HackMoor 2018/05/31 Fighting the Pit Fiend - Part I

​Games are on Thursday nights sometime after 6:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

We had an extra large Philly Cheese Steak and Fresh Mozzarella pizza.

PART 1.

++++ START OF SESSION ++++

After the small ball of fire hit Huang from last week's session​ I​ remembered he was wearing his Ring of Fire Resistance from earlier in the campaign in the City of Brass on the Plane of Fire, so the "fireball" had no effect. (Actually it was a "Produce Flame" spell in shot mode, not quite a Fireball.) Consider it a non-event but useful for story flavor. The booming laugh still occurred.

Still, the huge​ glowing rune on the floor before at the cavern's entrance was still before them​ at​ ​about ten feet across. While pondering its effect, Huang and Honda were hit by a Hold Person spell and​ ​they both​ made​ their​ saving throw​s. Then Huang and Honda both leaped over it. It turned out to be a Symbol Spell, of Pain​, invoking a -2 to to Dexterity and -4 to all attacks for umpteen turns,​ or​ about an hour (i.e., until the battle is over), Then Huang and Honda charged at what was determined to be a Pit Fiend. The baddest, worstest, meanest, type of Devil from Hell short of of Devil Royalty at 120 feet away.

Meanwhile, the Pit Fiend cast a spell at the remainder of the party holed up in the thirty foot Octagonal room. Tanzen therein had a better initiative roll than the Pit Fiend by 4 segments, had line of sight to the spell caster, 150 feet away, in the dark. So Tanzen was then able to determine that a Wall of Fire spell was being cast at them, and predict its area of effect, and communicate it to the rest of the Party (including the 24 Dwarfs), and get them to evacuate the back exit.

Never did I see such and orderly decision, communication, and evacuation of 24 Dwarfs in the in the Tanzens's 4 segments (2.4 seconds) before the spell hit. Without even their own initiative roll (they didn't even get to say "Huh?" and question the evacuation order) they just got up and left. There was not even any crowding at the exit. They were of course followed by Aerys, Junkbot, and Fundisha as they did not have Rings of Fire Resistance either. (Who also did not roll initiative and were able to understand Tanzen and act in those selfsame 4 segments.)

Not to mention the Dwarf speed of 6, which in 2.4 seconds (presuming zero analysis and communication time) should have got them 24 feet, presuming they walked and did not run during the evacuation.​ It may have proved troublesome for those dwarfs at the farthest end of the 30 foot octagonal room.​

Those remaining with Rings of Fire Resistance were Numrendir, Tanzen, and Grok they moved to the center of the octagonal room. Gnomex exited the other direction towards Huang and Honda and stopped in the hallway before crossing the Rune. He cast Protection from Evil upon himself, thus preventing touch attacks by any extraplanar creature (i.e. Devils) not using a weapon.

By then the Wall of Fire hit, it turned out it was cast into the shape of a ring on the walls of the octagonal room. Just as predicted by Tanzen beforehand, from a spell caster 150 feet away, in the dark.

Huang and Honda charged​ ​towards the booming voice,​ ​although it would take two rounds to get there. Huang made it halfway towards it, Honda was slower and got one-third of the way. ​As it was, ​the Pit Fiend cast a ​Charm Person spell on Honda during her charge for which she failed her Saving Throw, so the Pit Fiend has a new friend.

After Honda was charmed, Gnomex in the meantime cast a Silence 15' Radius spell centered on the Devil.

Given Telepathic command, by her new "friend" and ally the Pit Fiend, our charmed Honda turned around, leaped back over the Rune and attacked Gnomex. Given Gnomex's awesome Armor Class, she missed. Twice.

Meanwhile.

Huang made it to the Pit Fiend but weaponless, no thanks to having his plus 2 weapon stolen during the prior session. So my Players made pause all activity (effecting stopping game time) to make a thorough rules search for anything that would allow a weaponless Monk to strike a creature that needed a plus 2 magical weapon to be hit.

45 minutes later.

The Players came upon the following idea in two parts.

Part I) Huang would use his Monk ability to "Improvise Weapon" which allows a Monk to turn virtually any ordinary object into a weapon. Examples include chopsticks, chairs, clothing, dead animals, and shoelaces . So Honda improvised his plus 3 Ring of Protection. Thus using incontrovertible Player logic by declaring a plus 3 defensive magic item becomes a plus 3 magic weapon!

(I think the emphasis should be on the word "ordinary", since a Plus 3 Ring of Protection is not "ordinary". But I digress.)

Part II) Huang would use his Monk ability of "Weapon Strike" with his "Improvised Weapon" to target the Pit Fiend's Jagged Club and Wicked Scourge. Thus destroying the Pit Fiend's weapons, forcing him to use his Claws. (As Gnomex cast his Protection from Evil spell above, he would thus be protected, should the Pit Fiend arrive.)

Of course Huang destroyed both the weapons of the Pit Fiend's weapons in two strikes. Also during the round the Pit Fiend made a fumble.

Nonplussed, the Pit Fiend decided to fly over Huang towards Honda and Gnomex. Huang made one more pass at the Pit Fiend as it flew over with his "improvised plus 3 weapon" and caused a few points of damage.

To be continued next session...

++++ OUT OF CHEESE ERROR ++++

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PART 2.

++++ CHARACTER ROSTER ++++

CHARACTERS
Grok the Dwarf, a third level WitchRanger (Battlemage subclass of Magic User).
Aerys, an Elvariel, a Fingersmith (Thief class).
Baronet Huang - a Master of the West Wind of the Stone Tiger Order, (Monk class).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass)
Junkbot Jackson - a human Tracker/Friar (a Ranger 5th and Cleric 6th level).

NPCs/Proteges:
Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Adept of Geardal Ironhand (Cleric class.)
Tanzen - a Fae-Born first level Exciter. (Fourth level Invoker, a Magic User subclass).
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).

CAPTURED CHARACTERS (both PCs and NPCs)
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus, abandoned to the Blood Cult in the City of Brass on the Plane of Fire.

MISSING/OFFLINE/RETIRED CHARACTERS
Count Elefus, a human Abbot of Heimdall (Cleric class). RETIRED
Felipe the Dwarf, a third level Sigil (Chosen One subclass of Cleric).
Jacko, an Albino Dork Elf, a Master Espion (Infiltrator, subclass of Thief).
Serena 2.0 - First Level Battle Mage Second (a Protege of Jacko).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.

BT

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++++ RECORD KEEPING ++++

PART 3.

This is also posted on three forums, and a blog.



--

Tracy Johnson
Old fashioned text games hosted below:

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