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FAE Star Wars Actual Play: Gallisport Recruitment

19th Level - Mon, 04/03/2017 - 01:49


A long time ago, in a galaxy far, far away....
Star Wars: Tales of Rebellion
Episode II: Gallisport Recruitment

Having captured the Clone Wars-era shipyard of Admiral Bayran, the Rebellion is searching for a worthy person to convert the Separatist yard to production of Rebel craft.

Reviewing intelligence data with their sponsor Bail Organa on Alderaan, our freedom fighters discover that the woman they want may be in the system they just departed - in the city of Gallisport on Shesharile 5. There, Rayne Toruna, an aging Twi'lek engineer, leads a swoop gang known as the Mynocks.

During the Clone Wars, Toruna was one of Kuat Drive Yards lead engineers, having created the Delta-7 and A-Wing fighters. She left KDY after seeing what the Empire was using her creations for. If Toruna could be persuaded to join the Rebellion, the Separatist Shipyard could soon be producing fighters for the Rebellion against the Evil Galactic Empire...


Cast of Characters:

  • R2-C4 - Rogue Imperial assassin droid
  • Gaven Stark - Idealistic former Imperial army officer
  • Marcus Doha - Veteran Clone Trooper who has lived an active life since the Clone Wars

Scene 1: Gallisport ArrivalOur heroes arrived on Gallisport in a modified Firespray-31 patrol ship, the Unseen Servant. Gallisport was not much of a port these days, with its population half of what it once was during the industrial boom years before the Clone Wars. It now had next to no Imperial presence, with the Imperial Star Destroyer Magistratus having recently been destroyed - but not before most Imperial personnel had been evacuated, in preparation for a brutal bombardment that hadn't happened. The population was nervous while waiting to see if another Star Destroyer would complete this mission.
Doha took his granddaughter with him, not wanting to leave her aboard their ship. This proved to not much safer, as their droid taxi was visited by members of one of the Mynock's rival swoop gangs, the Spiders, who attempted to collect a "toll". However, Doha recognized the poor upkeep of their swoops and convinced their leader, the cybog Zaran, they were too dangerous prey - and pointed out to them a relatively unprotected Imperial shipment that had landed shortly after they had.Scene 2: The Mynock BarOur heroes were able to find Rayne Toruna at the Mynock's Bar. She proved willing to strike a blow against the Empire, though she insisted they do something for her first. Her lieutenant, Mara Berus, had been captured trying to infiltrate the Imperial Communications and Records Tower on the outskirts of the city. The rest of the Imperial garrison had been abandoned but this tower still was occupied and she was being held at a detention block in its basement. Berus was trying to determine if the Magistratus' plans for bombardment had been ordered by the Empire or if they had been acting on their own initiative. Toruna needed that information and her lieutenant liberated.
Scene 3: The Comm TowerThough part of a garrison, the Communications and Records Tower was now largely isolated, with much of the garrison bombed and burned. Doha scaled it, climbing to the top level walkway while R2-C4 and Stark made use of jetpacks and similar accouterments. Doha was a bit more merciful in his taking out of Imperial troopers, though they did manage to retrieve the needed information - the captain of the Magistratus had been operating on his own initiative, trying to convince Governor Tarkin of how impressive he could be... 
C4 attempted to bring up the lift, an effort that did not go well, given much of its astromech circuitry had replaced by assassination protocols. With an alarm blaring, it sent a grenade down the lift shaft, destroying the stormtrooper team headed up to deal with them.
The detention block in the basement (reached by climbing down the smoking shaft) proved a dangerous destination - though they made it through a pair of bored guards who barely flinched at another explosion, beyond were well-organized stormtroopers commanded by Major Tallus, an Imperial officer who Stark had once had brought up on charges of accepting bribes - and in so doing, sabotaging his career.
R2-C4 filled the room with smoke, providing cover and the heroes made fairly short work of the stormtroopers. Tallus, a master with the force pike, proved a more difficult challenge. Though they were eventually victorious, they were quite bloodied, with Stark emerging with a shattered nose. Tallus being unconscious but not dead, they took him prisoner as they rescued Berus.



Categories: Tabletop Gaming Blogs

On Zines and Readership and Monies, Oh My!

Tenkar's Tavern - Sun, 04/02/2017 - 20:19
I love me a good gaming zine. Really, I do.

Whether its The Manor, Black Pudding, The Excellent Traveling Volume, Crawl, the Undercroft, Under a Broken Moon, The Wizard's Scroll or any other one that I am quite sure I've missed going off the top of my head, they are all special to me.

Why?

Because they are labors of love and they speak with the voice of the one that publishes it. They are, in some ways, intimate and personal.

You won't make a lot of money publishing a zine (or most anything else in the RPG industry) but you have the reward of loyal and vocal readership. There is nothing quite so loud as someone advocating for a zine they love.

Also, zines tend to be published irregularly. Yep, I can buy all of the above and more and not dent my wallet.

What we need is more zines. Truly. There was a time when blogs were all the rage and The Tavern is certainly a good source of gaming news with its finger on the pulse of old school gaming, but it generally can't be read on the train, the bus, while sitting in the doctor's office or taking a bath. Zines, especially those in print, are special and should be cherished.

When Torchlight releases, I want it to be but one of many RPG periodicals from self publishers that the community supports.

I Want more Zines in my Time!  ;)


Categories: Tabletop Gaming Blogs

President’s 2005 Tax Returns

Gamer Goggles - Sun, 04/02/2017 - 19:48

 

 

Cheapass Games Releases President’s 2005 Tax Returns

 

Seattle, WA—April 1, 2017. Cheapass Games have come into possession of shocking and revelatory documents concerning their own president’s financial dealings as well as possible ties to domestic powers.

These documents are coming to light during what can only be described as a tumultuous and scandal-ridden period, James Ernest’s first 100 days of his twenty-second year as president of Cheapass Games.

Before linking to these documents, we want to let you know that what they contain is groundbreaking and shocking. And you are not going to see them anywhere else. Just here.

Take a long slow minute to think about that. Take another. That’s good. Breathe it in.

Linked here are the actual 2005 tax returns of James Ernest and family, then a jointly-owned sole proprietorship in Washington state. Using the pragmanym “John Miller,” James Ernest and his beautiful first wife Carol Monahan, according to these documents being made available for the first time today, have clearly paid no federal income taxes, a triumph which by today’s standards shows that he is a genius and is eminently qualified to be president, if only of a small tabletop game company in the Pacific Northwest.

Unreachable for comment, James Ernest nevertheless had this to say about these astounding revelations this morning, tweeting:

Although this 2005 tax return is absurdly out of date and tells us nothing of the current financial health of Cheapass Games, we hope it will nevertheless serve as a stirring reminder of the greatness of our president, and his willingness to abide by the letter of the law in order to suck hundreds of dollars in taxpayer money from the federal government.

About Cheapass Games

Cheapass Games is a small tabletop game company in the Pacific Northwest. They make small tabletop games and continue to abide by the letter of the tax code. James Ernest has been their unelected president since 1996, and vows one day to repeal and replace every game the company has ever published. So far he is 0 for 174.

Categories: Tabletop Gaming Blogs

PATHFINDER RPG: BOOK OF THE DAMNED

Gamer Goggles - Sun, 04/02/2017 - 19:18

PATHFINDER RPG: BOOK OF THE DAMNED EXPLORES THE WORKINGS OF THE POWERFUL FORCES OF EVIL

Now Available for Pre-Order, Book of the Damned Takes Players from the Darkest Depths of the Demon-Haunted Abyss, to the Apocalyptic Realm of Abaddon and the Infernal Layers of Hell Itself
REDMOND, WA (March 23, 2017): Paizo Inc., publisher of the award-winning Pathfinder Roleplaying Game and Pathfinder Adventure Card Game, announces today the forthcoming Pathfinder RPG: Book of the Damned hardcover rulebook will be released September 2017 and is now available for pre-order (MSRP $44.99).

The denizens of the evil planes of existence have long tempted, tormented, and tortured mortal life. From the lowliest imp to the mightiest demon lord, these realms are ripe with horrors and festering with threats to body, mind, and soul, and the routes to knowing these blasphemous secrets are held within the infamous pages of the Book of the Damned.

With details on demon lords and arch devils, information on the realms of Hell, Abaddon, and the Abyss, and rules for incorporating fiendish influences into the game—be they in the form of foes for heroic parties to face, or temptations for less scrupulous adventurers to consider—Pathfinder RPG: Book of the Damned explores the workings of these powerful forces of evil, focusing on the numerous demigods that influence mortal life and the countless fiends who prey upon the living and dead alike. Pathfinder RPG Book of the Damned includes:

  • Information on the sinister boons granted to worshipers of dozens of fiendish demigods drawn from the planes of Abaddon, the Abyss, and Hell, including Archdevils, Demon Lords, and the Four Horsemen of the Apocalypse.
  • An exploration of the infernal realms of Hell, the sinister reaches of Abaddon, and the bottomless rifts of the Abyss.
  • New feats, spells, magic items, and prestige classes for use by characters who both fight against and serve the forces of darkness.
  • Rules for infernal contracts and sinister rituals.
  • Statistics for several never-before revealed fiends and lavishly-illustrated in-world excerpts from the pages of the notorious Book of the Damned itself.

Book of the Damned fills my dark soul with devilish delight,” says Paizo Publisher and Chief Creative Officer Erik Mona. “Demons, devils, and darkness are always popular topics around the Pathfinder game table, and Book of the Damned arms players with tools to fight against (or alongside) these paragons of evil, adding a demoniacal twist to any Pathfinder campaign. Are your players taking a trip to Hell? Don’t Satanic Panic! Book of the Damned has all the infernal answers you’re looking for!”

Book of the Damned is a dark and beautiful new hardcover tome for the Pathfinder Roleplaying Game. For additional information, visit Paizo.

About Paizo Inc.
Paizo Inc. is publisher of the award-winning Pathfinder Roleplaying Game, Pathfinder Adventure Card Game, Pathfinder Tales novels, as well as board games and accessories. The Pathfinder world, in which players take on the role of brave adventurers fighting to survive in a world beset by magic and evil, is currently translated into eight languages, and has been licensed for comic book series, graphic novels, toys, and apparel. Paizo.com is also a leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world.

Categories: Tabletop Gaming Blogs

Spring Sale Time!

Rebel Minis - Sun, 04/02/2017 - 19:13

It's that time again for Rebel Minis' famous Spring Sale! Everything on the site is 20% off! That's right! 20% off with coupon code Spring17!








The sale goes from now to April 16th!
Every year packs sell out, but we will keep them on the site, back order them at the discounted price, and ship them to you when they come in! You can see everything here: www.Rebelminis.com
Thanks! RebelMike




Categories: Tabletop Gaming Blogs

Kickstarter - Talislanta: The Savage Land (and No F@cking Elves!)

Tenkar's Tavern - Sun, 04/02/2017 - 14:41

I remember the Talislanta ads in Dragon Magazine. The tagline was always "No Elves..."

Well, I bought a copy and although I never played it, i enjoyed reading about this fantasy world that was certain not filled with hobbits and elves and such.

Heck, even when I packed the game away for its trip to storage, ads like the one above were still burned into my synapsis.

Well, Talislanta is back and West End Games has it. Yep, another resurrection from the past, both the game and the publisher.

Talislanta: The Savage Land is the new iteration of Talislanta, coming in three flavors: revised original, D&D 5e and Open d6. Buy in for PDF versions is 5 bucks a system or all three for 10 bucks. Print for one system plus PDF for one is 40 and print for one and PDF for all three is 50.

I'm actually tempted to back for the PDF of the Open d6 version. Ah, who am I kidding? For 5 bucks, I'm backing. ;)
Categories: Tabletop Gaming Blogs

Mortzengersturm's Got Cover

Sorcerer's Skull - Sun, 04/02/2017 - 14:00

These is the final (hopefully) front and back cover designs for Mortzengersturm, the Mad Manticore of the Prismatic Peak. If all goes as planned, the print edition will debut at North Texas RPG Con in June. The pdf will be available sometime before from rpgnow/driverthrurpg. Though this hasn't be finalized yet, I expect the pdf will have a little bit of exclusive content not in the print version (because their aren't space constraints).

More to come!

Cryptozoic Will Show New and Upcoming Trading Cards at Industry Summit 2017

Cryptozoic - Sun, 04/02/2017 - 13:00

Cryptozoic Entertainment, leading creator of board games, trading cards, and collectibles, today announced that it will be attending Industry Summit, the annual trade conference for professionals in the trading cards and collectibles industries that will be held April 2-5 at the Flamingo Hotel & Casino in Las Vegas.

Categories: Tabletop Gaming Blogs

1d20 Random Unusual Adventure Locations in Underborea Encounter Table

Swords & Stitchery - Sun, 04/02/2017 - 05:25
Within Hyperborea there are places that men should not go, these places are rarely visited by adventurers who might live to tell the tale. These adventure locations have their own unique character as well as dangers. Visit these at your own risk my friends. Deep under Hyperborea there exists another world of adventure, dangerous byways, and other worldly sites of weirdness & deeper Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Frog God Games 35% Off Sale

Tenkar's Tavern - Sat, 04/01/2017 - 21:49


Yep, Frog God Games has hit its 7th Anniversary and they are running a 35% off sale. My suggestions? Lost City of Baracus and Bard's Gate for Swords & Wizardry, but that's just me ;)(Sure, they have stuff in Pathfinder and 5e flavors too)Save 35% on all orders! (that's 5% for every year we've been in business)Seven years ago today, Greg Vaughan, Charles Wright, Rick Sardinha and I formed Frog God Games out of the ashes of Necromancer Games. Our intent was to sell enough pdf books to print a single book, now known as the Slumbering Tsar Saga. Oops, we did a few more books. After 18 years in the business and 7 of those in our current incarnation, I am humbled and honored by the support we have gotten from our friends and fans. As we move ahead, on the day of our 7th anniversary as FGG, I can say that I am proud to lead on of the most talented teams of game designers, artists and cartographers in our industry. Look for big things coming soon (one in about 4 hours) over the next few years.
Bill Go to www.froggodgames.com and use coupon code ANNIV7 at checkout.

Sale ends April 7, 2017
Categories: Tabletop Gaming Blogs

Mini’s for Fragged Empire

Gamer Goggles - Sat, 04/01/2017 - 19:56
WOW! Minis for Wade Dyer’s awesome Fragged Empire RPG. Modelled in resin these 28mm, Heroic Scale Miniatures are the perfect accompaniment to Fragged Empire’s far future indie RPG, which chronicles the fates of four non-human races as they seek to build a new society and begin life again amongst the stars, after barely surviving a genocidal war with their creators. The Fragged Empire minis line is available on Modiphius.net where you can also discover the Fragged Empire core book, and awesome adventures like Let Sleeping Gods Lie, Genetic Spectres and Alien Flame.

Here’s just a small sample of the new minis on offer. Maximus, Legion Male A physically imposing race, they are strong and fearless expert warriors. hastily created by the Archons to fight their losing war against X’ion, the Legion now struggle to create a stable society and to find meaning without a war to fight. the Corporation employ large numbers of Legion mercenaries to do their dirty work. Theodore & Texos, Male Corporate Rejected by their Archon creators as inferior, the Corporation have grown to love the Great X’ion War because it freed them from an existence of insignificance. Discarding their racial identity, they are now eager to prove themselves. Not a nation in the classical sense, they are now a purely capitalistic society. Hina_0845, Palantor Female During the Great War, the Archons believed they were adapting human-created software to produce the mechanical horrors known as Mechonids, but in truth they were ham-fistedly warping sentient and fully aware digital human minds into sociopathic killers. We hope you enjoy these latest releases a
Categories: Tabletop Gaming Blogs

Tavern Weekend Update for April 1st, 2017 - Downloads, Signups and Assorted Minutiae

Tenkar's Tavern - Sat, 04/01/2017 - 17:16


Volume 2 of Pocket Creatures has 56 downloads since Thursday night, which is faster than Volume 1, but its only sitting in 48th place for Hottest Small Press at RPGNow. Still trying to figure out how that all works but I must say, it's a wonderful feeling to see so many copies download this quickly.

Volume 1 of Pocket Creatures is sitting at 36th place with 127 downloads. Volume 3 is probably two weeks out as I start learning InDesign.

We have a half dozen people signed up at the Swords & Wizardry Slack Community for those looking to contribute to Torchlight, the Official Swords & Wizardry Magazine, from Light to Complete. We are looking to compensate contributors with a percentage of sales at OBS (hopefully I'll have that feature unlocked at RPGNow when we go live) No one is getting rich in the OSR but everyone should be paid for their work. Most of the art we'll be using is stock art but we are considering selling some ads (no more than 10% of the total page count per issue) to commission original art as needed.

Still working on the Torchlight guidelines (uncle duties commenced today and I should be running a game tonight, so we'll work on getting that hashed out tomorrow.) One thing to note is that creatures / characters / adventures will be dual stated for Light and Complete flavors of Swords & Wizardry, in order to give the greatest compatibility not just for S&W but other OSR systems as well.

Swords & Wizardry Continual Light will be releasing in PDF on April 22nd - three weeks from today, priced at PWYW. Layout by the amazingly talented +Zach Glazar . It will be followed later this year by a print run funded by Frog God Games. Print copies will be distributed for free. SWCL covers 7 levels of play, optional classes, new spells, new monsters, magic items - a complete game in 16 pages (current layout - subject to change but not by much ;)

There's more in the works (I need to put Beneath the Battered Dwarf Tavern into a PWYW PDF) that we'll post more on as we get closer ;)






Categories: Tabletop Gaming Blogs

Play Quest for the Crown 2!

Blog of Holding - Sat, 04/01/2017 - 16:18

I have a game for you to play! It’s a brutalcore puzzler called Quest for the Crown 2.

You may feel like a real video game genius after beating the game for the first time, but stick around to the end of the credits! The “second quest” is harder, and don’t get me started on the “third quest!”

Yes, it’s an April First game! But like Google Ms. Pac Man, it’s kind of a real game, although a jokey one.

QFTC2 is an alpha web demo of a longer mobile game that I plan to release in a month or so.

Play the Quest for the Crown 2 Demo!

Categories: Tabletop Gaming Blogs

CM1 Test Of The Warlords Hybrid Campaign Actual Play Event Using Adventurer, Conqueror, King

Swords & Stitchery - Sat, 04/01/2017 - 15:39
A great game was had in my buddy Steve's on going Adventurer, Conqueror, King/Astonishing Swordsmen & Sorcerers of Hyperborea game campaign This blog entry is a wee bit late for a Saturday because I spent the night on my friend Steve's couch. We had some rather nasty weather hit last night & it got a bit dicey to go home such as it is playing D&D in New England.Anyhow I got involved Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

DCC Lankhmar releases in PDF Just 2 Bucks Each at RPGNow

Tenkar's Tavern - Sat, 04/01/2017 - 12:15

Two bucks a piece for the Goodman Games DCC Lankhmar releases? If I didn't already have them in print I'd be all over this ;)

DCC Lankhmar: Masks of Lankhmar - A level 1 adventure for DCC RPG - A heist gone wrong brings an unlikely group of thieves together and sets off a search for forgotten treasures hidden in the City of the Black Toga! Can our heroes of questionable moral character survive the twisting chase that leads through the Plaza of Dark Delights, crosses paths with Sheelba of the Eyeless Face, and delves into one of the oddest tenements in Lankhmar? Not if the Thieves’ Guild has their way!

DCC Lankhmar: Through Ningauble's Cave - Tread in the footsteps of the legendary Fafhrd and the Gray Mouser! - Through Ningauble’s Cave is the first release in the Dungeon Crawl Classics line of Lankhmar supplements. As we build toward a large boxed set, this “first-look” sourcebook provides DCC RPG judges with all the information needed to journey to the world of Nehwon, home to Lankhmar, the fabled City of the Black Toga. - Through Ningauble’s Gate details the secrets of Ningauble of the Seven Eyes. It includes rules for using him as a patron, as well as information on his fantastic cave that touches multiple worlds. With the material in this book, your players can journey to Nehwon…or have Nehwon come to your campaign world!

DCC Lankhmar: Patrons of Lankhmar - From beneath the Outer Ocean, from out of the depths of the Great Salt Marsh, and from the odd fanes of the Street of the Gods, they come: the Patrons of Lankhmar! With the information contained in this tome, a judge can introduce such formidable beings as the Sea King, Mog the Spider God, Sheelba of the Eyeless Face, and even Death himself into any DCC RPG campaign setting. - This early look at the upcoming Dungeon Crawl Classics Lankhmar line introduces a half-dozen supernatural powers and eerie entities for use in your DCC RPG or Lankhmar campaign. Each power’s entry includes details on the entity and their role in Nehwon, tables for invoking that power’s aid, corruption charts for when things go wrong, and new spellburn possibilities. Are you ready to serve the Patrons of Lankhmar?

5% of your purchases at RPGNow go to support The Tavern/
Categories: Tabletop Gaming Blogs

Dungeon Magazine #128

Ten Foot Pole - Sat, 04/01/2017 - 11:15


Why keep on reviewing Dungeon? Because sometimes, when things are dark, you stumble on The One Ring.

Shut-In
By F. Wesley Schneider & James L. Sutter
Level 2

Danger: I LUV a good urban adventure. This is a DELIGHTFUL adventure! It’s a little mystery/guard mission in an old ladies house and is about 20 times more Ravenloft than almost all of the Ravenloft adventures. The Swan Street Slicer has escaped! On the way to jail, the mute halfling’s jailwagon was in an accident and he’s escaped! The guard is frantic, as is the entire town! Extra guards are everywhere! The party (hired? Hastily deputized?) is given the task of guarding the house of an old lady, her family having been one of the last victims. This is a nice hook. Hysteria in the city is fun, and its a good pretext as to why the guardsmen aren’t doing the guarding. They ARE, but EVERYONE/PLACE needs guards. It’s all hands on deck! So the party is in the old ladies house, guarding it/her and her daughter. The NPC’s in this are wonderful. A bitter old woman in a wheelchair. Her lovely daughter, no longer engaged since her fiance was murdered by the slicer. A halfing butler who is best described as ‘simple.’ Strong NPC personalities to interact with. Then there are the people who come to visit, PERFECTLY described. “Nina’s dim-witted but good-natured nephew.” or “a greasy but ambitious banker” and so on. In one fucking sentence for each NPC this adventure does what so many others can’t seem to do: focus on the NPC description on interactivity. Who the fuck cares what your special snowflakes eye color is? What we need to know is how to play them when the party comes to interact. There’s a great little table included for the old woman and her daugher on how the parties interactions with them will impact their attitudes/diplomacy checks. And, even better, the table notes WHERE YOU CAN FIND THINGS! Giving the daughter some letters from her dead fiance will give you some positive modifier, but the table also tells you that they are in room six! Oh the humanity! A writer who actually makes things easier for the DM! The NPC’s, the house, what’s actually going on, the window dressing, t all contributes to a wonderfully creepy vibe. As time passes the party will do that thing that brings joy to the hearts of players and DM’s. They’ll say something like “Ohhh! It’s her! I know it’s her! Ohhh! I know it!” This sort of build up, starting out slightly irregular and building until the party snap in to action, is wonderful. “Telegraphed” isn’t quite the right word, but the mix of horror, with the … levity? Anticipation? From the players is great. The maps are way too small, and you’re going to STILL need a highlighter for the rooms. They are shorter than usual for Dungeon, but still need a bit of help. That rarest of beasts: A Dungeon Magazine adventure Worth Checking Out.

The Champion’s Belt
By Tito Leati
Level 9

Another in the Age of Worms adventure path. I swear I’ve seen this adventure before … in Dark Sun form? You’re hired to participate in the cities gladiator games, a cover to investigate the tunnels below the arena. It’s the usual mess. Badly organized. Mountains and mountains of text spewed out all over the place that you have to wade through to get even the smallest semblance of how things are supposed to work. Anyway, four gladiator battles, some rooting around in the tunnels, hopefully the party finds and kills the stuff in the evil shrine before the final gladiator battle. If not, there’s a potential for thousands of wights to be turned loose on the city. THAT would be a cool thing to happen. It will be interesting to see if the next chapter of this adventure deals with that possibility. The adventure isn’t in and of itself, bad, but its very badly put together. It’s laid out in the usual encounter/key format but it’s NOT an encounter/key adventure, at least not most of it. It’s a social adventure with some investigation. You hang around. You meet people. You try and figure out how to get in to the secret tunnels, not be seen. Essentially, you want in to the Employee Only areas of the mall/football stadium, dodging employees, guards, etc. THEN you can explore and kill shit in the evil shrine. But its not laid out anyway near that to support it. Sure, you CAN run, if you dump a shit ton of work in to it. Even with the stupid fucking tactics-jerkoff-fest gladiator fights, this could have been a decent adventure, IS a decent adventure, if only you could pull the shit you need out of it in a way that makes sense for running the game. Most of the maps in this are small, and nigh unreadable, another stone against it.

The Fireplace Level
By Eric L. Boyd
Level 14

The finale of the three-part Vampires in Waterdeep adventure arc. Thank God. “The fissure opened up over six decades ago, in the Year of Catacombs (1308 DR). It’s just large enough to permit passage by a size Medium or smaller creature.” This is the kind of joy you are in for. And then … “In the Year of Catacombs (1308 DR), a purple worm passed through the Wormwrithings Portal (F2A) and appeared here. The damage might have been far worse is the temporal stasis trap in the hallway had not caught the gigantic worm at the locations marked F2B. Rge Company of Crazed Venturers stumbled upon the purple worm in the Year of the Gate (1341 DR). Calling on connections that Company member Nain and Savengriff had with the Blackstaff Tower, the Company managed to have the worm removed, after they transformed it in to solid silver with the help of a magic item. Khelben later cast gate seal on the portal ‘for the security of the city’ before departing.” That is but one part of the massive text in one hallway that has some stone damage in it. How the fuck does that enrich the adventure for the players? Actually, I’d much rather be playing THAT adventure than this one. Turning a purple worm to silver, looting it, all to get access to the dungeon its carcass is blocking, sounds like fun. But that’s not THIS adventure. There’a merman vampire, with a ridiculous picture. I don’t see how this is runnable in any manner other than worst caricature ever of a bad D&D game/DM. Go from room to room and kill shit. Joy. Oh Eric, I’m glad you finally escaped to a new job at the university. I just wish it were more memorable.

Categories: Tabletop Gaming Blogs

Shadow Operatives

Torchbearer RPG - Sat, 04/01/2017 - 04:55

Sometimes, what you need is a born hunter.

Ripley: “And you, you little shit-head… you’re staying here.”

Categories: Tabletop Gaming Blogs

Ninja Division brings us Starfinder minis

Gamer Goggles - Sat, 04/01/2017 - 02:32

Paizo Inc. and Ninja Division Publishing announces pre-painted miniatures for Starfinder RPG

Boise, ID (March 10, 2017) – Ninja Division Publishing LLC. and Paizo Inc. are proud to announce the Starfinder Miniatures collection – the first officially licensed miniatures for the epic campaigns and adventures that players, worldwide, will start experiencing with the launch of the Starfinder® RPG.
Set thousands of years in Pathfinder’s future, the Starfinder RPG is a stand-alone science fantasy game evolved from the Pathfinder RPG rules in which players take on the role of a ragtag starship crew exploring the countless mysteries of a weird galaxy. Starfinder is also designed to integrate easily with the Pathfinder RPG, allowing players of either game to port over monsters, items, and adventures with a minimal conversion effort.

Ninja Division is proud to announce a partnership with Paizo Inc. to bring fans of Starfinder an exciting range of pre-painted miniatures to accompany players on their Starfinder adventures. With painstaking detail and coloring, these pre-painted miniatures bring the heroic crews and explorers from Starfinder to life. The range of pre-painted miniatures will include both adventurers and the ships they use to traverse space, both scaled appropriately to use as gameplay pieces for their unique roles in the Starfinder game system.

Ninja Division Creative Director John Cadice comments: “Ninja Division has been working hard with Paizo to create a line of pre-painted miniatures for gamers. We are all fans of miniatures here, and lovers of Paizo’s fantastic RPG worlds. Starfinder has not disappointed in the richness of the races and designs we get to help bring to life for players.”
Paizo Inc., publisher of the award-winning Pathfinder Roleplaying Game and Pathfinder Adventure Card Game, announces today the initial product line-up for the highly anticipated Starfinder Roleplaying Game, the new science fantasy RPG set in the world of Pathfinder, ready for blast-off at Gen Con Indy August 2017.

Starfinder Creative Director James L. Sutter says: “The sculpts that Ninja Division have been creating for both characters and starships have been blowing our minds with their artistry and obvious love of the genre. I’m especially excited about the ships-I can’t wait to see the looks on my players’ faces the first time I pull out a bunch of the starship miniatures for a space battle!”

About Ninja Division Publishing™, LLC

Ninja Division Publishing™, LLC produces and publishes high quality board games, card games, and beautiful hobby model miniatures for tabletops around the world. Ninja Division’s tabletop lineup includes beloved originals such as the ground-breaking, dungeon-dashing Super Dungeon®: Explore; the charming chibi-ninja battle game, Ninja All-Stars®; the immersive and ever-expanding space war of Relic Knights®; and the forthcoming interstellar railway hold-up and heist, Rail Raiders Infinite™. Ninja Division also publishes an array of licensed games including favorites such as My Little Pony: Tails of Equestria™, Alien v Predator™, Codinca™, DrunkQuest™, and the award winning family game, Luchador!™. With legions of fans around the world, Ninja Division supports league play and encourages both collaborative and competitive play in its community of gamers of all ages!

About Paizo Inc.

Paizo Inc. is publisher of the award-winning Pathfinder Roleplaying Game, Pathfinder Adventure Card Game, Pathfinder Tales novels, as well as board games and accessories. The Pathfinder world, in which players take on the role of brave adventurers fighting to survive in a world beset by magic and evil, is currently translated into eight languages, and has been licensed for comic book series, graphic novels, toys, and apparel, and is being developed into an MMORPG. Paizo.com is also a leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world.

Categories: Tabletop Gaming Blogs

Thoughts on Lankhmar as a Campaign Setting

19th Level - Sat, 04/01/2017 - 01:39

I first encountered Fritz Leiber's Lankhmar in the 1980s in the pages of TSR's Deities & Demigods book for AD&D followed by their Lankhmar: City of Adventure sourcebook. I had a pretty difficult time finding collections of Leiber's stories - my recollection is they either were out of print or not at my local Waldenbooks, in these days before Amazon. It was shortly after I graduated college that White Wolf released a series of hardcovers compilations that I finally managed to read all of the stories - and it's been an awfully long time, it might be time for a reread.

Lankhmar has found its way into a number of RPG properties. TSR released a number of Lankhnar products - AD&D wasn't a horrible match for the setting but I feel it needed a bit more tweaking than they gave it. Mongoose Publishing did two versions of Lankhmar for RuneQuest but to be honest, I was less than impressed by those efforts, though I think RuneQuest is a very good match for the setting. Currently there is a Savage Worlds adaptation from Pinnacle Entertainment as well as a number of Dungeon Crawl Classics Lankhmar adventures plus there is a Kickstarter for a full Lankhmar boxed set going on at the time of this writing (alas,with a delivery date some 16 months away).

I think Lankhmar makes for a fantastic setting for RPGs, whether as a straight adaptation or as an inspiration. Leiber himself was a gamer, creating, with his friend Harry Otto Fischer, a wargame set in Nehwon back in 1937. THis became the basis for the 1970s TSR game Lankhmar.

Our protagonists, Fafhrd and the Grey Mouser, seem a lot more real than many heroes of fantasy fiction. They are definitely of the "wine, women, and song" camp of adventurers. They come into riches only to lose them. They both possess a dry wit and a tendency to get themselves deep into trouble before just managing to get out of it. While they have their specialties - Fafhrd is more the warrior and Grey Mouser more the thief, both are broadly competent - as they need to be, with most tales centered around just the two of them.

While I'm greatly looking forward to the DCC realization of Lankhmar, I also think a game like Fate or Apocalypse World, could offer an interesting take on games set in Lankhmar. I can practically hear aspects and complications coming into play as the two go on adventures (and misadventures).  

While Lankhmar and its world make for an interesting setting, one could quite easily be inspired by these works and make one's own setting inspired by the tropes of Lankhmar, with various supernatural and heroic dials set according to taste.

Categories: Tabletop Gaming Blogs

Kickstarter - DCC Lankmar

Tenkar's Tavern - Sat, 04/01/2017 - 00:11

I've said it before and I'll say it again, although I support every DCC RPG Kickstarter, I do not play the system very much. I do, however, use the various adventures with the Swords & Wizardry rules, as good adventures transcend system.

There. I've said it. That all being said, having played DCC Lankmar at NTRPG Con with +Doug Kovacs , I'm damn tempted to give it a try with the system it was written for. It simply played that well.

You can back for the boxed set for as little as 50 bucks, but if you want the stretch goals that won't fit in the box you'll need to pony up 100. I'm in at 50 for now, but that may chance in the near future.

Did I mention the KS has already hit its second stretch goal and is knocking on its third?
Categories: Tabletop Gaming Blogs

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