Tabletop Gaming Feeds

OSR Picks for the GM's Day Sale - Part II

Tenkar's Tavern - Tue, 03/07/2017 - 16:36
Yep, its time to make some OSR Picks for the current GM's Sale at RPGNow.

Lost City of the Dwarves Part 1:Discovery - an OSRIC solo adventure, it is really well done - "The refined OSRIC-compatible adventure system (old school d20 RPG) has a minimal learning time but covers the most used aspects of old school gaming. In no time you’ll be hunting for enchanted items, battling goblins, rat-men and other creatures, enhancing your combat with a variety of potions and solving puzzles with deadly traps. Best of all, the character that you create, level up and spend time building in this adventure can be used continually in all of the Path of Legends books as you travel the path to becoming a living legend." $5.99  $4.19

Dungeon Crawl Classics RPG - it simply makes the list whenever it is one sale. Grap the adventures even if you don't run the system. They are simply "that good."  $24.99 $17.49

Beyond the Wall and Other Adventures - one day I shall run this - own the complete system in print - "Lots of times, we want to play a roleplaying game but just don’t have the time for all the prep work involved. No more. Beyond the Wall and Other Adventures is a kit to make a gang of childhood friends and send them off on their first big adventure, just like in the novels we loved growing up. Now we have this simple fantasy roleplaying game that gives a group of players all the tools they need to play an exciting adventure in a single evening, no homework, no fuss." $7.99  $5.59

Dyson's Delves - if you don't already own this I feel sorry for you - "Dyson's Delves contains over 140 pages of maps and adventures featuring the unique mapping style of Dyson Logos. Seven full adventures fill out the beginning of the book, followed by 44 additional dungeon maps each with a page for the GM to key and make notes about each dungeon."  $9.99  $6.99

The Manor - a Zine by +Tim Shorts - it is the good stuff - heck, all of Tim's releases are on sale for GM's day   $2.50  $1.75

Adventures in the East Mark - Basic Rule Set (Red Box) - An excellent choice for an OSR ruelset - "Adventures in the East Mark Basic Rule Set (aka the Red Box) is a gloriously illustrated retro fantasy roleplaying game. It is the ultimate expression of the OSR movement that’s inspired by early roleplaying games. This is an English translation of a popular Spanish game designed by Pedro Gil and his own gaming group. All of the original Spanish artist works are included, presented for the first time in full color."  $9.99  $6.99

The Islands of Purple-Haunted Putrescence - love him or hate him, when +Venger Satanis puts his target on producing OSR content, he generally does quite well -"This is a weird, science fantasy, gonzo
campaign setting and wilderness hex-crawl for old school fantasy roleplaying games.  The Islands of Purple-Haunted Putrescence is a guide for helping you run crazy sandbox scenarios in a lost world of Snake-Men, dinosaurs, and mutant sorcerers... an exotic and deadly region possessed by a demonic, purple-hued god of ruin and consumption. If you're into the OSR or just want some strange 5e flavoring, give this a try.  It's not your usual adventuring environment, but it will be memorable!" $10.00 $7.00

Remember, all purchases using The Tavern's OBS affiliate links puts 5% of your purchase price into The Tavern's coffers. Don't leave that money on the table for the greedy corps! Tip your barman!  ;)
Categories: Tabletop Gaming Blogs

OSR Picks for the GM's Day Sale - Part I

Tenkar's Tavern - Tue, 03/07/2017 - 04:10
Yep, its time to make some OSR Picks for the current GM's Sale at RPGNow.

Divinities and Cults - "The powers of the Gods are mighty and mysterious, and so should the powers of their clerics be! Want to bring back some of that old-time religion to your Old School Roleplaying game? You will find 15 Divinities and 4 Demon Lords for Players, Referees, & Fans of Mythology" I love stuff like this in my games, even if just for inspiration. $4.99  $3.49 DCC RPG version here.

Bearing A Grudge - Released in various OSR editions, the link goes to the Swords & Wizardry version. "The Two Sisters Trading Post needs some genuine help. Deep in the forest, it is running out of supplies as kobolds, bandits, and even wild animals attack the travelers and traders on their way to and from it. If something isn't done about this soon, then the trading post is going to have to change its name or get into another line of business. Of course, that's assuming that the trading post itself doesn't become a target of some of the attacks..." There are other OSR adventures in the line.  $4.99  $3.49

The Lost Temple of Forgotten Evil - written with both OSR and 5e stats, for characters level 4 to 6. "The small town of Boldon, and its surrounding villages are afraid. Dozens of people are missing, some speculate lost to some nefarious purpose. A broken drunkard tells fantastic tales of an evil temple and the horrible things within. The rare few who know the legends and history of the region are beginning to think the dark times have returned; not seen since the fall of the first age of man. People are beginning to feel the icy fingers of fear closing in. The party becomes aware of these events and is inspired to investigate. This leads them to a broken man who tells them a story of a lost temple. Has it been rediscovered by men seduced by its forgotten evil? The drunkard’s tale leads to others who might help the party discover more before they face The Lost Temple of Forgotten Evil." $6.95  $4.86

Larius Firetongue's School of Sorcery - A Swords & Wizardry Hack - "Corridors filled with robed apprentices. Their companions creatures both natural and conjured from worlds beyond worlds. Classrooms of bubbling cauldrons and summoning circles holding things and fiends most foul. Fantasy academia where tomes penned by inhuman scribes grant unending power. Where duels between mages are fought with spell, wand, and spectral blades."  $9.99  $6.99

Skyscrapers & Sorcery White Box Rules Players Guide - A Swords & Wizardry White Box hack - "Strange things live in the shadows of the world. Other worlds seem to have intruded upon ours and you are one of the few who decided to take notice and take action. Folks have names for people like you, the most polite of which is Adventurer. There is something that makes you want to notice the world and what goes on outside the daily humdrum lives of everyone else, and you have an itch to explore the dark corners and possibly even right some wrongs." $3.49  $2.44

Gramma World - A Swords & Wizardry White Box hack - "As a parody inspired by a gonzo post apocalyptic adventure I couldn’t resist creating a setting of elderly people trapped in a world they never made. The dungeon crawl explorations and strange familiarity of the mutants of Gamma World fit nicely with this conceit. When asked to describe the influences and flavour of this game I would consider it an amalgam of Scooby Doo Mysteries meeting the Golden Girls." Note - I need to do a review of this release. I have read a bit of it and it is awesome. $5.99  $4.19

Advanced Adventures - Expeditious Retreat Press' series of OSR releases. Its really had to go wrong with anything offered by +joseph browning .

Remember, all purchases using The Tavern's OBS affiliate links puts 5% of your purchase price into The Tavern's coffers. Don't leave that money on the table for the greedy corps! Tip your barman!  ;)

Categories: Tabletop Gaming Blogs

Playtesters Needed - 5E

Greyhawk Grognard - Tue, 03/07/2017 - 03:25

I find myself in need of playtesters for some 5th edition D&D material I'm writing up. If you're a DM with an established group, preferably playing in a World of Greyhawk campaign (but that's not necessary, as long as you can use WoG-centric stuff in your campaign), and are interested in playtesting some new player options including class options, spells, backgrounds, etc. please send an email to

You and your players will be asked to sign an NDA, and will receive regular updates with new material to try out.

Thanks in advance!
Categories: Tabletop Gaming Blogs

Wherein I Answer Various Swords & Wizardry Light / Continual Light Questions

Tenkar's Tavern - Mon, 03/06/2017 - 23:23

I've been asked a ton of questions regarding Swords & Wizardry Light / Continual Light, whether on the blog, via direct message, email or the like. I figured I'd take some time to address what I can -in no particular order...

Q) I like the sepia color cover. Will that be an option upon release of Swords & Wizardry Continual Light?

A) In truth? No idea. In PDF I'm sure we can do it. For the print release, it depends on the route taken to print. More on that with a later Q / A.

Q) Is Swords & Wizardry Light a "cash grab"?

A) Neither Zach, James nor myself got paid for the work on SWL (although I am getting comped in part or in whole on two conventions). Frog God Games printed thousands of copies of SWL in print to give away for free, along with other freebies that should be debuting at Gary Con. If you define a "cash grab" as "giving stuff away for free", then yes ;)

Q) Isn't the point of Swords & Wizardry Light to get gamers to play Swords & Wizardry Complete? What is with this Continual Light crap?

A) The point of SWL is getting gamers to play an OSR game with little buy in. Swords & Wizardry in its various flavors is my go to game. I LOVE Swords & Wizardry Complete. Still, some gamers are drawn to the "rules light" gaming of SWL, so why not expand their options with Swords & Wizardry Continual Light?

Q) How do you make money on Swords & Wizardry Light?

A) Referring to the Magic 8 Ball - Answer is fuzzy. Ask again later ;)

Q) When will Swords & Wizardry Continual Light release?

A) We are aiming for Gary Con. What we are referring to as the SWCL Beta is really the rules alone without the support material. That should be ready for Gary Con, at about 16 to 20 pages, in a limited edition Gary Con release, signed and numbered, printed at my house. We are guessing 30 or so printed copies followed by a release of the PDF for free and possibly POD (or Print from my Home - not sure yet) The print version will be relatively close to cost - This will be followed later in the Spring / Early Summer by what we are tentatively calling the SWCL Deluxe Edition. 32 to 40 pages, seven adventures (one for each level) and a sandbox setting. Truly a complete game, just add dice. This PDF will have a nominal price. The print version will be either POD or "other". Still in discussions.

Q) What got you started on a minimalist OSR ruleset?

A) Ask Zach Glazer. I blame him. Seriously, I wanted a ruleset that could be left at game stores, libraries and cons that would invoke memories of gaming in the 70 and 80s without being being heavy. From such ideas grew Swords & Wizardry Light.

Q) What can you tell me about the Torchlight Zine?

A) The current idea (which is subject to change) is to have a theme with every issue. Want a SWL Western hack or Sci-Fi Hack or something else? Half the issue will be devoted to a genre hack and the rest to general SWL adventures, classes, magic, NPCs and such. Looking at 12 to 20 pages, digest sized per issue.

Q) Why is Swords & Wizardry Light Three Levels?

A) Party because the D&D Basic set covered the first three levels but mostly because that was a comfortable range that allowed level advancement while also allowing use to keep to four pages. As a follow up, SWCL covers seven levels for much the same reason. Its a also a good place to stop before spell powers throw things outa whack.

Q) What are your plans to support Swords & Wizardry Light / Continual Light?

A) I think much of this has already been covered. Aside from the Torchlight Zine we may throw the occasional SWL / SWCL stand alone adventure into the mix (we, meaning +Zach Glazar , +James Spahn and myself.) In truth tho, the success of SWL / SWCL will reside in the hands of the community. Folks like +Tim Shorts and +Thom Wilson are already producing SWL content via their Patreons. +Timothy Brannan has written a Witch Class for SWL.  +Michael Badolato is working on an expanded monster book for SWL / SWCL. We are building a vibrant community and amazing content. Join us :)

Q) Someone posted online that games such as Swords & Wizardry Light are too small to be useful for long term play. What do you say to them?

A) Everyone has their own opinion. I respectfully disagree. I think SWCL is an excellent ruleset for campaign play and I think SWL is perfect for Convention Play or a short campaign. In the end, to each their own. No one is forced to play SWL just like I'm not forced to play Pathfinder.

Categories: Tabletop Gaming Blogs

New ATZ Scenario Book - Nowhere Nevada - Free stuff too!

Two Hour Wargames - Mon, 03/06/2017 - 18:21
In partnership with LnL Publishing we've released Nowhere Nevada, an 11 scenario book that can be played with ALL versions of All Things Zombie. LnL is also offering the latest version of ATZ that includes a couple of tweaks from  Final Fade Out. Find both of them here.
For each book you purchase we will give you a free PDF of any of the ATZ titles in our web store. So buy Nowhere Nevada and get a free ATZ PDF of your choice
Offer good through March!
Categories: Tabletop Gaming Blogs

Guidebook to the Duchy of Valnwall Special Edition has Released in PDF

Tenkar's Tavern - Mon, 03/06/2017 - 14:09

Many of you have probably downloaded and read the Guidebook to the Duchy of Valnwall. If you haven't, you should. Its an excellent setting book and its free.

So, what makes the Guidebook to the Duchy of Valnwall Special Edition so special that you should spend money on it? Quite simply, its doubled in size, and that doubling is due to adventures written by the likes of:

James M. Spahn, Jason Paul McCartan, Tim Shorts, Eric Hoffman, Timothy Brannan, Paul (greyarea) Go, Matt Jackson, Jeff Sparks, Erik Tenkar, and Dyson Logos!

Yep - 10 mini adventures. Holy carp!

Its well worth you 7 bucks. That's 70 cents an adventure with a free setting!

Categories: Tabletop Gaming Blogs

The Brigade

Ten Foot Pole - Mon, 03/06/2017 - 12:16

By Brian Fitzpatrick & Vincent Florio
Moebius Adventures
Mazes & Perils/OSR
Levels 1-2

Your heroes have come to the village of Nubonne on the borders of Domerre and Orde to help the villagers stop vicious attacks by giant wolves and local bandits. These contested borderlands have been unpatrolled and lawless in recent years and the people need brave adventurers to step up to the plate. Will your heroes help these kind folks who have lost children and friends in senseless attacks?

This 28 page adventure describes a ten-location village and a fifteen-ish room ruined fort with some brigands in it. It is laid out well but is just about as generic and bland as an adventure can be. It is magnificent in its ability to convey bland facts in an organized, yet wordy, manner. The adventure has exactly one bright point, at the end.

Some borderlands village is being attacked by a monster wolf, along with some men who claim to offer to protect the village form it. The party works for 100gp to go look in to things. Or they do it out of the goodness of their hearts. Or they have “bad dreams.” This is the first indication that something was up with this adventure. Three hooks, all generic and uninteresting. A hook to stir one’s soul?! No. You get paid 100gp. I note that the protection racket is charging 50gp A WEEK. If I were a player I’d take over the brigands work and optimize it, seeing a far more lucrative future in their work than in goody-goodying.

Anyway, the village presented is boring. The ten-ish keys are presented in about a column per key format. Sometimes they have QUITE lengthy read-alouds. On the order of three paragraphs, full of flowery “may the sun and moon bless us!” kinds of shit. The long area descriptions are supplemented by lengthy NPC stat blocks. And both provide NOTHING of interest to a DM. “Shaved head and well-kept beard. Wears brown robes.” That’s the priest description. His possessions are listed as “staff, holy book, robe, pouch.” This is the wal of all the NPC descriptions. They have no meat to them. All facts, and boring facts at that. There is absolutely nothing memorable in any description. The inn serves “fair quantity at a fair price” or something like that. The smith is a big man with a good heart. It’s like a magic white people village where everyone is that dude from the Lego Movie; so bland that they are immediately forgettable. There’s nothing here to hang your hat on. And yet they STILL go on for a column of text. A generic idyllic village in which there is absolutely NO drama, except for the wolf. This sort of stuff is not helpful to a DM running the game. A blacksmith who fits the stereotypical blacksmith mold needs no explanation. Likewise we do not need a in-depth description of what a bedroom looks like if its a normal bedroom. The designers role is to give the DM something to work with. To describe what’s different & interesting FROM A GAME ABILITY standpoint. Play focused. Otherwise it drifts, as this adventure does, in to the realm of description for the sake of description.

The ruined fort likewise suffers from the same fate. Descriptions of things that are not very meaningful. There’s nothing interesting going on. A bunk room. With a long description of a normal bunk room, with long descriptions of of the brigands that add nothing, Not even any mention of how the brigands react when invaded. The ONLY interesting thing in the entire adventure is that the boss commits suicide when you bust down the door to his room. (Because ofthe 6HD spectre haunting the room.) THAT’S interesting … but will leave the party bewildered, a mystery mired in a backstory that is independent of the party and only impacts them by being window dressing.

The simulationist mess extends to the wanderers table for the wilderness trip to the ruins. “You see a squirrel and it runs away”, along with a separate entry for a rabbit and fox and … a bird. What?!?! No mention of the fallen tree limb that stands its ground, unwilling to yield to the party’s approach?!?!?

One room skews THE OTHER direction. The jail cells read, in part “each cell has a 25% chance of loosing a ghost if opened. Even if unopened, any ghost spotted by a PC has a chance to Frighten the party. (Save vs spells.)” THAT is closer to gameable information than anything else in this adventure.

Categories: Tabletop Gaming Blogs

More Free OSR Resources With Encounter Fanzine Issues #1 & #2 For Your Old School Campaigns

Swords & Stitchery - Mon, 03/06/2017 - 06:44
Most people think that fanzines are a recent OSR phenomena but that's not true at all. Going back six years Encounters magazine was a free OSR fanzine that had some top draw quality articles and pieces. But the thing about these various fanzines is the time, dedication, & resources they take to produce them. Issue one of Encounter was a snap shot of the OSR in 2010. Now still sitting on someNeedles
Categories: Tabletop Gaming Blogs

Crew Accommodations on Star Wars Vessels

19th Level - Mon, 03/06/2017 - 03:15

Back in January I wrote about how in the Star Wars universe, hyperspace travel seems more akin to an airplane trip than a trip by ship. You are typically not talking a journey of days - several hours most likely, with a worst-case trip being akin to a trip from say New York City to Tokyo. A direct flight would be around 14 hours, something with connecting flights would be perhaps a day and a half.

What does this mean for starships in a galaxy far, far away? If you look at deck plans of such starships you will often see a lot of crew accommodations. In many cases, I'd argue they are unnecessary or, at the very least. more than is required. If you are, for example, a light freighter captain, you are something akin to a truck driver. A bunk or two is reasonable - you might have an overnight trip or you might find yourself in a very crowded spaceport or you might just need to save a few credits. But a large portion of your ship dedicated to crew accommodations cuts into your cargo space. Now for a journey of days or weeks, as you might find in science fiction settings like Traveller, The Expanse, or Firefly, that's something you will likely need. You and your crew are going to practically live on your ship for long periods of time.

That's not to say that some ships wouldn't need good crew accommodations in the Star Wars universe. A naval vessel such a Star Destroyer spends a lot of its time on patrol in a given system; the crew of such a ship will be living on their ships for months at time. Similarly, a ship that spends a lot away from civilization needs good accommodations and a royal starship or yacht likely would as well.

I think, for example, that the blueprints of the Millennium Falcon do a good job portraying a ship that's primary focus is cargo carrying, albeit tricked out to be a bit of a combat monster and able to run blockades. Below is a set of plans that I believe originally appeared in Wizards of the Coast's Star Wars Gamer magazine and has been reused in various forms since:

As can be seen, there's not a lot of space dedicated solely for the crew - a bunkroom and a small lounge area within the main hold.
Variations of this have been published in various forms, with the assumption the Falcon is rather tricked out. There's one version with no crew accommodations at all aside from a pair of bunks in the main hold and a small bathroom attached. Another version replaces the bulk of the hold space with passenger bunkrooms. And a compromise, considered the "stock" version is rather similar to the Falcon, focused mainly on freight but having a single bunkroom (and a more sensible corridor arrangement):
Categories: Tabletop Gaming Blogs

Far West - Yet ANOTHER Broken Promise - But Par for the Course - Another Self Imposed Deadline Missed

Tenkar's Tavern - Mon, 03/06/2017 - 01:12

Now, usually "this week" means the week you are actually in. Which ended yesterday. But its been said that Gareth does not count time like the rest of use, so maybe a week for him is 29 days, a month is 120 days and a year is 15 of those months. If so, he might be on time ;)

Seriously, if you know you can't hit a date - at all - ever - build in some buffer time.

Now, it could be that there is a Twitter update, 'cause Gareth loves his Twitter, but Kickstarter rules state that communication should take place on their platform.

Doesn't chance the fact that Gareth is late - again. At least he is very consistent with his inconsistency ;)
Categories: Tabletop Gaming Blogs

Torchlight Zine Logo is Done - Rick Hershey for the Win!

Tenkar's Tavern - Sun, 03/05/2017 - 17:22

For those that don't know, Rick Hershey / Fat Goblin Games is running a sale on commissioned logos / cover art for the next day or so. Contact Rick at fatgoblingamesATgmailDOTcom if you have inquiries, but do it fast ;)

Rick completed the above logos for the upcoming Torchlight zine for Swords & Wizardry Light / Continual Light in record time. He gave me a huge number of options to pick from or tweak, but when I saw the above, I knew we had our winners. The team (Zach, James and yes, even Rach) agreed, so here we go.

We'd like to get the first issue of the Torchlight out by late Spring or early Summer, but right now the priority is to get the Swords & Wizardry Continual Light Beta Rules ready for Gary Con release and then the full package ready shortly thereafter.

All that being said, having the above Torchlight logos ready to go is inspirational to say the least! Huzzah!

Categories: Tabletop Gaming Blogs

Save or Die Makes the Geek & Sundry Top Five Expert Level RPG Podcasts

Tenkar's Tavern - Sun, 03/05/2017 - 16:03

Geek and Sundry (link) put together a Top Five Expert Level RPG Podcast List and Save or Die made the list.If you have a profound passion to learn and know all the tabletop RPG things, allow me to share with you some of the best audio podcasts I’ve found that I think would be a perfect fit for an official RPG101 course.Now, mind you, I only heard of one of the four others on the list prior, and although I do listen to podcasts, there is only so much time during the day to listen (and less so since I no longer have a daily commute)

So, what do they say about Save or Die?
The Save or Die! Podcast (SoDcast) launched in 2010, with a focus on classic D&D games “from the first box set of 1974 to the last of the 1990s box sets.” SoDcast has also covered info on other RPGs, such as Swords & Wizardry, The Hero’s Journey, and Labyrinth Lord, to name a few. SoDcast is the podcast you’ll want to listen to if you’re interested in learning everything you can about the history of the Dungeons & Dragons RPG. Critical Episode: Save or Die Podcast: Interview With Tracy Hickman Some things to note:

- The Critical Episode was hosted by Vince and Crispy

- Classic D&D and the Hero's Journey was the Liz, Mike & Jim era

- Swords & Wizardry can only be my recent ramblings

Which means they took a long and complete look at the Save or Die Podcast, which makes making the Top 5 even that much more striking.

Congrats to all, but especially to Liz, Mike and Jim for holding the torch high for as long as they did.
Categories: Tabletop Gaming Blogs

Astonishing Swordsmen Upon The Purple Islands, Random Encounters, & Free OSR Pulp Resources At The Actual Play Event

Swords & Stitchery - Sun, 03/05/2017 - 07:20
So tonight I got together with players to do a PC workshop for Astonishing Swordsmen & Sorcerers of Hyperborea. The PC's filled in character sheets, discussed system mechanics, chose races, classes, and then I proceeded to ship wreck them on The Islands of Purple-Haunted Putrescence by Venger Satanis. I was looking to get back to my roots as a friend of mine said about The Islands of Purple Needles
Categories: Tabletop Gaming Blogs

Ravage Dungeons of Plunder from Modipheus

Gamer Goggles - Sun, 03/05/2017 - 04:05

Ravage – Dungeons of Plunder

Anti-Hero dungeon crawl coming to Kickstarter

Ain’t no Heroes in this game, you play a band of Blackroot Orcs delving dungeons for loot and teef, that’s right you are smashing in the faces of your enemies for teef! The tile based game is designed and illustrated by artist Ian Schofield (Achtung! Cthulhu, Mutant Chronicles, Terra Tiles: Misty Moorlands and Coasts & Rivers). Ian will be launching the Kickstarter next week.

Ian found work in horror and terrain illustration commissions however still craved high fantasy work that he grew up on, so started creating a project he would have chewed his right arm off to work on, a dungeon crawler called Ravage.

The game boasts 3 play modes:

Solo Survive the dungeon and its random boss encounter for victory, there is no resurrection in this mode.

Adventure (Co-Op) Play co-operatively with your friends to complete quests, bury the head, defeat the cave serpent and destroy the spider’s lair.

Treachery (VS) You each control the dungeon and monsters that you pull on your turn, pitting them against your friends, setting off traps, looting your opponents whilst you try to keep the dungeon at bay. Each hero kill will gain you promotions, become the war chief to win.

You get to pick from one of the 4 castes:

– Berserker – Unleash powerful attacks charge at your enemies, frenzy and attack multiple foes.

– Shaman – Using your tribal magic transform into a raven or a bear, summon spirits and blood wield your enemies.

– Cultist – Inflict fear, life drain your enemies and even summon the undead to fight for you.

– Head hunter – Use poison and flaming arrows to destroy your enemies and even take head shots.


Each player’s orc has a set of weapons and ability cards that require energy to use, once you have enough energy you can unleash these devastating attacks on your enemies. Exhausted energy turns into experience, gain enough experience and level up your abilities.

The dungeon is presented in a deck of cards, cards are drawn each turn for you to explore the dungeon, they include hallways or room cards, for you to construct your dungeon randomly every time. You will encounter traps as you traverse through the dungeon it’s not a safe place to be, as you and your friends will discover. The custom dice determine trap outcomes, your attack and defence rolls and allow you to gain energy. The different coloured dice represent low, medium, or high odds of a successful outcome.

About Ian Schofield

Ian has been creating Ravage – Dungeons of Plunder for the past 2 years, working on the game design, illustrations, graphic design, also working with Tony Strongman on the stories for the quests. His friends helped out with inspiration, stories, rules clarifications and play testing.

Ian played Ravage with the Modiphius crew back at the UK Games Expo last year, and have been in communication with them since and we are delighted to say Modiphius Entertainment will be co-publishing Ravage, handling distribution and supporting his Kickstarter which launches next week.

Categories: Tabletop Gaming Blogs

A Peek at Some Optional Rules Included in the Swords & Wizardry Continual Light Beta

Tenkar's Tavern - Sun, 03/05/2017 - 02:05

What follows are some optional rules that will be included with the Swords & Wizardry Continual Light Beta Release.

These are OPTIONAL - use or not as you see fit as a GM. Add your own or none at all.

We'll see if we can get a public release of the Swords & Wizardry Continual Light Beta PDF in the next few weeks. There are various iterations of the SWCL rules currently in playtest as well as being used as reference by creators of SWL content. We want to lock down the rules before moving on to the rest of the release.

As I've stated before, the full release will add 16 to 20 pages of adventures and setting to the 16 pages of actual rules. So, complete game and campaign material in 32 to 36 pages.

On a side note - we just commissioned a logo for the Torchlight zine. Things are progressing well ;)

Optional Rules for Swords & Wizardry Continual Light

-Start all characters with maximum Hit Points for their class at 1st Level. Helps with low level survivability.

-Allow humans to swap their lowest ability score with a 15. Answers the “Why play a human? “ question.

-Treat 1st Level Clerics as having “Zero” 1st level spells and allow them their bonus spell for high wisdom if they have one.


Here's how Perks work. After attaining 7th level, PCs can still accumulate game session  / adventure "credit" for playing and they can spend this "credit" as follows:

• 1 Credit - Add 1 HP to their HP total.  This perk can be bought a maximum of 10 times. Note, these are not HD and a Constitution Bonus does not apply. Also, see below.

• 2 Credits - Lower Saving Throw by 1 point. This perk can be bought a maximum of 5 times.

• 2 Credits - Cleric and Magic-user only - Add 1 First Level spell slot – This perk can be bought a maximum of 3 times.

• 3 Credits - Fighter only - + 1 to BAB - This perk can be bought a maximum of 5 times.

• 4 Credits - Cleric and Thief Only - + 1 BAB. This perk may only be bought a maximum of 2 times.

• 4 Credits – Cleric and Magic-user only - Add 1 Second Level spell slot. This perk can be bought a maximum of 2 times.

• 5 Credits - Thief Only - Add a 1 in 6 chance to Thief Skills. This Perk may only be bought once.

• 5 Credits – Add 1 HP to their HP total. There is no maximum number of times this perk can be bought. Note, these are not HD and a Constitution Bonus does not apply.

• 6 Credits – Cleric and Magic-user only. Add 1 Third Level spell slot. This perk can only be bought once.

• 8 Credits – Magic-user only. Add 1 Fourth Level spell slot. This perk can only be bought once.

Categories: Tabletop Gaming Blogs

Knights of the Dinner Table Live action Series Facebook Page is Live!

Tenkar's Tavern - Sun, 03/05/2017 - 00:12

So, how can we tell #ConManKen put the page together?

Shouldn't that be @KOTDTLAS?
"Action" should also be capitalized
"Knight" should be Knights
"t" should be "T"
"the" should be "they"Everything was posts February 26th, 2017. Nothing since.

Ah well, at least Ken is true to form. Link for the curious:
Categories: Tabletop Gaming Blogs

Test Covers for the Swords & Wizardry Continual Light Beta - and more SWL News

Tenkar's Tavern - Sat, 03/04/2017 - 17:10

Ignore the waviness - the are laying on a pillow (damn cat wouldn't give me desk space ;)

Anyhow, the Swords & Wizardry Continual Light (SWCL) Beta is going to come in at 20 digest sized pages, with even the inside covers printed on.

We have a choice of white or blue for the covers. I'm partial to the blue but let me know what you think.

Now, the full release (planned for the Spring of '17) will also include seven adventures (one for each character level in the rules) as well as a sandbox setting. Pricing to be determined.

There will be 30 signed and numbered copies (and a handful of unsigned and unnumbered copies). I'll be bringing about a dozen signed and numbered copies to Gary Con at the end of the month as well as mailing some to the higher level Patreon Backers. Gary Con copies will be handed out free (first 8 are reserved and not counted towards the dozen we will be handing out.) There will be other Swords & Wizardry Light loot at Gary Con too, so look for +Zach Glazar , +Michael Badolato and myself for SWL goodness.

I've also released a handful of SWCL PDF copies into the hands of playtesters. They are free to print out copies for their own use and that of their groups.
Categories: Tabletop Gaming Blogs

Saturday X2 Castle Amber OSR Module Commentary

Swords & Stitchery - Sat, 03/04/2017 - 16:20
 Castle Amber is a classic D&D module with an incredible reputation among dungeon masters & players. Its one that the module deserves but for a moment let's slice deeper into X2 Castle Amber. This is a module that takes PC's out of their comfortable element & throws them down the rabbit hole of the chaos of dimensional travel at levels 3 through 6 of Expert Dungeons & Dragons. Its Needles
Categories: Tabletop Gaming Blogs

All my stuff is 30% off for the GM's Day Sale

Greyhawk Grognard - Sat, 03/04/2017 - 14:00
Happy GM's Day!

You can get all my books, including my latest, Project Oasis, for 30% off at OBS's GM's Day sale this weekend. Just click here:


(Please note that Project Oasis will be on sale today only, so if you want to get it, don't dawdle!)
Categories: Tabletop Gaming Blogs


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