed games!  The "sweet spot" is 10 games as that gets you all of the Stretch Goals.

The Stretch Goals will get you FREE games and drive down the price of the 11th or higher game you want to buy.  You can buy one of each or 18 of one or any combination in between.This is a great Kickstarter to go in with your friends. Plus as we collect shipping after the project funds, each friend can pay for their own shipping, so even your faraway friends can join the fun.

The Kickstarter launches tomorrow - Friday the 5th at 10 AM US Eastern Time.
Categories: Tabletop Gaming Blogs

18 Game Kickstarter Launches Friday!

Wed, 10/03/2018 - 19:08
Launches Friday! Click for more info.
Categories: Tabletop Gaming Blogs

The Big I - #3 Escort

Wed, 10/03/2018 - 16:41

Catch up on what happened earlier. Encounter #1 Find - The Big I  Encounter #2 Chillin' - The Big I
The old guy spent a couple of drinks worth talking to Spence and he convinced him to go with him the following morning. He had an errand to run in south Albuquerque and promised Spence payment if he went with him. What he didn’t tell Spence was that his two grand kids would be with him. 

This is a major change in the Story. With Bee being infected finding the "Cure" is now Spence's primary importance. Grandpa and the kids can come with the group or leave. Grandpa decides it's good to stay with the group for now. Spence figures the kids can help find Loot. 
Categories: Tabletop Gaming Blogs

The Big I - #2 Chillin' Part Three - Hard Feelings

Tue, 10/02/2018 - 19:34

Part One
Part Two

In All Things Zombie - Evolution you can gamble with NPCs during a Chillin' Encounter.  The good news is it's a way to earn Increasing Rep d6 if you win. The bad news is it could cause Hard Feelings with the NPCs that lose. How do you know? Here's how we do it:

  • Roll 1d6 for each NPC Class you are playing against. So in this case, Survivors, Sheeple and Militia.
  • If the score is equal or less than the number of NPCs for the Class, they have Hard Feelings and will Confront you outside when you leave.  You could have a Confrontation with more than one Class, counting all of them as the common enemy. This is still part of the Chillin' Encounter and not an additional one.
There was 1 Survivor, 1 Sheeple and 2 Militia. I rolled 3d6 and, in order, scored a 4, 5 and 1. The Militia had Hard Feelings.

Game played quickly and added to the Story. Also another way to gain Increasing or Decreasing Rep d6. The nice thing about ATZ is the unexpected can happen as in the Militia acting first, even though they didn't have the Advantage, Luckily this was a non-lethal Confrontation. Could have been very ugly if they were using weapons.
Categories: Tabletop Gaming Blogs

The Big I - #2 Chillin' - Part Two

Mon, 10/01/2018 - 20:57
Part One

Spence and four NPCs will be gambling. Here are their stats.
Player At Start Rep Savvy Spence
5 5 Survivor
4 3 Sheeple
2 3 Militia Leader
0 4 Militia Grunt
3 4

To gamble each Character rolls 2d6 versus it's Savvy. 
  • Pass 2d6, they continue on. 
  • Pass 1d6 and drop one point of Rep - reach zero Rep and you're out. Gain 1 Decreasing Rep d6 per player in the game.
  • Pass 0d6 and you're out. Gain 1 Decreasing Rep d6 per player in the game. 

Here's after three rounds. Spence is feeling pretty good. Lucky for him the Militia Leader passed 0d6 on the first round!? The rest are not doing so well.
Player End of Round 3 Rep Savvy Spence Pass 2d6 4 5 Survivor Pass 1d6 * 3 3 Sheeple Pass 2d6 1 3 Militia Leader Out 0 4 Militia Grunt Pass 2d6 2 4
After 6 rounds the game ends, Spence wins and gains 5 Increasing Rep d6 - that gives him 3 Increasing Rep d6 so far! Spence leaves with Bee (2 Id6) and the new recruit, I'll call him Stan.

More to come. Can you say Hard Feelings?
Categories: Tabletop Gaming Blogs

The Big Eye - #2 Chillin'

Sat, 09/29/2018 - 21:48

Spence and Bee successfully interacted with another Survivor and told them about a club off of Academy near the old Starbucks and Whole Foods. The old Sushi place. Anyway, there would be only 3 PEFs to be resolved. I decided I'd use the Night Club Battle Board. It's not included in The Big I, but is one of the Boards that can be purchased. What's nice about them is they can also be used with 5150: No Limits, our Sci Fi rules, as well.

In ATZ - Evolution you roll to see what you have met. I decided that I would place the Characters in the club based on the numbers that could be generated by the scenario. This gave me three Militia, two Survivors and a Sheeple. I placed them in a logical way - bartender and other Characters about the club.

As Spence and Bee could only resolve 3 PEFs I would have to pick and choose who to deal with. First I went with the bartender.
FYI - I use Power Point for my games when I don't want to use minis.
Take the images of the counters and wash out the back.
Use the Battle Boards as images, pulling them from the PDF.

Another thing you can do with Character generation with ATZ - Evo. Instead of using the quicker way of generating Characters, going down the List from top to bottom, you can roll for them using the same List. I did  and scored a "5".  The bartender was Rep 4 People 3 Savvy 2. Here was a good opportunity to interact!

Well, being consistent, bad luck Spence passed 1d6 and the bartender passed 2d6. Interacting with Militia and passing less d6 means the bartender wants Spence and Bee to turn over their weapons. In this situation, I figured that was club policy and they would get their weapons back when they left. Taking it a step farther, I decided all NPCs in the club would be unarmed as well.

Well that left the Militia in the corner, a Sheeple and two Survivors. I decided to resolve the Survivors, but Bee would do the talking. The two took their drinks and sat at the table next to them.One was a Rep 4 People 4 Savvy 3 and the other Rep 3 People 2 and Savvy 3. The Rep 4, as it has the higher Rep, is the Leader. Bee passed 1d6 and so did the Survivor so he pretty much ignored Bee. Two PEFs down and one to go.
This is where I decided to use the rules as they were intended to be used, and my guess, often not used. Spence would do some gambling while Bee would interact with the Sheeple. There were 5 potential NPCs to gamble with so I rolled to see how many would gamble and scored a 4. Including Spence there'd be five gamblers. My plan for Bee went south, what's new, as the Sheeple wanted to play. As gambling is done versus Savvy, this could be fun for Spence as he has a Savvy of 5.

 Rolling for the players I generated.

Survivor  Rep 4 Savvy 3.
Sheeple Rep 3 Savvy 3
Militia Leader Rep 5 Savvy 4
Militia Grunt Rep 4 Savvy 4

But before I play the game, something fell into my lap. The other Survivor Rep 3 People 2 was now alone across from Bee. 3rd PEF and time to interact!
1st round - Bee passes 1d6, the Survivor 0d6. Bee gains 1 Increasing Rep d6. This also let's Bee attempt to Further Interaction.
Bee passes 2d6, Survivor 1d6 - Success. Bee gains a 2nd Increasing Rep d6. Now how successful was Bee? I roll 1d6 and score a 5. The NPC Survivor agrees to be recruited!
************I figure I'll stop here as this post has been pretty long. So far no one's been punched or shot, but it's been a great game as it is developing the Story. I couldn't have foreseen this at all and I'm liking it. Part  Two coming up in the next day or two.

Categories: Tabletop Gaming Blogs