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Updated: 5 days 10 hours ago

HackMoor 2018/08/08 Finally a Hack Night

Thu, 08/16/2018 - 03:10

​Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

We had a large steak and fresh mozzarella pizza.

PART 1.

++++ START OF SESSION ++++

It has been two months and two days since the last official Hack. If you recall he party had descended from the fighting the Pit Fiend into a forest of 80 foot tall mushrooms.

Aerys had gone ahead to search for the thief that had stolen​ the Party's valued magic items. All he found was his own stolen dagger embedded in one of the mushrooms trunks.

At this point one of the players took his character option. Because the party was participating in the yearly Blackmoor Dungeon festival and had been down there for a week. It was Jacko's time to use one of his magical devices to portal himself in and commandeer the Party. I forget why he was away, maybe it was schooling at BlackMoor U. He may have been a few hours early in the timeline, what the heck.

Meanwhile the party was now down on the forest floor following the tracks that Aerys had found. Eventually it led to an encounter. with some giant lizards that live amidst the mushrooms. I did modify the encounter a bit. The text actually said the forest was populated with "Monitor Lizards". However that seemed a bit strange since none of the encounter tables, listed any Monitor Lizards to be found. So I simply slipped a dozen into my own personal table. Oh and to enhance the encounter a little bit more, instead of Monitor Lizards, I made them Minotaur Lizards.

Now the fight was more or less typical, although as soon as they defeated the first Lizard, two more arrived. then four, then the remaining five. It took awhile.

After that, the party encountered the 11 headed Pyrohydra and also defeated that.

​Lastly after the party had silenced the last encounter they heard singing.

Fee, fi, fo, fum...

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS
Grok the Dwarf, a third level WitchRanger (Battlemage subclass of Magic User).
Aerys, an Elvariel, a Fingersmith (Thief class).
Baronet Huang - a Master of the West Wind of the Stone Tiger Order, (Monk class).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass)
Junkbot Jackson - a human Tracker/Friar (a Ranger 5th and Cleric 6th level).
​​Jacko, an Albino Dork Elf, a Master Espion (Infiltrator, subclass of Thief).
Serena 2.0 - First Level Battle Mage Second (a Protege of Jacko).​

NPCs/Proteges:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Adept of Geardal Ironhand (Cleric class.)
Tanzen - a Fae-Born first level Exciter. (Fourth level Invoker, a Magic User subclass).
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).

CAPTURED CHARACTERS (both PCs and NPCs)
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus, abandoned to the Blood Cult in the City of Brass on the Plane of Fire.

MISSING/OFFLINE/RETIRED CHARACTERS
Count Elefus, a human Abbot of Heimdall (Cleric class). RETIRED
Felipe the Dwarf, a third level Sigil (Chosen One subclass of Cleric).
​Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

BT

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Categories: Miscellaneous Blogs

HackMoor 2018/07/12 Ticket to Ride

Thu, 07/19/2018 - 18:50

​Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

This is another placeholder update, HackMaster has not been played last four weeks. I may even be late tonight myself.

We had only a sausage pizza. Pizza is always on the house for my games however.

Last week we played "Ticket to Ride", Germany edition. It was different than the original, as victory conditions were skewed in favor of collecting "Meeples" over lengthy "Trips" or "Tickets". Although having a combination thereof increases the chances of a better score.

--​

Tracy Johnson
Old fashioned text games hosted below:

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Categories: Miscellaneous Blogs

HackMoor 2018/06/28 & 07/05

Thu, 07/12/2018 - 00:15

This is a placeholder update, HackMaster was not played last three weeks due to lack of a critical Player.

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

I forgot what pizza we had again. Pizza is always on the house for my games however.

Last week was KingMaker and the week before last was Rail Baron (again).

However word on the street is we'll have a quorum Tomorrow. We also have a prospective new Player who is on the BCC portion of this mailing. If the new Player shows up, we'll open up all the manuals and do the Full Monty of character generation.

--

Tracy Johnson
Old fashioned text games hosted below:

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Categories: Miscellaneous Blogs

HackMoor 2018/06/14 AH Civilization

Thu, 06/21/2018 - 02:02

This is a placeholder update, HackMaster was not played last week.

We did not have a quorum so we played a game of Avalon Hill's Civilization.

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

--

Tracy Johnson
Old fashioned text games hosted below:

BT

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Categories: Miscellaneous Blogs

Volume 7: Captive of Gor

Sat, 06/16/2018 - 00:37

This book focused on a specific minor character for most of the story, compared to the others with Tarl as the main. The person it focused on was a spoiled, lying, cheating, brat of a girl and I don't think I felt bad for her once during the book. The first part was hard to get into (as usual), it plodded along as the story was set up. It took me until around 100 pages in before I was able to read more then a few pages at a time and when it finally grabbed my curiosity to keep going.

I liked alot of the women in the story, main character aside (She was a weak, changeable thing). There was some cool dynamics introduced and some backstory revealed for other characters that added to the overall story.

This book had a little bit to do with the meta plot of the book series but it wasn't really forced down your throat like the other books. It showed up near the start and end, which really just tied it to the 6th and 8 th books.

Not much to say about this one really, it was a long story about a spoiled person who never seemed to learn her lesson. (And the El-in-nor pronunciation of the name made me batty after a while, why so many hyphens?!)

I've started reading the next book 'Hunters of Gor' and 5 pages in it's already a more interesting read.

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HackMoor 2018/06/07 Fighting the Pit Fiend - Part II

Thu, 06/14/2018 - 03:53

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

To satisfy the cravings for Pepperoni that my group lacked due to the reservations of one member who refuses it, I got two pizzas, one large sausage, one large pepperoni.

Map of new explorations attached in gif format but not this battle as that layout is redundant from last week. I'm only attaching new Level 12. Less the Kenzerco forum as my permissions img code is off.

PART 1.

++++ START OF SESSION ++++

As the pit fiend flew over Huang, it attempted another Charm spell on him and failed at a flying movement rate of 18", Huang kept easily at the same pace but could not jump high enough to reach it. Timing was important, as initiative die rolls determined who is first.

Grok, decided to risk the flames from the Wall of Fire and move up behind Gnomex. Even with his ring of Fire Resistance, actually going through the wall entailed taking a limited (up to 10 points only) of fire damage. A player tried to argue that running through the Wall of Fire is not the same, however the rule for the ring is explicit, and I prevailed. Regardless of damage to Grok, this proved to be fortuitous for the Party, as we shall see.

Next round as the Pit Fiend continued to fly, initiative played a major role as the Pit Fiend was on Segment 9. While Grok's spell, a simple Web, took effect on Segment 8. The Fiend simply ran into the web during the normal course of movement. (Manuverability Class "B"). While the strength of the Pit Fiend would simply overcome the web or if the Fiend could simply Dispel it, it was still sudden enough to stop its flight and make it fall.

Huang was waiting where it fell and struck rolling a critical hit causing double damage. His Player then played a card doubling the damage again for a total of 100 points, killing the Pit Fiend.

In hindsight, I should have had the Pit Fiend Teleport to its destination.

Next the Party did an assessment and took experience and honor point awards.

It turned out that behind the starting point of the Pit Fiend, there were stairs going down. Although it struck me as odd, that while the text of the module said the Pit Fiend had been trapped in that for several hundred years. So why had not the Pit Fiend simply taken the stairs down? It goes against the intelligence score of this particular Pit Fiend.

So, the Party sent Aerys down the stairwell, 1001 steps assuming the game module is correct not that it mattered, she used her wings and flew. Where she found a ledge into leading into pitch blackness. The area around the ledge was also pitch black, as well as the stairwell but that would be redundant. In other words whatever light source she was using was good enough for the stairwell and the ledge, but not past it. Whatever was beyond was simply past range of her light.

So Aerys took a flying leap (I always wanted to say that). After all, she could fly anyway, so going down she discovered the bottom was 200 feet down a cliff into a forest of giant mushrooms. Well let's say the tops of the giant mushrooms were 200 feet down. The real bottom was 80 feet more.

After some reconnaissance she flew back up, over the ledge, and up the stairwell and reported back to the Party. The Party in turn repeated this performance but only by walking. When they got to the ledge they debated how best to get down the cliff, which included two dozen recently rescued dwarfs.

The most creative method presented was the simple fact that since Huang is an 11th level Monk, he can't possibly be harmed by any fall. So all they had to do is pile up on Huang's back and jump (hands free, of course).

Wait, that can't be right. Huang is only an 11th Monk, his ability to fall any distance starts at 13th Level. Looking at the rule it says a Monk can escape damage from falling as follows: 10 feet at 2nd Level, 20 feet at 4th Level, 30 feet at 6th Level, no damage at all at 13th Level. Looking closer, there is no joining ellipsis (...) in the rule between 6th and 13th Level, nor any other piece of grammar that says the reader should extrapolate the number of feet to fall between 6th and 13th level.

This ain't the first time I've been told Huang can fall any number of height distances. The only other thing is a "Talent" on Huang's character sheet that says "Slow Fall 10 feet", I don't know where that Talent comes from as I don't see it in the rules or supplements. Even so, I would think it only applies for 10 feet, and applying at the last 10 feets is against the laws of physics.

Once again I got snookered by clever Players.

In any case, they settled on casting another Web spell between two large mushrooms in the forest and simply tossing themselves into it. I contemplated a die roll to "miss" the Web and told the Players so, but the Players got their way and avoided it.

Also once again the Party declared itself once again on the trail of the thief whole stole their magic items. Actually they said so earlier when they sent Aerys down the stairs but I waited until now to write it. Apparently there were footsteps on the ledge 200 feet above and matching footprints on the musky ground that centuries of spores will have made. Amazing.

The party followed these footprints.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS
Grok the Dwarf, a third level WitchRanger (Battlemage subclass of Magic User).
Aerys, an Elvariel, a Fingersmith (Thief class).
Baronet Huang - a Master of the West Wind of the Stone Tiger Order, (Monk class).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass)
Junkbot Jackson - a human Tracker/Friar (a Ranger 5th and Cleric 6th level).

NPCs/Proteges:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Adept of Geardal Ironhand (Cleric class.)
Tanzen - a Fae-Born first level Exciter. (Fourth level Invoker, a Magic User subclass).
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Two dozen dwarf miners

CAPTURED CHARACTERS (both PCs and NPCs)
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus, abandoned to the Blood Cult in the City of Brass on the Plane of Fire.

MISSING/OFFLINE/RETIRED CHARACTERS
Count Elefus, a human Abbot of Heimdall (Cleric class). RETIRED
Felipe the Dwarf, a third level Sigil (Chosen One subclass of Cleric).
Jacko, an Albino Dork Elf, a Master Espion (Infiltrator, subclass of Thief).
Serena 2.0 - First Level Battle Mage Second (a Protege of Jacko).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

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Categories: Miscellaneous Blogs

HackMoor 2018/05/31 Fighting the Pit Fiend - Part I

Wed, 06/06/2018 - 21:57

​Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

We had an extra large Philly Cheese Steak and Fresh Mozzarella pizza.

PART 1.

++++ START OF SESSION ++++

After the small ball of fire hit Huang from last week's session​ I​ remembered he was wearing his Ring of Fire Resistance from earlier in the campaign in the City of Brass on the Plane of Fire, so the "fireball" had no effect. (Actually it was a "Produce Flame" spell in shot mode, not quite a Fireball.) Consider it a non-event but useful for story flavor. The booming laugh still occurred.

Still, the huge​ glowing rune on the floor before at the cavern's entrance was still before them​ at​ ​about ten feet across. While pondering its effect, Huang and Honda were hit by a Hold Person spell and​ ​they both​ made​ their​ saving throw​s. Then Huang and Honda both leaped over it. It turned out to be a Symbol Spell, of Pain​, invoking a -2 to to Dexterity and -4 to all attacks for umpteen turns,​ or​ about an hour (i.e., until the battle is over), Then Huang and Honda charged at what was determined to be a Pit Fiend. The baddest, worstest, meanest, type of Devil from Hell short of of Devil Royalty at 120 feet away.

Meanwhile, the Pit Fiend cast a spell at the remainder of the party holed up in the thirty foot Octagonal room. Tanzen therein had a better initiative roll than the Pit Fiend by 4 segments, had line of sight to the spell caster, 150 feet away, in the dark. So Tanzen was then able to determine that a Wall of Fire spell was being cast at them, and predict its area of effect, and communicate it to the rest of the Party (including the 24 Dwarfs), and get them to evacuate the back exit.

Never did I see such and orderly decision, communication, and evacuation of 24 Dwarfs in the in the Tanzens's 4 segments (2.4 seconds) before the spell hit. Without even their own initiative roll (they didn't even get to say "Huh?" and question the evacuation order) they just got up and left. There was not even any crowding at the exit. They were of course followed by Aerys, Junkbot, and Fundisha as they did not have Rings of Fire Resistance either. (Who also did not roll initiative and were able to understand Tanzen and act in those selfsame 4 segments.)

Not to mention the Dwarf speed of 6, which in 2.4 seconds (presuming zero analysis and communication time) should have got them 24 feet, presuming they walked and did not run during the evacuation.​ It may have proved troublesome for those dwarfs at the farthest end of the 30 foot octagonal room.​

Those remaining with Rings of Fire Resistance were Numrendir, Tanzen, and Grok they moved to the center of the octagonal room. Gnomex exited the other direction towards Huang and Honda and stopped in the hallway before crossing the Rune. He cast Protection from Evil upon himself, thus preventing touch attacks by any extraplanar creature (i.e. Devils) not using a weapon.

By then the Wall of Fire hit, it turned out it was cast into the shape of a ring on the walls of the octagonal room. Just as predicted by Tanzen beforehand, from a spell caster 150 feet away, in the dark.

Huang and Honda charged​ ​towards the booming voice,​ ​although it would take two rounds to get there. Huang made it halfway towards it, Honda was slower and got one-third of the way. ​As it was, ​the Pit Fiend cast a ​Charm Person spell on Honda during her charge for which she failed her Saving Throw, so the Pit Fiend has a new friend.

After Honda was charmed, Gnomex in the meantime cast a Silence 15' Radius spell centered on the Devil.

Given Telepathic command, by her new "friend" and ally the Pit Fiend, our charmed Honda turned around, leaped back over the Rune and attacked Gnomex. Given Gnomex's awesome Armor Class, she missed. Twice.

Meanwhile.

Huang made it to the Pit Fiend but weaponless, no thanks to having his plus 2 weapon stolen during the prior session. So my Players made pause all activity (effecting stopping game time) to make a thorough rules search for anything that would allow a weaponless Monk to strike a creature that needed a plus 2 magical weapon to be hit.

45 minutes later.

The Players came upon the following idea in two parts.

Part I) Huang would use his Monk ability to "Improvise Weapon" which allows a Monk to turn virtually any ordinary object into a weapon. Examples include chopsticks, chairs, clothing, dead animals, and shoelaces . So Honda improvised his plus 3 Ring of Protection. Thus using incontrovertible Player logic by declaring a plus 3 defensive magic item becomes a plus 3 magic weapon!

(I think the emphasis should be on the word "ordinary", since a Plus 3 Ring of Protection is not "ordinary". But I digress.)

Part II) Huang would use his Monk ability of "Weapon Strike" with his "Improvised Weapon" to target the Pit Fiend's Jagged Club and Wicked Scourge. Thus destroying the Pit Fiend's weapons, forcing him to use his Claws. (As Gnomex cast his Protection from Evil spell above, he would thus be protected, should the Pit Fiend arrive.)

Of course Huang destroyed both the weapons of the Pit Fiend's weapons in two strikes. Also during the round the Pit Fiend made a fumble.

Nonplussed, the Pit Fiend decided to fly over Huang towards Honda and Gnomex. Huang made one more pass at the Pit Fiend as it flew over with his "improvised plus 3 weapon" and caused a few points of damage.

To be continued next session...

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS
Grok the Dwarf, a third level WitchRanger (Battlemage subclass of Magic User).
Aerys, an Elvariel, a Fingersmith (Thief class).
Baronet Huang - a Master of the West Wind of the Stone Tiger Order, (Monk class).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass)
Junkbot Jackson - a human Tracker/Friar (a Ranger 5th and Cleric 6th level).

NPCs/Proteges:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Adept of Geardal Ironhand (Cleric class.)
Tanzen - a Fae-Born first level Exciter. (Fourth level Invoker, a Magic User subclass).
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).

CAPTURED CHARACTERS (both PCs and NPCs)
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus, abandoned to the Blood Cult in the City of Brass on the Plane of Fire.

MISSING/OFFLINE/RETIRED CHARACTERS
Count Elefus, a human Abbot of Heimdall (Cleric class). RETIRED
Felipe the Dwarf, a third level Sigil (Chosen One subclass of Cleric).
Jacko, an Albino Dork Elf, a Master Espion (Infiltrator, subclass of Thief).
Serena 2.0 - First Level Battle Mage Second (a Protege of Jacko).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

BT

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image_blog: tweetbutton: 
Categories: Miscellaneous Blogs

HackMoor 2018/05/24 The Party is Robbed!

Sat, 05/26/2018 - 02:41

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

We had a meat lover's pizza with the pepperoni removed.

Map repeats with nothing new from last week and therefore not attached.

PART 1.

++++ START OF SESSION ++++

The two dozen Dwarfs were evacuated from the large chamber with the big Devil in it. The entrance was closed again and the Dwarfs were fed.

I then took about an hour of game time to perform maintenance and a designated Player made some die rolls. The primary issue being religious control of the two dozen Dwarfs. Gnomex who was the party's Cleric, took the opportunity to convert them to his gawd, Gaerdal Ironhand, (the most Dwarflike of the Gnomish gawds). Aerys on the other hand, being a newly minted proselytizer of Id attempted to convert the the Dwarfs to her new gawd. Without making die rolls (I'll probably do that offline) I simply judged Gnomex converted 75% and Aerys 25% of them. Dwarfs have good feelings vis-a-vis Gnomes whereas they have antipathy towards Fairykin like Aerys. Although her Charisma and Comeliness scores of 20 each counteracted the antipathy a bit, no doubt Aerys' Dwarf converts simply have the hots for her.

The party also took this opportunity for maintenance of spells and healing of minor wounds glossed over from prior encounters. Since the Dwarfs had just eaten their first big meal in years they slept soundly.

Aerys took watch.

Seven hours later (one hour before wake up time), Aerys sounded the alarm as several medium dog sized creatures were headed down the rearward hall the party originally came from. It was hard not to be alarmed, as their hides were made of steel and it made obvious crashing noises as their bodies brushed along the walls as they came down the hallway.

In matter of game mechanics, there was a point of contention. The Party's figurines disposition were on the table, which is a huge white board laid flat. The room's dimensions where previously drawn, with entrances, walls, doors, et. al. So one of the Players, as was his wont, picked up Huang's and Honda's figurines and placed them in at the entrance in front of the approaching beasts. Also rather automatically, the Player for Huang stated he was swinging with his +2 Footman's Flail and Honda's +3 Warhammer.

"As you reach for your favorite weapons," I told them, "you discover that they are missing."

Apparently his characters had been robbed during the night, despite Aerys being on watch. (We'll get to that later.)

"Whoa, whoa, WHOA!", said the Player and declared he wasn't going to fight. So I put the figurines back to their starting positions.

Other Players thought the Player's reaction to his new reality was a little harsh. (Although to paraphrase Donald Rumsfeld, “You go to war with the army you have, not the army you might want or wish to have at a later time.”)

So we interrupted the combat so characters could make a spot check on their equipment, with the presumption we would resume as soon as it was determined Party members could also reach their alternate weapons.

We discovered every party member was missing a weapon or some piece of critical equipment, and the rescued prisoner from two sessions back was also missing. It is now assumed that rescued Fighter prisoner, instead of being a half-starved miserable wretch, may actually be a high level Thief.

Accusations flew.

Firstly, how could Aerys fail the watch and let the Party get burglarized, and secondly, the point was made by another Player (our resident rules lawyer), that the "Pick Pocket" skill only applied to small items, not large weapons. Lastly the argument was made that party members sleep with their weapons, like similar to U.S. Marines in the field, (e.g., "I Love My Rifle More than You").

In regards to the first point, Aerys said she was watching the two entrances, not the Party and she didn't pay attention to the "sleeping" party members.

In regards to the second point, the argument could be made, how do Thieves steal vast treasures in the first place if their only means of pilferage is the Pick Pocket statistic? I had to admit to the party the culprit must have been a really high level Thief. Thus the Thief skills of Hide in Shadows, Move Silently, and other Talents lend themselves to a good heist. I told the Party they should be glad he wasn't an Assassin. They'd be dead THEN he would have stolen their stuff.

Aerys is now viewed with suspicion.

In regards to the third point, I contend the party is not that disciplined. They can't even make up their minds on marching order, much less who takes point. To argue they are close to their equipment, I'll only concede that none of them has ever removed their armor once to even take a dump. Enemies should make a saving throw vs. smell or go into convulsions as if the party were fighting Troglodytes.

Aside from the first two items mentioned above, almost every member lost something. Grok lost his plus 6 short sword, Gnomex lost his plus 5 Warhammer, Aerys lost her plus 2 dagger of climbing (the Thief must have been extremely adept to target Aerys while on watch. Or it was in her large sack while she looked the other way?), and Numrendir lost his Communicator (from Module DA3). There may have been other items stolen, but there was not enough time for a full inventory in the middle of a fight. Only Junkbot, Fundisha, and the two dozen Dwarfs were spared, as they had nothing of value.

Anyway, they all had alternate weapons and fought with that they had. These creatures were a special variety not from HackMaster, but one of the BlackMoor (which I misinterpreted highly), in any case they were an effective side excursion to the evening. The monsters had a special power called "Toughness" as effective as the "Stoneskin" spell (must have been their steel skin), with which they cannot be hit with weapons, only by spells for a certain number of hits based on a four sided die plus 1. So the party ends up whacking them. Whack, whack, whack, for no reason if only to decrement the required number of hits until the power loses its effect.

After defeating the beasts, the party got a burr up its collective butt to track down the Thief. So the party went back and made cursory checks in each and every room to see if that guy was there. They went up all the way up to the Steel Elemental at the beginning to ask if anyone had gone this way.

The answer was an effective "No".

Gnomex also asked if it knew "Anything about some other steel-skinned creatures living down here?"

"You mean Fido, Rover, Spot, Benji, Buddy, Patches, and Checkers?", replied the Elemental.

"Oh, never mind." said Gnomex, "I must be mistaken.", and departed.

They even went across the hall to the Wood Elemental (the one the Steel Elemental told them not to talk to). Nobody had come this way, either.

Lastly, the went upped to the trapped staircase where Orc was posted awaiting their callsign. Nope, nobody had come up the stairs.

Aerys, using his mighty SIr Arthur Conan Doyle powers of deduction ("Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth." ), suggested that "The thief MUST have gone through the other entrance where the big Devil was." So the Party made their way back down the where they started and saying the prepatory phrases, opened the doors leading to its chamber.

Before them, glowing orange on the floor as wide as the entrance, was a big huge Rune. (I had marked the table with an orange Sharpie). This stopped the party at the open doors as they pondered the meaning of it. At they stood there, a ball of flame coming from the other end of the cavern hit Huang for a mere three points. Luckily his clothing made its saving throw as he had no armor. A big booming laugh came from the other end of the cavern.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS
Grok the Dwarf, a third level WitchRanger (Battlemage subclass of Magic User).
Aerys, an Elvariel, a Fingersmith (Thief class).
Baronet Huang - a Master of the West Wind of the Stone Tiger Order, (Monk class).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass)
Junkbot Jackson - a human Tracker/Friar (a Ranger 5th and Cleric 6th level).

NPCs/Proteges:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Adept of Geardal Ironhand (Cleric class.)
Tanzen - a Fae-Born first level Exciter. (Fourth level Invoker, a Magic User subclass).
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).

CAPTURED CHARACTERS (both PCs and NPCs)
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus, abandoned to the Blood Cult in the City of Brass on the Plane of Fire.

MISSING/OFFLINE/RETIRED CHARACTERS
Count Elefus, a human Abbot of Heimdall (Cleric class). RETIRED
Felipe the Dwarf, a third level Sigil (Chosen One subclass of Cleric).
Jacko, an Albino Dork Elf, a Master Espion (Infiltrator, subclass of Thief).
Serena 2.0 - First Level Battle Mage Second (a Protege of Jacko).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

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[2018-05-24] Lejendary Gnome Titan

Thu, 05/24/2018 - 08:18

Lejendary Gnome Titan

Same as Gnome except:

Health 1d6
Precision 1d12+4

Excluded Abilities: Chivalry, Learning, Arcana
Restricted Abilities: normal + Divination

Mandatory Abilities:

80 Unarmed Combat
60 Tricks
50 Physique

Chosen Abilities:
90
40

Racial:
Every 5 points in UAC and Weapons modifies the Ability by +1 in attack only. No bonus damage from this.
-10% Merits
50% fail utilizing any magical items not combat, stealth, stealing, or Sorcery related.
Must zealously follow a deity of war tithing 20%.
A little more impish than their Gnomish cousins (harsh practical jokes).

Just spitballing this race to help me sleep.

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HackMoor 2018/05/17 Devils and Chained Mi-Gation

Thu, 05/24/2018 - 04:02

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

We had an extra large chicken and garlic pizza.

Map attached. Includes prior sessions on this level.5
PART 1.

++++ START OF SESSION ++++

The party was still faced with the trapped passageway. Was it a one time trap? Was it reset only to strike again?

Grok found out the hard way.

Aerys tested out the passageway first, going through the first door with seeming ease. She of course said the password before going through. She passed through the second door as well, making the motions of shoveling shit down a grate. Closing the doors, she came back to report there was a cavern on the other side.

Apparently the Players didn't notice Aerys speak the password to the first door nor the somatic component of the second, as Grok took the lead and went through the first door. Just as he opened the second door, he found himself in the same mini-Tholian web of a Forcecage as the former goblin. One minute later a Horn Fiend "gated" in.

(Actually it is called a Sentinel Devil, and it is found two pages earlier than a Horned Devil in the same manual. The verbal reference caused some minor confusion amongst the Players who for awhile thought it was the latter, although I should have docked them Honor points for looking in the manuals. Also I said "gated" because this became before the Players Rules-Law Bar later.)

The Devil started to make mincemeat out of Grok and our Dwarf was down due to a failed Threshold of Pain Check. So, if only to attract its attention, the party shot arrows at it through the while Gnomex cast a Heal spell on Grok from a distance.

Aerys was apparently forgetful, and finally said the password to undo the Forcecage trap.

So the party was now locked into Combat with this Devil. Among the actions this "gated" Devil was to successfully summon another Hell Sentinel (at 35% chance) in the middle of the Party. So they had to fight two Devils. What got me into rules trouble were that I tried to get the secondary Devil to summon another Hell Sentinel and the Players objected, saying a summoned Devil cannot summon another. OK fine, I agreed, but the gated one could. Eventually the fought three Sentinel Devils.

(Aside from being shown the rule that says I couldn't do that, and strangely enough I can't find that rule again, apparently it explained to me that it Chained Summoning is against the rules. Otherwise the entire fantasy world would be suddenly overpopulated by Demons and Devils. Although it occurs to me that's exactly what the Devils would want, but with deference to Terry Brooks' Shannara chronicles as though is its darned magical tree existed, I'll concede this point. But I'll hold that doesn't apply to gated monsters since they have free will. So if the manual states a Demon or Devil can "gate" another as opposed to "summoning one", I'll keep trying.)

Another item we determined did not happen but I have to include it here because it was so funny. I forgot that Grok had been healed and he should have been ambulatory. But I kept him down due to the Threshold of Pain failure. Since Grok was behind the first Devil and the door was still open I gradually moved his figure through the door every round as though it were being pulled by an persons unknown. I told Grok's Player he could hear voices in the dark, saying "... fiend, fiend, Fiend, FIEND, .... I gave him the impression he was about to be murdered and sacrificed. The Players got into into it, at one point the Players gave a group cadence of "Ziggy, Zaggy, Ziggy, Zaggy, oy, Oy OY!"

Meanwhile the Devils in the previous battle had been defeated, so Grok's personal reckoning with his newfound captors was not to be. Although I did maintain Grok entered the next chamber, whether his own free will or dragged, was immaterial. (I was not going to replay the battle with Grok in the rear.)

As the party entered the next chamber they found him with two dozen other malnourished Dwarfs (note I'm using the proper plural here). They effectively wanted to give him to the Big Devil in the back, since they had an "arrangement" that only one of their number would be "eaten" per month for continued existence and the monthly date was about due.

(This is a departure from the module story. I couldn't fathom how two dozen Dwarfs could survive in this chamber for years without food, water or, an unblocked printed exit on the map except they made a deal with the other occupant. It was easier to create this fabrication and just say there must have been more Dwarfs before, if asked.)

In any case, the other Dwarfs have now been freed, presuming Aerys makes continued rituals every time they pass through the two doors. And the Party (including the two dozen new Dwarfs), espying two large glowing eyes in the distance staring at them from about 120 feet away, all headed back to the previous chamber.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS
Grok the Dwarf, a third level WitchRanger (Battlemage subclass of Magic User).
Aerys, an Elvariel, a Fingersmith (Thief class).
Baronet Huang - a Master of the West Wind of the Stone Tiger Order, (Monk class).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass)
Junkbot Jackson - a human Tracker/Friar (a Ranger 5th and Cleric 6th level).

NPCs/Proteges:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Adept of Geardal Ironhand (Cleric class.)
Tanzen - a Fae-Born first level Exciter. (Fourth level Invoker, a Magic User subclass).
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).

CAPTURED CHARACTERS (both PCs and NPCs)
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus, abandoned to the Blood Cult in the City of Brass on the Plane of Fire.

MISSING/OFFLINE/RETIRED CHARACTERS
Count Elefus, a human Abbot of Heimdall (Cleric class). RETIRED
Felipe the Dwarf, a third level Sigil (Chosen One subclass of Cleric).
Jacko, an Albino Dork Elf, a Master Espion (Infiltrator, subclass of Thief).
Serena 2.0 - First Level Battle Mage Second (a Protege of Jacko).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

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Categories: Miscellaneous Blogs

[2018-05-23] HackMaster 4e Part 2: Player Character Ability Scores

Wed, 05/23/2018 - 12:39

Chapter 1
Player Character Ability Scores

Creating a character in HM4e can be an adventure unto itself. Probably not nearly as smooth or fun as Traveller, but an intriguing experience.

A couple negatives off the bat. Making a character in HM4e is an investment in something that may be lost quickly. Be prepared. It’s also convoluted as written and needed errata and clarification.

On a good note, Appendix I has a step by step procedure that is most helpful.

As you may know, HM4e combined 1e with OA, UA, and 2e. At this point we already see the UA and OA influences as there are eight attributes. The basic six done in the 2e order with Comeliness and Honour. For many people, Honour might be new and yeah, they spell it wrong (Honor pronounced Donair for flair).

Unlike modern RPGs, there’s no talk about character concepts but just making a character and watching him develop as you eventually begin to see through his eyes.

The game scoffs at house rules for rolling initial attributes (they call them Ability Scores but I’m not changing) covering such users with the disdain associated with athletes getting caught using steroids. “Be a real hero - roll the dice and let them fall where they may.”

There is an alternate method when you create offspring of your PC. Otherwise, roll 3d6 for the first seven attributes and then % (fractional).

One thing visually is that this book is full. The two column spread is jam packed with text and while the art is fantastic, there isn’t enough of it or white space.

This chapter contains the tables for the attributes ranging from 1 to 25 (Dex table needs errata for 20+) as well as the descriptions of all the things you’d expect from a parody of AD&D.

As well they offer two options for adjusting your rolled attributes. One is the ridiculous method of 2 for 1 and the other is just a sacrifice to gain BPs (Building Points).

What are BPs? We’ll see later, but mostly they’re used for a tacked on skill/ability system.

Honour…. Charisma affects Honour and Honour effects BPs. It is a measure of accomplishments and will lead to something called an Honour Die. The attribute starts as an average of your other seven, rounding up. Of course the example given is wrong and you have to do the math yourself to see.

The example, despite the writer, playtester and editor failing in math, has a good writeup about why the numbers don’t define a good or bad character, just how interesting he might be. The idea being that the best players see the low scores as an opportunity instead of a hopeless character to discard. Not only that but PCs with low ‘stats’ are remembered longer than the spotless characters created by immature gamers who feel they aren’t up to the task of playing a unique hero.

Survivability has less to do with attributes than role-play. Here I can see the writer channelling a Holmesian vibe not normally encountered in AD&D2e (or later). The idea of a flawed character teaching you something about the true nature of heroism.

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[Anime Review] Sword Art Online II

Thu, 05/17/2018 - 23:28

SAO II

The first four episodes are unnecessary garbage.

Then it does turn into an interesting albeit dogged story. It feels more like the second half of SAO I. They took much of what didn’t work in the first series and ran with it, leaving behind the best parts.

Still, after you roll your eyes through four useless episodes it picks up for nine. This story could have been told in three or less so it can be frustrating however it’s also touching.

After thirteen episodes though they do a reveal. It gives you just enough time to figure it all out before they reveal it and the twist is a little offensive (probably not offensive the way the word is used by a SJW).

Then it goes on to make a point about the dangers of identifying with a virtual world. It goes half measure with the danger.

Wait, it’s not over… a whole episode recaps this season. One can’t deny the overwhelming power of the concept even though it’s somewhat wasted. Like the first season, there are two main plots that have very different feels. It can’t be stressed enough that much like the first season, the secondary plot is angsty, ‘mature,’ and even more angsty. Did I mention the angst? To be fair the angsty stuff is done a little better this time.

One of the big negative issues I had with this animated cartoon was the sheer number of spoilers in the intro credits. This changes with a new intro for the last part of the season which appears to be returning to it’s roots, bringing back some of the original charm from the first season. Just ‘some’ though as it’s still a little lacking. This should have been the intro all along for both seasons.

Somewhere along the way, the music got better.

A problem with this later plotline is that I personally forget who a couple characters are and some of the names just leave a fuzzy question mark over my head. The battles also lack the imagination from the first series.

Still, there are some good ideas here even though it slows down in pacing.

Suddenly for a few episodes it switches to an independent storyline that could be watched alone without seeing any of the previous ones. It leads us to the finale. This little cute story is neat, fun and inconsequential.

Until it isn’t. Then it’s attempt to be moving generated some hilarity. I gather the writers had a point however it’s overshadowed by absurdity.

Despite the potentially negative review this seems to be. I feel a sense of fulfillment I probably wouldn't have without seeing the whole thing. I doubt I’ll watch it again but if they make more, I’ll give it a whirl.

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[2018-05-17] HackMaster 4e Part 1: Intro to the Player's Guide

Thu, 05/17/2018 - 23:02

Opening the book and seeing the date 2001 gives me an odd feeling of how that shouldn’t seem so long ago and yet the battle of HackMaster does seem well in the past. It’s a game that ran its course and veered off in a completely different direction than where it initially travelled. It ended. Debate away.

The inside cover has ads for the GMG, HoB (over 1600 creatures), Quest for the Unknown and Little Keep on the Borderlands.

Of those, B1 Quest for the Unknown is easily the greatest gem. It took a fantastic classic adventure and made it even better. I’ve used it more than any module.

Inside the opening page is an area for signatures to be used to rub your dice against for dice purging and luck charges. It never occured to me over the years to actually get any of those signatures although I’ve met a few of the Kenzer team. There is a Reality Check and Foreword, both of which were so funny that they alone sold me on the book purchase in a Michigan WOTC store. The same place that taught me the Wheel of Time CCG completely wrong.

At its core, 4e is a spoof of AD&D. This parody humour was the core of what the game could achieve, and veering in any direction away from it would spell it’s demise and the creation of some 5e game that bears little to no resemblance to any of the many things that made 4e work.

There’s an in game joke next that’s worth the read introducing the game from Hard Eight. Here we see the two realities of HackMaster. There’s the game itself, and the game as used in KODT. It’s not really an important distinction however it’s all part of the fun and tone of this rulebook which makes it a joy to read.

Following that is a page of errata I bound into the book and man, this book has a ton of errata. That part alone makes having ‘extra’ copies for your players a difficult and long process. You can’t even create characters reasonably correct without the heady errata.

Then we have 5 pages that are the Table of Contents. Impressive and a joke unto itself but also very helpful in finding things.

Welcome to HackMaster, the introduction to the game. Again, this is a fantastic read which most notably has a section on the use of the male pronoun. This book came out at a time when RPGs were forced to either use alternating male/female or just female pronouns to avoid vilification. This was well before the requirement of gender neutral speak. It would be interesting to see what they would say now if HackMaster in this form had continued.

HackMaster makes comments on it’s fictional history as a game as if this was the 4th edition of a game instead of a 1st. Indeed it could be seen that way, as a spiritual successor to AD&D2e as well as recovering from D&D3e to get the roots of the AD&D game (certainly not the roots of D&D itself).

Another part of this parody is the idea of mastering the game. Improving toward being in a Name Level Group, dice etiquette and more.

To be continued….

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HackMoor 2018/05/10 The Raising of Aerys

Wed, 05/16/2018 - 20:21

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

We had an extra large sausage and mushroom pizza. Once was not enough and some of the Players ordered pepperoni on their own, because we don't normally order it due to one player's personal phobia.

Map attached. Includes prior sessions on this level.

PART 1.

++++ START OF SESSION ++++

Before continuing on, the party debated much on what to do with the stone statue of Aerys. The point was made that her butterfly-like wings should have collapsed under their own weight but I ignored that. I was simply ready for her Player to simply take over her sidekick Tanzen, and be done with it.

Gnomex offered the Lesser Reanimation spell, unfortunately, the party had no access to reverse the Flesh to Stone. So they decided to call in a mark. The asked Numrendir to get on his communicator from The City of the Gods (module DA3) and call for help.

The party waited 5 minutes and a scroll materialized before them, the contents thereof being a Stone to Flesh spell. Going through the procedure, the spell was cast, followed by Gnomex and his Lesser Reanimation spell. Aerys survived the Resurrection Survival die roll by the way, her Constitution score is now down to a 5.

There's a drawback with Lesser Reanimation however, unlike a regular Raise Dead, the recipient gets three new random flaws. Of those flaws known, she got, Shaky Hands, Loud Talker, and Alcoholic. (Shaky Hands is not good for a Thief character, but Aerys will have to make do. Being a Loud Talker will attract more Wandering Monsters, and the Alcoholism will require mandatory court ordered enrollment in AA.) Must be something in the afterlife that did this to her, as it drove her to drink.

Aerys woke up thirsty and was quite loud about it.

Having done that, the party set off in marching order through the next door. Following the narrow passageway they came to an octagonal room with a dead body. Using Huang's Monk limitation test, they discovered no magical items of worth so they moved past and on to the next door.

(Note the party previously had discovered the rules limitation for Monks having no more than three magic items. They simply maxxed out Huang with three magic items. If he attempts to pick an item up and it slides off like a greased pig, it must be magical. Instant magic item detection sans spell use.)

This door had runes on it that needed to be deciphered basically the kind of code that could be compared with a custom license plate. The Party spent ten minutes on it. It was rather lame so I won't mention the cipher. What to do with the cipher was the next and the party just didn't get it, so as was the norm, they gave up and sent their remaining Goblin escort to open the door. It turned out to be another narrow ten foot passageway ending in another door. Sending the hapless Goblin to the next door triggered a trap, as soon as he got to the next door, a forcecage appeared filling the entire short hallway. (Think of it as glowing lines like a Tholian web in Star Trek but only one inch apart.) So the Goblin was stuck there.

The party thought about it and attempted to cast Dispel Magic on the Forcecage to no effect.

The only remaining thing to do was open the next door. (There was another stupid puzzle to be solved but I won't go into that.) The poor Goblin turned the knob (whether it was locked or no, it didn't matter), and as soon as he did so, a Horned Devil appeared and ate the poor little thing right up. It then turned towards the Party and simply made idle gruesome threats as devils are wont to do.

There was an impasse. The Party couldn't dispel the Forcecage, neither could the devil. Both sides decided to wait it out.

After what seemed like three hours, the devil faded out, and the Forcecage also faded out shortly thereafter.

Was the trap reset or just a one time trap? Tune in next week.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS
Grok the Dwarf, a third level WitchRanger (Battlemage subclass of Magic User).
Aerys, an Elvariel, a Fingersmith (Thief class).
Baronet Huang - a Master of the West Wind of the Stone Tiger Order, (Monk class).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass)
Junkbot Jackson - a human Tracker/Friar (a Ranger 5th and Cleric 6th level).

NPCs/Proteges:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Adept of Geardal Ironhand (Cleric class.)
Tanzen - a Fae-Born first level Exciter. (Fourth level Invoker, a Magic User subclass).
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).

CAPTURED CHARACTERS (both PCs and NPCs)
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus, abandoned to the Blood Cult in the City of Brass on the Plane of Fire.

MISSING/OFFLINE/RETIRED CHARACTERS
Count Elefus, a human Abbot of Heimdall (Cleric class). RETIRED
Felipe the Dwarf, a third level Sigil (Chosen One subclass of Cleric).
Jacko, an Albino Dork Elf, a Master Espion (Infiltrator, subclass of Thief).
Serena 2.0 - First Level Battle Mage Second (a Protege of Jacko).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

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Categories: Miscellaneous Blogs

HackMoor 2018/04/26 The Passing of Aerys

Tue, 05/15/2018 - 17:49

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

We had our staple steak and mozz pizza again.

Map attached. Includes prior session on this level.

PART 1.

++++ START OF SESSION ++++

The session picked up at the beginning of the hallway with fourteen doors spaced evenly ten feet apart, each one adorned with the statue of a gargoyle on top. The party methodically opened each door to ten foot by ten foot chambers, finding in each one a specific implement of torture. Chains, whips, pillories, racks, iron maidens, et cetera. These rooms were either the domain of one particularly twisted individual or lifted from the ten most popular things to do in a Maastricht tourism guide.

After these fourteen doors the hall skipped ten more feet and there were two more doors. Turning left they found a survivor, a miserable wretch half starved fighter who only survived with the help of a magical Ioun stone that conjured up bad food from who knows where. Said he'd been there since captured by the Bloody Duke since the last Blackmoor Dungeon Festival and for some reason been ignored for most of a year. He only wanted to get out of there. The party wasn't going to escort him nor give him the password to get past Funk III's trapped passage so they kept him.

On the other side of the hall where kept humanoid body parts, the purpose of which became obvious, when they had to fight the Flesh Golems in the next room.

Speaking of which, at the end of the hall, it opened up in to a thirty by thirty foot room in each corner stood a Flesh Golem, whose only response to light was "Fire Bad", and commenced to attack, thus blocking the singular door behind them. The fight seemed to be going rather well for the party as they got the advantage early on. But after the first round came battle cries from the back as several of the Gargoyles above the torture room doors animated and attacked the party's rear guard.

Aerys who just happened to be in the back, took battle damage fairly quickly, Since Gargoyles have multiple attacks per round, she was brought down to negative seven hit points and was considered "dying", when the Gargoyle's last attack added insult to injury and turned her to stone. (A special attack by Gargoyle Lords which these happened to be.)

A few more rounds of this and the Golems and Gargoyle Lords were finally defeated and the party had to decide (next session) what to do with Aerys. At least being turned to stone saved them the prospect of having to give her a proper burial.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS
Grok the Dwarf, a third level WitchRanger (Battlemage subclass of Magic User).
Aerys, an Elvariel, a Fingersmith (Thief class).
Baronet Huang - a Master of the West Wind of the Stone Tiger Order, (Monk class).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass)
Junkbot Jackson - a human Tracker/Friar (a Ranger 5th and Cleric 6th level).

NPCs/Proteges:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Adept of Geardal Ironhand (Cleric class.)
Tanzen - a Fae-Born first level Exciter. (Fourth level Invoker, a Magic User subclass).
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).

CAPTURED CHARACTERS (both PCs and NPCs)
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus, abandoned to the Blood Cult in the City of Brass on the Plane of Fire.

MISSING/OFFLINE/RETIRED CHARACTERS
Count Elefus, a human Abbot of Heimdall (Cleric class). RETIRED
Felipe the Dwarf, a third level Sigil (Chosen One subclass of Cleric).
Jacko, an Albino Dork Elf, a Master Espion (Infiltrator, subclass of Thief).
Serena 2.0 - First Level Battle Mage Second (a Protege of Jacko).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

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Categories: Miscellaneous Blogs