Furiously Eclectic People

Subscribe to Furiously Eclectic People feed
Furiously eclectic people posting various things with tenacity.
Updated: 12 hours 22 min ago

HackMoor 2019/04/12 Sham's March

Fri, 04/19/2019 - 02:55

The Party is with a small underground civilization named Cynicism (demonym: Cynics) who are constantly stoned out of their gourd due to the poor diet of mushrooms, underground fish, and lack of sunlight. (I think it's mostly the mushrooms.) The Cynics are controlled by a priestly class of Ba'al worshippers and a tribe of Hobgoblins. The Party has aligned themselves with three rebel factions whose numbers are still too small (450) to defeat Ba'al. (550 plus a tribe of 200 Hobgoblins, and a large family of Ogres.)

++++ START OF SESSION ++++

The Brothers of Joseph were already convinced to join the new alliance of the three factions. Apparently I missed that part in the last write up.

Those who remained to be convinced were the three factions leadership well below the current dungeon level. As the Party had only convinced three semi-permanent patrols on the upper levels. This meant the party had to go to the underground city below and convince the faction leadership.

This also solved the problem of having to deal with several intervening dungeon levels, because each of the three factions had their own secret passage to the city below. So they were able to take one of those pathways and avoid the wandering monsters in those levels. It was only a matter of whose secret passage to take? As any such leadership below would not take too kindly to bringing still unvetted other factions using their secret passage. So the two other factions, designated two emissaries, blindfolded them, as well as the Party, to go along.

Upon arrival, it was only a matter of Cadfael performing another Clerical spell (in other words, a miracle!), to convince the faction leadership below. Then he had to repeat it twice more for the other two factions.

Now united, the three Cynical factions only numbered 450. (200 for the Maidens of Mary, 200 for the Brothers of Joseph, and 50 for the Magi of Jesus.) This is still too small to defeat the 700 or so mixed Hobgoblins and Ba'alists and a tribe of Ogres. Not to mention Ba'al himself, who resides somewhere in the levels the party skipped. He may or may not come out to feed after temple sacrifices. If the latter, the Priests do home delivery which is always iffy, because sometimes Ba'al invites a Priest for dessert. And no one ever declines his invitations.

So it was decided to send out Sham the Samurai back to civilization for reinforcements while the Party waited. Meanwhile Cadfael reinstated proper Roman Cathoic liturgy among the factions. Cadfael may even gain converts, as any Cynics who are not too stoned may realize its themselves they are sacrificing to Ba'al. (By the way honey on the way home from work, I sacrificed the kids!)

I finished the session by running Sham's topside trek to Rusagern of the Duchy. He had only one encounter along the way, which was a lone Zealot of Zugzul, a senior citizen holdover since the Afridhi occupation. He was waving his scimitar and ranting something about how his 401K portfolio tanked and how he was now dependent on Medicare and the Dole, (a common fruit shaped like your pancreas and about as appetizing). Sham easily dispatched him.

On his arrival in Rusagern, Sham made out for the Blackmoor consulate. It's been 35+ years since the Afridhi Barbarians have been kicked out, so the Duchy of Ten and the Kingdom of Blackmoor now have friendly relations. Having some connections via his links to nobility and a little too much honor, Sham made an appeal via channels, had got a commitment of half of Rusagern's (400) and Gar's Hold (100) in Blackmoor just across the river. About 500 light infantry.

Since the infantry was unmounted, that meant Sham and his contingent would have to march on foot about 15.~ miles per day for a week. Add Sham's prior trek to get to the consulate, it adds 3 more days. All in all Sham will have been gone 10 days by the time he gets back. The good news is with 500 troops, random wandering monsters will probably be avoided. Unless it is a flock of Rocs, which I doubt.

Meanwhile, next session will undertake what happened to the party who stayed with Cadfael and the Cynics. Cadfael, who is now conducting services for rebel factions will have to mingle with the populace. Unless he esconces himself in a hidden apartment in the city like Anne Frank, he eventually will be exposed to the Ba'alist authorities. Especially when conducting liturgy. The danger will even increase should he start proselytizing.

Next Session in two more weeks: (See beginning of this epistle.) The Player for Sham agrees he will not be with the rest of the Party next session. So I recruited him to assist playing the bad guys.

++++ OUT OF CHEESE ERROR ++++
BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS

Paveltepec, first level Painted Mage
Sham, first level Samurai
Cadfael, first level Cleric
Glaxx, first level Druid
Namo, first level Thief
Thune, first level Berserker
10 Sprites, in a musical band called the Pharies
500 Light Infantry, enroute.
1000 Cynics

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on two forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

HackMoor 2019/04/05 Rail Baron

Wed, 04/10/2019 - 18:11

Games are normally on Friday nights sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

Because I realized it was a Friday during Lent, and one of my Players was Catholic, we paid a visit to Captain D's and bought a Fish Feast and distributed it to all players. There were no baskets left over.

++++ START OF SESSION ++++

The previous week was skipped due to falling on my company's fiscal month end period close. And I close the books.

Not having a quorum, we Played Avalon Hill's old "Rail Baron" after 3 hours the result was a statistical tie. But by extrapolation we guessed the game would go either go to the Player who got both AT&SF and Union Pacific or the one that got New York Central and Pennsylvania RR.

We also decided next it it is Played, we would use the 21st Century modified rules (easily found online). The main driver being Players don't have to pay when using their own railroads, thus speeding up play by eliminating the back and forth table to hand to bank motions of $1000 cash almost every turn.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS

Paveltepec, first level Painted Mage
Sham, first level Samurai
Cadfael, first level Cleric
Glaxx, first level Druid
Namo, first level Thief
Thune, first level Berserker
10 Sprites, in a musical band called the Pharies

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on two forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

HackMoor 2019/03/22 The Gathering

Thu, 03/28/2019 - 23:47

THERE WILL BE NO GAME TOMORROW DUE TO FISCAL MONTH END WHERE I WORK

Games are normally on Friday nights sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

We had a meat lovers pizza with the pepperoni out and philly cheese steak substituted. (Although one feeder found a pepperoni slice on his portion.)

Again some liberties have been taken with the story line, mostly to shorten it. But it also caused me to avoid third person plural pronouns (them, their, they) to ensure the object or subject of certain sentences by using a fully qualified form, (the Party, Brotherhood of Joseph, Magi of Jesus, or Maidens of Mary.)

++++ START OF SESSION ++++

After fitting Thune with a peg-leg the party left the room through the opposite exit and entered a short hall with a "T" intersection. There was a door to the right and a statue of Jesus to the left, fully mounted crucifix style against the wall.

The party decided to pack away the Brother's of Joseph gear they had been given and continue on without a disguise.

Namo, our Thief, having learned his job dutifully checked for traps on Jesus and found none. (That isn't to say there weren't any, he just didn't find any.) Either way he determined that the statue's arms where hinged and decided to pull the right arm. The wall on which the statue was mounted swerved away revealing a 60 foot hallway with two doors.

Eschewing the hallway, the party checked out the other door, opposite the statue. Finding a panel with eight runes next to the door, they pushed one of the runes and after a lengthy grinding and some rumbling, the door opened up to encounter a group of Cynics coming towards them. Feigning friendship (and playing an undetectable lie for 24 hours card), the party convinced they new group they were returning spies sent from outliers. They even used the opened secret door behind the Jesus statue as proof they knew their way about.

It turned out this new group of Cynics were the "Magi of Jesus" faction, at odds with the Brothers of Joseph and the (warrior) Maidens of Mary (who were all against the Ba'al faction.) There was an element of doubt as to their story, but they claimed such "deep cover"as only the faction's Headquarters (further down) could vouch for them. They declared their purpose to unify the three factions against Ba'al because their spy mission found new powers they could bring.

Thus Party used Cadfael as proof of their good intent. (The Party had determined these three factions against the Ba'al faction had no true Clerics as the three factions had only Magic Users and Fighters, only the Ba'al worshippers had Clerics.) In effect, they had Cadfael cast the Clerical spell, "Create Water".

"Wow," the Cynics said, "we haven't had a Cleric in hundreds of years!" "We gotta show this to the Maidens and the Bros."

They all forthwith went down the another hall and to a similar doorway, and punching new runes into a pad by the door. A few more grinding sounds later the door opened and party went down the same hall.

(This is apparently a hallway on a rotating turnstile with 8 positions making 4 connections to opposite ends of the level.)

At the end of the rotating hall the met the guards of the Maidens of Mary section. And no, these are not the nuns of Castle Anthrax from Monty Python, since they wear armor all the time. Although they did have a captured Joe-Bro in the next room to which they were about to commit Death by Snu-snu.

Performing another miracle, Cadfael cast a Purify Water on which the party had corrupted, (don't ask how). Suitably impressed, the Maidens decided to join forces with the Magi and the Party.

It only remains to go back upstairs and convince the Joe-Bros.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS

Paveltepec, first level Painted Mage
Sham, first level Samurai
Cadfael, first level Cleric
Glaxx, first level Druid
Namo, first level Thief
Thune, first level Berserker
10 Sprites, in a musical band called the Pharies

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on two forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

HackMoor 2019/03/15 Sham the Sam(urai) and the Pharies

Fri, 03/22/2019 - 02:46

Games are now on Friday nights sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

We had a KFC 12 piece bucket and 3 sides.

Editor's correction, one character was misspelled as Thanos, he should have been named Thune. Other edits made to make the story fit consistently.

++++ START OF SESSION ++++

Last week we left Thune down to 4 hit points, so Cadfael healed him for 14 points with his Staff of Curing. (Cadfael has one charge left.) They spent the night in the room from where the Stirges came from without incident. They also found another secret door in that room so they departed that way. On their left was a door that by its position was obviously the door not chosen before they went down the other hall and fought the Stirges.

Turning right and going further down a hall it turned left and opened a door. They found stairs going down. Deciding the current level was still unexplored, the party closed the door and moved on, turning right and finding another door.

Entering therein, they found a room with rotting furniture and a dead Hobgoblin with its left arm "swollen and discolored" with another door opposite. One astute party member remembered last week remembered the reference to "Killer Bees" and judging from the their corporate memory, said bees would be approximately in the adjacent room. Sure enough a listening check distinctly revealed a sound of humming from beyond the next door.

Backtracking around the rooms, they made their way back to the Bros. o' Joe (The Joe-Bros.) and reported their deeds to the faction leader Kanadius, even holding aloft the severed head of the Giant Lizard. Also reporting many wounds among the party, Kanadius offered a healing potion. He sent a few Bros to the next room which had the same buzzing sound as heard from the adjacent room with the dead Hobgoblin, the Brothers came back with jar and applied a healing salve to the party's wounds.

Upon inquiry the salve turned out to be "Royal Jelly" from the Queen Killer Bee.

Giving the party a batch of it, Kanadius, congratulated them on a good job. "You're giving me good vibes, Moriarty. Woof, woof! Keep up the good work, woof." Feeling a little bit odd at the apparent cultural differences and backing away slightly the party said "Thanks" and continued to clean up this level.

Moving along, the party went back past the original entrance to the Stirges and turned right, then right again and came to another door. Inside they found nothing but old rotted cloth.

Leaving that, following the hall with a twist and turn, they bypassed another room from which they could hear music. Why? Who knows, players are fickle.

Another twist and turn, they came to a dead end with four 4 foot tall pottery jars and a door on the right. Examining the jars they found the first full of sand and the other three, empty. Opening the door, they found an empty room with a highly polished green floor. Sending Thune in first, he cried out in pain as the highly polished floor turned out to be a dormant green slime that had camouflaged itself. In order to save him they had to amputate his leg and apply some Royal Jelly to stop the bleeding.

Noticing the same markings on the pottery jars as on the door with the music, they doubled back and checked it out.

Within they found a about ten Sprites sitting on top of some crates with runes, making music, smoking all sorts of things, cavorting and having a time of it. The party introduced themselves and the Sprites introduced themselves as a band called the Pharies, The lead guitarist was called Hatty, and the Drummer was called Matty. A reading check determined the boxes said something like "Amy Sir Plus." Opening the boxes the party found fireworks, and suggested the Sprites stop smoking.

The Pharies grateful for the safety lesson, joined the Party, mainly out of curiosity.

Lastly, the party decided to go down the stairs. One turn to the right and they found a door and found crates and barrels guarded by four Bombadier Beetles, defeating those the party healed up. Then they checked out the crates found food and wine and camped out again. They also took a side trip topside to feed the horses and dawgs. They brought them in and stabled them in the first room they entered when this all started.

Upon return to the room where they defeated the Bombadier Beetles, they busted up one of the crates, made a halter and fitted it for Thune's leg.

Thune's nickname is now Peg-Leg Thune.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS

Paveltepec, first level Painted Mage
Sham, first level Samurai
Cadfael, first level Cleric
Glaxx, first level Druid
Namo, first level Thief
Thune, first level Berserker

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on two forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

HackMoor 2019/03/07 Beginning Exploration, Introductions

Fri, 03/15/2019 - 01:36

Games are now on Friday nights sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

We had pizza but I forgot what it was.

++++ START OF SESSION ++++

The night started reasonably well, the Party started on the 40 x 40 foot room at the bottom of the three scuttles. There were three doors, the party exited one and came to a 40 foot long hallway that ended in a "T" intersection. There were two doors to the left and right, skipping both doors they turned right at the "T".

They found a 60 foot hallway with a gold statue of Joseph at the far end and two doors on the right. Taking the first right door, they entered a 20 x 20 foot room wherein were five guys wearing golden masks, chainmail, and dark blue capes.

The party introduced themselves and became acquainted with the Brotherhood of Joseph, a resistance group dedicated to the overthrow of the established order.

"Join the resistance, they said. You have nothing to lose but the next sacrifice, which may be you."

"Tell us more, the party said."

"Let us introduce you to our illustrious leader, he's in the next room." True to their word, in the next room (adjoined by another door), the dimensions of which fit the next door they did not enter, were five more guys in the same outfits. One of them wore a different looking helm, he immediately apologized by introducing himself, "My name is Kanadius, and I'm leader of the Bros o' Joe."

What followed was a discourse of the raison' d'etre for his existence. (Which was basically a rundown of the module I have modified.) In essence there are three factions of our religion trying to overthrow the worship of a demon-gawd named Ba'al who took over our once great civilization centuries ago and turned our lush property into a desert and demanded human sacrifices. The three factions are, the Bros of Joe, the Maidens of Mary, and the Magi of Jesus. There has been no cooperation with the other two opposing factions of course because they dislike each other almost as much as Ba'al.

(Of course modification fit right in with one of the characters being a Roman Catholic Cleric, it was soooo... convenient.)

That being said, the party was invited to become "Associate" Bros. There was a sincerity check to become regular Brothers. So the party were given silver masks, and light blue capes, to differentiate them as Associate Brothers, or Ass-Bros, for short. After that they were told to be on the lookout for wandering monsters, mostly bugs, lizards, and rodents for the most part. And stay away from the Killer Bees, they're ours we keep them in an adjacent room.

So the Party set off back the way they came. Determining the other end of the "T" intersection was a dead end they doubled back and checked he last door they skipped. To the party's surprise, yes there was one of those Giant Lizards.

In stepped in Thanos, our party' Berserker. Itching for combat, due to his nature he attacked immediately. (It felt weird, as the Player for this character was NOT present, but his character is a Berserker after all.) The Giant Lizard struck back, and almost rolled a critical hit, the creature made up for it however by making penetration on both its damage rolls. Thanos also also failed his Threshold of Pain roll and was down for the count. Sham the Sam(urai), stepped in and saved Thanos' hide.

Thanos was brought down to only one hit point, and Cadfael had to use his Staff of Curing. (2 charges left.)

Dusting themselves off, the Party made its way back to the room with three scuttles from topside. There were two other untried doors so the party took the one to the right. By chance (because Namos is Half-Elf), they found a secret door in the next 40 foot passage on the left. Ignoring the passages turn to the right, they decided to open this door.

The party was attacked by a flock of flying Stirges. Suffice it to say, yes the party defeated them after some struggle. Mainly because the Stirges gorged themselves on party blood. (Stirges are like pigeon-sized mosquitoes with feathers, after draining 12 points of blood they quit.) The Party killed most of them as the Stirges were satisfied, and attempted to leave. Fighting them was problematic, since once they have attached themselves to a victim, any third party attacker trying to help has a chance of hitting the victim.

Once again Thanos was almost killed, at session's end he is down to 4 hit points.

Cadfael is about to heal him again but we called it quits, so that may happen Tomorrow's session.

Oh and by the way, we voted Thanos as MVP, even though his Player wasn't there.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS

Paveltepec, first level Painted Mage
Sham, first level Samurai
Cadfael, first level Cleric
Glaxx, first level Druid
Namo, first level Thief
Thanos, first level Berserker

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on two forums, and a blog.




--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

HackMoor 2019/03/14 Tempus Movere

Thu, 03/14/2019 - 19:17

This is not the weekly report. By request of the Players, my HackMaster game will move to Friday nights. Future reports will now read:

Games are on Friday nights sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

This also moves it back an hour. This is primarily due to shift work by one of the Players. Since their shift starts at 6AM. The Thursday night game did not give the Player enough sleep for the next shift.

HOWEVER

This also means there will be one less game per month. Because one Friday night each month is fiscal period close at the company I work for. Guess who closes the books by midnight? (And who also has the power to stall the computer clock so the process really goes past midnight but all fiscal period transaction time stamps are all recorded on or before 11:59 PM?)

--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

HackMoor 2019/02/28 Belated Arrival of Thanos the Berserker

Tue, 03/05/2019 - 01:14

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

Our pizza was made with that thin sliced beef they use in Philly Cheesesteak, with onions and mushrooms. So I would call it a Philly Cheesesteak pizza.

If anyone likes this unusual recipe (and to give free advertising), and lives locally, it was built at Anna's Pizza , 9708 Warwick Blvd, Newport News, VA 23601. (Two doors to the right of World's Best comics.)

++++ START OF SESSION ++++

We did not have a quorum.

HOWEVER

A Player who had been absent about a month who had rolled up a Sidekick in the prior campaign was present. So we repurposed the Sidekick as the main character and finished any minor details, (like buying clothes). And had him join the party at the tail end of last session.

Basically his back story he was tracking the party, and was curious as to what they are up to.

He is a first level Dwarf Berserker named Thanos, son of Thermos the Hot. (The "son of" part I made up.)

He rides a pony.

Berserkers well, they live for combat. They also have a tendency to go berserk during a fight, and will only come down after they have inflicted "X" points of damage and will even attack Party members if the damage requirement is not satisfied. Oh, and when it happens, they must have a minimum of four rounds of combat. They also have combat "pangs", and if they go for a certain time without any combat, they may go berserk anyway.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS

Paveltepec, first level Painted Mage
Sham, first level Samurai
Cadfael, first level Cleric
Glaxx, first level Druid
Namo, first level Thief
Thanos, first level Berserker

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on two forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

HackMoor 2019/02/21 Into the Wilderness

Wed, 02/27/2019 - 02:45

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

I decided to make something unusual, a bacon double-cheeseburger pizza. The cook used bacon, ground beef and American cheese. Finely chopped onions (I think), tomatoes, and pickles, with a little mustard in the background. Yes, it tasted like a bacon cheeseburger.

If anyone likes this unusual recipe (and to give free advertising), and lives locally, it was built at Anna's Pizza , 9708 Warwick Blvd, Newport News, VA 23601. (Two doors to the right of World's Best comics.)

++++ START OF SESSION ++++

In order to put a little initiative into the game I enjoined the presumption that the Party's Druid Glaxx and her trusty Elven Wardawg, had a burr on her backside to re-explore the wilderness that she wandered about for five years before coming a Druid. Having their "take" from last adventure, they all had two hundred and fifty gold pieces with which to buy horses, saddlebags and kit. (For those who didn't already have horses of course.)

However the wilderness was about 400 miles away, and over a river. Not one of those rivers you can ford on horseback, judging from my GM's map, it was a 12 mile wide estuary-like river. So I made the characters travel. (For you BlackMoor aficionados, they started in hex 2219 in the DA1 map, and headed Southwest to the Plains of Hak.)

So they headed south toward to the town of Lake Gloomy, and turned west to the Gar's Hold, choosing to delay crossing the Misauga River as long as possible rather than crossing early at the Tower of Midges. (Especially after I explained what midges were.) They made it to Gar's Hold without incident, meeting only once with a Giant Patrol. The patrol were Plain's Giants wearing the livery of BlackMoor, so nothing untoward happened besides "Greetings little citizen.", and the Giants went on their way.

The crossing at Gar's hold was just a nominal fee, since diplomatic relations between the Duchy of Ten and Blackmoor were reestablished some thirty-three years before (after Players from my earlier campaign kicked out the Afridhi Barbarians).

The Party set out overland until it started getting dry. Very dry, as if everyone in the Party had brought their own Towelie from South Park. Then came the Party's first real encounter, Orkin Wardawgs, who seemed very hungry. Glaxx our Druid, was able to smooth things over using her Animal Lore and Handling skills but only because these were "wild" Orkin Wardawgs. If they were part and parcel of an Orc tribe, she would have had no such luck. And you'd think that her Elven Wardawg would attack on sight the Orkin Wardawgs, or vice versa, but there was no codicil in the Hacklopaedia of Beasts that indicated mandatory combat, so I let the dawgs do what they normally do when meeting other strange dawgs, which was to sniff each other's butts more or less. I don't think this relationship will last long however, even though Glaxx found tracks that led the party to a rabbit hole, and was able to use the rabbits to feed the dawgs. (Sorry no pocket watch was found, that belongs to a higher level adventure anyway.)

Finally the Party reached their goal, which was a hallucinogenic vision remembered from Glaxx's formative years of three huge statues atop a sand dune. Making it to the top of the dune, the party found the blatantly obvious secret door. A door that was mainly held open by the body of a dead Hobgoblin on the ground with a crossbow bolt in its back. The degree of dessication indicated the body had lain there for about two weeks. Checking inside the entrance Namo the Thief spotted the obvious crossbow trap set to release if anyone opened the door. Sham the Samurai took the crossbow and the bolt from the back of the Hobgoblin.

Turning around the corner the Party came to a door for which out Thief Namo detected another trap but was unable to disarm it. With some ingenuity the Party came up with the idea of pulling the door open from a distance with rope. Making a formal case for it, I had each Party member make a die roll, not telling them what why. Fortunately someone heard a distinct hiss. Guessing some form of gas, the party decided to wait until sometime after the hissing ceased and the gas dissipated.

The party took this time to tie up their horses outside to the statues and leave the wardawgs to their own devices.

Waiting a minimum of one Turn, they entered a 40' by 40' room with no deleterious effect. Apparently the gas had gone, the room contained three bronze pillars five foot in diameter, each with a hatch and a rotating dog lever.

It was blatantly obvious the three bronze pillars corresponded to the three huge statues topside.

Namo learned his usefulness to the Party quickly and checked for traps, finding traps on the first two hatches but not the third. The first two were simple spring traps that threw darts and spears. Not finding a trap on the third pillar he took his queue from prior door openings and stood aside while opening the hatch. Instead of a projectile, the tiled floor in front of the hatch simply gave way. Fortunately our intrepid Thief made his Dexterity check and did not fall in.

Meanwhile while Namo was checking the 2nd and 3rd pillars, Sham the Sam(urai), started exploring the first hatch to the bronze pillars. Sham went up inside the first pillar and yes, he could see the out the top, he also discovered well rusted machinery that could have made the arms of the statue move by the operator inside.

Going down, Sham found another hatch on a level below the one he entered. He opened it, and was immediately attacked by a Giant Fire Beatle, complete with haircut. This was about the same time the Namo triggered the trap that dropped a tile this this level in front of the third pillar. This revealed two other Beatles in the lower level, so it turned out to be a Hard Day's Night.

Combat ensued, the party eventually squashed the three remaining bugs which also means there will never be a reunion, however what follows are the major highlights: Sham scored a hit for 13 points which was just over half the bug's hit point score. This Giant Fire Beatle in turn rolled a almost scored a critical hit but scored penetration hits causing more that half damage on Sham. Sham therefore had to roll a Threshold of Pain check and failed. At this point Sham should have fallen back into his room, only to find Gideon's Bible. However the player noted that his first roll also required the bug to take a Threshold of Pain check. In the back of my mind I was certain insects did not require such a check but I relented. So I rolled the check for the bug and it failed, meaning Sham was never hit and survived. Other than that, Paveltepec the Painted Mage cast at two Magical Mystery Fireballs, Sidewinder Factor 1, down the broken tile for minor damage on The Beatles.

On the following day I checked for the rule about bugs and the Threshold of Pain check and found it on page 4 of the Hacklopaedia of Beasts, essentially saying there is no such check for "most" insects. Without going into the meaning of "most", it meant that Sham the Sam should have gone down for the count unless rescued by the Party. But I decided it was water under the bridge and I wouldn't revisit the timeline on this matter.

After the Giant Fire Beatles were squashed. The explored below which turned out to be another 40 by 40 foot room with three external doors. There was also some spare machinery parts and some clay jars with a strange marking of a diamond shape subdivided into four other diamonds colored red at the top, blue on the left, yellow on the right, and white on the bottom. Each colored diamond except the white had black runes in an unknown language. The blue right and the yellow left diamonds had the same rune which looked like a vertical bar with a slight tick at the top. The red diamond had a rune with a curly shape at the top and flat on the bottom, while the white diamond had no rune at all. (This was actually different than what I drew for the Players, but this is the official version.)

None of the characters were willing the open the jars, except Paveltepec the Painted Mage. Inside the characters found machine oil, which they deduced would have kept the rusted machinery above in good order had it been applied. But the shelf life had reduced the oil volume to six flasks worth that the party duly collected.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS

Paveltepec, first level Painted Mage
Sham, first level Samurai
Cadfael, first level Cleric
Glaxx, first level Druid
Namo, first level Thief

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on two forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

HackMoor 2019/02/14 Love Letter

Thu, 02/21/2019 - 04:14

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

We had a combo pizza much to the chagrin of the player who won't eat pepperoni. I picked them all out and I ate them.

++++ START OF SESSION ++++

Last week we had the debut of a new batch of characters. Bottom line, I ran the situation easy just to get the hang of Player interaction.

Since it was Valentine's day it was a bit unusual in that I ran a game day at all. Usually as a married gamer all games are cancelled and I stay home. However after 42 years of marriage life is good, and both of us are of the opinion the celebration of St. Valentine's day is mostly an American invention by Hallmark. It isn't even a day of obligation. But still because of the day I pulled out an old stand-by, called "Love Letter" from the Planescape campaign.

But first our new characters.

One is a Roman Catholic Altar Boy name Cadfael, gamewise a first level Cleric. Next we have a human albino Painted Mage named Paveltepec who worships a gawd from the Central American mythos. Originally he wanted to be called Pavel, but that sounded Polish, so I suggested Paveltepec and it stuck. Still, we will call him Pavel for short. Next we have an albino Half-Elf Thief name Namo who spent a year in gaol, a female Wood Elf Druid named Glaxx who wandered for five years in the Wilderness Finally a pyromaniac Samurai named Sham-shung Garaxi, Sham for short.

This albino stuff is going to be great in the wilderness or desert.

Back to the adventure. The Party as with all role-playing adventuring Parties, is approached in a bar by a hooded figure. (Insert your own stranger walks into a bar joke here.) The stranger offers them a job to deliver a letter to his lover "Chiryn" in her castle with a 250 gold piece and one magic item payable upon proof of delivery. The proof will be a return letter applied with her unique "scent".

Of course the Party accepts the job and they are told to meet the hooded figure outside of town in twenty minutes. They are advised there is no need to bring any foodstuffs nor mounts, as this will be a mere day trip. So twenty minutes was enough time to stable their horses they that had so laboriously paid for with their starting funds.

Meeting the mysterious stranger outside of town, he cast some dust into the air and a glowing portal appeared. With some debate as to who would go first, Pavel went. Finding nothing amiss except the glowing red sun and orange and a vast wasteland, stuck his arm back through the portal and beckoned the Party to join him. Once on the other side the Party took a cursory view of their surroundings and saw a recent battlefield filled with carcasses of various creatures, their banners, and their weapons. Creatures who mostly had leathery skin and bat-like wings. There were some carrion eaters lurking about made up of mostly teeth and legs but they scurried off, afraid of anything bigger than themselves.

There was a trail that lead to the obvious castle-like tower afar off, given the lack of obstructing terrain, or vegetation, perhaps maybe thirty furlongs in the distance. Thus situated, the Party went on their way.

The first item of note that they encountered, was a gaggle of small craters to the left. While they passed, out of one crawled another leathery-skinned humanoid with bat-like wings and it flew off. The party did not investigate the craters further.

Next the party came to a fork in the road going upon a long pole with a skull impaled on it, whose eyes began to glow green and start to babble at the party. A strange thing aside from the eyes, as it had no tongue, lips, nor jaw as well as vocal cords to speak with. But speak it did, babbling at first and growing more intelligible as the Party came closer. It mostly gave loud warnings about monsters and danger going either to the right or the left. One Party member decided to break the pole and take the babbling skull with him.

The party went left.

The next item on the Party's agenda was the lake with a high acid content, complete with a wharf and a rowboat and the obvious continuation of the trail on the other side. The party shambled into the boat and started rowing, they made to the other side mostly without incident. Except for the leak that sprung near the end, so they used to babbling skull as a bucket and bailed until they made it to the opposite side. (And yes, they also avoided the whirlpool.)

Once landed it was only a few hundred yards to the castle-tower, making their way there they met the castle's only guardian, a man-size fly who asked them their business: "Who are you mortals, coming willingly? Only fools are dragged here to enjoy Chiryn's thousand and one ways of pleasure and pain before their souls are relegated to the Abyss."

Quickly thinking, (and taking the queue from Futureama), the Party declared themselves the delivery company "delivery from Planar Express".

Non-plussed, the creature felt satisfied and buzzed off. (These was the Party's first adventure and at first level, I wasn't going to easily kill them off right away.)

Finding their way inside, they made their way up several levels. The Thief made his only successful Remove Traps die roll on the only real trap and saved his knees from a scything blade. One room they found two trapped chests and left them alone.

On the top floor they found several bedrooms one with a skeleton chained to a four-poster bed and it was still struggling to escape. Another room had a dead body on the bed with a strange smile on its face, the Party assumed it was death by snu-snu.

Lastly they met their letter's recipient in another bedroom, a scantily clad Succubus wanting to know their business:

"Planar Express! Delivery for Miss Chiryn!"

"As expected." was her reply. I'll accept delivery but only if you give back my skull on that pole.

Sham asked for and got a pair of magical Samurai Swords out of the deal. But only if he foregoes any magic item promised by the mysterious stranger.

The deal was made, and the Chiryn composed her lover's reply and applied her "scent". She in turn created a portal and the party stepped through back home.

They were met on arrival by the mysterious stranger who as promised delivered the gold and gave various low level magic items. Namo got a Love Potion, Cadfael got a Staff of Curing with 4 uses, Glaxx got a Scimitar plus one, And Pavel got three Beads of Force.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS

(Character list given in text.)

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on two forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

HackMoor 2019/02/07 Campaign Reset New Character Development

Tue, 02/12/2019 - 02:29

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

We had a large sausage pizza.

++++ START OF SESSION ++++

In continuation from last week we continued developing new first level characters, the end results are thus, one each:

Wood-Elf Druid
Half-Elf Thief
Cleric - Roman Catholic
Painted Mage
Samurai

The Painted Mage is an interesting choice. Instead of a plethora of spell books to memorize, all that is needed is sufficient skin space to put spell tattoos at the rate of one level of spell per pound of flesh. Unfortunately as the Painted Mage gains more levels, he has a tendency to become more corpulent and the chance of spell fumble increases. As the Mage may need to look under folds of skin to find a particular tattoo. This shows a certain affinity with some gamers.

I see potential party conflicts already brewing as everyone but the Cleric has chosen other gawds. The Painted Mage follows a Central American gawd. I fully expect the Cleric attempting to force the Painted Mage to start building a Mission out of adobe. The Church is rather intransigent after all. Notwithstanding the Druid and the yearly burning-man ritual.

It may be a good harvest this year.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS
See text.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

HackMoor 2019/01/31 Campaign Reset

Tue, 02/05/2019 - 01:22

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

++++ START OF SESSION ++++

This week we did a campaign reset and scratched out all the old characters and rolled up new one.

This was predicated on two new Players showing up and rather than deal with assimilation into the party everyone starts at first level.

We rolled up one Samurai, one Druid, one Cleric, one Thief, and one Magic User.

Sounds like one interesting First Level party.

There were a couple of no shows, but one had just rolled a First Level sidekick, I can roll that in to the new campaign. That leaves only one Player who has not yet re-rolled.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS
None compiled at this time.

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.


--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

HackMoor 2019/01/24 Samurai Swords

Thu, 01/31/2019 - 21:32

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

​++++ START OF SESSION ++++

​Last week we played old Milton Bradley's "Samurai Swords", the week before that on the 17th, there was no game, and the week before that on the 10th I forgot what we did.

But anyway back to "Samurai Swords", it has a "Risk-like" feel to it and even has a card per territory like "Risk" albeit used more like ownership titles. One Player was thoroughly amazed and wanted to Play it again.

Tonight we have on schedule a new Players so we should be spending the evening rolling up a new character.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS
Grok the Dwarf, a sixth level SpellSoldier (Battlemage subclass of Magic User).
Aerys, an Elvariel, a Fingersmith (Thief class).
Baronet Huang - a Master of the West Wind of the Stone Tiger Order, (Monk class).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass)
Junkbot Jackson - a human Tracker/Friar (a Ranger 5th and Cleric 6th level).
Jacko, an Albino Dork Elf, a Multiclass of 15th level (Infiltrator, Ranger and Battle Mage).

NPCs/Proteges:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Friar of Geardal Ironhand (Cleric class.)
Tanzen - a Fae-Born first level Exciter. (Fourth level Invoker, a Magic User subclass).
Fundisha - a half-Elf Hero/Tout (Fighter and Infiltrator, a Thief subclass).
23 dwarf miners.

CAPTURED CHARACTERS (both PCs and NPCs)
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus, abandoned to the Blood Cult in the City of Brass on the Plane of Fire.

MISSING/OFFLINE/RETIRED CHARACTERS
Serena 2.0 - First Level Battle Mage Second (a Protege of Jacko) topside.
Count Elefus, a human Abbot of Heimdall (Cleric class). RETIRED
Felipe the Dwarf, a third level Sigil (Chosen One subclass of Cleric).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.
Zamon, a fifth level Thug. (Player disappeared)

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.


--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

[thepuck 2019-01-19] Flyers 5 @ Habs 2 EN

Wed, 01/23/2019 - 21:36
    Danault(8)-Drouin(4)-Gallagher(6)
    Domi(10)-Tatar(7)-Lehkonen(4)
    Kotkaniemi(5)-Hudon(6)-Armia(6)
    Chaput(8)-Agostino(7)-Deslauriers(8)
    Mete(7)-Weber(4)
    Reilly(5)-Petry(5)
    Kulak(7)-Benn(5)
    Niemi(8)
    Price(-)

Scratches:Peca, Alzner | IRL: Shaw | Suspended: Byron

First
More than half the period was gone before the Flyers achieved a shot on goal. 14 minutes in they had a 3 on 2 against a collapsing Mete and Weber, performed a nice play and missed the net. The period end 0-0 and despite the lack of SOGs by Philly, it's a tight free-flowing game with only ten faceoffs so far with both teams playing well.
Best Hab of the period: Chaput

Second
The Flyers get their first few scoring chances 3 minutes into the period. Lehkonen has an awkward collision 4 minutes in. So far it's a great game with the refs letting the players decide until a weak call 7 minutes in against Kotkaniemi. So the refs give the Flyers a weak makeup call to balance out their poor decision earlier (Kotkaniemi just missed a puck and when checked by Voracek, it was called Interference). The Flyers push and work hard. Konecny gets a good angle and scores on a rebound while being knocked over. Later, van Riemsdyk tips a point-shot past Niemi. 2-0
Best Hab of the period: Niemi

Third
Drouin takes a silly penalty. Simmonds and Patrick cash in on a two-on-one versus Petry; 3-0. Both teams play hard but the Flyers keep getting offensive odd-man rushes (). Tatar pulls the puck to Domi who buries it; 3-1. Gallagher rushes the net but Hart stands tall and his teammates protect him. Patrick skates in on a pass from Voracek and beats Gallagher, Weber and Niemi; 4-1. Kulak gets a rebound; 4-2. A beauty rebound plops out to Drouin who misses the net. Habs pull the goalie in desperation and foolishness. The Flyers snag an empty net goal; 5-2.
Best Hab of the period: Domi

Hab's Three Stars:
1. Domi (1 goal, -1, 2 shots, 1 hit, 1 block, 18 minutes)
2. Chaput (1 shot, 9 minutes)
3. Danault (-1, 1 shot, 5 hits, 2 blocks, 18 minutes)

Weber led the team with a time-on-ice of 25 minutes but didn't have a particularly good game. Other than Danault and Domi (who is excelling since parting with Drouin as a linemate) only the fourth line constantly made things happen despite their low ice-time (under 10 minutes). Niemi also played very well with most of the goals not being his fault.

image_blog: tweetbutton: 
Categories: Miscellaneous Blogs

[Movie Review] The Forest (2016) 2 Catkins

Wed, 01/23/2019 - 19:46

|

The Forest is a well paced tense ride with appropriate jump-scares but fails in the end by not following the verisimilitude it built up.

The cast was excellent and the production values felt solid. Even the concept had a lot of potential and again, the constant tension was near perfect as this film keeps you glued.

The ending simply falls flat.

What would fix it? First, Michelle Trachtenberg could have pulled off the twin role instead of the poorly fleshed out identical twins. Second, give us some hint as to how the ending could be achieved or change it to a couple really diabolical finales leaving us speechless.

Other than that, it hits the other numbers solidly and while not a waste of time to watch, don't expect to be fulfilled at the end.

2 Catkins (out of 5)

image_blog: tweetbutton: 
Categories: Miscellaneous Blogs

[thepuck 2019-01-21] Avs 0 @ Habs 3 EN

Sun, 01/13/2019 - 04:09

Press are still yacking about MacKinnon's temper tantrum. Ex-Hab Mark Barberio is in the lineup for the Avs.

Below is the lineup with my rating for each player in the game. This is not a direct reflection of their skill level but how they impacted this specific game. It's rated from 1-10. It does not take into account intangibles like how they lead off the ice.

    Danault(6)-Drouin(6)-Gallagher(9)
    Domi(7)-Lehkonen(7)-Armia(6)
    Kotkaniemi(4)-Tatar(3)-Byron(6)
    Chaput(8)-Agostini(7)-Deslauriers(10)
    Mete(7)-Weber(6)
    Reilly(6)-Petry(7)
    Kulak(7)-Benn(10)
    Price(9)-Niemi(-)

Scratches: Hudon, Peca, Alzner; IRL: Shaw

Star of the First Period: Artturi Lehkonen
Star of the Second Period: Jordie Benn
Star of the Third Period: Brendan Gallagher

Weber appeared hesitant to shoot in the first couple periods but leaned into a few in the third. The first three (and really all but one) penalties were pretty chintzy. Agostino is getting time on the PowerPlay. The new KK (Kotkaniemi) line gets pinned in their zone the way the old Domi line used to. Drouin seems to be trying harder than usual. Reilly takes exception to a blindside hit in Chaput (more because of the suicide pass he sent up the ice) before Deslauriers can get involved but they both get penalties.

While shorthanded but with a faceoff in the Avs zone, Danault draws the puck back to Kulak who strafes, fires and scores!

Instead of pulling back and “setting up” when the puck exits the Avs zone, Weber tosses it to a player just exiting and they rush back in catching the Avs off-guard allowing Drouin to send a cross-ice pass to Kotkaniemi who one-times it into the net!

This was a close, hard hitting and exciting game much like the 1-0 game vs the Wild. The score is inflated by an empty net goal.

Kersus' Three Stars of the Game

    *Jordie Benn
    ** Brett Kulak
    *** Carey Price

It was cool to watch this game with archergirl and from a distance, DWfan9. Cheers!

image_blog: tweetbutton: 
Categories: Miscellaneous Blogs

HackMoor 2019/01/03 Thief Caught ... Not

Thu, 01/10/2019 - 16:27

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

PART 1.

++++ START OF SESSION ++++

Jacko realized at some point that the person with no personality who was resurrected from the pit containing stolen weapons, was not the thief who they had met earlier in the mushroom forest. Sure he looked like a thief, was dressed like a thief, but it wasn't that thief. Jacko had to go back to his house of ill repute (where they had put him to work) and remove the mask off the gimp suit they forced him to wear to confirm this.

So Jacko hit upon another idea, using the same method he used to find the stolen items, he used it to find the Thief. Not knowing the thief, he used his Mirror of Mental Prowess (again) at 50% because he had seen the target once. Even if failed, he had a couple dozen other party members who could use it.

He found the lost Thief, buried inside a Mushroom in the Mushroom Forest. Extracting the Thief, he had to get this one also raised from the Dead.

Once alive Jacko used his Ring of Truth to ask if he was the one who had stolen the items. To which the answer was a resounding "No.".

Then the Thief was asked, "Who killed you?" And the reply was, "I don't know, my throat was slit from behind."

Stymied, Jacko is still looking to exact retribution from whoever stole the Party's items.

(This was just a short 10 minute after session sidebar after having played "Ticket to RIde". We did not have a quorum for a regular game.)

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS
Grok the Dwarf, a sixth level SpellSoldier (Battlemage subclass of Magic User).
Aerys, an Elvariel, a Fingersmith (Thief class).
Baronet Huang - a Master of the West Wind of the Stone Tiger Order, (Monk class).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass)
Junkbot Jackson - a human Tracker/Friar (a Ranger 5th and Cleric 6th level).
Jacko, an Albino Dork Elf, a Multiclass of 15th level (Infiltrator, Ranger and Battle Mage).

NPCs/Proteges:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Friar of Geardal Ironhand (Cleric class.)
Tanzen - a Fae-Born first level Exciter. (Fourth level Invoker, a Magic User subclass).
Fundisha - a half-Elf Hero/Tout (Fighter and Infiltrator, a Thief subclass).
23 dwarf miners.

CAPTURED CHARACTERS (both PCs and NPCs)
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus, abandoned to the Blood Cult in the City of Brass on the Plane of Fire.

MISSING/OFFLINE/RETIRED CHARACTERS
Serena 2.0 - First Level Battle Mage Second (a Protege of Jacko) topside.
Count Elefus, a human Abbot of Heimdall (Cleric class). RETIRED
Felipe the Dwarf, a third level Sigil (Chosen One subclass of Cleric).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.
Zamon, a fifth level Thug. (Player disappeared)

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.


--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

HackMoor 2018/12/20 History of the World and 2018/12/29 No Game

Thu, 01/03/2019 - 16:17

Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

PART 1.

++++ START OF SESSION ++++

There was no HackMaster game this session. I had a visitor from uttermost West attend and we played a "History of the World" game. Players had not played it in awhile, the boxtop was fading with age from too many days in the sun baked back of the vehicle. It is only a 7 turn game, but it was refreshing to remember that the loser of the previous turn gets to decline bad cards on the next turn and give them to his opponents.

The following week we had no game.

I'm not sure what to do this week either. I have no more adventure planned. I'll just have to "wing it".

Jacko still has two goals, to bring retribution on the thief who stole company magic items and to find the Crown of Thrain and ascend.

++++ OUT OF CHEESE ERROR ++++

BT

BBBB

PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS
Grok the Dwarf, a sixth level SpellSoldier (Battlemage subclass of Magic User).
Aerys, an Elvariel, a Fingersmith (Thief class).
Baronet Huang - a Master of the West Wind of the Stone Tiger Order, (Monk class).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass)
Junkbot Jackson - a human Tracker/Friar (a Ranger 5th and Cleric 6th level).
Jacko, an Albino Dork Elf, a Multiclass of 15th level (Infiltrator, Ranger and Battle Mage).

NPCs/Proteges:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Friar of Geardal Ironhand (Cleric class.)
Tanzen - a Fae-Born first level Exciter. (Fourth level Invoker, a Magic User subclass).
Fundisha - a half-Elf Hero/Tout (Fighter and Infiltrator, a Thief subclass).
23 dwarf miners.

CAPTURED CHARACTERS (both PCs and NPCs)
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus, abandoned to the Blood Cult in the City of Brass on the Plane of Fire.

MISSING/OFFLINE/RETIRED CHARACTERS
Serena 2.0 - First Level Battle Mage Second (a Protege of Jacko) topside.
Count Elefus, a human Abbot of Heimdall (Cleric class). RETIRED
Felipe the Dwarf, a third level Sigil (Chosen One subclass of Cleric).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.
Zamon, a fifth level Thug. (Player disappeared)

BT

BBBB

++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.


--

Tracy Johnson
Old fashioned text games hosted below:

BT

NNNN

tweetbutton: 
Categories: Miscellaneous Blogs

[KEZ 2018-12-29] Lejends 1:1 TRS

Sun, 12/30/2018 - 05:02
Kersus Excorticates Zines

A hodgepodge of review, synopsis and related thoughts. By no means one of those things and yet not all. Just what I felt like writing. :)

Lejends Magazine

Vol 1, Issue 1
May 2000; 32 pages; $5.00
Total Reality Studios

These magazines have nice cardstock covers and the front cover looks nice. It's all black & white. Some of the graphics kind of bleed into a blur like the Hekaforge logo.

The back cover has an advertisement for upcoming Lejendary Earth fiction; “Dawnstar Chronicles” coming Fall 2001 (www.darkwurks.com). It's mentioned again inside.

The inside front cover has the words offset to the left so the first letter of each sentence is cut off. The art here is a little better than the cover (the cover art is nice but the ink bleed takes away from it a bit) and I believe pictures some type of Sorcerer/Demonurge. There is also a plug for the artist Tina Druce-Hoffman.

The Courier's Pouch

We start with a welcome letter from editor Lady Amanda who mentions “All of us here at the Forge and within the halls Castle Gax and Falconsflight Keep have pledged our utmost effort toward bringing you a magazine you will use and enjoy.”

From the Forge

Some fun words from Forgie (Chris Clark) and the unfortunate news that his IBM was infested with a virus and replaced which cost them time and work. He also uses a Mac that never connects to the Internet. The writing is playful giving the virus some Lejendary Adventure stats.

Chris goes on to talk about the back cover advert which is for a comic book; GAMA and getting LA into distribution which I never actually realized it was - perhaps at the time Lion Rampant couldn't get it which meant few gaming stores in Canada would get it. Back then, and this is me talking, not Chris, I think Alliance was still separate from Diamond.

There's talk about cartographers in the stable, the new German artist Tobias Brenner who did the cover for Mouth of the Marsh (adventure and great series IMO), the Learth series and how the Fellowship of Lejendary Gamers web site is being stymied.

Chris talks about the demo program, which I never actually knew about other than talking to Gary about convention support where I received personalized adventures The Rock and later Seizon of the Son (both well after the conventions I ran LA at - and different years I think). The Rock I've used quite a few times but SotS only once. Anyway, he talks in this column about The Rock, The Judas Goat, A Question of Tribute and Dead Calm.

The big thing is that these tournament modules will only be released under this program and never see full production.

So, time changed things. Perhaps one of the names became Seizon of the Son (Judas Goat?) But probably only Chris could answer that. I don't believe A Question of Tribute ever came out however since I playtested and helped edit it for the defunct Gygax Games, I did get my own copy and have run it at conventions and for a few gaming groups to much success. It really shows off the mechanics of LA.

So, what was The Judas Goat and Dead Calm?

The Rock ended up being released under Troll Lord Games (minus the special convention extras).

I don't know if the noted Dwarven Forge figures and dungeon geomorphs were available at Gen Con that year.

Eye of Glory by Martin Dougherty is mentioned and was truly a masterpiece of a novel much like Saga of Old City in feel but very uniquely awesome. Absolutely one of my all time favourite novels.

There's a sarcastic comment about litigation, the work being done on Lejendary Lite and the difference of opinion between him and Gary on what to include. There's mention of 74 events they organized for the two companies (not sure the second company) at Gen Con.

Chris is explaining here all his different sections where he'll write about things like the above in The Hammer, The Anvil, Augury and Wrap-Up where I am now.

Many pleasantries toward the fans and a note about how tinkering is within the intent of the rules.

Laws of the Realms: A Sufficient Presupposition by Dan Cross

This is a nice article on dealing with difficult players who want ‘the rules Bent to their ideas regarding verisimilitude’ and the difference between that and genuine questions. As well he talks about how radically malleable the rules are (without breaking) when the LM feels the need for change.

With that in mind Mr. Cross tackles Orders, Abilities and basic perception (within the game).

Lost Lore

Gary adds some new Psychogenic Powers bringing the total to 34 at this point in time. Five years later when Living the Lejend (I think TLG listened to Kenny G when editing) came out, the four Powers listed in this article are not included.

By the time the unpublished Revised Edition was ready, they were included plus seven more.

I wonder if Gary's Psychogenic Veshoge used any of these?

Xagig's Fables

Gary talks about Orders and those who attempt to munchkin the system and how it fails to work with LA.

Orders were added because of the appeal in archetypes. I personally think they were added to accommodate those who couldn't get their heads out of D&D. LA is one of those systems if not THE system where it's best to unlearn all you knew and start fresh. It's so very intuitive to new gamers but very hard for those ingrained in rigid thinking.

At the end is included the errata for Unordered progression of Abilities. I think this is less because it was necessary and more to tweak the system. In play I've found that Merits are enough for Avatars and there is no need for these progressions however when they're used, it works as well. The system is not only malleable but dynamic enough that these parts of the mechanics are very plug and play even during an ongoing campaign (although I'd recommend deciding beforehand).

Adventurers’ Tales
The Invisible Dreadnought: Fun With Panprobability
By Evan Torner

Lejend Master Torner tells of a one-shot adventure he created around the use of Panprobability. Now, either I've read this article multiple times or it's also elsewhere as I know this story quite well. It's an ingenious adventure that feels like a fantasy scavenger hunt meets Divine Intervention (a Traveller 1e adventure). He gives us enough information to recreate this adventure as the locations are easy enough to slap into a town.

This is a gem of an article.

New Optional Orders

Alchemist, Merchant and Scholar are fleshed out. Jay Witthoft's illustration of an Alchemist is quite nice as is much of the art in this issue.

Out of the Wilderness

Gary, Daniel Lewis and others bring us a handful of new creatures for Learth. All of them are useful and well fleshed out.

The key here is that each creature has a blurb from Aryen the Watcher based on his experience, knowledge of myths, and even monetary values of remains, tips and warnings from his scant 38 years of travelling.

All of these creatures appear in the published book More Beasts of Lejend (2006) without Aryen's interesting blurbs.

The Star Chamber

In this article Gary welcomes us to the LA Game Multiverse talking about AsteRogues (Fantastical Science), Elder Worlds (Science Fiction), a Weird Science, Wild West, Horror, Cyberpunk genre and more! LARs Kowloon Wharf Station is mentioned and how short the learning curve from one genre to the next would be. There is also a link to the beta-test material for LARs.

The most notable sentence in this article is:

“The system is, as well you know, skill-based, rules-lite, and participant friendly.”

To me LA is simple, dynamic and versatile however Gary's sentence above is perfect as well. The concept of skill-bundles (also used in Savage Worlds as broad skills) works very well allowing a great deal of customization or playing it as-is.

The Watcher's Way

Daniel Lewis talks about survival and staying alive when leaving the confines of a city. Specifically here about surviving in the fens (swamp) directed at enhancing the gaming experience.

Shadoweavings

Some clarifications on rules and changing the Warlock Order to be called the Augur Order.

Gamesmythe's Faire

This speaks to become a place for players post things as well as a retailer listing.

Inside the back cover is an advertisement for Castle Wolfmoon which is the conclusion to a trilogy.

Final Excortications

This is a pretty full issue setting the stage for greatness.

It's dedicated to one system and really isn't that old so it doesn't feel dated. Much of the information is not only still pertinent but there's also thoughts useful for any system.

Some of the material made it into published products, but not all.

These magazines are some of my favourites next to Journeys but when they were released it was near impossible to get copies.

You

The question I have for you is, what makes a review/synopsis/banter about a magazine issue interesting?

image_blog: tweetbutton: 
Categories: Miscellaneous Blogs