Furiously Eclectic People

Subscribe to Furiously Eclectic People feed
Furiously eclectic people posting various things with tenacity.
Updated: 6 hours 15 min ago

Tracy's HackMoor(v4) 2017/03/09 - To and Down the Spire (T1)

Sun, 03/12/2017 - 22:33

Games are (usually) on Thursday nights sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

This last week we had a half-sausage, half-pepperoni pizza, extra large double-cut. I forgot what we had the week before.

There are two sessions that cover two weeks Both March 2 and March 9. Both sessions were woefully short, the first week due to Player action, the second due to Player inaction.

++++ START OF 1ST SESSION ++++

The first week the Players ignored the 2nd monster, a creeping Ochre Jelly. Jacko resolved it with the expediency of using his new girlfiend, the Dark Enchantress. (Nominally she is a demon minion from the lower planes including the bat wings. She has done a minor shape change on herself to look human and the bat wings are folded to look like a cloak. She does this so Elefus won't notice and for her dedication to the greater evil.) Anyway, Jacko got her to teleport with Jacko back to where the half dozen 20-sided Modrons were guarding the gem. Teleport back with the gem and the Modrons. Once back, Jack made sure everyone was within the maximum radius of the gem, excluding the approaching Jelly and touched the gem.

Everyone within the radius were gated to another demi-plane and were on top of a natural spire that was 50 foot wide at the top. There was a encirling 50 foot wide steep ramp that led to the bottom of a valley covered with vegetation 200 feet below.

Since the Players had maneuvered themselves to a area I wasn't prepared for I called it a night and we played a game of Settlers of Cataan.

They also decided to utilize their Cube of Opulent Lodging (Model I) to rest for eight hours, heal unhealed wounds and refresh spells.

++++ END OF SESSION ++++

++++ START OF 2ND SESSION ++++

This session was also short because one Player got a case nausea so we didn't get as far as I would have liked.

Refreshed, the party made its way down the hill, to the valley covered from knee to thigh high grass and thick twisted bushes. There was no trail. The edges of the valley they could see had cliffs with cave entrances interspersed here and there.

The first thing(s) they encountered were obvious spider webs and apparently obvious garden variety spiders. The party decided to avoid them.

Making their way towards a cave entrance they found what appeared to be a small wounded lizard-like creature (with many teeth) moaning pitifully. Elefus approached attempting to heal it.

That's when a large gaggle of similiar creatures leapt from hiding in the tall grass and bushes and attacked both flanks (in columnar marching order) of the party.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

++++ CHARACTER ROSTER ++++

PART 2.

CHARACTERS
Grok the Dwarf, a third level Doughboy (Battlemage subclass).
Jacko, an Albino Dork Elf, a Probe (an Infiltrator, Thief subclass).
Aerys, an Elvariel, a Larcenist (Thief class).
Count Elefus, a human Abbot of Heimdall (Cleric class).
Baronet Huang - a Master of the North Wind of the Stone Tiger Order, (Monk class).

NPCs:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Brother of Geardal Ironhand (Cleric class.)
Sum Dum Gai - Brother of the Winds (Monk, Fighter subclass).
Gangnam Bang Mi - Sister of the Winds (Monk, Fighter subclass).
Sum Ting Wong - SheMale Brother/Sister of the Winds (Monk, fighter subclass).
Tanzen - a Fae-Born first level Pinger. (Fist level Invoker, a Magic User subclass).
Vixine Numar, a human Servant (a Chosen One, Cleric subclass). Recently raised a level.
A Dark Enchantress Demon. Grok's new girlfriend who folds her wings over her shoulders to look like a cloak.
A Madger, a half humanoid, half badger creature who made a deal to serve with the party.
Two Mynxes, half female humanoid, half cat. They can shape change either way.
Six Icosahedrones.

MISSING or CAPTURED CHARACTERS (PCs or NPCs)
Gargoyle (Elefus henchperson, demoted from Sidekick, out of town on business, acting as courier to BlackMoor).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass) - Gone off to BlackMoor to check his Investment Account.
Junkbot Jackson - a human Tracker/Adept (a Ranger, Fighter subclass and Cleric).
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus.
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.




There may be a few hours time delay in posting to Kenzerco Today.

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

Tracy's HackMoor(v4) 2017/02/23 - Meandering Along (T1)

Thu, 03/02/2017 - 02:16

I skipped a week due to a medical procedure.

Games are (usually) on Thursday nights sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

Again we had a meat lovers pizza with the Pepperoni out, Steak in.

++++ START OF SESSION ++++

I don't remember much so I'll keep it short.

Amending the Work Order to fit the situation since it was a paper document, they left the six Alpha Modrons to guard the gem.

Leaving behind the six Modrons and the gem, the party moved South finding a few monsters, first a Grey Ooze, that kept following them through the dungeon. It could never catch up but I kept track of its movement, just in case the party had to go back the way it came.

The next thing they did was return to the center of the complex and take another route where they got delayed by some large spider critters, a mated pair so when they killed one the other would not relent. It delayed them long enough to get stopped by a giant rolling puffball mushroom, some more Flailing Wailers, and finally before the night ended another attack from the rear.

Essentially they were starting to get surrounded. I took a photo on my phone to resume positions Tomorrow but my cell phone died and is awaiting repair.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

++++ CHARACTER ROSTER ++++

PART 2.

CHARACTERS
Grok the Dwarf, a third level Doughboy (Battlemage subclass).
Jacko, an Albino Dork Elf, a Probe (an Infiltrator, Thief subclass).
Aerys, an Elvariel, a Larcenist (Thief class).
Count Elefus, a human Abbot of Heimdall (Cleric class).
Baronet Huang - a Master of the North Wind of the Stone Tiger Order, (Monk class).

NPCs:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Brother of Geardal Ironhand (Cleric class.)
Sum Dum Gai - Brother of the Winds (Monk, Fighter subclass).
Gangnam Bang Mi - Sister of the Winds (Monk, Fighter subclass).
Sum Ting Wong - SheMale Brother/Sister of the Winds (Monk, fighter subclass).
Tanzen - a Fae-Born first level Pinger. (Fist level Invoker, a Magic User subclass).
Vixine Numar, a human Servant (a Chosen One, Cleric subclass). Recently raised a level.
A Dark Enchantress Demon. Grok's new girlfriend who folds her wings over her shoulders to look like a cloak.
A Madger, a half humanoid, half badger creature who made a deal to serve with the party.
Two Mynxes, half female humanoid, half cat. They can shape change either way.
Six Icosahedrones.

MISSING or CAPTURED CHARACTERS (PCs or NPCs)
Gargoyle (Elefus henchperson, demoted from Sidekick, out of town on business, acting as courier to BlackMoor).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass) - Gone off to BlackMoor to check his Investment Account.
Junkbot Jackson - a human Tracker/Adept (a Ranger, Fighter subclass and Cleric).
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus.
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

Tracy's HackMoor(v4) 2017/02/09 - The Work Order (T1)

Sat, 02/11/2017 - 16:37

Games are on Thursday nights sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

This week we had a meat lovers pizza with the Pepperoni out, Steak in.

++++ START OF SESSION ++++

I decided on a reset. So any new Rift Vortices will appear at a new cumulative 1% if anything dies.

This week we spent most of the evening in chit chat and only did a few things.

The first thing the party had to do was get Grok and Madger out of the relative Ethereal plane. Elefus had to "burn" one of his 5th level clerical spells and pray for 50 minutes to acquire Plane Shift and get them back.

Next the Party reversed course out of their dead-end and went back towards the last intersection, turning left they went into a 30' by 30' room (another dead-end by the way) occupied by a half dozen Icosahedrones. (A.K.A. Alpha Modrons, creatures from the Lawful Neutral plane of Nirvana, A.K.A. Mechanus in lesser game systems.)

"What do you want?" asked one of the multifaceted creatures.

"A gem." replied Jacko. Since he was looking for a shortcut to the next crystal that would fit in the Orb of Abyssal Death.

"Do you have a Work Order?" said one of the Modrons.

"A Work Order?" replied Jacko.

"Yes, specifically form 27B stroke 6." said another.

What followed next was as short discussion of the movie Brazil. Rather than go through the formality of digging up a form, the Player for Jacko strategically played a HackMaster card suitable for the occasion, thus fulfilling the requirement for the Work Order. As far as the characters were concerned Jacko produced a 11"x17" pre-printed green-bar folded sheet in a plastic industrial strength sheet protector.

"Okay.", and our group of six platonic solids took the lead followed by the Party, moved back down the hall. They started turning down corners into a typical search pattern except for one corner.

"Not that hall", said Jacko, "we've been that way already."

Faced with inescapable logic, the six reorganized and kept going until they once again ran into the sound of hoof beats, or claw beats in this case. They had turned left into a double diamond shaped room with eight fire pits and were attacked by four Hippogruffs.

With superior armor and monotonic repetition our new polyhedric warriors easily defeated the bird like claws from the flightless birds, receiving only minor scratches. The routine search afterwards found a nest with one egg and a gem. Apparently the next gem the Party is looking for. So without touching it, because they figured it would send them to the next plane, they decided to continue exploring this Nexus. Aerys took the egg.

Amending the Work Order to fit the situation since it was a paper document, they left the six Alpha Modrons to guard the gem.

At least I didn't make them cancel the Work Order, send it back to Engineering and Document Control to change the Steps of the Routing, and re-enter the Work Order.

Item on the agenda for next week: Roll for another Rift Vortex at 4% or less on percentile dice for killing four Hippogruffs.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

++++ CHARACTER ROSTER ++++

PART 2.

CHARACTERS
Grok the Dwarf, a third level Doughboy (Battlemage subclass).
Jacko, an Albino Dork Elf, a Probe (an Infiltrator, Thief subclass).
Aerys, an Elvariel, a Larcenist (Thief class).
Count Elefus, a human Abbot of Heimdall (Cleric class).
Baronet Huang - a Master of the North Wind of the Stone Tiger Order, (Monk class).

NPCs:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Brother of Geardal Ironhand (Cleric class.)
Sum Dum Gai - Brother of the Winds (Monk, Fighter subclass).
Gangnam Bang Mi - Sister of the Winds (Monk, Fighter subclass).
Tanzen - a Fae-Born first level Pinger. (Fist level Invoker, a Magic User subclass).
Vixine Numar, a human Servant (a Chosen One, Cleric subclass). Recently raised a level.
A Dark Enchantress Demon. Grok's new girlfriend who folds her wings over her shoulders to look like a cloak.
A Madger, a half humanoid, half badger creature who made a deal to serve with the party.
Two Mynxes, half female humanoid, half cat. They can shape change either way.
Six Icosahedrones.

MISSING or CAPTURED CHARACTERS (PCs or NPCs)
Gargoyle (Elefus henchperson, demoted from Sidekick, out of town on business, acting as courier to BlackMoor).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass) - Gone off to BlackMoor to check his Investment Account.
Junkbot Jackson - a human Tracker/Adept (a Ranger, Fighter subclass and Cleric).
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus.
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

Tracy's HackMoor(v4) 2017/02/02 - Rift in Motion (T1)

Thu, 02/09/2017 - 20:22

Games are on Thursday nights sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

A half Pepperoni, half ground mystery meat pizza was ordered to satisfy all concerned.

++++ START OF SESSION ++++

When we left the previous session the Party heard approaching hooves from behind. Ignoring the sound, apparently the galloping beasts went down another route and it faded away.

The Party continued forward until they heard the sound of music. No, not the Von Trapp family, something more guttural, Flailing Wailers. A group of eight humanoids each having four arms and two legs. They were in a dead-end hallway that widened to a thirty feet wide at the last seventy feet. Whilst this group was "singing" Jacko decided to sneak up on one and kill it from the back. Huang did the same.

I'm not going to go into game legals but that seemed like a completely Chaotic Evil thing to do.

The Flailing Wailers ignored the party and sang on. Eventually the monsters did attempt to strike back, but who could tell if was it out of a sense of self-defense or a random act by the GM's die roll?

The humanoids were insane, but the party (obviously) did not know that. The GM's die roll was the cause for activation of self-defense, the creatures were supposed to respond with an attack at 88% or less, but I had rolled in the 90th percentile three times it a row when it came to determine if the creatures would strike back.

Speaking of die rolls, Players finally noticed I was making a tic mark on the board every time something died and then rolling percentile dice.

Eventually their number came up and there was a surprise.

The Party was attached from the back of the Party the where the Jaundiced Grappler was assigned to guard the rear. Normally a good position due to its eight foot width, it should block most attacks from that direction. Upon hearing a the sound of a rushing mighty wind, the Grappler fled. (I think it must have encountered one before.)

It was a Rift Vortex and it was making its way down the same hallway the party had just been. As it was explained in evening debrief, a Rift Vortex is a one foot wide ball that generates a forceful suction that behaves like a mighty wind. Characters within 10 feet must roll versus Bend Bars/Lift Gates to avoid getting pulled in. Characters from 11 to 40 feet must roll versus Open Doors with a +1 to avoid it. Anything beyond that is felt as a gentle breeze. A nyone who gets pulled in gets crushed to a ball the size of a molecule. Essentially non-recoverable death, but there are exceptions. If a bag of holding is involved it will send the victim and anyone within 40 feet to the Ethereal Plane. A Portable Hole will do the same to the Astral Plane.

The players were not armed with this knowledge so their reactions were natural.

After the first round it became apparent rolling initiative against an object that was moving constantly was pointless. So the combat rounds were front-loaded. Characters moved at constant rates from their positions starting at segment one of each round (as well as the Vortex).

On the first round when the Jaundiced Grappler started running, it only had a speed of 6', the Rift Vortex moved 11' that round (a variable 9'-15' i.e. 1d7+8. How you get a seven sided die, I don't know.)

Unfortunately for the Jaundiced Grappler, it only started running after it discovered the Vortex 10' away. It did not make its Bend Bars/Lift Gates roll. Good-bye Grappler.

Fortunately for the rest of the Party, the Grappler was in the rear and the first victim so they had at least one more round of reprieve.

Most of the party still in the rear retreated down the line interrupting the ongoing fight with the Flailing Wailers, except for Grok, who like the Jaundiced Grappler before him, had a unencumbered speed of 6'. The Vortex was moving 12' this time. Grok also did not make his Bend Bars/Lift Gates roll. However Grok had just recently acquired a Fanny Pack of Holding due to the judicious play of a card and got pulled into the Ethereal Plane along with the Madger who was also within 40 feet. One of the Flailing Wailers also decided to willingly go near the Vortex (did I not mention they were insane?), and joined Grok and the Madger.

Jacko cornered, looking for an escape route in this dead end, decided to utilize his new girlfiend from the previous level to teleport away because he fit within his girlfiend's teleport carry-on weight limitation (sorry no checked baggage with a teleport spell), along with Tanzen since he was light. Since teleport is limited to the same plane, and since they were on a demi-plane, they teleported down the same corridor well away behind the rift.

This left the rest of the Party to fend for themselves. (Jacko's Teleporting out did not seem like the most selfless of acts.)

Next the Rift Vortex moved into the 30 foot wide area. Even so, not knowing the die rolls required the Party members one-by-one attempted to run past the Vortex along the sides of the wall. This meant they were at best 15 feet away so they only had to make a die roll versus Open Doors +1. All of the Party Members made it, except Barkinus their Charmed Evil Temple Cleric and the remaining Flailing Wailers. (Perhaps Jacko should have taken his chances instead of Teleporting? It would have looked better on his resume.)

When the Vortex reached the end of the hall it bumped into the wall carving out a perfect sphere into the stone. Shortly thereafter it apparently achieved some sort of how much it could consume threshold and ceased to exist.

This left Grok, his new friend the Madger, and one of the Flailing Wailers in the Ethereal plane with no apparent way out. The Wailer simply wandered off, Ethereally that is. Grok and the Madger were essentially ghosts, invisible to the party unless they can find a spell.

Party debrief. Nobody in the party knew what the Rift Vortex exactly was. So Jacko's new girlfiend cast a Legend Lore and got it fully explained to them (as above).

Module-wise on this level a Rift Vortex appears at a 1% chance every time something dies on this demi-plane and they had achieved 16 kills so far for a 16% chance.

So should I reset Rift Vortices back to zero after a Vortex appearance or should I keep going from 16% ?

Common sense dictates a reset. However I can be gamey about it keep going up from 16% and use it as an "incentive".

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

++++ CHARACTER ROSTER ++++

PART 2.

CHARACTERS
Grok the Dwarf, a third level Doughboy (Battlemage subclass).
Jacko, an Albino Dork Elf, a Probe (an Infiltrator, Thief subclass).
Aerys, an Elvariel, a Larcenist (Thief class).
Count Elefus, a human Abbot of Heimdall (Cleric class).
Baronet Huang - a Master of the North Wind of the Stone Tiger Order, (Monk class).

NPCs:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Brother of Geardal Ironhand (Cleric class.)
Sum Dum Gai - Brother of the Winds (Monk, Fighter subclass).
Gangnam Bang Mi - Sister of the Winds (Monk, Fighter subclass).
Sum Ting Wong - SheMale Brother/Sister of the Winds (Monk, fighter subclass).
Tanzen - a Fae-Born first level Pinger. (Fist level Invoker, a Magic User subclass).
Vixine Numar, a human Servant (a Chosen One, Cleric subclass). Recently raised a level.
A Dark Enchantress Demon. Grok's new girlfriend who folds her wings over her shoulders to look like a cloak.
A Madger, a half humanoid, half badger creature who made a deal to serve with the party.
Two Mynxes, half female humanoid, half cat. They can shape change either way.

MISSING or CAPTURED CHARACTERS (PCs or NPCs)
Gargoyle (Elefus henchperson, demoted from Sidekick, out of town on business, acting as courier to BlackMoor).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass) - Gone off to BlackMoor to check his Investment Account.
Junkbot Jackson - a human Tracker/Adept (a Ranger, Fighter subclass and Cleric).
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus.
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



There may be a few hours time delay in posting to Kenzerco Today.

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

[2017-02-09] The Grumbler

Thu, 02/09/2017 - 16:57

Lately I've been grumbly about work. I habitually take on more than I can handle and feel stressed. It isn't stress about the work itself, but the people it affects. I'm by no means a people person however I care about people. People are important and people come before material things. I often stop in a decision to think about how this will affect people.

It is not about appreciation, acceptance or being liked. Mostly I like to be left alone; it's part of who I am to care about other people's needs.

When I take on work, my concerns are about doing the best I can for the needs of the people hiring me. This generates pressure to do everything perfectly even though I'm not perfect.

So I get stressed at my imperfection and start to grumble to those closest to me.

What a bad example that is, to grumble about the work I do. I have it pretty good. I have some control over my life which allows me a lot of control over my health making me a stronger person. I have people around me who care and clients who are loyal.

Most of all, despite my grumblings, I have a peace inside that isn't easily disrupted. I always trust that things will work out no matter how my outward grumblings may appear.

My bad example can hamper other people. Grumblyness in general is not a way to live and it encourages others to see life in a grumbly way. My outside should represent my inside and show people peace.

image_blog: tweetbutton: 
Categories: Miscellaneous Blogs

Tracy's HackMoor(v4) 2017/01/26 - New Recruits (T1)

Wed, 02/01/2017 - 02:00

Games are on Thursday nights sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

The earliest player took the task of ordering pizza and got Sausage and Green Peppers which was refused by one of the Players due to aversion to Green Peppers. (Which is tit for tat, since the one placing the order refuses Pepperoni.) To compensate the Player with the Green Pepper phobia was given an MRE Menu Item .

++++ START OF SESSION ++++

This is still fresh in my mind so I should not have problems recalling last night. I started out by warning one of the players there is a campaign ending encounter on this level (err ... plane of existence). That being said ...

The players started out from the lair of the Subterranean Masticators and moved down the next hall, ignoring the multi-colored circular gate.

The first encounter was another smarter (and smaller, only 8 feet in diameter) Jaundiced Grappler, who negotiated with the party to join by promising to aid the party.

The next hurdle was a Dun Pudding, that Elefus easily conquered. The Players then realized it is late in their timeline and they need to get some sleep and restore spells. They camped out in the first room they found with a door. Whereas their next encounter occurs two hours later when another Grey Ooze tries to slip through underneath the two inch crack of the stone door. Jacko regardless of the alignment hit, having a pair of newly found gems to fit into his Orb of Abyssal Death, used it to summon a Type II Demon (yes I'm using the old annotation for you Original AD&D folks). According to the Orb, he can do this three times a day.

The demon could only be hit by magical weapons so demon simply ate the Gray Ooze as snack. Then it was instructed to stand guard outside the door. (Elefus was told to look the other way when the demon was summoned so he wouldn't find out.)

The Demon got more slimy snacks out of two Ochre Jellies that tried to slither in during the night. Jacko of course, got singular experience points in his sleep because it was his summoning that defeated the monsters.

Early in the (relative) Morning, a Pan-Dimensional Rover that simply gated in and tried to pick something out of Huang's Bag of Holding. There was much fuss (because of my poor accounting of the contents of the bag) the creature got away with one item of note (Huang's Luckstone) before it was chased away by Jacko (who had to wake up).

Refreshed but uncomfortable, the rest of the Party woke up a half hour later.

Then they muck about for a couple more rooms and meet this poor sap of a farm boy named "Junor" that had managed to survive being "sacrificed" down here. He was wearing makeshift armor and could throw "fireballs" out of greasy wads of stuff that he lit with a lamp (that he always kept lit).

After several more empty rooms of little note except another gate to another nexus, they recrossed the same entry point that they started on and began to explore the other side of it. A few more rooms, and voila, just before game quittin' time, they heard the sound of thundering hooves approaching from behind the party.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

++++ CHARACTER ROSTER ++++

PART 2.

CHARACTERS
Grok the Dwarf, a third level Doughboy (Battlemage subclass).
Jacko, an Albino Dork Elf, a Probe (an Infiltrator, Thief subclass).
Aerys, an Elvariel, a Larcenist (Thief class).
Count Elefus, a human Abbot of Heimdall (Cleric class).
Baronet Huang - a Master of the North Wind of the Stone Tiger Order, (Monk class).

NPCs:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Brother of Geardal Ironhand (Cleric class.)
Sum Dum Gai - Brother of the Winds (Monk, Fighter subclass).
Gangnam Bang Mi - Sister of the Winds (Monk, Fighter subclass).
Sum Ting Wong - SheMale Brother/Sister of the Winds (Monk, fighter subclass).
Tanzen - a Fae-Born first level Pinger. (Fist level Invoker, a Magic User subclass).
Vixine Numar, a human Servant (a Chosen One, Cleric subclass). Recently raised a level.

MISSING or CAPTURED CHARACTERS (PCs or NPCs)
Gargoyle (Elefus henchperson, demoted from Sidekick, out of town on business, acting as courier to BlackMoor).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass) - Gone off to BlackMoor to check his Investment Account.
Junkbot Jackson - a human Tracker/Adept (a Ranger, Fighter subclass and Cleric).
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus.
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

Tracy's HackMoor(v4) 2017/01/19 - Into The Chance Nexus(T1)

Thu, 01/26/2017 - 18:27

Games are on Thursday nights sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

Forgot what pizza it was although Aery's got an Honor point for ordering it ahead of time.

++++ START OF SESSION ++++

From last posting...

Poof! They party finds itself in another Nexus. This time it is dry and hot but at least it is lit by flaming sconces. Again Jacko strangely does not feel uncomfortable while the rest of the party does.

This session was mostly combat with encounters. There was not much social interaction. Of note:

The party fought a Phycomid fungus (a.k.a. Rot Boy) and its viscid globs fell harmlessly off Elefus' armor. This monster was so bad it rolled a fumble and killed itself.

Next the party went down a few more halls and rooms and defeated a Jaundiced Grapper (which looked much like a Beholder with arms instead of Eye Stalks). The problem with this monster it was 15 feet in diameter and the party could simply retreat down 10 foot wide hallways and attack with ranged weapons. I would attributed the monster's defeat due to a poor choice of product placement in the dungeon.

The next item on the agenda, was a Subterranean Masticator which is simply a huge jaw with teeth on four legs. With Elefus in the lead my monster rolled critical hit, followed by double max damage 32 hit points, not wanting to let this one down I played a GM card that doubled that for 64 hit points. The player felt obliged to counter that card that canceled any hit. After that the monster was defeated normally.

Finally the party hit upon a lair of five more of these things, hiding behind the flames of fire pits. This time it was a group effort and the party defeated them all.

Lastly opposite this lair the party found another portal, a circular one in an octagonal room. It remains undecided whether the party will enter that or remain in this Nexi, as they have not yet found a gem that fits the Orb of Abyssal Death on this level.

Addendum: In raiding the monster's lair, Jacko found what turned out to be a Necklace of Strangulation. Seeing no way out of it he attempted to break it with a crushing blow, including a called shot to his own neck and succeeded. Elefus promptly healed him.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

++++ CHARACTER ROSTER ++++

PART 2.

CHARACTERS
Grok the Dwarf, a third level Doughboy (Battlemage subclass).
Jacko, an Albino Dork Elf, a Probe (an Infiltrator, Thief subclass).
Aerys, an Elvariel, a Larcenist (Thief class).
Count Elefus, a human Abbot of Heimdall (Cleric class).
Baronet Huang - a Master of the North Wind of the Stone Tiger Order, (Monk class).

NPCs:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Brother of Geardal Ironhand (Cleric class.)
Sum Dum Gai - Brother of the Winds (Monk, Fighter subclass).
Gangnam Bang Mi - Sister of the Winds (Monk, Fighter subclass).
Sum Ting Wong - SheMale Brother/Sister of the Winds (Monk, fighter subclass).
Tanzen - a Fae-Born first level Pinger. (Fist level Invoker, a Magic User subclass).
Vixine Numar, a human Servant (a Chosen One, Cleric subclass). Recently raised a level.

MISSING or CAPTURED CHARACTERS (PCs or NPCs)
Gargoyle (Elefus henchperson, demoted from Sidekick, out of town on business, acting as courier to BlackMoor).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass) - Gone off to BlackMoor to check his Investment Account.
Junkbot Jackson - a human Tracker/Adept (a Ranger, Fighter subclass and Cleric).
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus.
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



There may be a few hours time delay in posting to Kenzerco Today.

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

Tracy's HackMoor (v4) 2017/01/12 - Jacko Gets His Groove On (T1)

Sat, 01/21/2017 - 20:09

Games are on Thursday night sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

We had an extra-large Chicken and Spinach Pizza.

I'm taking the word "Campaign" off the subject line as redundant. In addition one of the forums has a limited subject line space, this will give me 8 more letters.

++++ START OF SESSION ++++

Our last event saw Jacko disappear after touching a Gem. This left the party to go on separately. Also as said previously, Jacko wasn't dead. He was merely separated from the party. There are two ways I can go about this, one is to state either Jacko or the group's actions in separate write ups, or mention them in parallel to get a feel for the timeline.

I'll do the latter in ten minute segments.

FIRST TEN MINUTES

Jacko arrived in another Nexus. Everything is hot, humid and squishy. Fluid drips from the walls. Since he has infravision, he can see everything without lighting. For some strange reason he is not uncomfortable.

The rest of the Party on the other hand moved on to the next encounter. They found a group of 13 "Madgers" (half man, half badger) living on another escarpment adjacent to the main wall. The party noticed these Madgers arguing amongst themselves completely ignoring the party.

SECOND TEN MINUTES

Jacko moved on through one of several "openings" and managed to avoid a pair of Giant Leeches on the ceiling that could have dropped on him. Since the leeches are the same "body temperature" of his surroundings, his infravision didn't help much.

The party meanwhile got the attention of the Madgers and made an offer. Seeing as they're fighting between themselves, they offered 100 gold for a double elimination Madger tournament and the winner also gets to join the party. The Madgers took the bait.

It's not often the Party can avoid a fight by paying for it.

THIRD TEN MINUTES

Next, Jacko passed by some hanging beads entered a room with roomy lounge chairs, mood lighting, psychedelic wall art, and a score of "In a Godda daVida" playing in the background. Wherein was a "man" wearing a silk kaftan and matching scarf, albeit with glowing green eyes, pointy ears, fangs, six fingers on each hand and foot. Relaxing on the chairs next to him were some cheap topless Lamias each holding a glass of Ripple. (Determined apparently from the discarded bottles on the moist floor.)

"So you came here to paaaar-teeeeee?" said the nicely dressed man and offered Jacko a glass jar filled with tiny two-toned oblong objects. "Try my magic beans!"

"Well yeah, but four-footed beasties are not my thing." stressed Jacko, (having to talk over the volume).

"Easily arranged," and the man and snapped his fingers, and lower torsos became scantily clad human, complete with fishnet stockings and high heels.

"Much better.", said Jacko..

In the other Nexus the rest of the party watched in admiration as the first half of the Madgers fought, Queensberry rules. (The losers still had a chance in the next round.)

FOURTH TEN MINUTES

[Jacko's activities redacted.]

The party watched the 2nd round of the Madger fight.

FIFTH TEN MINUTES

[Jacko's activities redacted.]

The party watched the 3rd round of the Madger fight.

SIXTH TEN MINUTES

[Jacko's activities heavily redacted.]

The party watched the 4th round of the Madger fight.

SIXTH TEN MINUTES

Jacko cleans up after himself.

The party watches the 5th and last round of the Madger fight.

SEVENTH TEN MINUTES

Jacko and exchanges gifts with the extraplanar groupies. He gives the man his Vacuous Grimoire, who says, "Hah, I can always use this to re-gift as a joke. My friends always get a kick out of my practical jokes." The "man" in turn gave him a new girlfiend saying "She just got over a relationship and is on the upswing." Then he snapped his fingers and this dark-skinned, bat-winged, black-haired, female appeared. Complete with black lipstick and black nail-polish.

"She's also into Goth right now." he says.

Presuming this guy is fairly all-powerful, Jacko also asked for directions to the next Gem for the Orb of Abyssal Death. "Oh that trifle. Pieces of Iuz and Zuggtmoy's play-toy always dropping off for no reason. Its South from here, when you get back to where you appeared bear left, you can't miss it."

Meanwhile the party paid off the final Madger who then showed off his group's den while the rest recovered from their wounds. The den included a glowing Triangle glyph on the floor. "What's that?" The party asked. To which the Madger says "We don't know, any of us that ever walked into it disappears and never comes back. We usually use it to dump our trash." The party confers and tells the Madger, we're fairly certain its a portal out of here.

Without much ado, the party went through it.

EIGHTH TEN MINUTES

Jacko took his leave and with his new girlfiend and passed back through the room with the two Giant Leeches. Jacko then tells her about the rest of the party so she realizes she needs to blend in, especially with Elefus and his Mace of Disruption. In order to protect her identity she folds her wings and they look like nothing more than a leather cloak.

The party arrived in another Nexus, coincidentally, just like the one Jacko is in. Everything is hot, humid and squishy. Fluids drip from the walls. Only a few of the non-human party members can see in the dark but unlike Jacko, they are NOT getting used to the environment and feel quite uncomfortable. So they cast a Light spell.

NINTH TEN MINUTES

Jacko returns to his starting point and amazingly enough rejoins the party, though he is not much the worse for wear. Both sides have show off their new friends/fiends and exchange greetings. They also debrief each other for an extra ten minutes.

END OF SEGREGATED TIMELINE: Further descriptions will contain the entire Group.

The party moved South per Jacko's clue. Knowing what to look for they avoided another pair of Giant Leeches in one room, while in another they find a pair of Mynxes (half human female, half cat creatures) enjoying each other's company. While most of the party would rather just stay and watch, they invite the pair to join the adventuring group. The Party continues on South.

Lastly they arrive in a singular room with another shiny object. Another gem, a garnet. This time the Party decides to be in close proximity to each other as Jacko reaches for it.

Poof! They party finds itself in another Nexus. This time it is dry and hot but at least it is lit by flaming sconces. Again Jacko strangely does not feel uncomfortable while the rest of the party does.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

++++ CHARACTER ROSTER ++++

PART 2.

CHARACTERS

Grok the Dwarf, a third level Doughboy (Battlemage subclass).
Jacko, an Albino Dork Elf, a Probe (an Infiltrator, Thief subclass).
Aerys, an Elvariel, a Larcenist (Thief class).
Count Elefus, a human Abbot of Heimdall (Cleric class).
Baronet Huang - a Master of the North Wind of the Stone Tiger Order, (Monk class).

NPCs:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Brother of Geardal Ironhand (Cleric class.)
Sum Dum Gai - Brother of the Winds (Monk, Fighter subclass).
Gangnam Bang Mi - Sister of the Winds (Monk, Fighter subclass).
Sum Ting Wong - SheMale Brother/Sister of the Winds (Monk, fighter subclass).
Tanzen - a Fae-Born first level Pinger. (Fist level Invoker, a Magic User subclass).
Vixine Numar, a human Servant (a Chosen One, Cleric subclass). Recently raised a level.

MISSING or CAPTURED CHARACTERS (PCs or NPCs)
Gargoyle (Elefus henchperson, demoted from Sidekick, out of town on business, acting as courier to BlackMoor).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass) - Gone off to BlackMoor to check his Investment Account.
Junkbot Jackson - a human Tracker/Adept (a Ranger, Fighter subclass and Cleric).
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus.
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



There may be a few hours time delay in posting to Kenzerco Today.

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

Tracy's HackMoor Campaign (v4) 2017/01/05 - Ooooh Shiny

Wed, 01/11/2017 - 02:57

Games are on Thursday night sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

This time I ordered a Meat Lover's pizza and told them to hold the Pepperoni and substitute something else due to a Player requirement. Then I learned later, one of my other Players likes Pepperoni only. Now I have two opposing pizza factions.

++++ START OF SESSION ++++

From last week: The Party found itself in a sunken depression surrounded by ruins in an oval area about 350' by 450' in size. (Grid squares were also 50 feet.) The area also had a high ceiling. Think of the original Star Trek episode "For the World is Hollow and I have Touched the Sky"

So the party went about exploring. Aerys went flying about to see what she could see, but there was no mountain and she wasn't a bear. But there were some large ruins.

First thing she saw was a Gray Ooze mucking about towards the party. Since Gray Oozes only have a movement rate of one, the party easily avoided it. As a matter of fact the Party decided they could easily use it for waste and defecation disposal as long as they kept their distance. Of course it would also put a damper on their rest periods, since the darn thing would easily continue to catch up.

Next Aerys saw some large outcroppings that turned out to be more ruins. She moved at an 18 movement rate and the party moved at a 6, so she kept scouting ahead.

Finally in the party's meanderings Aerys spotted something "shiny" in the doorway of yet another ruin on a small landing with steps leading up to it under a cliff. Sort of like the Arizona Cliff dwellers but more like a single Cliff Dweller who got divorced and had to live elsewhere. It was on the edge of the plain, where the sky curved down to meet the ground. Aerys waited for the party to catch up.

When they arrived they found the stair way blocked by a single Ochre Jelly, which they lured away, ostensibly towards the Gray Ooze.

When I mentioned the shiny thing in the ruin's doorway, the party as a whole spoke up at once saying "We're getting it." I had to stop them by telling them "No,they all can't go get it at once. I need a marching order. Who is going in first?" (Since after all the whole thing was a Dopplemeister and the first person in was going to get "eaten".) They didn't exactly know this, so they sent in Elefus, the party's M1A1 Armored Tank.

On queue the monster bit down on Elefus, which was probably a bit more than he could chew. Elefus eventually killed it, the first blow being an internal shot from his Hand Blaster. Eventually using his Mace to knock its teeth out from inside. Other Party members also participated. Grok (the party's low level Battlemage) learned a new trick. He discovered he could get beaucoup Honor points by entering battle sans Armor. As Battlemages are the only mage subclass that gets to wear it, AND Grok was in the Dishonorable category since he started, he was able to get out of it in three short battles.

The shiny thing was one of 5K silver pieces the monster used as bait. Which of course the party gleaned from the carcass, before the Jelly and Ooze could get to it.

The next item on the agenda was around the a curve in the cliff, and another enclosed space, inside was a rubble strewn park. Having learned their lesson the Party stabbed the entrance to make sure it was made of real rock. Wherein the Party found a large circle symbol which was a gate to another Nexus. They decided to save that knowledge, for later.

Turning to the right and following the sky wall, they came upon another platform where dwelt a pair of low level Demons, actually sub-Demons called Nathraak. They're so low on the Demon pecking order, other Demons just push them around. Elefus easily sent them packing, but Grok got his Honor points just by throwing a knife and missing. More treasure was found for the Party's stash.

Next item on the agenda was a Formorian Giant who had just moved in and took residence on another platform of ruins above the plain. Elefus did most of the damage and Jacko performed a coup-de-gras. Grok also got his last dig in and got himself back into normal Honor. Again, more treasure was found for their stash. It was even well-packed in boxes bu Existential Evil Moving and Storage.

Lastly they made their way to one more cavernous entrance above the plain. Showing up first, Aerys espied another shiny object in the back. So she waited for the party to once again, meet up.

Jacko went first to inspect the cavern. He was so intensely stabbing the wall with his knife to make sure it wasn't alive he wasn't aware of the attack by the Greater Basilisk. At least he wasn't looking at it when it attacked.

Technically Jacko died, failing his his saving throw versus the creature's bad breath. But he played a Mulligan card and got a re-roll on that save. (I counter-played a card that gave him no Experience Points for the session.) Anyway Elefus later came clanking up and together they finished it off.

Next they were faced with two choices Go for the shiny object Aerys saw or go for the rest of the dead Basilisk's treasure.

Jacko made a beeline for the shiny object at the other end of the cavern.

(Meanwhile I asked for "Places please." Players usually get the hint something is about to happen when I need to know their exact places on the map.)

Jacko's visual inspection confirmed, that Yes! It was one of the four gems that fit onto the Orb of Abyssal Death. Then he reached to pick it up. As soon as he touched it, poof! He was gone.

Now Jacko wasn't dead, he simply was transported/gated/translated/teleported elsewhere. However I had to hand his Player notes to describe his situation separately.

Meanwhile back at the dead Basilisk, more treasure was found for the party's stash.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

++++ CHARACTER ROSTER ++++

PART 2.

CHARACTERS
Grok the Dwarf, a third level Doughboy (Battlemage subclass).
Jacko, an Albino Dork Elf, a Probe (an Infiltrator, Thief subclass).
Aerys, an Elvariel, a Larcenist (Thief class).
Count Elefus, a human Abbot of Heimdall (Cleric class).
Baronet Huang - a Master of the North Wind of the Stone Tiger Order, (Monk class).

NPCs:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Brother of Geardal Ironhand (Cleric class.)
Sum Dum Gai - Brother of the Winds (Monk, Fighter subclass).
Gangnam Bang Mi - Sister of the Winds (Monk, Fighter subclass).
Sum Ting Wong - SheMale Brother/Sister of the Winds (Monk, fighter subclass).
Tanzen - a Fae-Born first level Pinger. (Fist level Invoker, a Magic User subclass).
Vixine Numar, a human Servant (a Chosen One, Cleric subclass). Recently raised a level.

MISSING or CAPTURED CHARACTERS (PCs or NPCs)
Gargoyle (Elefus henchperson, demoted from Sidekick, out of town on business, acting as courier to BlackMoor).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass) - Gone off to BlackMoor to check his Investment Account.
Junkbot Jackson - a human Tracker/Adept (a Ranger, Fighter subclass and Cleric).
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus.
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

Tracy's HackMoor Campaign 2016/12/28 - Into the Anarchy Nexus (T1)

Thu, 01/05/2017 - 04:07

Games are on Thursday night sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

Again I forgot what kind of pizza we had because it has been almost a week. Which leads me to the summary which should only be highlights for the same reason. That, and I took no notes worthwhile. At least there was no combat, so there is less detail to remember.

++++ START OF SESSION ++++

We left off with Elefus defeating the big Battlemage and a couple of Ogres. One thing I left out was as soon as the Battlemage died the general lighting turned red and there was an alarm.

(This was the lowest level of the dungeon and closest to the command center, and had more amenities, like light and flushing toilets.)

Meanwhile the remaining Ogres from the kitchen (yes the kitchen was the right side adjoining room) started to approach Elefus with their meat cleavers in hand. They where stopped by the Hill Giant by saying: "Leave these guys alone, they're MY friends!" Then, pointing to one of the Ogres, "Besides YOU just got promoted to Head Cook!" (Replacing the one who just got killed in the battle.)

Casually stepping inside the hallway and closing the door to the Kitchen, Scorpp the Hill Giant reacquaints himself with the Party. (Having led the party here two sessions before.)

Scorpp morphs into a female Half-Elf, (a 9th level Druid to be exact, which explains the shape change). She introduces herself as Kella, Blackmoor's deepest cover spy, sent by Fletcher William himself. "Sometimes the Infiltrator class just can't play the role properly." she says. She further explains, "The real Scorpp went rogue, and is up on the next level with a personal harem of female Ogres and Bugbear slaves. It was rather easy to take his place down here." "Meanwhile we need to take care of the alarm." she says. "I presume you've noticed the Secret Door opposite?"

Jack had noticed this, but the game was taken up with the Druid's explanation. Finding the door Wizard Locked apparently by the dead Battlemage and rather than take up time to undo the spell, Elefus kicked it down.

Their new Druid friend went through the busted door, pulled a lever and the lighting went back to normal. Next she pushed a button, spoke into a grille with a close approximation of the former Battlemage's spellcasting voice: "This was only a drill, repeat this was only a drill. Return to your regular duties of Evil."

Having bought some time. The party looted the Battlemage's secret room. I'll skip the details.

Next the party "gently" interrogated their recently Charmed 7th Level Cleric friend. (The Cleric they Charmed two sessions ago.) His name is "Barkinar", and up and comer in the Temple's hierarchy. Of note they learned his Black Scarab broach will get him past the trapped curtain in the Greater Temple. (Just around the corner.)

They also learned the gems to the Orb of Abyssal Death they were carrying could be found on Demi-planes of existence, the nexus gates to which were down even further hallways, eight in all. However half of the eight gates will send a traveler to one of the layers of the Abyss. So the question remains, which gates to choose?

By further deduction they learned from their charmed Cleric the temple used the gates to send "sacrifices" to their doom. The temple used all eight nexus gates equally, no sacrifice had ever returned, although betimes a Demon will emerge, saying they had been there for a "vacation" or a "light snack". They they would either gate away on their own or go down another gate.

By means of the Cleric's "best guess", they determined one gate had a propensity of similar Demons going in and coming out. So it must have been an Abyssal vacation "hot spot". The Party opted for that. But they had to get past the Greater Temple chamber which is closely guarded by a gaggle of Gargoyles and who knows what else.

(I'll avoid detailed descriptions of rooms and hallways to shorten this missive.)

The Party decided to don all the black robes they could find (purple being persona non-grata via the dungeon grapevine) and by the way one Party member also took the Battlemage's robe and Black Scarab. One of Huang's Monk (Sum Ting Wong, a shemale) was disrobed and made to look like a virtual sacrifice.

Escorting him, her, err ... it, past the Gargoyles, the Party went down the Purple corridor ostensibly to atone for the Purple factions' sins. They went past a Formorian Giant guard partway down the hall and continued on. They were immediately followed by another Formorian Giant, so the Party stopped and surreptitiously palmed their weapons for combat. This merely Giant walked past them muttering about those "damned bloody drills and false alarms."

Catching their breath the party followed this new Giant and caught up with him and two Giant Cheetah Cockroaches in the chamber at the end of the hall. Explaining their need for a fresh sacrifice, they sent Sum Ting Wong through into the gate and he/she/it disappeared in a puff of logic.

Expecting a return trip the party waited, Sum Ting Wong never came back. So as a group they told the Giant the Purple Faction's sins needed a greater sacrifice, as a result and to the Giant's relief, the entire party went through the gate.

They found Sum Ting Wong safe and sound. "By the way," Aerys taking long pause before handing them over, "here are your robes."

The Party also found itself in a sunken depression surrounded by ruins in an oval area about 350' by 450' in size.

(I originally told the Players they were at the top of a mound on a plain, (also with ruins). I had merely interpreted the map symbols backwards.)

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

++++ CHARACTER ROSTER ++++

PART 2.

CHARACTERS
Grok the Dwarf, a third level Doughboy (Battlemage subclass).
Jacko, an Albino Dork Elf, a Probe (an Infiltrator, Thief subclass).
Aerys, an Elvariel, a Larcenist (Thief class).
Count Elefus, a human Abbot of Heimdall (Cleric class).
Baronet Huang - a Master of the North Wind of the Stone Tiger Order, (Monk class).

NPCs:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Brother of Geardal Ironhand (Cleric class.)
Sum Dum Gai - Brother of the Winds (Monk, Fighter subclass).
Gangnam Bang Mi - Sister of the Winds (Monk, Fighter subclass).
Sum Ting Wong - SheMale Brother/Sister of the Winds (Monk, fighter subclass).
Tanzen - a Fae-Born first level Pinger. (Fist level Invoker, a Magic User subclass).
Vixine Numar, a human Servant (a Chosen One, Cleric subclass). Recently raised a level.

MISSING or CAPTURED CHARACTERS (PCs or NPCs)
Gargoyle (Elefus henchperson, demoted from Sidekick, out of town on business, acting as courier to BlackMoor).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass) - Gone off to BlackMoor to check his Investment Account.
Junkbot Jackson - a human Tracker/Adept (a Ranger, Fighter subclass and Cleric).
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus.
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

Ə - Song About Love Between My Brothers and My Sisters

Tue, 01/03/2017 - 03:56

First off, you should have seen this one coming with the first two items. If you didn't see this coming, slap your mother because she obviously never loved you and completely neglected to give you a good social and moral philosophy. Second, when this chant is accompanied with the striking the all aggression within a radius of one mile for every Point of Success of a roll of the Sorcerer die over 1. If multiple people are chanting, treat the chant as a chain-cast spell. Third, go listen to some Peter, Paul, and Mary, you unloved misanthrope.

tweetbutton: 
Categories: Miscellaneous Blogs

Tracy's HackMoor Campaign 2016/12/22

Thu, 12/29/2016 - 03:29

Games are on Thursday night sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

We had two pizzas because another ordered one ahead of time earning an Honor point.

++++ START OF SESSION ++++

This week's session was entirely the major battle between a major Magic User and the rest of the party (mainly Elefus). I have taken some liberties to shorten the storyline without changing the end result. Otherwise this would be three times longer.

In a nutshell, it went as follows.

The party had opened a closet, finding some obtuse items Jacko pocked those. And the party's newly charmed enemy as requested, simply opened the secret door in the back of the closet. Note, due to space limits, only four party members be in this closet at a time. Upon opening the door, the party was found a 50 foot hallway, the other end of which were an Ogre and two spellcasters who were pre-prepared and ready to attack. In betwixt in this hallway was a web, apparently put there by a pre-cast spell. There was an open side door next to the spell casters.

There was some discussion as to the efficacy of Surprise. I plan to resolve this later.

Of note, one of the spellcasters sent two volleys at once of Magic Missile spells at Elefus which caused minor damage. The caster turned out to be higher level BattleMage who could cast 3 spells a turn and learned to his dismay that the magic plusses in Elefus magic ring, armor and shield absorbed 11 points per missile. (The real dismay was that the Battlemage learned each missile is rolled separately. So only die rolls that achieved more than 11 points of penetration caused any damage.)

The Battlemage cast a third defensive spell but was unannounced to keep it secret.

The party responded with some crossbow bolts and/or arrows from the back, notably from the other side of the closet. Meaning through one door, over two party members standing in the way of the next door, and then though that door, supposing they can even see the target. (Yes the party thinks this is normal.) I allowed the shot since the interposing Ogre was supposed to be missile fodder anyway. One of the bolts missed and hit the opposite wall, failed its saving throw and broke. (Ha ha, to the Player who always collects his spent bolts.)

Next Elefus cast a Flame Strike spell the enemy, mostly defeating the Ogre pincushion and one of the spell casters. Mysteriously, it had no effect on the Battlemage who seemed protected by a blue glowing sphere. Thereupon Elefus decided to actually march down the hall and physically fight, smashing what what was left of the Ogre.

Of note, the Party's charmed priest detected what was coming due to the motions of the Battlemage and closed the secret door.

The Battlemage fired back with a forked lightning bolt, just long enough to fill the hallway. THIS was effective enough for Elefus to take some major damage but still not enough for a threshold of pain check.

A second Ogre same though the side door in order to scoop up the Battlemage for a hasty retreat. However due to winning initiative roll and with another free swing for retreating, Elefus got another swing with his Mace of Disruption and finished off the next Ogre and the Battlemage.

Finally through the open door into what was apparently a kitchen, Elefus espied another Ogre about just about join the fray. Just then a large mallet smashed this new Ogre's head.

"Fee fi fo fum.", said a familiar looking Hill Giant.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

++++ CHARACTER ROSTER ++++

PART 2.

CHARACTERS
Grok the Dwarf, a third level Doughboy (Battlemage subclass).
Jacko, an Albino Dork Elf, a Probe (an Infiltrator, Thief subclass).
Aerys, an Elvariel, a Larcenist (Thief class).
Count Elefus, a human Abbot of Heimdall (Cleric class).
Baronet Huang - a Master of the North Wind of the Stone Tiger Order, (Monk class).

NPCs:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Brother of Geardal Ironhand (Cleric class.)
Sum Dum Gai - Brother of the Winds (Monk, Fighter subclass).
Gangnam Bang Mi - Sister of the Winds (Monk, Fighter subclass).
Sum Ting Wong - SheMale Brother/Sister of the Winds (Monk, fighter subclass).
Tanzen - a Fae-Born first level Pinger. (Fist level Invoker, a Magic User subclass).

MISSING or CAPTURED CHARACTERS (PCs or NPCs)
Vixine Numar, a human Sigil (a Chosen One, Cleric subclass).
Gargoyle (Elefus henchperson, demoted from Sidekick, out of town on business, acting as courier to BlackMoor).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass) - Gone off to BlackMoor to check his Investment Account.
Junkbot Jackson - a human Tracker/Adept (a Ranger, Fighter subclass and Cleric).
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus.
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.




Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

Tracy's HackMoor Campaign 2016/12/08

Wed, 12/14/2016 - 21:05

There will be no HackMaster tomorrow due to a prior engagement elsewhere.

We had a Philly Cheese Steak pizza.

++++ START OF SESSION ++++

To rewind a little before the party left off, our Players looted the chamber where they killed the two Leucrottas. Of note they found the skeleton of a dwarf with a suit of chain mail (Dwarf size of course AND detected as magical) which was taken over by Grok, the newest party member and Battle Mage. This put him over the "Severe" threshold of Encumbrance so he decided to "lighten his load". Mostly we transferred most of his stuff to Honda's Bag of Holding. This still left him .4lbs above "Lightly" Encumbered, so he the last half pound of his flask of water. Which is curious rule that makes sense, if you drink the water you are carrying, you are no longer encumbered with it. But you weigh the same! Anyways ...

The party reminded itself it needed to properly bury Blake. They decided NOT to perform a Raise Dead spell on him. (The owner of the character moved out of town.) They ended up stuffing him in the crack where they found the dead Dwarf and his chainmail, and decided to come back and bury him later.

Fast forward to, "Fee, Fi, Foo, Fum..." in walks in a Hill Giant that I told them was approaching last week. "Hi guys, watcha doin'?" The Giant apparently recognized the purple robes and had not been warned about interlopers.

The Party goes from "get ready for combat mode" to "negotiate mode".

"I'm headed to the dining hall for lunch.", says the Giant, "How about you?"

In agreement, the party followed the Giant, down the hall, a left turn and down some stairs exchanging some minor pleasantries along the way. They learned the Giant's name was Scorpp, or so he said. At the landing they passed a shelf holding some pamphlets underneath a sign saying "Welcome to the Greater Temple of Existential Evil. Enjoy your stay." Jacko took a pamphlet.

Joined by another stairway on the left, they found themselves in a double-wide hallway and some more stairs going down. The Giant turned left into a chamber guarded by four black-clad Trolls, who (forewarned about possible purple spies) drew their weapons. Scorpp intervened, "Naw, don't worry about them, they're coming with me for lunch!"

"That's OK, you go on ahead." the party said in unison, "We'll catch up with you later. We have some questions to ask our friends here."

Apparently disappointed, Scorpp sulked off, but sped up after getting a whiff of the delicious stew Yak stew boiled in dingleberry sauce further onward.

Getting a reprieve from suspicion, the party inquired whether there was a female human prisoner passing this way within the last hour. To which they were told by the Trolls, "Why yes gents, they passed just beyond this curtain not too long ago."

(Thereby solving the Detect Evil problem as to her whereabouts by duplicating the effort with creature interaction.)

Almost obligingly, one of the trolls parted the dark jacquard weave and let the party into the next room. Half the Party entered, Gnomex, Aerys, and Huang's Monk followers stayed with the Trolls.

Upon entering, they found Vixine barely conscious on the floor surrounded by several characters, three of which were clad in purple, the other two in black.

Combat followed, but rather than to through hit by hit, here are some of the highlights:

- An enemy spellcaster sent Magic Missiles at Huang.

- Jacko cast a Darkness spell for a 15 foot radius, causing the enemy to fight in the dark.

- Grok cast a Charm Person spell successfully, on one of the enemy spellcasters though somewhat diluted by the next spell. He ended up wandering in the dark.

- An enemy spellcaster cast a Silence spell for a 15 foot radius. Though it had the intent of preventing further spells cast by the party, it also prevented the Trolls from hearing any combat sounds and coming to the enemy's aid. Per the above, it also prevented the charmed enemy spellcaster from receiving any verbal instructions.

- Jacko voluntarily dispelled his Darkness spell, after he got a few hits in.

- Coincidentally, one more enemy spellcaster cast a Dispel Magic ostensibly to negate the Darkness spell. Due to a initiative roll it took effect AFTER Jacko stopped his own darkness. (More on that later.)

- The rest was all physical combat, no critical hits. One of the enemy spellcasters escaped into a closet. In the dark.

Meanwhile in the back with the Trolls. Gnomex cast an Enthrall spell and regaled the four Trolls with tales of Gnomish family history, including power point presentations of their vacation to D'Vine's Tree Hugging Theme Park. Aerys also performed a sensuous dance in case their collective minds wandered. (I think the spell must have also affected the Monks.)

Gnomex, Aerys, and the Monks remained keep the Trolls occupied as long as the Enthrall spell can be kept up.

After combat was over, the Charmed enemy spellcaster led them into the closet. Finding just a closet, they made another secret door check and of course this closet, had a secret back exit. They prevailed upon their newly charmed friend to reveal how to open it and shortly thereafter, the party came out of the closet.

++++ OUT OF CHEESE ERROR ++++

++++ DEBRIEFING ++++

More "stuff" was found in the Leucrotta room than I remember telling the party about. Will review next session with the players.

Forgotten die rolls. The Dispel Magic cast by the enemy has other effects. Potions within the area of effect need to make saving throws.

The song "Fee Fi Fo Fum" could be a major clue.

BT

BBBB

++++ CHARACTER ROSTER ++++

PART 2.

(Double spaced in the eMail version, due to webmail eating carriage returns. It will guarantee at least one new line.)

CHARACTERS (New players on top.)
Grok the Dwarf, a third level Doughboy (Battlemage subclass).
Jacko, an Albino Dork Elf, a Probe (an Infiltrator, Thief subclass).
Aerys, an Elvariel, a Larcenist (Thief class).
Count Elefus, a human Abbot of Heimdall (Cleric class).
Baronet Huang - a Master of the North Wind of the Stone Tiger Order, (Monk class).

NPCs:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Brother of Geardal Ironhand (Cleric class.)
Sum Dum Gai - Brother of the Winds (Monk, Fighter subclass).
Gangnam Bang Mi - Sister of the Winds (Monk, Fighter subclass).
Sum Ting Wong - SheMale Brother/Sister of the Winds (Monk, fighter subclass).
Tanzen (new) a Fae-Born first level Pinger. (Fist level Invoker, a Magic User subclass).

MISSING or CAPTURED CHARACTERS (PCs or NPCs)

Vixine Numar, a human Sigil (a Chosen One, Cleric subclass).
Gargoyle (Elefus henchperson, demoted from Sidekick, out of town on business, acting as courier to BlackMoor).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass) - Gone off to BlackMoor to check his Investment Account.
Junkbot Jackson - a human Tracker/Adept (a Ranger, Fighter subclass and Cleric).
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus.
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on two forums, and a blog.


Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

Is there Range to Target on Detect Evil (HM4) ?

Sat, 12/10/2016 - 16:48

ALSO REFER TO THE ASSOCIATED POLL IN THE BLOGS SECTION

Feel free to justify any answer in a reply. The source to any answer has to be from within HackMaster 4.x (or 1st & 2nd edition AD&D (where HackMaster is based.) In other words, I can't take a 3rd, 4th, or higher or a Pathfinder answer. The spell from HackMaster is quoted below. A source from another chapter in Players Handbooks, GM's Guilde, other Specialty Guides or errata would be appreciated.

I recently got into a discussion with one of my Players in HackMaster about Detect Evil.

My claim is that while Evil is detected along the 10 foot wide path for 180' (or yards for Cleric), there is no "range to target". In other words the caster does not know whether the detected evil is 10 feet or 180 feet away. (We also talking about through walls and solid rock, there is no blockage.)

My Player's claim is yes it does, based on the word "discovers" in the third word of the spell explanation. He believes that act of "discovery" gives distance as well as direction.

I do not see interpret it that way.

Text of spell from PHB:

This spell discovers emanations of evil (or of good in the case of the reverse spell) from any creature, object, or area. Character alignment is not revealed under most circumstances: characters who are strongly aligned, do not stray from their faith and who are at least 9th level might radiate good or evil if they are intent upon appropriate actions. Powerful monsters, such as Ki-Rin, send for emanations of evil or good, even if polymorphed. Aligned undead radiate evil, for it is this power and negative force that enables them to continue existing. An evilly cursed object or unholy water radiates evil, but a hidden trap or an unintelligent viper does not. The degree of evil (faint, moderate, strong, overwhelming) can be noted.

Note that clerics have a more powerful version of this spell. The spell has a path of detection 10 feet wide and 60 yards long in the direction the magic user is facing. The magic-user must concentrate - stop, have quiet, and intently seek to detect the aura - for at least one round to receive a reading.

Tracy Johnson
Ye Olde Fashioned Text Games at:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

Is there Range to Target on Detect Evil (HM4) ?

Sat, 12/10/2016 - 16:44
Yes 100% (1 vote) No 0% (0 votes) Total votes: 1
Categories: Miscellaneous Blogs

Tracy's HackMoor Campaign 2016/12/01

Thu, 12/08/2016 - 05:08

We skipped 24 November due to U.S. Thanksgiving Day, this report is about December 1.

We had a Philly Cheese Steak pizza.

++++ START OF SESSION ++++

The party defeated the Leucrotta chowing down on Blake and then Aerys headed for the opening where the cry for "Help" was coming. Where of course, it was just another Leucrotta, mimicking Vixine's cry for help. Aerys was severely damaged, but the party defeated the second beast.

Upon attempting use a Cure Light Wounds spell on Aerys, the party found to its dismay it Elefus was all out of this spell. This meant of course they had to start using the more powerful Cure Moderate Wounds spell. A spell Elefus had fewer of. Apparently the party thought using higher level spells early on would be a waste so they concentrated on the lowest level spell.

The party started to search the area for any worthwhile treasure.

A wandering monster roll was made, so I had to tell the players they heard a voice and heavy footsteps approaching saying "Fee, fi, fo, fum, he, hi, ho, hum. I'm a most amazing guy, an amazing guy am I. ..." etc. as if it were a direct quote from a Disney cartoon.

++++ OUT OF CHEESE ERROR ++++

++++ DEBRIEFING ++++

Due to an out-of game-interruption the game was called. The Players who ostensibly absent for Vixine and Blake came in to say their good-byes, as they were moving out of state. They took pictures.

There was also a discussion on the efficacy of the Detect Evil spell. The Player's contention that it is not blocked by any thickness of walls and works up to the full range of the spell. (At least up to version 2 of D&D which HackMaster is based on.)

So yes that is true, the Detect Evil spell is not blocked by walls nor ceiling nor floors.

It only has a 10 foot width by 180 yards long. The spellcaster has to be still and concentrate.

Thus it could be argued, the spellcaster could slowly turn, or otherwise redirect in any direction and "scan" the surroundings.

Even so, it does not work on humans and demi-humans of less than 9th level. So still the attempt to track Vixine and Blake or their captors by use of this spell, was still bogus.

Fine, so the Party decided with slow turning, to at least use the spell to detect everything else in the dungeon.

Some Game Masters would even disallow the slow turn but I let it slide.

They had me going for awhile. I started marking Evil things on the map on their level. Then it came to turning the spell upwards and downwards to determine what was on other levels. I told them I'd save that for next session.

Then an out of game expert pointed out, that the Detect Evil spell does not give range to target. It "has" a range, of 180 Yards, but does not tell you how far along that path anything is detected. Any Evil detected could be 10 feet away, or it could be 480 feet away, any spell caster wouldn't know the difference.

Any points on the known map are hereby rescinded. They are theoretically replaced with lines to the source of the spell caster. So if it points to multiple rooms, there is no reasonable assurance which to room any evil is detected. In effect, the spell caster has to cast it again from another location, stand still and slowly turn, to triangulate any Evil to be detected.

This assumes any Evil does not move between the casting of the two spells.

BT

BBBB

++++ CHARACTER ROSTER ++++

PART 2.

CHARACTERS (New players on top.)
Grok the Dwarf, a third level Doughboy (Battlemage subclass).
Jacko, an Albino Dork Elf, a Probe (an Infiltrator, Thief subclass).
Aerys, an Elvariel, a Larcenist (Thief class).
Count Elefus, a human Abbot of Heimdall (Cleric class).
Baronet Huang - a Master of the North Wind of the Stone Tiger Order, (Monk class).

NPCs:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Brother of Geardal Ironhand (Cleric class.)
Sum Dum Gai - Brother of the Winds (Monk, Fighter subclass).
Gangnam Bang Mi - Sister of the Winds (Monk, Fighter subclass).
Sum Ting Wong - SheMale Brother/Sister of the Winds (Monk, fighter subclass).
Tanzen (new) a Fae-Born first level Pinger. (Fist level Invoker, a Magic User subclass).

MISSING or CAPTURED CHARACTERS (PCs or NPCs)
Blake, a human Creep (an Infiltrator, Thief subclass).
Vixine Numar, a human Sigil (a Chosen One, Cleric subclass).
Gargoyle (Elefus henchperson, demoted from Sidekick, out of town on business, acting as courier to BlackMoor).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass) - Gone off to BlackMoor to check his Investment Account.
Junkbot Jackson - a human Tracker/Adept (a Ranger, Fighter subclass and Cleric).
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus.
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on two forums, and a blog:


Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs