Tabletop Gaming Feeds

It Came from the 80s

Sorcerer's Skull - Thu, 05/24/2018 - 11:00

Well, actually it came from the mind and hand of Kreg Mosier, but it's about the 80s. Remember back when Unseelie Court fae were running rampant, and youthful, fae-touched cops were our best line of defense? You're probably just too young.

Anyway, I haven't read very far in it yet, but I'm looking forward to it.

Dark Genius & Dark War Rising - Actual Pulp Era Campaign Event Nine!

Swords & Stitchery - Thu, 05/24/2018 - 06:53
The mystery deepens as the PCs must go room by room in the Turck estate mansion on Long Island as more strange lights are closing in on their position!? But deeper forbidden international secrets were revealed in tonight's game! New factions with alien ties have shown their hand in the game!  The action picks up right after last week's game! For tonight's adventure I drew partially from Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

“Shadowrun Sprawl Ops” Live on Kickstarter

Gamer Goggles - Wed, 05/23/2018 - 20:26

“Shadowrun Sprawl Ops” Live on Kickstarter
Innovative worker-placement game features push-your-luck dice rolling mayhem
Media Contact: Aaron Cahall, aaroncahall@gmail.com.

(SEATTLE – May 23, 2018) The magic and high technology of the Sixth World are now open to tabletop gamers with today’s launch of “Shadowrun: Sprawl Ops” exclusively on Kickstarter at tinyurl.com/SprawlOps through June 19.

The innovative gameplay of “Shadowrun: Sprawl Ops” combines worker-placement mechanics with push-your-luck dice rolling for three to four players, evoking the mayhem and split-second decisions of the internationally-loved Shadowrun setting.

“Shadowrun: Sprawl Ops” was created by game designer and Shadowrun author Dylan Birtolo; Lynnvander Studios, creator of “Buffy the Vampire Slayer: The Board Game”; and Catalyst Game Labs, makers of the Shadowrun role-playing game.

“I’ve been a fan of Shadowrun for as long as I can remember and creating a board game for such a compelling universe is a dream come true,” said Birtolo. “I’m excited to help introduce this world to new fans and give them a taste of this one-of-a-kind cyberpunk universe.”

Full details of the rules and mechanics, along with gameplay videos, are available at tinyurl.com/SprawlOps. Backer rewards for various levels of support include a 5-6 player expansion pack and a cooperative play expansion pack. Stretch goals include additional gameplay cards, dice, and a foil game board, with more to come.

The designers of “Shadowrun: Sprawl Ops” will be live tonight, Wednesday, May 23 at 7 p.m. EST, on the official Kickstarter page to introduce the campaign and provide details for prospective backers. Media interviews with Birtolo, Lynnvander Studios, and Catalyst Game Labs are available upon request.

Catalyst Game Labs is dedicated to producing high-quality games and fiction that mesh sophisticated game mechanics with dynamic universes—all presented in a form that allows beginning players and long-time veterans to easily jump into our games. Catalyst Game Labs is an imprint of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction.

Lynnvander Studios Inc. is a Canadian based company enhancing existing and developing new creative properties for clients worldwide. Founded in July of 2005 by Thomas M. Gofton, Lynnvander is responsible for the inception of several media initiatives in film and board game design. Lynnvander has created and produced the award-winning fantasy series “Mind’s Eye” as well as the acclaimed Shadowrun parody film “The Gamers: Natural One” and the epic sequel to The Gamers: Dorkness Rising “The Gamers: Hands of Fate”.

Lynnvander is also responsible for projects in board game design including Buffy the Vampire Slayer, Galaxy Quest, The Legacy Line, Cowboy Bebop: Board Game Boogie, Dragon Ball Z: The Board Game Saga, Star Trek Attack Wing: The Alliance System, Terminator Genisys: Rise of the Resistance and many more. They are currently designing games for some of the most awesome IPs in the world, including Mega Man, Shadowrun, Reanimator, Red Sonja and Captain Canuck.

Dylan Birtolo is a game designer, writer, and professional sword-swinger. He’s one of the designers for Dragonfire and the developer for both Shadowrun Sprawl Ops and Henchman the Game. On the writing side, he’s written everything from novels to short stories for game worlds such as Shadowrun, BattleTech, Exalted, Legend of the Five Rings, and Pathfinder. He trains with the Seattle Knights, an acting troop that focuses on stage combat, and has performed in live shows, videos, and movies.

Categories: Tabletop Gaming Blogs

PAIZOCON 2018 SET TO CELEBRATE HOBBY GAMING IN SEATTLE AND ON TWITCH

Gamer Goggles - Wed, 05/23/2018 - 17:39
From Paizo to all of you.
REDMOND, WASHINGTON (May 22, 2018): PaizoCon, the annual hobby game convention, runs this weekend, Friday, May 25 through Monday, May 28 at the DoubleTree by Hilton Hotels, at the SeaTac Airport. Badges will be available onsite. Many events will be live-streamed on Twitch as @officialpaizo.

Officially sponsored by Paizo Inc., PaizoCon 2018 brings together hobby gaming’s veteran authors, artists, publishers, and designers and gives fans the opportunity to meet, greet, and game with some of the best and brightest the industry has to offer.

Attendees can get a sneak peak of the Pathfinder Playtest,t be released until August, by exper can also playtest the next major release of the Pathfinder Adventure Card Game, currently in development.

Paizo will live-stream select events on Twitch as @officialpaizo. The scheduled topics, subject to change, will include Nostalgia in Gaming, Science Fantasy vs. Science Fiction, What Makes a Great Dungeon, Introduction to the Pathfinder Playtest and Q&A, RPG Writing & Editing, the PaizoCon Banquet, and more.

The PaizoCon Banquet will be held on Saturday, May 26 at 7:00 PM Pacific time and emceed by Paizo Publisher, Erik Mona. It will preview upcoming Paizo products and welcome the Glass Cannon Podcast and artist Taylor Fischer as Guests of Honor.

Other drop-in activities will include:

  • The Reaper Paint and Take Area where attendees can get expert advice while painting a free miniature
  • Catch a sneak peek of the upcoming Pathfinder: Kingmaker video game or try out Pathfinder Online
  • The Delves, which are 20-60 minute drop-in encounters run by members of Paizo staff, including options for Starfinder and the Pathfinder Playtest
  • A Character Creation Station presented by Hero Lab
  • An HQ room for pick-up games presented by Glass Cannon Podcast

Single Day Badges will be available at the PaizoCon Convention store. Regular Single Day Badges will be $25 each, and Single Day Kid’s Badges will be $15 each.

Fans can learn more and register at paizocon.com. Find more information on Twitch at https://www.twitch.tv/officialpaizo. Additional information about the Pathfinder Playtest and related products can be found at PathfinderPlaytest.com.

About Taylor Fischer
Taylor Fischer is an artist who works with Paizo to conceive and illustrate many of their books such as the Curse of the Crimson Throne hardcover and Occult Adventures, as well leading up the early designs for the Starfinder series. Taylor’s work is diverse in style and background, from sci-fi to fantasy. Taylor has “AAA” gaming industry experience, having worked on Elder Scrolls, Civilization, Xcom, and more. As an Adjunct Professor at the Maryland Institute College of Art, she taught students how to create industry standard concept art, the production quality artwork requirements required by the artistic game and visual development industries, and the techniques for digital painting. She enjoys a mixture of traditional mediums.

About Glass Cannon
The Glass Cannon debuted in June 2015 as a weekly one-hour actual play podcast of the Giantslayer Adventure Path. In June of 2016, they launched a behind the scenes talkback show called Cannon Fodder which takes a look back at each week’s episode while also answering GM and player questions from listener mail all around the world. In 2017, they announced a partnership with Paizo to become the first officially licensed podcast of the Pathfinder game system. They also started a Patreon which quickly became one of the most successful campaigns on the site in under six months and, because of the generosity of GCP nation, they are currently in pre-production for a second weekly actual play of Paizo’s first Starfinder Adventure Path—Dead Suns! Traveling to gaming conventions, making surprise visits to their numerous fan meet-ups and bringing their infamous live show on the road all make for an exciting future for five nerds based out of Astoria, Queens.

 

Categories: Tabletop Gaming Blogs

Mines, Claws & Princesses

Ten Foot Pole - Wed, 05/23/2018 - 11:39


By Oswald
Oswald Publishing
OGL
Level 2-4

The groom is dead, the bride Sunnhild taken. Men rave in pain whilst their women wail in sorrow. Blood mixed with tears, the chieftain Erfried cries out “Only you are left who can hold a sword. Go now. The orcs ride to Sanjikar and you must follow.”

Fuck yeah!

Magnificent.

This 48 page tour-de-force of an adventure takes place in a four-ish level dungeon in a mesa with about eighty rooms. Terse. Evocative. Well formatted. Interesting encounters. From the first paragraph it makes you want to run it. With this Oswald cements himself as one of the best writers currently producing material. As with all of my “best” reviews, I’m just going to rant some in a nigh incomprehensible manner over how good this is. My good reviews always suck.

Simplicity can be deceptive. It’s easy to fall in to ruts, to do what is expected, to go on auto-pilot. You can, at times, see this in art, looking at something that seems very simple and yet very profound. Behind it is a very deep understanding. We don’t need routers, turn off NTP, transponders are for fools … understanding the environment and what you want to do and laser-like focus. Oswald has written something that could be dismissed by fools as simple … and yet is masterful in all of its details.

This thing is EXCITING. From the first paragraph it makes you want to run it, makes you want to play it. There’s an implied urgency to the adventure which everyone can feel immediately. The premise is ridiculously basic: orcs raided a wedding and stole the princess and are gonna marry her to their chief. Fabulous! That opening blurb, above, is the first paragraph and contains the literal call to action. And it just builds and builds on itself. Tension ramps up over and over again.

There’s no fucking garbage! There’s no “this is an adventure for 4-6 characters” or any “As a DM you can modify the encounters” or any “This is set in the region of Boring Generic land.” It just GOES. Oh? Don’t like princess wedding kidnap? How about scabrous beggar vet displaying his ruined limbs and medals, trading food for the location of four magic sword? No? A dead bishop with a map in a secret pocket showing the location of the Hand of St. Aren? This fucking thing packs and delivers like UPS trucks! Dense, word choice offering implied mystery and depth. That vet doesn’t show you ruined limbs (Ruined limbs!). He DISPLAYS them. That offers so much more inspiration for a DM and implies and others things. Word choice fucking matters. English, the most rich language ever, is full on displayed.

It’s like every sentence, every paragraph delivers on something evocative and loaded with implied subtext for your brain to grab and run with. It does this with a minimal word count and good use of bolding and white space to facilitate scanning by the DM. You INSTANTLY find the section you need and the the part of it you need. The first couple of pages orient you toward the adventure. A summary of main character, an outline. The starting village is in an appendix so as to not get in the way. There’s an In Media Res beginning, ala DCO, showing the aftermath of the orc raid on the village. And it gives you the possibility to recruit peasants to your cause! Fuck yeah! D&D FOREVER!

Oh, Oh, let’s talk about one thing he does … There’s this encounter with an old woman who begs you to no go rescue the princess! She does it on three separate occasions. Three, of course, being a magic number. Refused three times she, the last of a line of warrior-maids and secret keeper of the magic sword Hadviya, gifts the sword with cryptic words. That’s fucking mythic. It’s obviously mythic. It preys on overloaded legend that resides in the back of everyone’s consciousness, that almost generic memory. It’s fucking perfect.

The encounters? A big bubbling cauldron with a head floating int? Orcs man, can’t live with … Orcs tossing live sheep off a cliff for fun? Orcs you can talk to. The bride, trapped in a room with her dead bridesmaid (the orcs thought she would want company) staring ahead in shock while she bleeds on the floor from her wrist … Magnificent. Orcs are orcs. People are people. It’s all turned up to ten … never over the top but all at the height of what it could be.

The maps are great, using color, same level features, tunnels, multiple loops, multiple paths in an out. Further, they manage this while being relatively small, at about 25 rooms or so per level. A good map, while being small, is quite hard. AND HE PUT THE FUCKING LIGHT SOURCES ON THE MAP! Good lord, it’s like Oswald thought “What does the DM need?” and then he fucking did it! “Because you told me to drill sergeant!”

There’s just so much to this and I could talk about almost any aspect for pages. Monsters grok their own nature. Blackbirds are jerks, orcs bestial, a succubus deceptive but egomaniacal. Magic items are wonderous and on-standard. They FEEL magical! Set in an old dwarf fort, it feels a little THX “Mandatory Recreational Smithing Area.” Follow up to the parties actions, both during the adventure for delaying and then at the end for consequences. Terse. Evocative. Every. Fucking. Word. Delivers.

“Upon the door lie engravings scarcely seen through dragon acid gouges of a dwarf lord holding his hammer high, 5 swords above him, aside him a skull. Once he was legend.”

This is Pay What You Want at DriveThru, with a current suggested price of $2. You are a FOOL for not purchasing this. A fucking FOOL. Two fucking dollars. I’ve spent $20 on PDFs that were shorter and infinitely more shitty. I’ve spent $50 on hardback adventures of hundreds of pages that didn’t contain as much adventure as one page of this adventure.

The preview is NINETEEN pages long! NINETEEN! You get to see what you are buying! Check out the map on page 6, or the brides waiting room on page ten.
http://www.drivethrurpg.com/product/240094/Mines-Claws–Princesses

There’s another review of this floating around that gives the adventure a 3 out of 5. “No read aloud and no plot.” I am incredulous.

Categories: Tabletop Gaming Blogs

Wednesday Comics: Underground Comics

Sorcerer's Skull - Wed, 05/23/2018 - 11:00

While I was hoping to make an announcement about Underground Comics #1 being on sale this Wednesday, that is not to be. Instead, I'm announcing the not-quite-as-exciting news that he has been submitted for digital sale at Comixology and print-on-demand at IndyPlanet.

Here are some more images from the first issue:


Rick and Morty Trading Cards Season 1 - Sketch Card Previews, Part 12

Cryptozoic - Tue, 05/22/2018 - 18:49

Please enjoy the twelfth installment of our Rick and Morty Trading Cards Season 1 Sketch Card previews, hand-drawn by our talented artists. Set coming soon!

Categories: Tabletop Gaming Blogs

CMON Limited Announces Narcos: The Board Game Based on Netflix Original Series

Gamer Goggles - Tue, 05/22/2018 - 18:16

CMON Limited Announces Narcos: The Board Game Based on Netflix Original Series

Friday, May 11, 2018 – CMON Limited announced today that they have teamed with Gaumont, the oldest film company and producer of Narcos to design and publish Narcos: The Board Game, based on the Golden Globe and Emmy ® award-nominated television series

Currently in production for season 4, Narcos chronicles the true-life rise to power of drug lords and the explosion of cocaine trafficking in the world. Narcos continues to grow in popularity around the world, with season 3 premiering as the most in-demand digital original in the U.S. and one of the top five worldwide according to Parrot Analytics. Available for viewing on the world’s most popular streaming service, Netflix, the show is currently available in over 130 countries.

Narcos: The Board Game, designed by Fel Barros and Renato Sasdelli, puts two to five players in the roles of the series’ most powerful characters and factions as they rewrite the story behind the rise and fall of El Patrón. One person acts as El Patrón, managing a growing narcotics empire while trying to keep their location on the board a secret. The remaining players lead the Hunter Factions: the DEA, Policía Nacional de Colombia, Cali Cartel, and the guerrilla extremist group. These seemingly disparate groups are united in their common interest to discover the hidden position of El Patrón, sharing information and discussing strategies. If the El Patrón player manages to complete their secret objectives without being captured by the Hunters, they win. However, if the Hunters are able to uncover El Patrón’s location, they succeed in their mission and win.

“Working with Gaumont to bring Narcos to the tabletop has been an incredible adventure,” commented David Preti, CMON’s Creative Director. “Every aspect of this game is carefully coordinated with the Gaumont team to ensure that the show fans love is brought to life on the tabletop unlike anyone could have imagined, while also appealing to players who have never seen the show.”

“CMON is known for its focus on high-quality and engaging games and we trust them to develop and design the first Narcos board game title that will allow our millions of Narcos fans to immerse themselves within the storylines and characters of the show” added Tim Stephen, Head of Legal and Business Affairs at Gaumont.

Narcos: The Board Game is scheduled for release in Q4 of 2018 with an SRP of $54.99. Those attending CMON Expo 2018 will be able to see the game firsthand from May 11 to May 13 in Atlanta, GA.

About CMON Limited

CMON Limited is an international publisher of board games, tabletop games and apps. Beginning from small hobbyist roots, CMON Limited has grown into a multinational group that publishes several award-winning games, including Zombicide, Arcadia Quest, Blood Rage and more. CMON Limited can be found on the Hong Kong Stock Exchange Growth Enterprise Market under stock code “08278.” Follow CMON on Twitter, Instagram and Facebook.

About Gaumont

Formed in 1895, Gaumont is the first and oldest film company in the world, with offices in Paris and Los Angeles. In the past few years, the company’s release schedule has continued to increase across film and television production, in both the French and English languages.

The film library now encompasses over 1100 titles including films from such prestigious directors as Luc Besson, Matthieu Kassovitz, Francis Veber, Jean-Jacques Beineix, Federico Fellini, Maurice Pialat and Jean-Luc Godard, and more recently Toledano and Nakache for The Intouchables, the highest-grossing French language movie ever with over $450 million in revenue to date.

Gaumont produces and distributes high-quality TV programming worldwide. Key drama series include the award-winning Narcos for Netflix; the critically acclaimed Hannibal; the winner of “Best Series” (Festival of Fiction TV) The Frozen Dead and The Art of Crime, amongst many others.

The animated catalog comprises over 800 half-hours, broadcast in over 130 countries. Current productions include Noddy (season two) co-produced with Dreamworks, Trulli Tales, Belle & Sebastian, Furiki Wheels, and F is For Family (season three) for Netflix. In development is the series Do, Re & Mi with the multi-talented Kristen Bell.

About Narcos

This raw, gritty series chronicles the gripping real-life stories of the drug kingpins of the late 1980s and the corroborative efforts of law enforcement to meet them head on in brutal, bloody conflict. It details the many, often-conflicting forces – legal, political, police, military and civilian – that clash in the effort to control cocaine, one of the world’s most valuable commodities.

Categories: Tabletop Gaming Blogs

Popular Board Game from Poland is Heading to U.S. Shores from North Star Games

Gamer Goggles - Tue, 05/22/2018 - 16:31

Popular Board Game from Poland is Heading to U.S. Shores
North Star Games to Launch Warsaw: City of Ruins this Summer
Kensington, MD (May 17, 2018) – Originally published as Capital in Europe by Granna, Warsaw: City of Ruins is set to be introduced by North Star Games at this year’s Origins Game Fair in Columbus Ohio.

This tile-placement game about the rise and fall (and rise again) of Warsaw in the 20th century is a fast, elegant, yet thematic game where players build the City of Warsaw over the course of the 20th century.
“This game has amazingly ‘flown-under-the-radar’ of some of Europe’s bigger brand-name board games” states Dominic Crapuchettes Founder and Co-President of North Star games. “But it’s a fantastic game, and has received early praise from the Dice Tower & Rahdo Runs Through. We’re excited to make the game available in the U.S. this summer!”

Warsaw: City of Ruins will be available in stores this August, at a retail price of $49.99. However, a limited supply of games will be available for pick-up at Origins. For anyone interested in reserving a copy, Warsaw: City of Ruins may be pre-ordered at North Star Games website: www.northstargames.com.

Players: 2-4; Ages 10+; Playtime: 60 Minutes

Categories: Tabletop Gaming Blogs

Terror From Antarctica With G2 Glacial Rift of the Frost Giant Jarl by Gary Gygax The Second Part Of A Pulp Adventure Campaign Cycle

Swords & Stitchery - Tue, 05/22/2018 - 16:29
Your PC's grab a hold of an ancient  chain & your party is transported a world away to adventure! So begins the TSR classic G2 Glacial Rift of the Frost Giant Jarl by Gary Gygax the second in the Against the Giants line of adventures.  This is isn't the first time that I've talked about using G2 Glacial Rift of the Frost Giant Jarl by Gary Gygax with adventurers & super heroes. But any of Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Prowler’s Passage comes to stares June 6th

Gamer Goggles - Tue, 05/22/2018 - 15:15

in the heart of the sleeping city lies incredible wealth.  While the gates to the city are well guarded, no one is watching what’s under their feet.  The dead of night provides just enough cover for you to tunnel towards untold riches to plunder the city from within.  Act quickly, as a rival thief has the same plan.

In Prowler’s Passage, you and a competing thief will burrow into the city through a network of underground passages to grab valuable items while attempting to gain control of key districts.   Steal the best items, create the longest tunnels, and control districts to become the premier prowler!

Contents Summary:

  • 1 Control Track
  • 10 Board Hexes
  • 27 Object Tiles
  • 5 control Markers
  • 4 Statues
  • 15 Achievement Cards
  • 26 Passage Sections
  • 2 Score Reference Cards
  • 1 Scorepad (and pencil)
  • 1 Rulebook

Quick Facts
MSRP: $35
SKU: RGS0809
North America Release Date: June 6, 2018
Game Type: Set Collection, Area Control, 2 players

Categories: Tabletop Gaming Blogs

On Endless War II

Hack & Slash - Tue, 05/22/2018 - 12:00
After admiring Warhammer Fantasy for nearly my whole life, I decided to play one hundred multiplayer matches in the loving rendition Creative Assembly has made of the game. This is that story of a dwarf warrior in the end times. . .

"War has come. My name is Bedun Leatherarm. I fight for clan and glory in the end-times.

Thorin upon his throneI was reassigned after the last battle, and found myself on a battlefield near Castle Drakenhof lead by Thorgrim Grudgebearer himself.  I didn't get too close, but he sits upon a golden throne, with the great book of grudges lain open in front of him, and four powerful dwarves carry him upon the field.

This force was much more traditional, 450 brave and stout dwarven warriors, over 100 slayers, and nearly 200 of the finest thunderers you've ever seen, gleaming brass and steel in the hazy morning light. Across the grass the runesmith stood assaying the cannons and twenty-one brave irondrakes, who burn the enemies of the dawi.

We saw the damnable red and purple flag right after first light. Mistress Tither-me-nethers or some such, and her "Brave Knights and Men" were on a "Holy Quest" which unsurprisingly took the form of artillery fire on our positions. Their aim was worse than my one-eyed grandmothers'.

Looking out across the plain, there were nearly 1,000 men. Even from here, the ground shook when they began to march. Thorin's eyes darted back and forth. He made a signal, and a unit of slayers took off for forest cover to the east. Artillery fire continued to come in, but other than some minor injuries to the Gob-Lobber crew, no damage was taken.

Dwarven artillery on the barrel however, strikes a mite 'arder and faster than any man-made shite. Dozens and dozens of men were torn apart as they rushed our cannons, while all our soldiers stood, ready and waiting.

One thunderer was killed by a stray missile, before the vollies opened up. Men died. Then over the shoulders of the warriors, flames from the irondrakes burned the front line, torching any who survived the opening vollies. But the damnable sprite wove some dark magic and the burned skin unburned, flesh unpeeling. Dark and damned these human souls must be.

Thunderer fire rang out, each time, a dozen men fell. Flame burned flesh, and then the front lines crashed together. Grail knights darted out from the trees in the west, but were met by the deadly twin axe blades of a unit of slayers. They turned and fled. The other unit of slayers moved forward out of the eastern woods, sprinting down the battlefield to the back line of the artillery. They crossed hidden by trees and terrain!

The thunderers shifted. Two units targeted the grail knights, and the rest fired crosswise into battle, taking down any man engaged in combat with brave dawi. Thorin and the runesmith remained calm, directing the battle.

The Fae Enchantress astride her unicornMore dark blessings rained down from the faerie kite, turning her men into savage combatants, infused with the power of the fay. Dawi fought, and the front-eastern flank buckled, and the dawi fled.

Within moments, each of us felt the runic power strengthening our armor and restoring our vigor.  They moved onto our grudge lobber, and Thorin waded in alone to give them what for.  In the rear, the grail knights charged the thunderers and horses and men fell as the slayers continued to give chase.

The slayers managed to catch one man and bring him down, but the hooves of the grail knights thundered on the ground as they charged the thunderers! Aye, they batted a few Dawi around, but none'tha worse for wear. But the grail knights did tear back and forth, causing some distress until they realized, there were dawi all around. The slayers caught up, and thunderers tore into the unit.

Meanwhile, the stealthy slayers finally brought justice to the rear line. Their axes tore through the lightly armed and armored catapult crews shutting down the ranged fire on our troops.

Aye, on some fronts we were not holding, on others we were, but any who did make it into our line, found that if you attack one group of thunderers, you expose your back to three others. One unit of men chased the firedrakes clear through our entire encampment. It was a hundred men when they gave chase. By the time they fled the field, naught but 20 remained.

Thunderer fire is not to be taken lightly.

Our leaders stood unharmed, the enemies back line destroyed, their men crumbling and routing, and we remained the victors on the battlefield that day.

Dwarves Vs. Wood Elves (loss)
Dwarves Vs, Britannia (victory)
Is anyone interested in downloading the replays of these battles?

Hack & Slash FollowGoogle +NewsletterSupportDonate to end Cancer (5 Star Rating
Categories: Tabletop Gaming Blogs

Box Breaking 247: Arkham Ritual From Ninja Star Games

Gamer Goggles - Tue, 05/22/2018 - 01:38

Check out Arkham Ritual from Ninja Star Games. The card game where reporters uncover a mystery of horror and worshipers and relics.

Click here to view the video on YouTube.

 

This is another fast playing game I’m looking forward too. Promo available as part of the Through Gamer Goggles Kickstarter.

Categories: Tabletop Gaming Blogs

1d10 Random Lost Treasures & Artifacts of the Dames Blanches Table For Your Old School Sword & Sorcery Campaigns

Swords & Stitchery - Mon, 05/21/2018 - 16:20
We should profane the service of the dead, To sing a requiem and such rest to her As to peace-parted souls. Act V, scene 1, line 259.William ShakespeareHamlet (1600-02)In the coldest frozen alien Hell shadows in the Outer Darkness are the marrow eaten remains of the servants of the Old Ones. Gods whose time has passed on. In some wizard's quarters they are known as Juffers or Joffers ("Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

combined challenge-rating index for Monster Manual, Volo’s, and Tome of Foes

Blog of Holding - Mon, 05/21/2018 - 15:25

Back when 5e first came out, I made a one-page index of all the Monster Manual monsters, sorted by CR, with page numbers for each monster. Oddly enough, the Monster Manual didn’t have such an index!

Since I made it, I’ve found it insanely useful. I keep the PDF on my phone, and I have a copy taped to the inside back cover of my Monster Manual. I’ve used it before and during every D&D session I’ve run for the past 4 years.

Over the last four years, WOTC has released two major monster books: Volo’s Guide to Monsters and, as of a few days ago, Mordenkainen’s Tome of Foes. I’ve updated my PDF to include the hundreds of new monsters from these books. The PDF has ballooned up from 1 page… to 2 pages. Not a lot of edition bloat so far. In fact, there was some room left on the second page, so I included encounter-building guidelines distilled from Xanathar’s Guide to Everything. (My D&D group runs a bit hot so I have to throw more monsters at them than Xanathar suggests, but it’s a starting place.)

I hope you find this useful. Since it’s only 2 pages, you can still tape it to the left and right back cover pages of your Monster Manual.

Here’s all the D&D Monsters by CR!

Categories: Tabletop Gaming Blogs

Happy Birthday To Through Gamer Goggles

Gamer Goggles - Mon, 05/21/2018 - 13:09

Over the years I’ve been able to write several articles and film over 2000 videos for the gaming industry; most of those are published on my YouTube Channel.  In the beginning there were minis, then RPGs, food, and then board games. Now there is everything – which is great but it’s clear my fans are role-players, wargamers, and then board gamers.

To be successful I have to slow down and listen to you more.  That’s why this year is the year of community. I have reflected on the numbers, and you want me to talk about Pathfinder, D&D, wargames, and everyone loves my convention coverage.  Then there are those of you that love my Box Breakings – don’t worry they’re not going anywhere! Some of you have also been talking with me about the production quality of my videos. I appreciate the feedback, and that’s why I’m shooting for a new camera this year.

In order to do all of this I need to make some changes; these are not necessarily in any particular order. One thing I will be evaluating is launching new channels that focus on specific genres, but that is something I want you to help me decide.

 

Build a bigger stronger community                 

  • Facebook groups – private
  • Community feedback chatsMeet ups
  • Push forward with RPG
  • Consistent Flip Throughs
  • More Role-Play Ramblings
  • Run at least one game per con

Bring back wargaming to my channel

  • Terrain building
  • Battle reports
  • More game specific content
  • New show Wargame Wandering – not confirmed yet
  • Board games
    • Box Breakings remain and improve
    • More reviews or how tos
    • Fiction and technical content
  • My game world                                                
    • Tools
    • Adventures
    • Monsters
    • Magic
    • NPCs
    • Short stories
  • I would like to organize events again!
    • I used to organize events like a mad man and I miss it.
    • I would love to create my very own game con!
    • This is kind of lofty right now.
  • More conventions
    • I would like to make Origins, Gen Con, and Adepticon staples for every season.
    • Gary Con and Paizo Con would be awesome too!

Wow, that’s a lot of stuff!  I currently commit about 20 hours per week to creating content for Through Gamer Goggles with more crunch hours around conventions.  Which for the content I produce is just about right. With some better organization I can do more. Heck, if I had it my way I’d be doing it 40-60 hours a week, but that’s just not realistic right now.

 

In order for Through Gamer Goggles to continue improving, I need you. I can’t possibly build a community without you. If you would like to help grow the Through Gamer Goggles community please check out our Kickstarter.  It’s full of all kinds of goodies like promos and digital copies!

Categories: Tabletop Gaming Blogs

Chamber of the Serpent

Ten Foot Pole - Mon, 05/21/2018 - 11:15


New Realms Publishing
Labyrinth Lord
Levels 1-3

Delve into the dark depths, explore ancient halls and chambers in search of gold, glory and adventure! But beware the hazards and horrors that guard the Chamber of the Serpent!

This thirteen page adventure details eight rooms in a small dungeon. It is a solo adventure. The publisher’s blurb starts with “for 4-6 characters”, which is what caught my eye. It also ends with “can be played solo or with a group, with or without a GM.”

Yes, I guess that’s correct. You can play a solo adventure with a DM. But this isn’t a choose your own adventure style solo adventure. It’s all random. Take the tables out the rear of the 1e DMG and put a subset of them in the text. Ta da! You can now charge $5 for an adventure!

When you go in a room you roll to see what’s in it. You roll if you search the room to see what you found. There are a couple of unique rooms, each of which also random tables for what happens when you touch the door, etc.

I’m really at a fucking loss here.

It is, at best, a solo adventure and at worst just a bunch of tables.

Once again, I feel ripped off. It’s like someone sold you a new razor. The box talks of how wonderful it is. You open it to find a rock. Well, yes, I could chip off a blade and use it, and I’m sure people have in the past, but that’s not what we expect. The nox needs to say “contains one rock” in giant letters. It’s what’s in it.

This thing needs to reveal that it’s just a bunch of rando tables. Not bury that in the text and declare itself an adventure for 4-6. No, it’s fucking solo adventure full of tables. That should be the first fucking line of the blurb.

Starting today I have a new tag “Do Not Buy, EVER.” This is to remind me that the publisher in question has issues with product descriptions.

This is $5 at DriveThru. The preview is two mini pages. If it were any longer you’d know you were getting ripped off.
http://www.drivethrurpg.com/product/241803/Deadly-Encounters-1-Chamber-of-the-Serpent

Categories: Tabletop Gaming Blogs

Weird Revisited: The Muvian-American War (1898-1903)

Sorcerer's Skull - Mon, 05/21/2018 - 11:00
This post first appeared in Sepember of 2013.


In the wake of the Spanish-American War, the U.S. went to war with at least two of Spain's former colonial holdings. The most protracted was on the islands of Mu. There, American troops faced a foe they were totally unprepared for.

Though Mu appeared to a peaceful colony of Spain, in reality the power of it's Priest-Kings was only held in check by certain ancient ceramic seals in possession of the Spanish. When the Americans inadvertently broke these, the  Priest-Kings were free to unleash their power and reveal their true, inhuman nature. Not only were these reptilian humanoids adepts at amazing powers of the mind, but they were  heirs to ancient Agharta, but they were also in possession of machinery older than all of human civilization that could create monsters.

Of course, Mu hadn't had to wage a war since men were armed with bronze. The U.S. forces were able to hold on, if barely. It was only when the first of the clandestine draftees from the ranks of mentalists, spiritualists, and Theosophists arrived that the Americans began to turn the tide.


The Menace From Snowdonia With G1 Steading of the Hill Giant Chief By Gary Gygax - The Beginning Of A Pulp Adventure Campaign Cycle

Swords & Stitchery - Sun, 05/20/2018 - 20:58
Giants of different types have been raiding lands occupied by humans. Angered by this, the human rulers hire a group of adventurers  to "punish the miscreant giants." The players' party is informed that they must defeat the giants, or have their heads placed on the chopping block. The human nobles equip the party with weapons and horses, along with a guide and a map that shows the Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

FASERIP Aberration

Sorcerer's Skull - Sun, 05/20/2018 - 14:00
ABERRATION

STATISTICS
F                 RM   (30)
A                 IN  (50)
S                 UN  (100)
E                 UN   (100)
R                 PR (4)
I                   RM   (30)
P                  TY (6) 
Health: 280
Karma: 40

BACKGROUND
Real Name: None
Occupation: Troublemaker
Identity: Existence publicly none
Legal Status: None
Place of Birth: Zota's laboratory
Marital Status: Single
Known Relatives: None
Base of Operations: Mobile
Group Affiliation: Masters of Menace

KNOWN POWERS
Invulnerability. Class 1000 resistance vs Heat, Cold, Electricity, Radiation, Toxins, and Disease.
True Invulnerability. Monstrous protection vs. Physical and Energy.
True Flight. Can travel at Shift-Z (500) speed within Atmosphere, CL1000 in space.
Hyper-Speed. Amazing rank.
Hyper Breath. Can exhale Monstrous strength winds at a 3 area range. Each area thereafter is at -1CS in intensity. May also emit Amazing intensity cold.
Environmental Independence. Can survive deep space, the deepest part of the oceans, or other hazardous environments (Except those which do environmental damage above Shift-X).
Enhanced Senses. Monstrous Hearing, Amazing Microscopic Vision, and Good Telescopic Vision.

Equipment:
Otherworld Talisman. As his belt buckle, the Aberration wears a magical artifact of Otherworld made of Class 1000 material. Should the belt be removed, his physical attributes drop by - 1CS, and he will loose his powers within an hour.

History: At the dawn of human history, the wizard Zota of Otherworld sought to overcome what he viewed as the inadequacies  of empowering mortals as champions. In his laboratory, he created an artificial being he hoped would be an eternal, perfect Champion, despite the Council of Otherworld having ordered an end to his research. Unfortunately, the materials Zota utilized proved insufficient to hold the power of the Champion’s talisman without deteriorating. He’s Champion was powerful, but physically, mentally, and morally defective.

Zota would have destroyed his failed experiment, but the being escaped before he could do so. It began calling itself “the Aberration”—the term it had heard Zota use to refer to it. The Aberration still sought to act as the Champion, but its flaws led it to actions that terrorized and endangered the people of Earth.

Zyrd was sent by the Wizard’s Council of Otherworld to deal with the matter. He could not destroy the Aberration, but he was ultimately able to imprison Zota and his creation in a bubble of unreality, ending the threat and erasing the Aberration from history.

Thousands of years later, unfortunately, Zota and the Aberration were inadvertently released back into the world. Zota was eventually apprehended and sent back to the Otherworld, but Aberration has remained free, occasionally challenging the Champion for the roll of Earth’s protector.

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