Tabletop Gaming Feeds

Free Games?! I Can Get Free Games?

Two Hour Wargames - Mon, 08/05/2019 - 22:58

Yes; there is such a thing. Make a Let's Play video of a THW Games, send it to me, I approve it and the person making it gets a free game. Any interested parties? Email me at:

Categories: Tabletop Gaming Blogs

Coming to Kickstarter Next Month!

Two Hour Wargames - Mon, 08/05/2019 - 22:33

Hey everyone, just like zombies rise from the dead so will this Kickstarter. 

10 Games

Had some potential problems arise so I canceled as I didn't want to disappoint. Now I've worked out details with a reliable printer and did a poll to see what games you were interested in.

We'll Kickoff again next month, that's the plan. Ten games to start and at a reasonable price. Stay tuned!
Categories: Tabletop Gaming Blogs

Using Dungeon Dungeon issue #10 (March/April 1988) For a Greyhawk & Judge's Guild's The Wilderlands of High Fantasy 1977 Crossover Campaign Idea

Swords & Stitchery - Mon, 08/05/2019 - 17:06
If you want a magazine adventure that really establishes the Greyhawk veneer it would be Dungeon issue #10  (March/April 1988). Author John Nephew really back the party of adventurers when they encounter a tomb with a view. But there's far more here with an NPC and a magic item with issues.  Now Brice at Ten Foot Pole blog  doesn't hate  the adventure but  it does require a bit of Needles
Categories: Tabletop Gaming Blogs

Cryptozoic and Sony Pictures Consumer Products Announce Release of CZX Outlander

Cryptozoic - Mon, 08/05/2019 - 13:00

Cryptozoic Entertainment and Sony Pictures Consumer Products today announced the August 14 release of CZX Outlander. Cryptozoic’s first CZXTMsuper premium trading card release features thick, glossy cards that sport gold Deco Foil, an unprecedented number of Dual and Triple Autograph Cards, and signers headlined by stars Sam Heughan and Caitriona Balfe. It is the company’s premiere product to have Autograph-Wardrobe Cards, individual cards that are both signed and contain a piece of fabric used to make the show’s costumes.

Categories: Tabletop Gaming Blogs

On A Very Large Dungeon

Hack & Slash - Mon, 08/05/2019 - 12:00
I'm publicly
The actual cover doesn't have that text!announcing the release of the NEW Megadungeon!

In which we cover the secrets of secret doors, how to generate and manage keys in a megadungeon, the illustrations and keys for the cosmopolitan Halls of Heimall, the corrupted Chambers of Immoket, along with 2 different hidden treasure vaults, three brand new dragons, and an advertiser index (responsible for the new lower price).

It's super illustrated, with a beautiful cover by BodieH. I've set almost the whole thing with a preview on Drive Thru RPG, if you're curious what's inside!

Check it out in .pdf at DrivethruRPG and Lulu, or order print from Lulu. Print from DrivethruRPG coming soon! If you are an advertiser and you want a copy, go ahead and send me an e-mail! If you get a print copy and don't want to spring for a .pdf one before the deal on DTRPG, get at me, and I'll get you a copy. If you want it, and you can't pay, drop me a line and I'll shoot you a copy.

.PDF at DrivethruRPG
.PDF at Lulu
Print at Lulu
Print at DrivethruRPG (Coming soon, proof is on the way)

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Categories: Tabletop Gaming Blogs

The Banshee’s Tower

Ten Foot Pole - Mon, 08/05/2019 - 11:28
By Joseph Mohr Old School Roleplaying OSRIC Levels 6-8

Travelers have complained recently about hearing strange noises and seeing strange things at an abandoned elven tower on the outskirts of the great forest. Some of these travelers have even reported deaths among their companions from mere firght at what they have seen or heard at the tower. Legends about this tower are that it once belonged to a banished elven princess. The elves of the woods sieged this tower several hundred years ago. Few humans remember the reasons why, But a few bards mention a legendary harp made of solid gold once owned by the princess. And it is said to have incredible magical powers…..

This thirty page single-column adventure details a ruined tower & dungeon with about 27 rooms scattered over four levels. Minimally keyed but with extensive, non-intentional, padding, it had my teeth grinding the entire time. 

One of my first college classes was a public speaking one. They used the gimmick of recording your talk for you to review later. Once I heard all of my Ummm, Ahhh, You Know pauses I was fixed for life; I almost never do that anymore in any form of speaking. I’m going to do something similar to that in this review.

“2. Guard Post

This was once a guard post. Men were stationed here to guard the room. They guarded it well. There is refuse from the guards beds on the floor. The guards items no longer remain but the guards do. 12 Wights (former guards)”

Ok, got it? Repetition. Yeahs, it’s also a terrible description with the past referenced, trivia and puts the most obvious things at the end. Hopefully you now cannot unsee these things. Now let’s look at a more subtle example from this adventure. 

“16. Guard Post

This was once a guard post and barracks. Bedding is strewn about the place and water has pooled up in the southern portion of the room. The most trusted and loyal of Shandalar Raloqen’s soldiers are still guarding this room.”

No? Not convinced? How about the potomac example of a bad room description, from that Dungeon Magazine adventure. Remember it? A long room description describing the contents in all its glory, only to end with “but that was all looted long ago and none of it remains.” 

And from the adventure “This room was once the armory for the tower. This area clearly saw some battle as a large section of the north wall has been caved in. The source of this collapse is still found in the room. A large boulder once fired by a trebuchet sits in the center of the floor.

This area has many thick webs all across the room. Glints of metal can be seen from racks along the south wall.”

This thing does this over and over and over and over again. It feels like every single room is in this form. This was X. But it now Y. And this things in the room was once A. It is now B.

“Where a gate house once stood there is nothing but emptiness. The two structures beside the opening clearly were designed to threaten anyone entering from this point. There are arrow slits still visible from both sides of this entrance. The gates have rotted away. The roof above this area has fallen in. Bits of rubble scattered in this area suggest that this was once a well guarded part of the fortress.”

“Defenders of the tower used this fortified area to fire arrows at attackers. Arrow slits point in three directions. Now all that remains here are arrowheads stacked near the wall. These were once attached to arrows and were in barrels for the defenders use. Those wooden arrows and barrels have disappeared over time but the arrowheads remain.”

These things are empty. They are nothing. Nothing but padding around rubble. 

There’s a statue. It’s noted as not having any magical properties. Well of fucking course not. That’s the usual state of the fucking world. No, wait, I’m upset. I’m upset that all of those arrowheads, rubble, boulders, rotter gates and so on ALSO don’t tell me that they have no magical properties. Do they or don’t they?

Dead Elf Chick/Banshee’s name is/was Shandalar Raloqen. That name appears no less than than 35 times in 30 pages and twenty times in the 27 rooms of the dungeon. “This was Shandalar Raloqen’s cup. Shandalar Raloqen drank from it. Because Shandalar Raloqen needed water to live.” No, that’s not in the text, but it COULD be. 

This is padded all to hell and is a perfect example of why one needs an editor. But then again, everyone here knows that, having long suffered my “I don’t give a fuck” typo style

On the plus side there’s a curse scroll that turns you in to a puddle of water and you drain away in the floor cracks. Dig it! Also, it’s on Shandalar Raloqen desk, next to a Candle of Insanity. Why did she, in life, keep that on her desk? Meh. Also, I wonder if that desk is magical …

Ultra minimally keyed and padded, unintentionally I think, out to fill word count and page count.

This is Pay What You Want on DriveThru with a suggested price of $2.50. The preview is six pages long and shows you nothing of the adventure except a wandering monster chart (full of bats & rats! For levels 6-8! Simulation is boring) and the lame-o backstory of Shandalar Raloqen.

Categories: Tabletop Gaming Blogs

Once Upon A Time in Hollywood...With Cthulhu

Sorcerer's Skull - Mon, 08/05/2019 - 11:00
Truthfully, I find Cthulhu himself a bit played out, but invoking his name is a nice shorthand for the concept I had in mind. Warning: This will contain some spoilers for Once Upon A Time in Hollywood, so read at your own risk.

In contrast to the rather enervated protagonists of a number Lovecraft stories and pastiches, rpg characters tend to face eldritch horrors with action. Cue Rick Dalton and Cliff Booth, the (perhaps unlikely) protagonists of Tarantino's latest, Once Upon A Time in Hollywood, who prove surprisingly handy at dealing with kill-crazed hippie cultists, even then intoxicated.

Los Angeles in 1969 is pretty far from Lovecraft country both geographically and conceptually, but their is precedent at least for California Noir as a Lovecraft pastiche setting. (See Kim Newman's "Big Fish," for one.) And if Charlie and the Manson family lurking in the desert and an abandon TV and movie Old West town can't be connected to the Mythos, then what is the Mythos good for?

I could see an initially clash with Manson just being the tip of the iceberg. A raid by the protagonist on the Spahn Ranch would follow, and what horrors would be uncovered?

Of course, the horror need not be cosmic and certainly it can be cosmic without any of the Lovecraft staples, but I think this sort of spin on the film would make a good one shot or con game, at least.

The view from Greyhawk & Judge's Guild's The Wilderlands of High Fantasy 1977 - More Old School Commentary

Swords & Stitchery - Mon, 08/05/2019 - 06:27
"Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends" Tonight I was reading through Greyhawk Adventures: Saga of Old City By Gary Gygax. I was surprised at the overlap between this book & the Advanced Dungeons & Dragons first edition book Greyhawk Adventures book by James M Ward. You can find a large write up I did on Needles
Categories: Tabletop Gaming Blogs

Judge Guild Campaign Dreams & Greyhawk Nights - OSR Campaign Commentary

Swords & Stitchery - Sun, 08/04/2019 - 17:13
Last night I got home about four A.M. & began to do some research into some of the better Judge's Guild modules. I'm looking into original ideas, campaigns, etc that involve the classic Judge's Guild adventures. One of the things I keep running into is some manure controversy or other involving Judge's Guild over the years. All that I'm dealing with is the Seventies & Eighties run of Needles
Categories: Tabletop Gaming Blogs

Morlock Bug Hunt - Session One Tegel Manor 1977 By Judge's Guild Campaign Notes

Swords & Stitchery - Sun, 08/04/2019 - 04:58
The PC's going on a door to door on a bug hunt in tonight's game. In tonight's game it was a mix of DYI Dungeons & Dragons as well as an OSR pull from. I dusted off my copy of  the Advanced Edition Companion (Labyrinth Lord) for tonight's game.  The PC's ran into a raiding party of Morlocks which were drawn from the Mutant Future Encyclopedia.  These Morlocks were a death squad to Needles
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World Without End A Post Apocalyptic Time Travel Movie For Your Old School Science Fantasy Games

Swords & Stitchery - Sat, 08/03/2019 - 16:21
 For the past 2 weeks I've been looking into a post apocalyptic movies that really doesn't get a lot of air time these days .  World Without End came out in 1955 and had a pretty solid cast to it. We've got time travel, retro future rocket ships, mutants, shiny underground survivors, science councils,etc. All of the fixings for a post apocalyptic buffet.   The real plot is very Needles
Categories: Tabletop Gaming Blogs

(5e) Everyone Plows the Graveyard Farm

Ten Foot Pole - Sat, 08/03/2019 - 11:20
By Remley Farr Self-Published 5e Levels 1-3

Giant bugs have ravaged the farming town of Castillo, and as society crumbles, warring factions rise from the rubble. Can the PC’s navigate this new society well enough to find an altruistic solution, or will they choose a side and determine who will rule the dead-littered town?

This 42 page sandbox adventure details the situation in a small rural community, around ten major locations, beset by trouble and warring factions. The situation is great. It’s put together well in a neutral sandbox manner and does a great job outlining the various factions and locations, supporting it all with good tables. It lacks a bit of independent action by the factions, but is otherwise a good adventure.

42 pages, at triple column, with at least thirty detailing actual locales, etc? Only the last ten pages left to monsters, tables, etc? This thing is STUFFED FULL and I love it. I don’t even know where to begin. Giant bugs overrunning a small rural community. Asshole taking advantage of the economic trouble by buying up land and becoming that is almost a bandit king over town and the surrounding community. Insular halfling-led island that resembles a fortified town from The Walking Dead. A doomsday cult out in the open running around burning shit down and recruiting troubled folk down on their luck. Big game hunters from distant lands, here to hunt eh giant bugs. With some getting hired out from time to time for protection, etc work. A GIANT ant colony with an intelligent queen. A colossal behemoth of a scorpion beyond the parties abilities. A couple of loners hanging out by themselves, all with major personality issues. This thing has a SHIT TON going on. It’s a great way to deal with a sandbox … lots going on, a field full of open gas tanks with the party there setting off fireworks in the middle of it. What I’m saying is that this has enough for a DM to work with. That’s rare. Usually there’s just one or two things on in an adventure. A good sandbox though generally has A LOT going on. And this is a good sandbox.

A couple of the hooks are more than the usual fare … and come straight out of a Segio Leone western, with the party getting hired by one of the factions to do something for them, getting caught up in what’s going on. The slumlord is even called Don Diego. 

We get a nice faction overview laid out on a few pages, one per column, with art, a little write-up, and then a section on likes, dislikes, goals and the like that’s organized, bolded, and easy readable at a glance. Perfect for a DM at the table. Maybe a one-page summary would have been nice, with everything on one page, but it’s good enough. They are all colorful and therefore memorable, which means well done.

The central mechanism is a one page regional map. It has each of the major locations on it, which roughly correspond to one per faction … about ten in all … some actual factions and some just loose individuals with their own goals, etc. There’s a little text bubble on the map that gives about a one sentence description of the place. It works well. In fact, I REALLY love the map as the kind of central index of the adventure, the one thing at the center of all of the organization, and the text bubbles help a lot with that. I will note, though, that the map is crying out for some color. Something Harn-like, or a little lighter, showing elevations, waterways, etc would really bring it to life. It could also use some page references in those text bubbles … which page of the adventure has the details of that site. It’s not a deal-breaker, for other reasons, but it would have been a nice touch.

Each of the sites is contained on ABOUT one page, maybe a few more for some of the very major locations. Good section heading breaks combined with generally short text and bolding makes it easy to scan. It’s basically an outline of a location, with a little map, major features, things going on and so on. From that, almost note-like format, the DM runs the location/situation. It works really well for an adventure like this.

There’s some great tables for generating a servant or mercenary. Wandering monsters/encounters are up to something. There are some cross-references present. Support for generating random farmhouses and what happened there/their occupants. It really supports the DM well. 

I’d say there are three things in the adventure that don’t work well. The first is the lack of a … zoom out? Each section/locale needs just one more little paragraph describing how things work together. Maybe two sentences more. Watermill’s survivalist outpost at night, lit by their frequent fires, and so on. An initial paragraph that maybe references the other bolded sections for more detail.

Zooming out even further the same could be said for the entire adventure. Each of the locales feels static. What’s its missing is a timeline of events. The wanderers tables, etc give a little burst of energy to various things, but it doesn’t feel holistic. While the factions have goals, etc, they don’t materialize in terms of actions. A general outline of some daily things to stir things up and keep them moving would have helped a lot with this. While the adventure notes “warring factions” that doesn’t really come across. It doesn’t need to go full on Mortiston on it, but a little would help a lot.

The weirdest thing is maybe the slumlords mansion. It’s room/key format, with 31 or so room on a couple of levels. It also lacks a guard schedule, or a kind of overview, events, etc that would add some life to it. It’s a mix of “assaulting the mansion” oriented text and of “interacting with the folk inside” text. Maybe that the Fistfull of Dollars things, where the location gets used for both. It’s a little TOO open-ended though. 

But, that doesn’t make this not one of The Best, cause it is. 

This is $5 at DriveThru. The preview is eight pages. You get to see the faction text, the one page regional overview, and one of the random tables, a random farmhouse generator. That first page of text “Page 1” could be thought of representative of the entire text. Note how it covers many topics in one page, high level but still focused on adventure.

Categories: Tabletop Gaming Blogs

Review & Commentary On Cha'alt By Venger Satanis For OSR Games, D20 Crimson Dragon Slayer, & D&D fifth edition

Swords & Stitchery - Sat, 08/03/2019 - 07:26
"Cha'lt is  a campaign setting  &  megadungeon called Cha'alt.  It's gonzo, eldritch, post-apocalyptic science-fantasy, and about 218  pages geared to both the OSR and 5e D&D audience." I was sent a copy of Cha'alt by Venger Satanis because I supported the Kickstarter for this 218 page megadungeon. Its another reworking of Venger's D2o neoclone system Crimson Dragon Slay  & a mega dungeon Needles
Categories: Tabletop Gaming Blogs

Pathfinder 2.0 from Paizo

Gamer Goggles - Sat, 08/03/2019 - 02:32
PATHFINDER SECOND EDITION UNLEASHED! Advance your game with rules that are easier to learn, faster to play, and endlessly customizable. REDMOND, WASHINGTON (August 1, 2019): Today, Paizo released the highly anticipated second edition of the Pathfinder Roleplaying Game. The 640-page Pathfinder Core Rulebook contains everything players and Game Masters need to build deeply customizable characters and weave fantastic stories and adventures, while the 360-page Pathfinder Bestiary contains more than 400 monsters from Aeons to Zombies, with more lore and more intuitive game stats than ever before. A new Adventure Path, a standalone adventure, character sheets, condition cards, and more all launch today, providing players with a full slate of adventures and accessories for their campaigns.
“We’ve spent years of development improving the design of Pathfinder to provide deeper character customization, faster gameplay, and crafting rules that are easier for players to learn. We’re excited to see how Pathfinder Second Edition empowers your storytelling and creates shared experiences that last a lifetime!” said Erik Mona, Paizo’s Publisher and Chief Creative Officer.
Your story awaits! Dive into a murder mystery with the 64-page Fall of Plaguestone standalone adventure. If epic campaigns that take your character all the way to 20th level are more your style, start with the Hellknight Hill adventure and embark on a continent-spanning conflict against cultists, slavers, and a fiery draconic devastation in the Age of Ashes Adventure Path.
For a single evening of storytelling, join tens of thousands of players as an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil. The new season starts today, so it’s the perfect time to join! Learn more at
Pathfinder accessories, like the double-sided Fall of Plaguestone Flip-Mat, GM Screen, Combat Pad, Character Sheet Pack, and Condition Cards, also release today immerse Pathfinder players even more deeply in their new adventures.
Paizo’s official licensed partners also join us for the launch of Pathfinder Second Edition!
Accessories: Campaign Coins releases Pathfinder Hero Point Tokens, a new dice tray, and the Pathfinder Second Edition logo pin. Q-Workshop adds a Second Edition dice set. Dog Might launches the Pathfinder Valhalla GM Screen and Dragon Sheath.
Actual Play: Join The Glass Cannon as they play Silent Tide on YouTube, as well as their live performances in Indianapolis during Gen Con! Don’t miss Geek & Sundry’s weekly Knights of Everflame Tuesdays at 4 p.m. Pacific, Paizo’s very own Oblivion Oath Thursdays at noon Pacific, and Dragons & Things live on Twitch at 6 p.m. Pacific every Friday.
Audio: Syrinscape releases the Fall of Plaguestone SoundSet, giving GMs and players a deeper and more immersive experience as they adventure through the Fall of Plaguestone adventure.
Miniatures: WizKids releases the Legendary Adventures Preview Pack, featuring 8 monsters and heroes from Pathfinder Second Edition, followed in September by the 44-figure Legendary Adventures booster set and Goblin Village premium set.
Online: Create a brand new Second Edition character with Hero Lab Online and play with friends around the world on virtual tabletops like Fantasy Grounds and Roll20, and d20Pro.
Online Rules: Archives of Nethys has the official Pathfinder Second Edition SRD available at PFRD.Info.
Terrain: Dwarven Forge begins preorders on the Fall of Plaguestone Adventure Kit.
Translations: New Order Editora launches Pathfinder Second Edition in Brazil with the Pathfinder Core Rulebook (PDF) in Portuguese, with additional products released in October and December. Devir (Spanish), Ulisses Spiele (German), and Black Book Editions (French) are all at work on Second Edition releases as well. Stay tuned!
Pathfinder Second Edition is one of the most-supported roleplaying game launches in history with more than 1,000 pages of rules, lore, adventures, and accessories available for purchase now. Pathfinder products are available at your favorite local game store, book store, online retailer, and PDFs are available exclusively at
To start playing today, visit               About PaizoPaizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favorite local game store, and digitally on virtual tabletops. is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players also find accessories, like dice and maps, miniatures, T-shirts, goblin plush toys, and the newest releases to quickly replenish those adventuring supplies for the next dungeon run. Copyright secured by Digiprove © 2019
Categories: Tabletop Gaming Blogs

Free OSR PDF Dragon Foot Resource ~ Guide To The Realms of Aedenne For Your Old School Fantasy Campaign

Swords & Stitchery - Fri, 08/02/2019 - 23:03
"A new gaming world  of adventure  designed for First Edition Advanced Dungeons & Dragons, but of course easily adapted for use in all roleplay games." Download It Right Over HERE This is a campaign world designed in the vein of the classic first edition AD&D game but easily adaptable to any OD&D world or retroclone currently on the market. The world is described by Needles
Categories: Tabletop Gaming Blogs

The Revenge Of The Rumps - Tegel Manor 1977 By Judge's Guild Campaign Notes

Swords & Stitchery - Fri, 08/02/2019 - 18:28
"Tegel Manor is an adventure involving Tegel Manor, a great manor-fortress belonging to the Rump family, whose only living member is Sir Runic the Rump, who has tried to sell the manor with no luck, and would reward anyone who could rid the manor of his corrupt, dead ancestors" Well let's charge into today's entry. Like a bad dream Tegel Manor has reared its head in my world once Needles
Categories: Tabletop Gaming Blogs

Flip Through 89: Pathfinder 2.0 Bestiary Second Edition

Gamer Goggles - Fri, 08/02/2019 - 11:37

In this Flip Through Matt takes a look at the new Bestiary for Pathfinder 2.0. He takes a good look at Dragons, Ghouls, Ghasts, and Vampires.

The Bestiary for second edition is awesome – I can’t wait to pit a dragon against my characters.

Copyright secured by Digiprove © 2019
Categories: Tabletop Gaming Blogs

Omniverse: The Spirit of '76, or Get Down America!

Sorcerer's Skull - Fri, 08/02/2019 - 11:00

In 1976, America’s dissatisfaction with the Presidential candidates offered by the major parties went in some strange directions. The All-Night Party, holding their convention in New York City, wound up nominating a security guard working the event. Who was also a talking duck.

The Constitutional question of whether a nonhuman from an alternate earth actually qualifies as an American citizen was never answered, because a photo published on the day of election suggesting inter-species sex destroyed Howard the Duck’s campaign.

The second most unusual candidate of that year was a super-villain, though admittedly, a super-villain in disguise. Ruby Thursday, a pipe-smoking young Californian, was actually ahead in the polls for a time. Her vague but proactive slogan “New Heads for Old” resonated with younger voters. Just when her campaign was gathering steam she was forced to reveal her head was actually a red sphere of flexible polymer circuitry at a public event. Her campaign was effectively over, as was her cabal’s attempt at world domination, thanks to the Defenders.

Notes on Running B3 Palace of the Silver Princess (Basic) By Tom Moldvay, & Jean Wells

Swords & Stitchery - Fri, 08/02/2019 - 07:46
I've been thinking more about B3 Palace of the Silver Princess by Tom Moldvey & Jean Wells as well as  the Adventurer,Conqueror, King rpg. Today I came across a very interesting post on the Alexandrian blog and its author's attempts to reskin the Green Moldvay module & Jean Wells original orange  version.  It  might make sense that there's more going on below the module' surface. Needles
Categories: Tabletop Gaming Blogs

Flip Through 88: Pathfinder 2.0 core Rulebook Second Edition

Gamer Goggles - Fri, 08/02/2019 - 04:53

In this Flip Through Matt Takes a look at the Pathfinder 2.0 Core Rulebook. He focuses on the layout, design and some of the subtle changes he noticed from the playtest.

This is a beautiful book!

Copyright secured by Digiprove © 2019
Categories: Tabletop Gaming Blogs


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