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BEAST CONFRONTS HIS DARK DESTINY, MAGNETO HOLDS THE KEY TO THE X-VIRUS AND MORE AS X-MEN #35 AND #36 SET THE STAGE FOR DNX!

First Comics News - Wed, 05/13/2026 - 19:28

This August, X-MEN #35-36 by Jed MacKay, Tony S. Daniel and Netho Diaz serve as pivotal prologue issues for DNX, the upcoming X-MEN and FANTASTIC FOUR event launching this September.…

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DC Announces Next Level: One Shot #1

First Comics News - Wed, 05/13/2026 - 17:31

Gerry Duggan and Fernando Blanco Take Deadshot to the Next Level in a New 48‑Page Special This August To Come Out on Top, Deadshot Only Needs One Shot. DC today…

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Wednesday Comics: DC, August 1985 (week 3)

Sorcerer's Skull - Wed, 05/13/2026 - 11:00
I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at comics that were published on May 16, 1985.

Batman #386: This was the subject of the last recorded but to date unreleased episode of The Bronze Age Book Club and an episode I am fond of. Moench and Mandrake set out to create a new major Batman villain, and they are more successful here than Moench's attempt with Nocturna and Night-Slayer at least to the extent that Black Mask continues to appear and has even been in a movie.
We're introduced to Roman Sionis scion of a wealthy family and subject of childhood trauma in parallel to Bruce Wayne. After his company releases a poorly tested cosmetic that has horrible potential side effects, Sionis is ruined and snaps, becoming the masked crime boss Black Mask and contesting with Batman as the head of the False Face Society of Gotham. Black Mask uses his toxic cosmetic to kill his enemies, and Bruce Wayne is his next target.

Jemm, Son of Saturn #12: Potter and Colan/MacLeod bring the series to an end, if not a definitive one. The Red Saturnians storm the one remaining ship of the White Saturnians and Synn, grieving the death of her lover, distractedly agrees to end hostilities, but in no way indicates a willingness to make peace with Jemm. In fact, Jemm's own people are still ambivalent about his actions. He flies to Earth to save Luther from the Kamah, the last belligerent Koolar. His fight with her is sort of perfunctory, but its decisive. Meanwhile, Lincoln and Crazy Eddie find Bouncer still alive in the rubble. They offer him to come with them to find a place to live and he agrees. They reunite with Luther along the way, but not before the boy and his alien friend say their goodbyes. Jemm returns to his people even if they are not yet ready to embrace him.

Amethyst #8: I have this issue, but I didn't remember anything about its contents. Mishkin/Cohn and new artistic team Jurgens/Kesel (though we're told Colon will return to the title he co-created next issue) finish the Fire Jade arc. After her identity is revealed to Princess Emerald, Fire Jade attacks, but Prince Garnet appeals to her, and she hesitates, allowing Amethyst to take out the demonic creature commanding her. Then, what's left of Lady Emerald in Fire Jade, sacrifices herself to stop the grim reaper from taking Citrina. It's doesn't have the old woman, but it does give her enough time to pass on custody of Gemworld to Amethyst before dying.
Meanwhile, Prince Topaz and Lady Sapphire are caught in a storm and seek refuge in an isolated city which is under the leadership of White Opal, brother to evil overlord.


Arak Son of Thunder #47: Arak and friends are in a harbor in China and Arak is unsettled by all the dragonboats given the beef he's got with the Serpent. Seemingly confirming his suspicion, a real dragon attacks some ships and Arak dives in to save a woman, but Arak himself is knocked out. He's rescued by his old ally Haakon who is in China possessing as a Byzantine ambassador as part of a scheme. After all that, Valda and Arak get some time alone, but then Mu-Lan attacks, and it isn't the Disney version!

Flash #348: After seeing the footage Frye recorded, the Flash believes Reverse Flash is back. He tells Cecile, who starts an investigation of her own. Meanwhile, Reverse Flash keeps taking down the Rogues, and some in the police force wonder if the Flash is responsible.
While all this is going on, the jury in the Flash's trial deliberates. They are deadlocked until Nathan Newbury steps in. Contrary to my expectations, he actually seems to be trying to help the Flash. He uses a device to show the jury what really happened: that the Flash is Barry Allen and so had a good motive reason to murder use lethal force to stop Reverse Flash. They jury members are all going to vote for acquittal, but then Reverse Flash appears in the strange realm Newberry has taken them to and somehow possesses him. He then uses Newberry's power to make the jury vote unanimously "guilty."

Legion of Super-Heroes #12: Levitz and Lightle/Mahlstedt send Timber Wolf and Karate Kid's Sensei to Lythyl, a planet like a combination of a deadly martial arts tournament and a bondage club, to fulfill a request from their dead friend. Things get bad enough that some other Legionnaires have to come to the rescue, but they managed to rescue a boy named Myg.

Omega Men #29: Klein and McManus/Mitchell continue the Omegans' trying to get out of the Psions' research station. Their benefactor, the mysterious Artin, through robot minions requires them to complete a task on their way out. The Omega Men penetrate the Psion temple of the Four Questions with Kalista projecting an image of the Psion leader Malthus. In the end, the identity of Artin is revealed, and its Primus, only he doesn't look like the Primus we've known.

Red Tornado #2: Busiek and Infantino/McLaughlin continue on from last issue in pretty much the same mode. The Construct gloats while civilians reject Tornado even as it helps them, and Superman shows up to enforce that the JLA meant their prohibition of Tornado's heroics by tearing the android limb from limb. He self-repairs but in the end he's had enough and says he's never going to help humans again. The Construct takes control of electronic devices across the globe. T.O. Morrow figures out the Construct is behind all this and begins formulating a plan to fight back.

Star Trek #16: We get a new writer this issue, L.B. Kellogg, with a same artistic team. This story is less like a TOS episode and more like something we would have gotten in a later series. Sulu, Uhura, and Bryce go on an undercover mission in a capture ship to make contact with a dilithium smuggler on a space station who happens to be an old flame of Uhura's. Meanwhile, Kirk and the Excelsior discover the mining is being done by slave labor. Uhura and Sulu take down her old lover, putting an end to slave trading and illegal mining, and Kirk promises to relocate the aquatic native species whose environment has become untenable.

Superman #410: Bates and Swan/Williamson give us another one of those action-free puzzle stories so common to Superman comics in the era. Superman stops a satellite falling toward Hawaii by kicking it into a volcano, but after Clark Kent writes the story evidence goes forward that it didn't happen, and Clark's fired in disgrace after (as Superman) he's forced deny being the source of the story to keep Earth's trust in Superman. It's all a hoax contrived by Lex Luthor in a plot to take down Superman, but how it plays out we'll have to see next issue.

Why Comic-Themed Slots Still Grab Players Attention

First Comics News - Tue, 05/12/2026 - 15:35

Comic-themed casino and slot games work because they understand something very simple about modern entertainment: people like colour, characters and a bit of drama. A plain slot can still be…

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Categories: Comic Book Blogs

Indie Games to Check Out from LVL UP EXPO ‘26

First Comics News - Tue, 05/12/2026 - 14:56

LVL Up Expo is a fantastic convention to play new games made by indie developers with passion, creativity, and diverse backgrounds. There is generally a large portion of the first…

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MILESTONE YOUNGBLOOD #100 TO FEATURE COVERS BY SILVESTRI, KIRKMAN, VALENTINO, PORTACIO, LARSEN, MCFARLANE

First Comics News - Tue, 05/12/2026 - 13:30

Plus: Badrock returns with new solo title in what will be a “Summer of Youngblood“ LOS ANGELES 05/12/2026 — Comic book icon and Image Comics co-founder Rob Liefeld is thrilled…

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Rolling cube to collect tiles fine family fun

First Comics News - Tue, 05/12/2026 - 12:43

There seems to be a growing trend of board games built around a standout “gimmick” mechanic, not necessarily in a bad way, but as the central feature that makes the…

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JUST IMAGINE! November 1963: Variations on a Hulk Theme

First Comics News - Tue, 05/12/2026 - 12:38

Spider-Man had already fought and thwarted the Chameleon, the Vulture, and the Sandman. He’d nearly been beaten by two doctors named Octopus and Doom. He’d fretted about the frailty of…

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REVIEW CORNER: The Trillion Dollar Kid # 1

First Comics News - Tue, 05/12/2026 - 12:34

The Trillion Dollar Kid # 1 ** Created by Geoff Johns, Peter J. Tomasi, and Francis Manapul** Writers: Geoff Johns & Peter J. Tomasi Artist: Stefano Simeone Letterer: Rob Leigh…

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Online Cannabis Mail-Order Explained for Curious Adults

First Comics News - Tue, 05/12/2026 - 12:23

Cannabis-curious adult readers exploring legal online dispensaries face a market that has grown meaningfully across recent years. Online mail-order operators in legal Canadian and US-state jurisdictions now offer a wider…

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Wolf Winner Casino Australia: Bonus, Games and Safer Play

First Comics News - Tue, 05/12/2026 - 11:53

For Aussie players who like pokies with a bit of bite, Wolf Winner Casino puts Wolf Winner near the front of the pack with a welcome offer of up to…

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RICH REVIEWS: Space Ghost # 11

First Comics News - Tue, 05/12/2026 - 02:44

Title: Space Ghost # 11 (Vol. 2) Publisher: Dynamite Comics Writer: David Pepose Artist: Jonathan Lau Colorist: Andrew Dalhouse Letterer: Taylor Esposito Cover: Francesco Mattina Variant Covers: Jae Lee, Michael…

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ROB LIEFELD ANNOUNCES “SUMMER OF YOUNGBLOOD”: YOUNGBLOOD #100 TO FEATURE COVERS BY MARK SILVESTRI AND ROBERT KIRKMAN; BADROCK RETURNS IN SOLO TITLE

First Comics News - Mon, 05/11/2026 - 21:19

LOS ANGELES, CA – Monday, May 11th – Comic book icon and Image Comics co-founder Rob Liefeld is thrilled to announce the “Summer of Youngblood,” a season-long celebration marking the…

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Faceless Howl

Sorcerer's Skull - Mon, 05/11/2026 - 11:00


Faceless Howl
is an adventure from Kabuki Kaiser for the rules lite, dark Sword & Sorcery system Many Sought Adventure, but is easily useable with any D&Dish system with a bit of work and a lot of other systems as well given it isn't a rules heavy adventure.  I received a review copy of the pdf. I don't do a lot of reviews here, but previous publications from Kaiser have received praise from quarters I trust so I wanted to check it out.

The adventure involves "malign entities of pure oblivion" known as the Faceless who are devourers of information and have been drawn to an ancient repository. Not only is this bad for said repository, but it's also bad for the townsfolk of the neighboring of Bec de Corbin ("Raven's Beak") who have their identities and knowledge eaten by the Faceless, turning them (eventually) into Howlers. Complicating matters (if they were already complicated enough) are the Ragshadows, who are subterranean evil, fairy-tale-ish goblin sort of creatures who opportunistically operate alongside the Faceless to steal physical physical valuables.

That's the set up. The adventure is broken into two parts not counting getting the PCs involved: the village and figuring out what's going on, then a crawl through the repository. There's a clock to ensure the situation escalates. The presentation is fairly terse with prose that is informal, generally evocative and occasionally staccato delivery.

It's style and the overall graphic design place it in the tradition of things like Mörk Borg and the sort of NSR/OSR stuff you find on itch. Like those sorts of publications, it values brevity but supplies you with random tables and other necessary tools, and atmosphere, but expects the GM to bring it to life. Beyond aesthetic, this isn't standard, D&D fantasy either, so people looking for that find not find it's weird, horror sort of approach to their taste. 

For me, though, Faceless Howl, is the sort of adventure I tend to look for when I don't have any other particular thing in mind. It isn't particularly combat heavy, and its atmosphere and bit of mystery is the sort of thing that intrigues my players. Its brevity would make it easier to reskin to make it fit whatever setting I'm running at the moment.

If that sort of stuff sounds appealing to you, you should check it out. It's available on drivethu.

The Army Ants Companion

The Splintered Realm - Fri, 05/08/2026 - 21:04
I've been plugging away at the Army Ants Companion (a living document you can access at any time) for the Army Ants RPG, and I've made a few tweaks to the game. One tweak I've made is in regards to soaking damage; I had borrowed the 'save for half damage' mechanic that is embedded into the heart of my little D+D design hangups. I've swapped that out for rolling Reflex to soak damage from grenades and areas of effect. This opens me up for a variety of other attack types, linking each type to a trait. For example, sensory damage now gets soaked by Spirit, and poisons/toxins get soaked by Body. Mental attacks get soaked by Mind. I like the variety of play options that this opens up.
I also think I've settled on a 'look' for the Army Ants. I'd been giving them heavier grays in their uniforms, but this Phil design feels a little lighter and more attuned with how I want the look to carry. 

[Parsulan] Scavengers and the Field of the Fallen Colossi

Sorcerer's Skull - Fri, 05/08/2026 - 11:00
Art by Guy Wurley
The ramshackle boomtown called Salvage by its inhabitants and the Scrapyard by outsiders is built amid the fallen combatants of an ancient battle. The colossi are named for their color. Red Knight lies on its back, reaching for a sword that is out of reach. Blue Knight fell forward. Its weapon is long gone, but one hand is raised. The plains have made half-hearted attempts to reclaim the giants, and the knives of time have marked them, but they remain, tempting those interested in making a quick fortune or simply curious about their enigma. The colossi are unusual treasure troves, or above ground mines, made as they are from rare materials and magitechnologies unreproducible in the current age. 
All the prospectors, adventurers, scholars, and thieves looking to claim their own piece of the colossi, and the merchants, dealers, entertainers, and bandits looking to get rich off them, crowd into haphazard buildings constructed along and amid the fallen giants. It's a dangerous place. There is no law in Salvage and plenty of desperate characters. Guns are more common that elsewhere given the relative abundance of both artificers and the raw magitech materials.
The danger isn't just from the inhabitants. There are caustic fluids, poison gases, and other environmental hazards to be sure, but also the colossi are not as dead as they appear. They haven't moved in ages, but not all of their internal parts have been stilled like their limbs. Component constructs, perhaps something like immune system elements, sometimes react violently to scavengers crawling through a colossus's insides. Some grow independent and feral and prowl outside the bodies as if their look for prey or raw materials to affect repairs.

JUST IMAGINE! February 1961: The Flexible Feats of Lois Lane

First Comics News - Thu, 05/07/2026 - 11:06

I have especially fond memories of Lois Lane’s brief career as Elastic Lass. In Superman’s Girl Friend Lois Lane 23 (Feb. 1961), the intrepid reporter decides she needs an edge…

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Categories: Comic Book Blogs

WAYNE’S WORLDS: The Legion Returns!

First Comics News - Thu, 05/07/2026 - 05:05

That guy Joshua Williamson gets around! He’s writing the current Iron Man ongoing for Marvel, and he’s adding a new Legion of Super Heroes comic to his DC work very…

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Gamdom Promo Code “GAMBLE100”: Unlock 15% Instant Rakeback for Your First 7 Days

First Comics News - Thu, 05/07/2026 - 03:12

The latest Gamdom promo code is “GAMBLE100”, designed to give new players an immediate advantage from the moment they join. By activating this code during registration, you can secure 15%…

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Magic: The Gathering – MagicCon: Las Vegas ’26 Preview Panel Recap

First Comics News - Thu, 05/07/2026 - 02:40

Over the weekend at MagicCon: Las Vegas, some exciting news on upcoming sets was announced! MagicCon took place at the Las Vegas Convention Center, from Friday, May 1, through May…

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