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[REVIEW] The Fall of Whitecliff

Beyond Fomalhaut - Sun, 05/28/2017 - 10:16
[REVIEW] The Fall of Whitecliffby Ben GibsonPublished by Coldlight Press
The Fall of WhitecliffImprisoned by Charl Rankin, the dastardly Castellan of the coastal fortress of Whitecliff, the characters must first escape from their predicament, and then exact their revenge on their captor while exploring a peninsula thrown into turmoil by repression, rebellious locals, shadowy interest groups, and an ancient secret. There is an entire starting-level mini-campaign in the module’s 22 densely written pages, which is arranged around nine adventure sites presented in the one-page dungeon format, and five supplementary pages that tie together the mini-campaign/sandbox.
Starting in a prison cell is a strong premise that gives a mostly non-linear sandbox scenario a useful focus in the form of immediate goals the characters can strive for, and a nemesis they will be all too happy to work against (there is some extra added value in the six pregenerated characters who all have different motivations to go toe-to-toe with the Castellan). This approach walks a fine balance between drive and freedom, although it also means much of the module’s content is closely tied to the Castellan’s machinations, and its adventuring potential is probably going to be fairly exhausted by the time the characters depose him.
The module’s strength lies in its sandbox approach. Letting the company work out their own strategy to topple Charl Rankin is accommodated by the way the different locales and factions are set up. Multiple groups on the peninsula have a stake in the Castellan’s fate, but actually getting rid of him for good is harder than you would expect at first: this complication requires the characters to find out more about their enemy and about the Whitecliff lands. The entire module has an interesting aesthetic and approach I wouldn’t classify as fully old-school. Rather, its roots lie in the early 3e era, before 3e adventure design was mostly overtaken by considerations of balance, mechanical experimentation and the heavily linear adventure path philosophy (this is a Pathfinder release, with conversion notes for 5e and old school games). It proves something I have advocated for a long while, namely that 3e can work well in the right hands, and where its excesses are trimmed back a little. There is also some neat flavour in the setting: it is believably frontier-like, and it is a good example of a points of light area.
Dense textThe module’s weaknesses lie in its format and presentation. Much effort was made to fit it into a tight package and place vital information at your fingertips via the one-page dungeon format, but to my eyes, the results show the limitations of this approach. The one-page adventure sites often feel sparse in their encounters – the detail which makes a place feel live and complex is reined in. It is not the author’s imagination or writing skills which are in short supply; rather, it is sticking to the one-page format which are limiting him. Flavour takes room to establish, and while some designers can impart it through a terse text, this doesn’t work in this particular module.
The advantages of having all information on a single page are also counterbalanced by the density and (ironically) inaccessibility of the text. Vital information gets lost easily in the densely packed small type. There are virtually no margins and very little white space since the space around the maps is filled with text, frustrating the GM’s own note-taking. Sometimes, the information is so condensed it is hard to follow (this extends to the supplementary pages dealing with campaign-level information).
Once again, I am not arguing against brevity, efficiency or innovative ways of presenting game-relevant information, but I find the module’s efforts self-defeating. You will need a highlighter if you want to find useful info in this module, just like you would need it in a traditionally written scenario. While reading through the module, finding information was not any easier than elsewhere. The dreaded two-column layout, while surely antiquated and uncool, has its advantages that help people process information. Margins and white space are not a waste of good paper, they have a purpose (even if I have my doubts about the extra-airy design you can see elsewhere). I feel like this is just too much. What would happen if the one-pagers were two-pagers instead? Would it really be the end of the world?
There are some rather neat additions at the end of the module where it is all fine: a list of twenty random encounters at one line each, and a table of fifty imaginative treasures which are assigned to the module’s random hoards. These are places where the supplement’s brevity works quite well, combining accessibility and efficiency with flavour. Elsewhere, being less dogmatic about the format would have been to the module’s advantage. Indeed, I would very much like to see more from Ben Gibson. But I would very much like him to let his material breathe a little.
No playtesters were credited in the adventure.

Rating: *** / *****
Categories: Tabletop Gaming Blogs

Commentary On A Weird Tales Or Sword & Sorcery Campaign Theme On Some OSR Resources & Adventures Featured In The Fifteen Percent Special Sale For Your Old School Campaigns

Swords & Stitchery - Sun, 05/28/2017 - 04:58
So the emails have rolled in asking all kinds of questions about OSR adventures, PC classes, etc. & which ones have merit and so forth. Alright this is based solely on my opinion and on the table experience as a dungeon master so your mileage may vary. Beyond the Ice Falls by  Raven God Games  is very well done especially for a Viking or 1970's Marvel style Conan or Sword & Sorcery campaign. Needles
Categories: Tabletop Gaming Blogs

Great Hall Burning - Step by Step - Rolf's Campaign

Two Hour Wargames - Sun, 05/28/2017 - 00:14
Raid.In Great Hall Burning there are two Campaigns. A small one where it's localized and player's choose their enemy and battles and the Grand Campaign where all the work is done for you, battles generated, and enemies actively follow their own agendas run by the game mechanics. I decided to use the smaller one for Rolf, my Viking Star. Here's his stats:
Rep 5StarMelee ClassArmor ClassCountry of Danish MerciaThese stats I chose.
Social Standing 3. Rolf begins the game with this.
Rolled randomly he is in command of  one Rep 5 AC 4 Huscarl Melee Class unit.6 Rep 5 Grunts and 1 Rep 4 Grunt for a total of a 7 man unit.
It's Spring 855 AD.Viking Campaign Morale is 4 with the Conquest modifier.I rolled to see who the Vikings were attacking - English Mercia. The Anglo Saxons objective is to hold their terrain.
Rolf's first Battle was a Scouting expedition into English Mercia. It was very uneventful, but Rolf gained 1 Fame Point.  Later he went to the town of Skoro - a pre-generated town used in Great Hall Burning that allows your Star to Interact with game run Non-Player Grunts, from King to Civilian and four other Professions in between. Rolf picked up 2 more Fame Points and met a Captain that would allow him the use of a Longboat. Great Hall Burning also has rules for naval combat as well as color counters.
Here's info on Rolf's Raid.

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The Other Basic Ancient Red "Almost Red Box Cover" - Larry Elmore - Limited Print - Signed and Numbered

Tenkar's Tavern - Sat, 05/27/2017 - 20:11
I saw the original at +Frank Mentzer 's house the night before Gary Con kicked off. It really is an amazing "what if" piece of art.

Prints are $40 plus shipping ($16 in the US)

D&D - Other Basic Ancient Red

This is a print, original size, of the sketch for the cover painting of basic Dungeons and Dragons. Gary Gygax wanted only the Dragon and Warrior on the painting so it would "Jump out and grab ya"
Limited Edition

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Cubicle 7 to Put Out New Edition of Warhammer Fantasy Roleplay - Update! Also - Warhammer Age of Sigmar Roleplaying Game Announced

Tenkar's Tavern - Sat, 05/27/2017 - 19:22

Before I do the news dump, let me just say - I own all previous editions of Warhammer Fantasy Roleplay (even that box that called itself an RPG but was really the precursor to the miniatures wargame). I loved running the Games Workshop version, enjoyed reading the Green Ronin version and really couldn't make heads or tails of the Fantasy Flight version Screw that, I simply didn't like the la. I'm cautiously optimistic of Cubicle 7's upcoming version with it drawing upon the first two for inspiration.
A new edition of Warhammer Fantasy Roleplay will be launched by Cubicle 7 Entertainment later this year. The new edition will return players to Warhammer's grim world of perilous adventure, and takes its direction from the first and second editions of the game. Cubicle 7 CEO Dominic McDowall said, "Like so many gamers I grew up on Warhammer Fantasy Roleplay. It's an iconic setting and I'm thrilled to be working on this new edition of the game. Our team have a huge breadth of experience with Warhammer Fantasy Roleplay, and I’m excited to be able to bring the Cubicle 7 approach to the Old World. We’ll be revealing more of our plans in the coming months, so subscribe to our newsletter and keep an eye on our website!”From the Cubicle 7 Facebook posting.

But wait! There's more! From the Cubicle 7 website posted earlier today!

Warhammer Age of Sigmar Roleplaying Game Announced! Games Workshop and Cubicle 7 Entertainment have announced the Warhammer Age of Sigmar Roleplaying Game, for release in 2018. Warhammer Age of Sigmar is Games Workshop’s epic tale of heroes, gods and monsters fighting a desperate battle for the fate of the Mortal Realms. Dominic McDowall, Cubicle 7 CEO said, “The Warhammer Age of Sigmar setting is fantasy at its most imaginative. The Mortal Realms are fascinating, highly evocative and hold endless possibilities for roleplaying. I am enormously excited to explore them with the Warhammer Age of Sigmar Roleplaying Game!” This news follows Cubicle 7’s announcement of the fourth edition of Warhammer Fantasy Roleplay for release in 2017. These two games will be independent game lines with different rulesets.
Categories: Tabletop Gaming Blogs

OSR Extravaganza Sale - The Picks - Colonial Troopers find The Devil in the Crypt inside The Pyramid of the Lost King

Tenkar's Tavern - Sat, 05/27/2017 - 16:04
The OSR Extravaganza Sale is in full swing. Its time for The Tavern to make some picks and the occasional "deep track" ;)

The Devil in the Crypt - Death will come on swift wings to those who disturb the tomb of the Black Pharaoh! Haunted by evil both otherworldly and mundane, the tomb of the sorcerer-king Akhenseti lies waiting. Within its halls are secrets to be uncovered, enemies to be defeated, and weirdness to be encountered. “The Devil in the Crypt” is an OSR adventure for a party of 4-8 characters between level 1 and 3. It is designed to be system agnostic and compatible with traditional role-playing games.
$3.00  $2.55

Colonial Troopers - If you know Swords & Wizardry, you already know the system behind Colonial Troopers, as it is one and the same - What if the first RPG was inspired by hard Science Fiction as written by Robert Heinlein, Poul Anderson, Isaac Asimov, and Frank Herbert instead of Tolkienesque fantasy? Colonial Troopers is a science fiction RPG compatible with the original fantasy roleplaying game and subsequent editions, and other “OSR” games that follow in the mold of the original like, Guardians, Warriors of the Red Planet, and others. If your tastes run towards battle hardened combat armor, some attention to real physics, and explorations of just what it is to be human, you’ve found the right book. As in the fiction of the above writers, the players are confronted with an unforgiving universe full of wonders and deadly quirks of science ready to astound and enchant, and cull the unwary.
$9.99  $8.50

Pyramid of the Lost King - campaign, setting or adventure? Now you don't have to choose :) Millions of year ago the lands of Usarm were devastated by a great Cataclysm in the final days of the war between the Gods of Usa’arm and the demonish threat of the N’zi. In the wake of a final assault by the Usa’arm the very fabric of reality was torn asunder flooding the world with arcane energies and rips that sundered other worlds and realities … and in the process sank Usarm into the dark depths of ruin. Now, Usarm is home to races and monsters dragged through those rips; refugees who now call a world ravaged by magic home. Wars between some races is common, and a dark threat rises in the North and another in the far south. A south that until now was left unexplored by the peoples of Usarm. Intrigued by the prospect of riches the Merchants Guilds of Newrk stretch their arms and money into the great southern desert of the Saragubi hoping to find new peoples and new cultures to trade with and to grow more wealthy by.

Pyramid of the Lost King is designed for play with Frog God Games Swords & Wizardry and can be enjoyed by characters of the first to five level and is as much a campaign as it is an adventure. Within this book lay the trade city of Basq, the Rift Bridge, the Saragubi Desert, and hours of adventure for all who are foolhardy enough to venture into the Desert.
$10.00  $8.50

 For the complete Tenkar's Tavern series of posts highlighting the notable picks of the OSR Extravaganza Sale, follow this link. New posts added daily.

Remember, your use of The Tavern's affiliate links helps keep the candles burning and the taps flowing at The Tavern. As always, we thank you.
Categories: Tabletop Gaming Blogs

Dungeon Magazine #136

Ten Foot Pole - Sat, 05/27/2017 - 11:13

Hey, I’m on vacation in California! I finally get to go to Death Valley!

Tensions RIsing
By Ryan Smalley
Level 4

An airship has crashed in a hollow mesa and you’re sent to get some papers from it. The mesa entrance splits and goes three directions. There are two factions, and some random monsters, in the mesa caves with goals ranging from “kill the other guys” to “fuck up that airship.” The airship captain lives and refuses to leave, repairing his shit, you all take off and have one last encounter as the two factions launch an attack as the ship takes off. The map is kind of “trident linear” and does a good job privind a path/ways to engage with the three factions. One factions betrays the party while the other … doesn’t? It’s unclear, based on the finale encounter. There’s nineteen rooms and the adventure sometimes manages to put four on a single page, a singular accomplishment for Dungeon Magazine! A shit ton of text is taken up with prescribed tactics with some “Mr Bob had intended to use this room for X but instead Y and Z” nonsense. The basic setup with wounded factions trying to off each other is a nice one. You could probably have a nice adventure on one page, or one sheet.

And Madness Followed
By Greg A. Vaughan
Level 10

Iconic setup. Iconic location. Iconic situation. Shitty padded text making it all hard to run. I REALLY want to like this one. Raiders appear when big storms arise, according to the shitty hooks provided/dying man in the caravan. Tracking them back (100 miles … uh … that’s a bit long ..) has a massive temple appearing out of thin air at the end of a valley during a storm. That’s suitably classic! Inside are some monsters, intelligent foes, and the raiders. IE: MAYBE some factions. At some point while exploring the temple the storm ends, the raiders come back, and the place disappears from the material plane. Killing the raider leader breaks the curse/solves all problems. The map is excellent and reminds me a bit of the garden level of barrier peaks, with its mixed indoor/outdoor space, balconies, and so on, along with a shit ton of roof entrances to the temple. The switch from “exploring the temple” to “being hunted inside by the raiders” is a nice switcheroo also, changing the tone. It also includes an explicit section about who will talk to you … although starting everyone as hostile and those creatures being displacer beasts and chokers (when the fuck did D Beasts become intelligent? Talking chokers were some underdark nonsense, I think?) will both make things a little harder. Paragraph read alouds and long unfocused DM text sections detract from getting use out of it. “The other six hold only the barest bits of bone and shreds of cloth. This displacer beasts that occupy this room licked the lacquer from the corpses like giant candies before consuming the bodies.” Great. Does the adventure take place while they are doing this? No? And they’ve completely consumed the bodies? So everything in the LONG background paragraph is irrelevant to the adventure, as well as those sentences? Perfect. Glad you were able to pad out your Pay Per Word score. This needs a complete edit with a magic DELETE key, then you’d have a decent adventure.

Gates of Oblivion
By Alec Austin
Level 18

There’s nothing to this. Go to a shadow plane, visit three clearings and have a fight at each. Then you go inside a monolith and have a bunch more fights. Then you have a boss fight so you can save the world from darkness. It looks like it’s just an excuse to have a bunch of nightshades/nightwalkers in an adventure. It’s just mini’s combat.

Categories: Tabletop Gaming Blogs

OSR Commentary On A Few Of The OSR Titles Being Featured In The Fifteen Percent Special Sale For Your Old School Campaigns

Swords & Stitchery - Sat, 05/27/2017 - 06:25
The big sale over on Drivethrurpg continues to roll on & I've gotten an email asking which titles are worth getting into if your old school or OSR dungeon master. Alright here's a few thoughts and opinions about some of the titles that are on sale. Any of the Hill Canton's campaign material from Chris Kutalik  is worth getting especially Slumbering Ursine Dunes ,Fever-Dreaming Marlinko,& the Needles
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Kickstarter - Wandering Monster Decks for 5E and Pathfinder!

Tenkar's Tavern - Sat, 05/27/2017 - 03:30

Wandering Monster Decks for 5E and Pathfinder is a Kickstarter by Nord Games. I've enjoyed backing their previous KSs as they seem to have a nice handle on GM accessories regardless of system used.

What I find interesting with this offering is that they have licensed content from both Frog God Games and Kobold Press in addition to using the core creatures for both Pathfinder and 5e.

Now, I know the question on the minds of many: Why am I even looking at this if it doesn't directly support Swords & Wizardry, OSRIC or some other OSR system? Because looking at the card backs, they appear fairly systemless. So long as you have access to a monster book of sorts appropriate for the deck you are using for your system, it looks like you are good to go. Obviously, Tome of Beasts and Fifth Edition Foes require a specific reference book.

Still, I'd love a deck of cards that refers to Swords & Wizardry Monstrosities... hint... hint ;)

12 bucks a deck makes this a very fair deal.
Categories: Tabletop Gaming Blogs

40% Off Many of the Troll Lord PDFs - Today Only

Tenkar's Tavern - Sat, 05/27/2017 - 00:33
Sorry for the late notification - the email came in around 2PM but I only caught it now.

Here are the direct links:

For the Player

Monsters (actually only 15%, so not linked)


World of Aihrde

Remember, use of The Tavern's Affiliate links keeps the lights on here at The Tavern :)
Categories: Tabletop Gaming Blogs

OSR Extravaganza Sale - The Picks - Random Esoterica invade the Town of Brighton in the Misty Isles

Tenkar's Tavern - Fri, 05/26/2017 - 14:12
The OSR Extravaganza Sale is in full swing. Its time for The Tavern to make some picks and the occasional "deep track" ;)
+James Raggi 's Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra is a mouthful. It is ALSO extremely useful and full of inspiration when you want that "special" creature to entertain your players (and gives some insight into LotFP Weird Fantasy rules).
Looking to instill a little fear in your game? Then look no further! Nothing brings the thrill – and terror – of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the most audacious of rogues hesitate before plunging into battle. Nevermore worry that your players have memorized every monster’s stat, power and weakness. Nevermore resort to tired fantasy clichés, and worn out monsters fought a thousand times before. The Random Esoteric Creature Generator ensures that each monster your PCs cross is unique, unexpected, and best of all – unknown. With an unlimited number of horrific combinations, this is the last monster book you will ever need. Bring terror back to the table with the Random Esoteric Creature Generator! Rules Set: Systems-neutral, designed to be used with any RPG  $7.99  $6.79Dark Times in Brighton - An adventure and a town designed for Labyrinth Lord, but really for the OSR ruleset of your preference. Who doesn't need a town for his or her players to be based in?
Dark Times in Brighton is an adventure for four to six characters of 1st - 2nd level. Although designed as a Labyrinth LordTM compatible product, It is easily compatible with most fantasy RPG systems.  In addition to the adventure itself, contained within these pages are details of Brighton and its people, a town that could easily become an important part of your character's careers as adventurers. The town of Brighton exists in the north, at the source of the Daakencraags where the Darkenwolde Forest shades the winding Brother’s River. The legendary adventurer, Richan Thatcher (along with his party of adventurers) carved the place away from a once mighty goblin kingdom. It has prospered for many long decades, until now. Townsfolk are disappearing from the surrounding countryside. Goblins are on the march once more. If that wasn’t enough, a terrible blighting disease has infected the waters and not even the curative magics of the Temple of the Winds can thwart it. This is indeed a very dark time for Brighton. Too old to do anything about it himself, Thatcher has sent out a call to any adventurers who will swear their swords to his mighty town and its innocent people. Are your players hero enough to face down a growing goblin horde? Are they brave enough to fell the mighty goblin shaman, Vir-Kayik? Are they clever enough to find the source of the blight and cleanse the town’s water source? Are they the light to end these dark times in Brighton?                                        $5.00  $4.25Misty Isles of the Eld - Dude, its got a meth-fruit plantation house! Heh. I was given a print copy of this at last year's NTRPG Con. It was a trip to flip through on the flight home ;)
Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes and Fever-Dreaming Marlinko. What's inside its 104 pages:
-Four dungeons. The Vat Complex (with its menacing sealed off-west wing, body-horrific industrial process and pocket dimensions), the flying god-prison Monument Five, the meth-fruit Plantation House and Colonel Zogg's Pagoda Bunker.
-Full “extra-planar” pointcrawl. The wilderness crawl spreads over one main isle and two smaller islets subdivided by massive, movable grubs.
-An “Anti-Chaos Index.” Through their actions the players shape the very reality of the Isles. Sometimes for the better, sometimes for the worst, but always for the weird.
-A slew of new otherwordly monsters.
-A large collection of bizarre technological Eldish artifacts and treasure. Includes a random generator for miscellaneous artifacts picked up.
-A new psionicist player class, the Psychonaut, with a soft scifi twist. Including its own powers and mutations.                                          $12.00  $10.20 For the complete Tenkar's Tavern series of posts highlighting the notable picks of the OSR Extravaganza Sale, follow this link. New posts added daily.

Remember, your use of The Tavern's affiliate links helps keep the candles burning and the taps flowing at The Tavern. As always, we thank you. 
Categories: Tabletop Gaming Blogs

OSR Extravaganza Sale - OSRIC Adventures Bundle - 8 Adventures for 10 Bucks

Tenkar's Tavern - Fri, 05/26/2017 - 13:47
Expeditious Retreat Press is offering a bundle of OSRIC Adventures from their Advanced Adventures line - 8 adventures in PDF for $10 bucks. At that price it's hard to go wrong. So, what's in the bundle you might ask?

The Lost Keys of Solitude is an OSRIC(TM) module designed for 6-8 adventurers of levels 6-10.

While traveling through the foothills of the Garvain Mountains, your party found refuge for the night in a hermit's cave. In the morning, you wake to find the hermit and all his possessions gone, all except for two golden tiles: one embossed with the image of a bull with his hrons down and ready to charge, the other a tiger poised and ready to pounce. When the tiles are placed next to each other so that the bull and tiger face one another, the embossed images move, fusing the two pieces into one. The newly created image is the bull and tiger locked in combat. The fused piece is easily separated, and when separated, the images of the bull and tiger return to norm...

Stonesky Delve is An OSRIC(tm) module designed for 6-10 adventures of levels 4-7.

Giant Stonesky Mountain has been a spiritual home for the Dwarves since the first clan received the 4 Pillars of the Underearth from Motsognir. The voice of the dwarven deity purified the halls and caves under Stonesky and the mountain has been a sanctified place for all the various dwarven peoples. And now, as lamentable dwarven internal conflicts rage on, a new entrance into the Stonesky has prompted an exploratory party. Unwilling to send his own into the dark hole when they are so desperately needed elsewhere, the local Hlaford's hired you for your delving expertise. Your mission - enter, explore, map, and do not return to the surface until the passing of three days!

The Frozen Wave Satsuma is An OSRIC(tm) module designed for 6-8 adventures of levels 3-5.

A bank of frigid fog rolls down the northern coasts, bringing seaborne raiders sacking villages and temples along the way. Survivors wail of strange-speaking men in stranger armor, wielding weapons unseen in civilized lands. All know that the fog must hide a larger ship of some equally strange design, for the raiders strike from small boats which would surely capsize in the open seas.

What dangers await upon the cold and windy ocean? What terrible foreign ship lurks within the haze, hiding like a lion upon the wine-dark sea? Into this fog travels the intrepid party - seeking to solve the mystery of The Frozen Wave Satsuma!

The Riddle of Anadi is an OSRIC(tm) module designed for 5-7 adventures of levels 6-10.

The ancient name of Anadi is legendary among sages, mystics, and wizards throughout the land. It was the Great Sage herself who researched countless magical rituals and spells commonly used today. Yet none know what ultimately became of Anadi; rumors abound that she ascended to godhood, she was enslaved by some demon of the nether planes, or that she simply died and is buried in some long forgotten location.

The Obsidian Sands of Syncrates is an OSRIC(tm) module designed for 6-10 adventures of levels 4-7. It was the tournament adventure at GenCon Indy 2011.

Returning from a successful trading voyage to far-away lands, the party's ship is stranded in the doldrums. After two days without any wind, the sky darkens and small particles of black ash fall like a dark snow. The party's two native guide-translators panic and begin wildly yelling, quickly whipping themselves into a fury of fear. Faster than the group can react, the two guides pull their small knives and stab themselves in the chest repeatedly as they jump over the side of the ship...

Redtooth Ridge is an OSRIC(tm) module designed for 6-10 adventurers of levels 1-3.The plain wooden cup the dryad Aralina needs for her great oak’s rebirth has been stolen by creeping foul things! Small, man-like, creatures with great heads assaulted her and, in the confusion, pick-pocketed the cup before fleeing towards Redtooth Ridge. Without her cup, her tree with die before it can reproduce and she will die with it. In her distress, she has offered a reward of a beautiful coral necklace in exchange for her plain wooden cup. The call has gone out and surely a party exists willing to assault Redtooth Ridge?

The Red Mausoleum: The populated regions north of the Sistermoors have enjoyed over a century of respite from the wars that once plagued the area. However, within the past year, baronial patrols have reported clashes with undead and other dark creatures brave enough to strike out from the moors into the forests of men and elves. The Baron’s sage suspects that the undead issue out of the mysterious ancient landmark known as the Red Mausoleum located somewhere on the wild stretches of the moors!

The Seven Shrines of Nav'k-Qar is An OSRIC(tm) module designed for 6-8 adventurers of levels 8-12.

Nav'k-Qar! A name lost to antiquities and feared only by scholars who know of the dread toad god's former power... once surrounded by a cult which performed the most vile and evil acts in his honor. Now that all of his followers are long dead and the temples of the Gray One completely destroyed, the final resting place of the cult's last riches has been a source of speculation for generations. At long last, one scholar discovered the location of that elusive shrine, the greatest one of all... the fabled Seven Shrines!

Do you have the strength, knowledge and skill to penetrate the horrors of that dread place and wrest the vast treasure from the jaws of the Gray One himself?

For the complete Tenkar's Tavern series of posts highlighting the notable picks of the OSR Extravaganza Sale, follow this link. New posts added daily.

Remember, your use of The Tavern's affiliate links helps keep the candles burning and the taps flowing at The Tavern. As always, we thank you.
Categories: Tabletop Gaming Blogs

Mortzengersturm Review on Gnome Stew

Sorcerer's Skull - Fri, 05/26/2017 - 11:00

John Arcadian at Gnome Stew has a positive review of Mortzengersturm up today.
Here's a shipping update on the original batch of print copy orders: All U.S. orders here shipped as of Tuesday. The last two foreign orders I plan to put in the mail today.

OSR Commentary On The Fifteen Percent Special Mega Bundle Sale On Drivethrurpg

Swords & Stitchery - Fri, 05/26/2017 - 02:40
So +Greg Gorgonmilk  directed me over to the fact that Drivethrurpg is having a fifteen percent off sale on lots of titles over at Drivethrurpg .  There's lots of OSR titles & retroclone systems available through these sales. You can pick up lots of products at a fraction of the cost but what's really interesting is that that major publishers have recognized the fact that the OSR is a Needles
Categories: Tabletop Gaming Blogs

Fat Goblin Games "One Dollar Sale - Some OSR and GM Tools are Included

Tenkar's Tavern - Fri, 05/26/2017 - 02:17

Fat Goblin Games is running a "One Dollar Sale" on many of their lines of releases (not all). Much of it is Pathfinder, so if that strikes your fancy, have at it. There is, however, some OSR goodness and some GM tools included in the sale.

The OSR releases include the following at a buck a piece:

Bride of the Darkened Rider, an adventure for the DCC RPG

Basilisk Goggles and Wishing Wells, a magic item resource for LL and other OSR games

Sinister Serpents: New forms of Dragonkind - I reviewed this a while back. Its a very nice way to keep your players on their toes.

GM Resources include the following at a buck a piece:

The GM's Cartographer Companion

The GM's World Building Journal

The GM's Adventure Planner

The GM's Monster Memoir

The GM's Allies and Adversaries Journal

The Master Player's Adventures Journal

The GM's Star Log

Don't forget the OSR Extravaganza Sale :)

5% of all sales made through The Tavern's Affiliate Links goes to support The Tavern. I appreciate all of the support.

Categories: Tabletop Gaming Blogs

No Testing of the Facebook Live Feed Tonight - Its Snot Right

Tenkar's Tavern - Thu, 05/25/2017 - 23:08
Well, the cold that Rach was nice enough to share with me has come full swing. I really doubt anyone wants to view and listen to a Facebook Live feed with me blowing my nose (its also why I told Rach that although Indian food might clear the sinuses for dinner tonight, we will not be doing any other patrons a favor ;)

Might attempt it this weekend. We'll see. Hasn't helped that its been raining all damn day. Sigh.

Still, gives me time to make some picks for the OSR Extravaganza Sale :)
Categories: Tabletop Gaming Blogs

Memorial Day Weekend Sale

Two Hour Wargames - Thu, 05/25/2017 - 22:38
Type in the coupon code


and receive 25% off of your entire order. Offer good through the 29th.

Two Hour Wargames
Categories: Tabletop Gaming Blogs

1d6 Random Ancient Minor Treasures of Clark Aston Smith's Tomb's & Necrotic Vaults Table For Your Old School Campaigns

Swords & Stitchery - Thu, 05/25/2017 - 16:53
Some treasures get passed from hand to hand along the path of adventurers going along the path of travelers. These items are too valuable to lose but sometimes move in odd ways from place to place. Hands hold them for a time and sometimes they acquire an aura of magick & mysticism. An aura that comes down from legend or made up on the spot by some fool.  These items are not the stuff of Needles
Categories: Tabletop Gaming Blogs

OSR Extravaganza Sale - The Picks - The Barrel Rider went to The Majestic Wilderlands

Tenkar's Tavern - Thu, 05/25/2017 - 16:08

Some OSR publishers were left in the cold when the OSR Extravaganza Sale kicked off yesterday. Have no fear! They are back and with deeper discounts than the rest.

Barrel Rider Games+James Spahn ) best known for White Star and the series of White Box releases, has entered the fray:
A few of Barrel Rider Games' White Box and White Star products seem to have slipped past the OSR Extravaganza! But fear not! Not only are all of these following products on sale for the duration of the OSR Extravaganza, they're also 20% off instead of the current sale price of 15% Products discounted at 20% include: White Box Companion [Swords & Wizardry], White Box Treasures [Swords & Wizardry], White Box Bestiary [Swords & Wizardry], White Box Adventures: The Wererat's Well [Swords & Wizardry], White Box Adventures: The Wizard's Tower [Swords & Wizardry], White Box Adventures: The Dragon's Hoard [Swords & Wizardry], White Box Omnibus [Swords & Wizardry], White Box Demihumans [Swords & Wizardry], White Box Companion II [Swords & Wizardry], White Box Options: Psychic Talents [Swords & Wizardry], White Box Classics: Reluctant Heroes [Swords & Wizardry], Uttin [White Star], Combat Medic [White Star], Brimling [White Star], Rock Star [White Star], White Box Gothic [Swords & Wizardry] and White Box Compendium [Swords & Wizardry]! Other OSR products currently on sale as part of the OSR Extravaganza at 15% off include all of Barrel Rider Games' Labyrinth Lord and Starships & Spacemen products like Class Compendium, They're Only Kobolds and the 2012 Barrel Rider Bundle!Bat in the Attic Games ( +Rob Conley ) is also offering deep discounts:

The Majestic Wilderlands - From the City-State of the Invincible Overlord to the ancient city of Viridistan the wilderness is thick with dungeons and ruins. Contained in this book are the background and rules used in a campaign thirty years in the making. You will find over two dozen classes ranging from Soldiers to Mountebanks and races of Reptile Men to Half-Viridians. New races, magic variants, creatures, and magic items can be found within these pages. Also included is a complete overview of the Majestic Wilderlands. Begin your journey into the Majestic Wilderlands and become the next person to carve their mark in the hall of destiny. A 140 page rules supplement compatible with the Swords & Wizardry rules and a guide to the Majestic Wilderlands $7.00  $4.20

Scourge of the Demon Wolf - Three died. They were mauled beyond recognition. The Baron sent his huntsmen to kill the beasts and for a fortnight they tramped across the countryside. Between their whoring and drinking they killed twelve wolves, parading their skins through the village. They were hung on poles as trophies of victory. Then the huntsmen left, the beasts slain, the village saved… so we thought. As the fields turned golden under the summer sun the killings began again. Four more died. Then the Baron's man, the bailiff, was killed on the high meadow in sight of Mitra's Temple. His screams could be heard well into the village. He was only identified after we reassembled the pieces. With the priest's help I wrote a report to our liege, the Baron of Westtower. My report ended with, There will be no harvest until the beast is slain and the killings stopped.
A 72 page adventure compatible with the Swords & Wizardry  rules and a setting supplement to the Majestic Wilderlands. detailing a small barony, a complete fantasy village, a conclave of mages, a crossroads hamlet, and a camp of wandering beggars. $10.00  $6.00

I'd like to mention my two PWYW releases - Pocket Creatures Volumes 1 & 2. Grab them for free. Use them. Enjoy.

All posts for the OSR Extravaganza Sale can be found using this link.

Categories: Tabletop Gaming Blogs

AD&D 2e Core Books Plus Planescape Bundle - 8 Books - 15 Bucks

Tenkar's Tavern - Thu, 05/25/2017 - 16:06

Its strange that I don't see these bundles directly linked under the OSR Sale going on at RPGNow. In any case, in addition to the AD&D 1e bundle and the D&D Rules Cyclopedia and Gazetteer bundle there is the AD&D 2e plus Planescape Bundle.

Here's what you get for your 15 bucks:

Players Handbook, 2e

DMG, 2e

Monstrous Manual, 2e

Plansecape - Original Boxes Set

In the Cage: Guide to Sigi

Planes of Chaos

Planes of Conflict

Planes of Law

Eight PDFs, 15 bucks

I appreciate all the support shown for The Tavern in using the affiliate links. Huzzah!

Categories: Tabletop Gaming Blogs


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