Tracy's HackMoor Campaign 2016/05/16

Games are on Monday night sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

This time we had two cheap pizzas from Costco, one combination, and one plain cheese.


This time we had a quorum, but it was sub-optimal.

(Note: If we have a similar quorum we "may" have a boardgame night Tomorrow.)

Our Party was now trapped behind the massive stone block that had killed the aforementioned dead non-Player characters (NPC). This left only a few options on how to get out. 1) Using the alien technology communicators, and hopefully help (and escape) could be teleported in or 2) Prayer to one of several of the party's gawds.

I was fully prepared to deal with choise number 1. Numrendir and some other high level NPCs would have teleported in grabbed the party and teleported out. Or, if I were in a funk I would have had them teleport in some pick-axes and shovels. But that was not to be.

Turns out the rescued Gnome (from the Ogre's larder a few weeks back), whom we decided to call Gnomex, turned out to be a Cleric and his prayer had a chance of divine intervention. There is always basic one percent chance a person's gawd will intervene, with a three percent benefit if you're a Cleric and another five percent for the first attempt. There is even an additional ten percent benefit if you're a Gnome cleric (but the result has to benefit the Gnome community). There are negative modifiers such a negative five percent for each prior intervention, but that did not apply.

An "02" was rolled on a hundred-sided die, which meant Gnomex' Prayer did not need to meet the Gnomish benefit proviso, although it will be counted against future intervention chances.

So the massive stone ceiling lifted up on its own.

The party made an exit, picking up every last gold piece they could find from the mass of flattened red goo. (In hindsight, I should should have used Lot's wife as an example and turned them to pillars of salt.)

The last event of note was Jacko took the Slobgoblin prisoner and shoved it down the fifty foot pit with with spikes. Fortunately due to his alignment, Jacko does not get negative honor points for "unjustly slaying prisoners who have yielded".

The party left this dungeon and made the trek into the town of Nulb. I even rolled mightily on the encounter table to no avail, so they made into town without further incident.






CHARACTERS (New players on top.)
Jacko, an Albino Dork Elf, 3rd level Infiltrator (Creep).
Blake, a Human 1st level Infiltrator (a.k.a. Sneak).
Vixine Numar, a Human 1st level Chosen One (a.k.a. Touched)
Aerys, an Elvariel 3rd level Thief (Cutpurse).
Count Elefus, a Human Male Abbot
Sir Huang - a Master of the North Wind of the Stone Tiger Order, Baron of Catan
Dame Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)

Gnomex, A first level Altar Boy of Geardal Ironhand.
Gargoyle - Elefus's hench person (demoted from Sidekick)
Sum Dum Gai - Male 1st level Monk (a.k.a. Grasshopper)
Won Hung Lo - Male 1st level Monk (a.k.a. Grasshopper)
Bang Mi - Female 1st level Monk (a.k.a. Grasshopper)
Stin Ki Poo - Male 1st level Monk (a.k.a. Grasshopper)
No Tsmo King - Female 1st level Monk (a.k.a. Grasshopper)
Six Slaves as disarmed first level Fighters (their former leader is a second level Fighter however). It was seven until they lost Torch Guy.

Numrendir - a Human Conjurist - Gone off to BlackMoor to check his Investment Account
Junkbot Jackson - a Human Tracker/Adept
Gerry Castagere, Human Fingersmith, and ever loving devotee of Elefus
Fundisha - a Half-Elf Swordsperson
Sir Weasel, Human Guild Soldier, Warlock, & Champion (he stayed back in BlackMoor)
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (Left behind at Catan)





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Tracy Johnson
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