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Updated: 3 weeks 1 day ago

[WWII-OW] Corporal Charmer Level 1

Mon, 01/04/2021 - 05:17

RPG: WWII Operation Whitebox

Corporal Encirp
A Russian Charmer of the First Level

10 Strength
13 Intelligence
08 Wisdom
14 Dexterity
08 Constitution
09 Charisma

+0 BHB, 15ST, 4HP
Friendly Demeanor, Smooth Operator, +2 ST vs Influence

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Categories: Miscellaneous Blogs

[MB] Orn the Tough | Classless

Sat, 01/02/2021 - 20:11



0 Agility
0 Presence
+2 Strength
+3 Toughness

11 Hit Points

10 silvers, waterskin, 3 days food, magnesium strip, ? sacred scroll, staff (d4), padded armour (-d2, tier 1), sacred scroll of Lucy-Fires Levitation (Hover for Presence +1d10 rounds)

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Categories: Miscellaneous Blogs

[FAL] Ewe Gor | Elf 1

Sat, 01/02/2021 - 19:50

RPG: Far Away Land

Ewe Gor the Elf

Actions 6 - Luck 2 - Level 1 - XP 0
Brute 2 - Dexterity 3 - Wits 1 - Hit Points 12
Boons: Athletics 1, Manipulate 1, Sneak 1
Flaws: Jealousy, Covetousness
Special: better hearing, better sight, night sight, +1 with an Elfin Bow.

AC 2 Light Armour
Longsword 1d6+1, Dagger 1d6, Belt of 6 Throwing Daggers 1d6
Cloak, backpack, 6 glass bottles of oil, flint and steel, grappling hook, lantern, lock picks, hand mirror, pouch, rope

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Categories: Miscellaneous Blogs

[CoC7e] Thomas Johnson | Medical Missionary

Sun, 11/08/2020 - 15:11

Thomas Johnson, Missionary to India
25 years old

75 Strength
60 Constitution
65 Dexterity
70 Appearance
45 Power
55 Size
75 Intelligence/Idea
85 Education/Know

Move 9; Credit 30; Damage Bonus +1d4
Hit Points 11; Luck 20; Magic 9; Sanity 45

40 Forgery (art/craft)
70 First Aid
40 Mechanical
79 Medicine
30 Natural World
60 Persuade
27 Psychology
41 Language (Marathi)

40 Dodge
30 Climb
05 Cryptography
10 History
25 Hypnosis*
25 Library
30 Listen
10 Meteorology
20 Occult
14 Pharmacy
10 Read Lips*
20 Survival (Indian Jungle/Desert)
28 Throw
30 Track
85 Language (English)

Thomas is a Canadian who went to India via a USA counterpart church for Missions (thus he holds papers for the USA and India with citizenship in Canada). He works as a doctor and preacher for a few thousand dollars a year. In India he has his own cook, housekeeper and gardener as servants.

* requires Keeper signoff

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Categories: Miscellaneous Blogs

[TROIKA!] Cliff the Ardent Giant of Corda | Starter

Sun, 11/08/2020 - 14:47

Hi, I'm Cliff.

I am an Ardent Giant of Corda seeking adventure.

Check out my Skill of 5; Stamina of 21 and Luck of 9. You need me.

I have some really cool advanced skills in Strength 4 (I'm a Giant!); Astrology 3 (Whooooo); Run 2 (long legs help); Climb 2 (so versatile).

Right now, all I own is a knife, lantern, flask of oil, 6 provisions (food to the English-disabled), 7 silver pence to make purchases and a Rucksack to put it all in. My knife is the easiest to grab.

Oh ho! I also have an Artefact of Lost Corda! Yes, this prized possession of mine is the Blue Star Map that helps me figure out where any portal may lead.

That's it. The rest is up to you. Take me out for a spin!


Categories: Miscellaneous Blogs

HackMaster Over 2020/09/13

Mon, 10/12/2020 - 22:56

The pandemic is still going on and my last HackMaster game was in March, I decided NOT to resume it at some future date. Keeping track of Player history is a PITA.

Tracy Johnson


Categories: Miscellaneous Blogs

[CoC7e] S13 | Culling Llellewyloly

Fri, 09/25/2020 - 05:49

Call of Cthulhu 7e
GM: Michael Mirth

CthulhuBob as Breathless Nik
Dwight as Let's Do It Derek
Kathi as Adventurous Anna
Luke as Being Frank
Legend Dan as Pointy End First Duckworth

Also (NPCs)
Gregori Rasputin (Dmitri Passelov), Doc Holiday (Tom Mackay), Adrian Stimson, Irene Adler

Mythos Books
Codex - 2 spells to decode
Asteroids - Gate spell, hidden message?
Sorceress - Oneiro Dismissal spell, Call Heart spell, Dissolve Bones spell, Puffball info
Book of Eibon - spells and info

Spells Openly Known
Gerald - Invisibility (Mummy Dust)
Nik - Dread Curse of Azathoth, Withered Limb, ?
Derek - Invisibility (Mummy Dust), Oneiro-Dismissal
Anna - Unknown but ESP-like powers (Precognition, Psychometry, Predictive Dreaming and Empathy)
Frankie – Unknown

Spells Acquired But Not Learned
Call Heart (Sorceress Spellbook)
Dissolve Bones (Sorceress Spellbook)
Gate (Moriarty Asteroid Book)
[At least two more to decode]


Diary of Derek Moriarty Entry 12 - Late May, 1927
Location: Witch House, Arkham,
Note: Acquire lasso, wolvesbane, pouch of rocks, throwing knives.

I awaken to Anna reading the Book of Eibon and start planning today's acquisitions encouraging everyone that it's time to go after Evelyn Bancroft and her cult before they come after us. We wouldn't want to lose the paintings she so lusts after and we don't know the real source of her enmity toward Adrian. He supports my desire to deal with Bancroft now.

Blakely has been moved to his ex-girlfriend's place and is swollen. The belief is that he will migrate to the ocean in a couple days. Apparently we can cast Oneiro on Gadamon. It took so much to use it on the Lich I'm unsure if Adrian and I can handle the Seed (Gadamon). If we accomplish it, Blakely may well be freed of his nightmare and we delay an Elder Being from destroying the planet.

The Agents of Gadamon are still a problem thus we need the Puffballs to bypass them so we may cast the spell.

Nik rises from his slumber and starts 'Good Will Hunting' my chalkboard (following Gerald's scribbles).

I spend some time explaining to Nik and Frankie that we need the puffballs to save Blakely despite my internal desire to learn the Gate spell my grandfather left me. Teleportation IS the superpower I've wanted since I was a toddler. My understanding is that the Gate spell will be somewhat like the clock Gregori stole from the Sorceress (New Orleans) but has now been claimed by the Mi-Go. Hopefully nothing will stand in the way of learning Gate and protecting us from Bancroft. She's coming to us if we don't get to her.

A couple things we learn; the Fungal Forest is in the Dreamlands Underworld. While we genetically have a certain amount of potential magical energy it is possible to increase it. Cosmic luck sometimes in combination with a spell?

I don't recall what Frankie originally wanted to do at the time of this writing however he changes his mind and starts dragging Gerald and Nik away from their neurotic writing with Anna's help. Now that we're on the same page - off to snag some puffballs.

We leave Doc and Adrian to guard the paintings. A mix of arcane and combat. Greg and Irene will come with us bringing arcane and botany.

Before we leave I again impress on the party the danger of Bancroft and that if we're not dealing with her now, we must protect ourselves form her with perhaps wolvesbane and silver bullets. There is an antique dealer nearby where we acquire old silver and Frankie knows a guy who can forge them into bullets. Freja's (shop in Arkham) has some wolvesbane we acquire.

As we go to sleep in front of "New York at Dusk" I hear a warning about a black man with goat feet...

In the Dreamlands we talk to the Ghoul Pickman. I ask if there's anything he wants and the request is for a lean bloody burger or meat pie from Fleet St. in Boston. He directs us to another tunnel that leads to the Underworld near the Fungal Forest. he even draws us a map.

Into the tunnel.

Gerald concentrates and uses his Dreaming skill to fill up my constitution. Nik watches Gerald and struggles to do the same with my withered leg. Somehow he luckily manages to complete the process and my Dream Form is back to 100%. Feeling obliged I do the same with his missing hand and struggle myself only bringing it back with my own brand of luck.

I collect some rocks the right size for throwing while Gerald gives Nik a little instruction on which way to point a sword.

In the distance we see figures coming toward us. Two Serpent-Men. We meet and they are so named Nik and Nora. They recently came from the Fungal Forest and are heading to catch a boat to far away lands including the Moon. So we learn there is a galleon one can gain passage on that goes to the Moon from any port city. Anna engages them in a discourse about etiquette. They are cordial and move on.

Into the forest of slimes, molds and tree-like mushrooms. There are fungus spores in the air so we make masks from our clothes except Gerald and Irene who happen to have handkerchiefs.

We meandre and find a path. Gerald and I look at each other after hearing a cackling ahead. No one else seems to notice. We continue forward into a large clearing with two old hags in brown work clothes speaking to a man in black about collecting Ergot which is a LSD-like fungal growth with alkaloids. The term 'St. Anthony's Fire' is used and I notice the man has cloven feet. I convince the group to hide.

The man in black turns and looks at us. He appears Caucasian and yet his skin is as dark as a black hole, soaking in the light, yet he has strikingly white teeth. I recall reading somewhere about Nyarlathotep and his masks. Nik whispers his name and we quietly talk about how he can be negotiated with. Regardless we choose the better part of valour and shrink into the forest and create a new path to the other side of the clearing. [+1 Cthulhu Mythos] As we hack our way through, Gerald gets some purple mold on himself. Yellow mold actually attacks Frankie as a chartreuse variety goes for Anna. Nik spends some more of his finite luck to Dream it back to dormancy but Anna is hurt.

We connect to the path as it exits the clearing from the opposite side we entered and travel to the next clearing which has a stone ring. Inside it is a smaller mushroom ring (6-18"). Nik measurably says it's a Faerie Ring. You stand in the centre and sing to meet the Faerie. Gerald sings and a little shabbily dressed shoeless man with a top hat appears.

Gerald and the little man tip hats at each other. "Not all hats can be trusted," the little man states mentioning a dangerous woman in a top hat. He interchangeably calls himself Robin and Puck and is willing to show us to the puffballs as well as help us avoid dangers.

We all enter a misty area together to eventually find puffballs! Tall dandelion-like plants with a puffball top. Gerald picks one and it screams. This startles Gerald more than anyone else and he starts sputtering about being humane. It's unlike him to lose his stoic grace like this. He is even more horrified when Frankie strides forward to grab one, "It's a plant, take it." Apparently he's a chronic plucker.

Robin advises we sing. I do. he enjoys it. Nothing more. Anna tells him to go away and Robin/Puck vanishes.

We group-sing to bring him back "Hey Jude..." and foul it up miserably as it hasn't been written yet. According to Epitaph 25% of puffballs are poisonous [need reference for who/what Epitaph is]

"Between the iron gates of fate
The seeds of time were sown
And watered by the deeds of those
Who know and who are known
Knowledge is a deadly friend
If no one sets the rules
The fate of all mankind, I see
Is in the hands of fools"

Frankie has already plucked another puffball and seemingly deaf to the screaming plucks two more. See! He's chronic! No one talks to him about it.

I see Gerald in pain. I walk over and wrap an arm around him for comfort. This is when I notice on his back, the shoulder of Irene and the arm of Gregori is fungus. Tendrils of it pushing into their bodies. I cut one tendril going into Gerald but part stays inside him. He starts to shake and yells, "Cut them all off!" I do.

Anna cuts Irene free. I step over and cut Greg free. All the fungus grows back!

I try to sing again, "With nightmares and with dreams, Will no one lay the laurel wreath, When silence drowns the screams."

Frankie merrily sings while plucking and has more of an ear for music than I. "Have you seen the well to do, Up and down Park Avenue, On that famous thoroughfare, With their noses in the air."

He's plucked nineteen of the puffballs and along with the one Gerald quickly gave up we have twenty of which Irene is sure three are poison and six are good. The rest are unknown. Frankie wants the poison ones and I advise we should keep them all.

Poor Gerald is not happy about this fungus so I try yanking it all out instead of cutting. It causes him pain. Enough! Bubastus. Gerald returns to the waking world. [-3hp, -3 luck, threshold Dreaming]

The rest of us return down the path the way we came. Upon reaching the original clearing the man in black is still acquiring things from the hags. Anna and I hide in the forest path we previously made. Frankie strides up to Nyarlathotep and engages him in conversation - offering his services to what may well be our world's Lucifer based on our research.

Frankie and Lucy make a deal. In the future, Lucy will tap Frankie on the shoulder for a favour. In return he answers Frankie's questions revealing that the Clock is on the Dreamlands Moon and the Blakely Dreamlands paintings are with Bancroft. Knowledge confirmed.

I take this time to use my Dreaming skill to free Irene and Gregori of their fungus. I say Bubastus and awaken in my apartment with Anna and Gerald. What is Frankie doing?

By experiment we brought the unknown puffballs back with us. Frankie has the known puffballs. Where is he? Three hours pass before he appears in my apartment. I learn from Gregori that Frankie was going to bury all the good and poison puffballs in the Dreamlands but luckily he was talked out of it. He spent some time wandering around deciding what to do with the puffballs we need brought back. For some strange reason he proceeded into the tunnel back to the Ghouls alone. Frankie did mention dangers like roots that came alive and tried to grab him. He doesn't explain himself to us but apparently he went to the Ghoul encampment and stashed a spear before returning to us.

+5 Listen
0 Spot Hidden
[Note to self - make three inventory lists, Dreamlands/Waking/Dual]

Next Episode: Into the Lake!

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Categories: Miscellaneous Blogs

[OD&D] S23 The Revenirs | Palace of the Vampire Queen

Fri, 09/25/2020 - 03:00

DM Michael Calleia aka Malchor

The Revenirs
Yolofinwe the Reasonable (Elf Fighter/Magic-User)
Damascus Once Risen (Human Fighting-Man)
Hodge the Hammer (Human Fighting-Man)
Elestar the Builder (Half-Elf Fighter/Magic-User/Cleric)
Sebastian Hawk Eye (Halfling Thief)

NPC Tristan the Human Cleric

Diary of Hodge the Once and Future Liberator

Sebastian and I stood at the entrance to the Palace of the Vampire Queen. Tristan was back in the trees with the horses and the rest were inside with an unknown band. I’m on my horse and Sebastian is on foot.

Tristan does not respond to our call. Sebastian and I look at each other and head toward his last known location. Three arrows fly toward us and I can’t get between them and Sebastian in time as he’s hit by two of them. I ride toward Tristan’s previous location.

We spot him standing and yelling, “I’m not with them... Well I’m with them but not the other them,” with his mace on the ground beside him.

The first one I see is a Halfling in chainmail with a short bow. Sebastian quickly drops him with a sling bullet. I charge and see two Dwarves skulking near the dropped body. They wear platemail and also have short bows. One misses me and the other's arrow hits me square in my chestplate, piercing deeply into me. I spot two more Dwarves with handaxes and a third in a green cloak screaming, “Surrender!” as I roll off my horse as if the arrow had killed me. Sebastian surrenders and then Tristan advises surrender.

As these Dwarves start stripping us of our gear and tying Tristan and Sebastian to a tree I realize it might be a good idea to have a stash of secondary gear hidden up near the entrance to the Palace.

I continue to play dead and eventually hear the familiar voice of Damascus, “What’s the Elf wearing?” and then Yolo’s spellcasting which is identified as more tonal than Elestar who tends to whisper words. Speaking of which, Elestar sees Tristan and Sebastian tied to a tree (Time Bandits style) and me lying on the ground as if dead. He holds no weapon and stretches his hands out beside him, palms open and walks toward me. The other band that was inside with them is now walking with them like an entourage.

A javelin leaps from Damascus’ hand and an Elf I had not previously seen drops face to face with me. He’s dead. Our new allies whiff on all their attacks. Combat ensues.

Green Cloak smokes entourage Dwarf; Yolo sends the rest of our attackers into magical slumber and as Elestar checks on my vitals I grab his hand, “I’m Alive; barely.”

The entourage is led by Sitven of the East in his plain clothes. He queries Sebastian and myself about why we attacked Myrr. We keep silent. How did he know that anyway? We could have easily all been ambushed including Myrr. This Sitven is more than he appears and one I consider dangerous.

Elestar leaves my side to bandage Myrr and saves his life. The entourage has six members including Myrr and Sitven. It takes me awhile to clear my head and get a good accounting of who is who. There is one other Human, two Dwarves named Circla and Holteth of the Savage Isles and an Elf completing the entourage. One of them at least serves some type of bear god.

Of our waylayers the Halfling is dead and the Elf I thought dead is just on the brink. Three Dwarves are snoozing under Yolo’s spell.

It’s getting dark.

I acquire the green cloak and an extra flail plus my gear. Sebastian reacquires his gear. Entourage wants a Dwarf’s plate armour. We acquiesce, more to deflect the issue with Myrr than any actual assistance they offered (which was nil).

The waylayer Elf is brought around to Damascus ranting about hanging them all as horse thieves while the rest of us seem either neutral or advise mercy. Myself I do not want to murder them however stripping them and setting them free sounds okay as they intended to leave me for dead and Sebastian and Tristan tied to a tree naked.

The Elven horse thief barters for his life with information on Dwarven Glory. Great riches on an Isle to the South that was once the seat of power in the Misty Isles. Infighting broke their power and it became and isle of outcasts. Apparently they have guns.

We split the coins from the horse thieves with Entourage fifty-fifty (42gp total). Now they say they want nothing to do with equipment as they don’t want to be known as the party that steals from other parties. We have no such impediment. This defeated party is obviously the one rumoured to be stalking other adventurers.

I put on the cloak. Entourage wants to go back into the Palace now. Yolo checks out a wailing noise to the North. We wait. I hold the group in a semicircle facing toward Yolo. Damascus and Tristan break off to the South. Damascus hollers something back about silly loyalties as he leaves the party. The rest of us have money invested in Damascus life, having paid to raise him from the dead..

I talk about turning the green cloak into a poncho. An arrow comes toward us from about where we think Yolo is supposed to be. We hunker down by the trees. Two dozen Kobolds march from the North to to palace doors and hang their banner out front then enter.

Howl from the East. Where is Yolo? Howl from the West. I mention tossing oil in the entrance behind the Kobolds but my vote is to head back to town.

Aforementioned 21gp to us.
2 short bows, 2 swords, 2 hand axes, 2 flails (I have one), 1 mace, 30 torches, 5 backpacks, 5 sacks, 5 wineskins, rations, 3 ropes, 3x12 spikes, 2 oils, 3 quivers with 20 arrows each, 1 green cloak (mine), hobbit chainmail, helm and shield, Elf leather and Dwarf leather.

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Categories: Miscellaneous Blogs

[COC7e] S12 | Are You My Mummy?

Sun, 09/20/2020 - 04:09

GM: Michael Mirth

Passing Love Ivanovich from the scenic Steppes
The Less Clever Moriarty from Witch House, Arkham
Disguised Awna Stayzeah from the Grace of Gregori
Fingers in The Face Frankie absolutely not from The Syndicate
Rapier Duckworth from all places Highfalutin

Also (NPCs)
Gregori Rasputin, Doc Holiday, Adrian Stimson, Irene Adler

People at Observatory

Spells Openly Known
Gerald - Invisibility
Nik - Unknown
Derek - Invisibility
Anna - Unknown
Frankie – Unknown

Spells Acquired But Not Learned
None decoded yet


Diary of Derek Moriarty Entry 12 - May 20, 1927
Location: Providence, Rhode Island

Kill Bancroft. I have a dream that things were bad at the Observatory but Mi-Go were driven off and Ginger made some deal and is gone. Kill Bancroft. I awaken. Kill Bancroft.
We are not in Providence anymore.....

Location: Witch House, Arkham, Massachusetts, USA

Gregori introduces me to Anna (pronounced Awna) and Irene. Nik (Ivanovich), Frankie and Gerald (Duckworth) are also here. I am a little foggy about what's happening. I know that I had decided to acquire a thrown weapon like a lasso and/or pouch of nice rocks. I believe there's something I should ask James or McCavity about the animosity with The Dwarf but I shake my head to loosen things. I hear something about how Gregori rescued Anna and she is now one of us. For some reason I hear a song "Somewhere Out There" and a mouse named Fievel comes to mind and I think it's from fourty years earlier. Anna (Awna) seems to use the term "Our friend," for Greg.

After introductions I blurt out that I'd like to go after Evelyn Bancroft. I feel like something keeps holding me back from this.

We talk a bit about how the Dwarf and Sorceress are working together and laugh at how we seem to always need to risk terrible death to avoid risking terrible death. Terrible insanity being obligatory. We have a drink to Ginger. Anna seems to be wearing Ginger's Ankh. Interesting.

Other tidbits come through in our muddled conversation. Something about a Contact spell Gregori used to send Ginger somewhere? Mi-Go stole the Clock.... That's bad. Baldridge was killed and beheaded in his motorcycle accident. I have an intro note from my grandfather.

We head to Chester's Medieval Reenactment Supply. Gerald is having some financial issues today so I pick up the tab for the two cabs we need. I make the cabbie do some turns and watch to see if we're being followed but don't notice anything. Am I getting paranoid? A wolf, on a beach of bones.

Inside the shop, Anna goes around mysteriously picking up knives and staring at them oddly. Something special about this one. Now that the cobwebs are out of my head I see Anna clearly for the first time. My word, she's a goddess.

I find a nice Confederate sword with scabbard. After the shop we hit up an opium den for a quick hit to take the edge off what comes next. We discuss who should be on guard and look over Adrian and Irene. Adrian seems less useful as just a dabbler in the Occult. Irene is a mathematician. While she is quite pretty I'm not sure I should tell her anything but she seems to deduce things just from looking at me.

I'm worried about the Werewolf out there and we decide sentries must be left over the paintings. Adrian and Irene are chosen as they seem the least useful in the act to come. Nik has a tattoo on his hand. When did that happen?

We wake near the Ghoul warren. Gregori is not with us but Stimson is instead. They must have made a last minute switch. Good 'ol Doc is here as is the rest of the troupe. The plan was centred around Gregori. Whatever. It will still work. We head into the tunnel toward the cemetery of the sorceress. Nik runs back to sit and chat with Pickman. We wait. Then I go to grab him. The talk is about how we're in the Underworld. I get confused because sometimes I'm told this is the Underworld and other times that the Underworld is another layer of the Dreamlands. I interject and find out that the Sorceress is possibly in her very own Dreamland. So perhaps this is a crossroads of Dreamlands?

The Ghoul life sounds good on paper but man they stink. That and the way they look at us like meat.

We get to the cemetery and see a thousand obsidian tombstones. Some have metal bands. Two hundred yards away from our tunnel egress is the tomb.

Tom asks about the Invisibility spell and someone asks about Mummy Dust. I look at a tombstone. Kruger Kannon. Sounds familiar. I give the stone the old hail-and-well-met bow.

Nik thinks I have Mummy Dust but I explain it's in Ulthar with Maven. He backs off and proffers his misgivings about continuing; suggesting we go to Ulthar before tackling this mission.

I leap off and start scouting the graveyard quietly. Looks like no one has been here in a long time. I get close to the mausoleum and see the entrance is a glass door which is currently ajar. I hear some noise and it's Doc. He may be a fighter but stealthy he ain't. Looking around I see Gerald and Anna together while Frankie is slipping into the shadows in another direction away from me. Nik decides to run after me making a big ruckus but Gerald steps up and grabs him so I am not given away. Thank you Gerald.

Like the tombstones, the mausoleum is built from obsidian and has only a single room. Inside is a glass-topped coffin and a shelf bearing skulls and candles. At the head of the coffin is a pedestal with an open book. Huzzah!

Nik again attempts to approach the tomb noisily but this time Anna holds him back. It's seventy-five feet from the tomb to the encircling stones. Frankie watches us from the stone markers.

Okay, here goes nothing. I open the door fully. It screeches and Gerald steps up behind me (stealth now voided). Nik is standing wide to block Anna's view. Adrian steps up beside Gerald. I unsheathe my sword.

I look around at all my comrades. This is the plan. They all understand. I hear Gerald whispering, "Get it. Do it. Grab it now." I gingerly step inside. Nothing happens. Walking up to the coffin the glass top reveals a desiccated body in regal attire. Such silence all around us.

It looks like the glass panels will open from within or without. I look up and see Gerald standing in front of the book, staring but not entranced. He looks up at me and nods toward the book.

Okay, this is why we're here. The book. That's it. Everyone will run no matter what happens. I inhale and let my breath out slowly.

I reach for the book and as my fingers caress the pages, the coffin lid shatters and the hand of the corpse grabs my arm! Through sheer willpower I resist the power of the hand both spiritually and physically, wrestling the book and myself free (01 critical success) however multiple shards of glass cut me deeply (fumble dodging glass).

I flee.

"Derek, you move too quickly, slow down!" Nik hollers while Gerald steps toward the rising corpse, slashing at it as it attempts to hit me with magic. He must have interrupted it's conjuration as I escape the tomb unmolested by magic. As per the plan, we should all be heading for the tunnel now, so I run for it. Gerald has successfully distracted the Sorceress. We did it. Now to escape.

I lift my head and see desiccated bodies rising from the graves identical to the Sorceress except they have hooves instead of feet. Doc appears alongside me with knives flying from his hands, taking out a couple in our way. We can do it. Make a path to the tunnel.

The adrenaline keeps me from feeling anything but the trail of blood I leave behind might make the strongest stomach erupt. I am grievously injured. Luckily it's obvious to all. Help will come and we'll be out of here in no time.

"Nicholas! The spell. Cast it now!" Anna commands.

Nik chants the Dread Curse of Azathoth, stealing power from the Lich [If you haven't read earlier entries, the sorceress, lich, dread corpse, witch from New Orleans, etc. are all the same person]

I'm not sure how we got surrounded but Doc and I are defending the attacks from many zombies. I thought everyone else was right behind me. Where are they? We have to fight through. Doc and I make headway alone, beating back the horde.

Adrian sees Gerald swinging his sword inside the tomb like a madman and slips in to aid him.

Frankie turns from his hiding spot and attacks a random zombie. Hits and misses from me and Doc as we make our way to the tailpipe (tunnel entrance/cemetery exit).

My gaze lifts from my current battle to see Frankie standing his ground against the horde far away from us and the tomb. Anna is attacking one of the... My word... Thousands of dead men walking. There are so many. My attention returns to more immediate concerns as Doc severs off several arms that grabbed him but they continue to hold onto him tightly.

I smoke one to our side while yet another grabs me. I hear Nik chanting a darkly familiar ritual and my leg tingles but I see him fall back as it seems to fail (Withered Limb). {Bleep}ing Dwarf (I always bleep out the Mosquito Buggering for your soft ears).

[Idea Roll] Frankie seems to be watching the tomb while fending off attacks. Anna looks at him knowingly. It seems there is some realization that the Lich does not want to exit the tomb to battle us. Adrian comes running out of the tomb toward Doc and I. Frankie seems momentarily stunned as he looks into the face of the Lich from a distance. Nik is grumbling about his spellwork. Maybe he should join a spelling bee.

I break through the horde along with Adrian and Doc. Surely everyone else is close behind. I feel static in the air as something escapes the tomb toward Nik.

Frankie rushes to the tomb and attempts to close the door however Gerald puts his free hand in the way while slashing at the dread corpse. They resist each other and Frankie capitulates, entering the tomb with Gerald and it slams shut. The zombies all drop to the ground.

Anna aids Nik who has fallen unconscious. She watches in horror as his bones seem to disintegrate. Realizing he needs assistance just to breathe, she massages his chest and starts compressions.

Exasperated I ask Adrian to go and assist Anna. I want to help but this book needs to get out of the cemetary, like in the plan. Doc and I leave making our way deep into the tunnel.

Zack Morris Time Out.... A disembodied voice says "I didn't think that could happen." ...Time in.

Safe in the tunnel wondering where everyone is I flip through the book noting a spell called Dissolve Bones and then I sit and study Oneiro-Dismissal.

Doc and I converse about what to do. On my side, the plan was to grab the book and run back to the Ghoul encampment. I have little idea what happened to the rest of the party. Doc insists we go back and find them and we do, finding Adrian along the way whom was sent to bring us back to the cemetery for some unknown reason. Distract the Lich, grab the book. Run away. What happened?

They're all standing at the tunnel entrance stuck in debate. Apparently the sight of Nik's formless blob of a body caused Gerald some consternation (sanity) and he concentrates on Nik and his internal structure reappears (Dreaming and Luck).

"Why are you all still here?" I ask. "I thought we were all leaving?"

They all agree it's time to leave.... Finally. It's like herding cats.

Just as we're about to enter the tunnel I turn and warn them, "We're good as long as no one has any Lich parts. Mummy wrappings and dust okay, but no body parts. I mean, we don't want her waking form to know where we are. She's dangerous in any state. Remember, she is a powerful sorceress in both the waking world and the Dreamlands."

Frankie pulls his backpack off his shoulder and pulls out her head with her jaw and lips moving with just the sound of dry skin rubbing against bone.

So, that Zack Morris thing. This is what I find out,

{Inside the mausoleum, the Lich throttled Gerald with her two dried up hands. Frankie jumped on her and gained a headlock. Unable to resist he gave her a noogie. She broke free and chanted a teleport spell but with great Luck Frankie interrupted her casting. Gerald drove home a killing blow. Queue disembodied voice. Our plucky swordsman grabbed all the mummy wrappings left from the corpse and moved with the intention of leaving this whole area but Frankie frantically grabbed him, "Don't leave me here. There has to be something else here." They fruitlessly searched the inside of this one room building. When Gerald wasn't looking, Frankie picked up her head and it bit him. He kicked the rest of her corpse into pieces and stuffed the head into his backpack, "Hidden."}

A barrage of "What in Thunderation? You Rantallion! Fopdoodle!" rain down on Frankie. Literally everyone freaks out at him. He makes it clear that he is keeping something of the Lich (calling us all Smellfungus). I make clear that the value of her parts do not outweigh the danger they generate for us.

As we all become exhausted from the whole ordeal, Anna plays peacemaker and notes that she understood the Ghouls will not enter the tunnels which implies things buried there should be safe from their prying hands.

I pull the book out to put an end to all this bickering. I begin chanting the ritual Oneiro-Dismissal. I can feel the drain on me as the Lich is too powerful. Adrian grabs my hand and joins in the chant. I feel his power merge with mine and with a flash her skull becomes dust. I realize that we've just destroyed her dream body permanently. I look at my hands in astonishment. The sheer power Adrian and I just commanded....

We each divy up the mummy dust evenly but Frankie demands that he gets it all. I disagree. We come to a compromise and divy up the dust evenly. Now any one of us can cast Invisibility. Bubastus. I wake up with my portion of the dust and the book. Everyone else follows.

Anna has a big grin on her face along with a little wonderment. We realize this was her first time in the Dreamlands. Gerald and I both tap her on opposite shoulder joyfully. What a trip!

Anna opens up to us and we learn she has Precognition, Psychometry, Predictive Dreaming and Empathy.

Anna asks to read the Book of Eibon and I pass it to her with the group's agreement and some caution.

I read the Sorceress' book into the wee hours of the morning. I share a finding with the group the next day. In the Fungal Forest there are pale blue topped spheres (puffballs) we can eat so that the agents of Gadamon will leaves us alone.


Codex - 2 spells to decode
Asteroids - Gate spell, hidden message?
Sorceress - Oneiro Dismissal spell, Call Heart spell, Dissolve Bones spell, Puffball info
Book of Eibon - spells


Threshold Rolls (fail to raise)
0 Stealth
0 Hand Gun
+5 Track

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Categories: Miscellaneous Blogs

[COC7e] S11 | Where in the World is Ginger

Tue, 09/15/2020 - 22:40

Written by Kathi Hutton.

Pages mysteriously found and believed to be from the diary of Virginia Elizabeth Fitzgerald.

Date: Unknown
Dear Diary,
With all the comings and goings between the Waking World and the Dreamlands, and with the added complexity of the Time-Traveling Clock, I feel the necessity to put pen to paper and record some of my thoughts about this strange journey upon which I find myself, and regarding the eclectic band of compatriots with whom my life has become entangled.
I do not know the exact date – some time in May of ‘27 to the best of my recollection, but sometimes I feel as though as though I am in a whirling maelstrom of Time and might never return to normalcy.
The gentlemen of my group do not know I have begun this journal and I do not want them to find it. I shall hide it here in the panty drawer of my bureau. The only one who might look there is that insufferable Frankie so I shall watch him closely to see that he does not skulk about near my rooms. ~VEF

Date: The next
Gentle Reader,
I believe that Roz has been using my lipsticks. I confronted her and she swears she has not, but at dinner last night I thought the shade she was wearing looked very familiar and today I see that my tube of Blushing Bride Pink has tooth-marks in it. Tooth-marks! I ask you. What sort of woman uses another woman’s lipstick and leaves tooth-marks upon it? I shall have to think of a terrible prank to pay her out for such mischief. ~VEF

Date: The following day
Gentle Reader,
I feel the need to describe the men with whom I am involved in this adventure. Sir Gerald is quite the gentleman, much like my departed grandfather, and yet he has a mystery about him. How did he become so proficient with his sword? I suspect he would not answer, were I to ask.
Derek is a natural leader; he keeps us on target when our thoughts wander. He is also quite bold in a crisis. His motto seems to be that of Admiral Farragut: “Damn the torpedoes, men! Full speed ahead!” It is a pity that he cannot pick an ordinary lock, despite his supposed skills.
Frankie is incorrigible – his mien reminds of those boys I met in Milan during my Grand Tour. They looked at me as if they could see right through my clothes, and his countenance portends the same notion at times. He swaggers about with bravado, however in a crisis he is a great asset to our merry band.

Nikolai the Russian I have never trusted. It may because of my late Uncle Edward’s strong feelings against Lenin. Uncle also told me of a strange premonition he once had, about the Russians interfering in the election of an American President. That of course is such a flight of fancy that I pay it no mind; surely such a farce could never occur in this great country.
Silas the lunatic I have no impression of and prefer to keep it that way. The holy man Rasputin frightens me. His powers are staggering and I know not what he might do next.
Tom. What shall I say about him? Handsome he is not, but he has the smoothest voice I have ever heard, and I come near to swooning when he addresses me. He is teaching me to shoot, and I find it difficult to attend to my lessons when he stands behind me to adjust my grip on my darling little Remington 95 derringer. When I told him he seemed to be quite the scoundrel, he said "You need a scoundrel in your life." I hurried up the passageway in the most altered state of mind and body I have ever experienced. ~VEF

Date: Much later …
Dear Diary,
So much has happened in the span of such a short time and my memory of these events is quite poor. We have been so engaged in our quests that I have failed in my efforts to keep this journal current. The most recent episode I must record, as I feel it may have repercussions in the future.
After a stint of studying in the Great Library of Ulthar, I became restless and suggested to my companions that we might pass through one of the many doors therein, and perhaps have a pleasant diversion in a part of the Dreamlands we had not yet visited. They acquiesced readily, and choosing a Door completely at random, we ventured forth with enthusiasm.
The first person we met was an old man who seemed to be having some trouble finding his lost relations. He asked us to accompany him in his search, and when I heard it involved a trip to a Slave Market I was quite willing. It seemed a most decadent experience to watch the buying and selling of others, and yet it evolved into something altogether appalling. Frankie, that odious worm, tried selling me to a Slave Trader! He said he would "slip me a knife" so that I might slit the man's throat and thus escape, but I mistrusted him. Luckily Tom and the others saved me from a Fate Worse Than Death, but I hold a strong grievance against him and vow to pay him out.
After leaving that land and returning through the door to the refuge of the Great Library, we elected to attempt a trip to Celephais to see if we could heal the injured members of our party - Derek, with his withered leg and Nikolai's missing left hand. We visited with Macavity the Cat a while and determined that the King, a Great Healer, was without the Castle and unavailable to aid us.

Having retrieved five gold coins I had left with the Cat for safekeeping, we proceeded to the market where I was insistent upon purchasing a knife. It was at the vendor's stall that I hatched a plan both perfect and at the same time devastating. I encouraged Frankie in his idea of stealing a knife, and created a scene by staging one of my famous "faints." It amuses me to see men fall for this play-acting every time I employ it. While my companions and several of the patrons of nearby stalls were thus distracted, Frankie used his skills - likely learned in some back alley, reform school, or Family social club - to purloin a very beautiful and expensive dagger. The merchant was not as short of eye as I had hoped, and caught him out. My original idea was to call upon whatever passes for the police in this world and watch Frankie squirm under their scrutiny, but I suddenly lost my nerve and we fled back to the library, knife in hand, and thus back to the Waking World by means of our pass-word.
This, Gentle Reader, is where everything deteriorated. In our absence, the dreadful Mi-Go had invaded our sanctuary, the Observatory, had killed both Roz and my maid Martha, and had assumed their faces in a manner most grievous. A great battle ensued in which Frankie covered himself in glory by killing the monsters. In my own way I mourned the loss of the only two women around me. I had only just discovered that a mouse had invaded my cosmetics case, and it was that vermin which had gnawed on my lipsticks. Roz died before I could apologize to her for my error. And as for Martha - I do not know how I will explain her death to Mumsie. She so despises the task of hiring and training a new maid.

Date: Still the same day
Alas! The so-called seed, the glowing rock from space, has been stolen. We can only assume that the Mi-Go have succeeded in their efforts and have retrieved the foul thing for their own nefarious purposes. The whorl gun too is missing from its place, and again the Mi-Go are suspect.

Date: Later the same day
The mad-man Silas has been mumbling some words in his chamber, and I am elected to speak with him to determine what, if anything, he can tell us about the invasion of the Observatory. Most of his jumbled words are mere ravings, but one thing is clear to me. All of these disasters - the attack of the Mi-Go, the death of the female members of our party, the loss of the whorl gun and the seed - have been caused by my foolish, childish, and self-centered theft of that cursed knife. But I can fix it. I can take the Time Clock back before my misdeeds and thus change time and prevent these horrors ....
What? The Clock is gone as well? I am undone. I see no other recourse than to risk myself in a last attempt to save my companions, nay my friends, who have risked themselves for me more than once. I shall beg an audience of the Elder God Yog-Sothoth and implore him to let me make amends. Surely a God can help me set things right. Adieu for now, Gentle Reader. ~VEF

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