Tabletop Gaming Feeds

Twelve Rules For Adapting Classic Old School Modules for Campaign Play

Swords & Stitchery - Sat, 06/02/2018 - 18:37
Sometimes one stumbles into a blog topic, today I was down at my local Half Priced Books with some friends. I walked over to the rpg section which was quite full of treasures from the old school. Watching two twenty something year old guys mooning at a classic  T1 Temple of Elemental Evil by Gary Gygax with Frank Mentzer. They were intimidated by three things the lethality of the module, the Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Dark Iris Queens - New OSR Monster For Your Old School Sword & Sorcery Campaigns

Swords & Stitchery - Sat, 06/02/2018 - 15:43
"In her folds the blood flows bringing life to her children. Man can within the span of a few years gain her knowledge But this queen's favor hides the savor of a few more tears  Tears alone won't bring back the dead who hide within her arms  The Iris Queen has come & the span of blood is undone till the end of time "Children's Nursery Rhyme of The Iris Queen Beware the quiet looking ruins Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Gravelbeard’s Quest

Ten Foot Pole - Sat, 06/02/2018 - 11:18


By Lyndsey Stern
Loremasters
5e
Levels 1-3

Take your adventurers on a daunting quest through a dangerous, uncharted cave system to discover the mystery behind the missing city guards. Will they emerge victorious or become yet another group swallowed by the depths of the tunnels?

This fifteen page “adventure” contains one encounter. Perhaps a new low in Page count to encounter ratio?

A page and a half of read-aloud to get in to the adventure. The usual nonsense hook of THIS IS IMPORTANT BUT I DONT HAVE TIME.

I wish I could truly relate the map to you. It’s a battlemap of a 50 foot secret room with two orcs in it a two pits (containing oozes) in a hallway outside. Encounter the pit and then the orcs come out.

This is what passes for an adventure in 2018.

There’s an inn at the beginning with Mr I Cant Be Bothered in it. There are rumors to be had. All in fact based text for the DM. Why is it called the Troll Stew Inn? Not because “A bit of elf a bit of dwarf, a bit of human … just like a tasty troll stew.” No. “Troll Stew Tavern and Inn was humorously named for the fact that it caters to a large variety of different races all mixed together; much like a troll might make its stew.” In character adds flavor. It sets a tone. Sure, it can go too far and there’s a place for DM text, but in rumors? That should be dripping with Voice, not facts.

The text engages in explaining; justifying itself in a game in which elfs shoot fireballs. The pit is covered with a major illusion, etc. In fact, let’s examinejust one of the six paragraphs that take up three quarters of a page to describe the pit:

“Physical interaction with the major image spell effect reveals it to be an Illusion because things can pass through it. A PC that uses its action to examine the image can determine that it is an Illusion with a successful Intelligence (Investigation) check against a DC of 14. If a creature discerns the Illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.”

It’s a pit covered by an illusion (DC14.)

Describe the pit paragraph. Inspect the floor paragraph. Viewing the pit paragraph. Fall paragraph. Ooze tactics paragraph. Escaping the pit paragraph.

There is no joy.

On the plus side the read-aloud is offset in a color box, making it easy to find and read, and the orcs try to drag unconscious bodies to the pits to toss them in … a nice orcish touch.

I was hoping for more with this. I’m always hoping for more. I’m hoping this is a new writer that just has no experience and has never seen any adventure other than the Adventurer League dreck.

This is $3 at DriveThru. The preview is three pages. The third page is the only one that shows you anything, and that’s just some inn text. It’s joyless.
http://www.drivethrurpg.com/product/241634/Gravelbeards-Quest

Categories: Tabletop Gaming Blogs

Of Space Princess Machinations & Alpha Blue Gas - Venger Satanis's Latest Kickstarter & OSR Space Opera Commentary

Swords & Stitchery - Sat, 06/02/2018 - 06:28
I've had a serious problem for a long time now, my group of players is OSR & its difficult for them to get into some of the play styles of table top games that have been out now. Enter Venger Satanis's latest Kickstarter Alpha Blue supplement Alpha Ass, Hydrogen Gas, or Cosmic Grass... No One Warps For Free! Here's the problem no one in my groups of players play Alpha Blue & have zero Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

PRESALE: Irradiated Cthulhu Cryptkins Vinyl Figure (San Diego Comic-Con Exclusive)

Cryptozoic - Fri, 06/01/2018 - 19:48

He’s all charged up! Here’s your chance to own the Irradiated Cthulhu CryptkinsTM  vinyl figure created exclusively for San Diego Comic-Con 2018! You can avoid missing out on this extremely limited figure by purchasing it now and then picking it up at Cryptozoic’s Booth #115 during Comic-Con.

Categories: Tabletop Gaming Blogs

Twelve Quick Rules for Using Old School Appendix N or Pulp Novel Resources For Adventure Design

Swords & Stitchery - Fri, 06/01/2018 - 18:29
Long ago in the mists of time there were very few published worlds & dungeon masters were forces to rely on their imaginations. The works of classic authors were often the target from H.G.Wells, JulesVerne, & the long plethora of Pulp era writers. These  fields are still fertile& even more so because players don't read the works they claim to. Often when mining a book or novella for ideas Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

PRESALE: Ravishing Red Wonder Woman DC Lil Bombshells Vinyl Figure (San Diego Comic-Con Exclusive)

Cryptozoic - Fri, 06/01/2018 - 18:11

Red really is her color! Here’s your chance to own the Ravishing Red Wonder Woman DC Lil Bombshells vinyl figure created exclusively for San Diego Comic-Con 2018! You can avoid missing out on this extremely limited figure by purchasing it now and then picking it up at Cryptozoic’s Booth #115 during Comic-Con.

Categories: Tabletop Gaming Blogs

The OSR is what you want it to be!

Bat in the Attic - Fri, 06/01/2018 - 18:02
Just keep in mind when you read about what the OSR ought to be or ought to be doing that the widespread use of open content under the OGL means that the OSR is always what YOU think it is. Not what me or anybody else thinks.

 That the tools are there for you to show how the rest of us are doing it wrong (in a good way). Coupled with the low barriers enabled by digital technology, you can share as little or as much as you want in the matter you think best. Whether it is a comment, a text file, a full color hardback or god help you a boxed set.
Categories: Tabletop Gaming Blogs

Slavery & Savagery In the Darkness Actual Pulp Era Campaign Event Ten !!

Swords & Stitchery - Fri, 06/01/2018 - 14:56
Slaves are taken, double crosses come to light, special guest stars arrive, & the PC's get way in over their heads in last night's game session! Some place along the line my independence gene kicked in when it came to the OSR & the table top hobby in general. Last night's game proved this once again, the PC's flew over to the New Jersey facility of Turck Research Dynamics. This game picked upNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Flip Through: Mordenkainen’s Tome of Foes

Gamer Goggles - Fri, 06/01/2018 - 13:26

In this Flip Through join Matt as he becomes one of Bigby’s students as we study Mordenkainen’s view on different rivalries over the years and the monsters involved in those campaigns.

Click here to view the video on YouTube.

This book is pretty much over the top!

Categories: Tabletop Gaming Blogs

On the week of June 1st in classic gaming

Hack & Slash - Fri, 06/01/2018 - 12:00
It's been a rough day, and I'm doing this late, so I apologize for paucity. I've also gotten some feedback about layout and discussion of products. A lot of this is balanced by the huge number of products that come out each week. It leaves me to ask, what's better? An overview of lots of different things, or a more in-depth highlight of just a handful (3-5) products? My initial thought was the former, but if preferences is for the latter, let me know.

Without further ado:

Highlights

Underground comics is finally out!
Down twisting passages, you’ll find dungeoneering dogs, slumbering giants, eldritch sacrifices, bottomless pits, brownie poets, and more!
I'm excited about this, just because of the artists involved. New work from James V. West, Karl Stjernberg, Jason Sholtis, Luka Rejec, Stefan Poag, Trey Causey and Jeff Call. Lots of exciting names in that list. I haven't gotten my copy yet, so I'm unsure as to the official format and frequency. It's 36 pages for 2.99$.
I think it's phenomenal for a group of artists in the classic gaming scene to put something like this together, but can't imagine the economics of it. That's so many full pages of art from so many talented artists. I hope we see more of it from the future.

Luka Rejec, one of the artists above produces beautiful work in the vein of Moebius. Really. It's actually why I hired him to do the cover of the third issue of Megadungeon. He's recently begun working on his setting, the Ultraviolet Grasslands. There's a free  78 page setting book he's put up. It's available here at DriveThruRPG. Here's what he has to say about the setting:
The Ultraviolet Grasslands (UVG) is a rules-light rpg pointcrawl module inspired by psychedelic heavy metal, the Dying Earth genre, and Oregon Trail games. It takes a group of ‘heroes’ into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.The UVG is for referees, game masters, judges, players, and fans of role-playing games who want to run a months’ long science fantasy Marco Polo-style voyage across a weird, old world.The UVG is for any gamer who wants to mine it for inspiration, adventuring locations, odd characters, maps, items, and random encounters.The UVG is also an artbook knitting together my art and maps and writing. Yes, every nut and fault, from layout to lamarckian monstrosity, is my own work.It is also still a work in progress. The responsibility for every typo, every error, and every missing stat block, is entirely mine.Now, enter the silver machine.I'm excited by this. Alex Hakobian of Bloody Eye Games released Broadsword this week. It's got a bunch of art from people like Gennifer Bone, Eric Quigley, Devin Night, Gary Chalk, and Jenna Fowler. And it's about the intersection between board gaming and traditional role-playing games. 
Broadsword is an epic fantasy adventure game that seamlessly brings together elements from classic board games with elements from tabletop roleplaying games to result in something truly extraordinary — not quite a full RPG, but much more than a simple board game.Complete Rulebook - Everything you need to play the game. Just grab some friends and either a gridded game mat or a virtual tabletop and get ready to start your adventure!
Finally, James Shields is having a Kickstarter for some of his stock art, and it's pretty incredible. The art is designed using layers, so you can customize the presentation. It's a great way to give stock art purchasers the opportunity to get something individualized. But that's not the only thing: It's also a way to pick up a lot of related .pdfs on the cheap. At the 15 dollar level, you get 15 books, from role-playing games to modules to setting books. There's even more at higher levels.
James is a great artist, so I'm always glad to see more of his work.

So, yeah. I'm going to be checking that out this week.

John Carlson and his blog dwarven automata, handed out links to his wilderness hexcrawl tracker to go along with his dungeon time tracker.

Also, this isn't a new release really, but some of the things +Jonathan Newell is doing is just really incredible. I mean, look at it.
I love all the cool drawings.

Did you know there is a Glorantha comic book? I didn't. Prince of Sartar has been running since 2014. Color me amazed.


New Releases

Chance, a young classic gamer got some great art from Michael R and Evlyn M. and put together a new zine: Extinguish the Sun #01. Here's what he has to say about it:

Extinguish the Sun is a zine for fans of the Old School Renaissance (OSR) and associated games. This issue contains a systemless description of the City in Chains, a metropolis bound by the walls its long-dead yet still ruling monarch built around it, and rules for running a post-apocalyptic Mad Max/Tank Girl-inspired campaign in B/X.

It's 3.00$ Just for Evlyn's beautiful art alone, that's a steal. The fact that Chance is a creative force in classic gaming is just a great bonus. It's also available on rpgnow here.

Probably why Prince of Satar showed up in my feed, there's a full color release of the Glorantha classic role playing game.

Palladium Fantasy has a release of PFRPG 12: Library of Bletherad. Palladium products are a blast to read, usually. Also The Rifter #76.

James Spahn AKA barrel Rider Games released a 91 page art-free Swords & Wizardry streamlined adaptation called Untold Adventures.

From Raging Swan Press, we've got a Sun & Sand Compilation as a campaign starter. It's got 3 villages, a place of power, their desert setting book, along with 20 events/locations in the sunscorched desert. It's nice, along with a discount on the package deal. I mean, the individual releases have been combined into a single print volume resource for desert campaigns, which is both useful and convenient.

There's a book from Dancing Lights Press, Arcane Theory by Berin Kinsman, a 79 page book containing some ideas for story generation and story effects of different magical ideas.

Castles & Crusades has two modules and a setting available for sale. The Burning Firmament is an adventure for levels 4-6. Caverns of Ambuscadia is an adventure for levels 5-6. Both are written by Davis Chenault. Also, there's a bundle of the Inzae setting, a brutal land created by a dying dragon. There's some setting books and an adventure in the bundle.

Steve Jackson Releases

Grups Classic: Warriors
Car Wars: Truck Stop
Gurps Basic Set, Third Edition, Revised
Autoduel Quarterly #8/4
The AADA Vehicle Guide Volume 2 Counters
Gurps Classic: Undead
The AADA Vehicle Guide Volume 2


Wizards of the Coast Releases

FMA1 Fires of Zatal
B1-9 In Search of Adventure
Poor Wizard's Almanac II


Rumors

Is Yoon-Suin getting a second edition? Over in the official Yoon-Suin G+ community, David McGrogan asks what people would like to see in a hypothetical edition of Yoon-Suin.

The creator of the HMS Apollyon megadungeon is stepping away from classic gaming because it isn't fun for him anymore and he's maintaining his site as an archive.

He said "the 'OSR' scene this blog is devoted to has become a rather disgusting place where crass commercialization is strangling a formlerly creative amateur community" and I have to ask, do you agree? I can't say that I do. Not only do I make my living making these things, I'm glad I live in a world where I can get so many awesome things.

Would any of these great zines and things, these comics, these wonderful dreamlike works of art be made for free?  Is 3$ for a book full of Chance's writing and Evelyn's art "crass commercialization"? Perhaps its a question of value. Maybe people are less likely to create because there's more commercialization? It it strangling them? What do you think?

We will see you next week!

Was that an awesome list? It'd be great if you support me or tip me!
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Categories: Tabletop Gaming Blogs

The OSR Many Facets of C2 The Ghost Tower of Inverness By Allan Hammack For Your Old School Campaigns

Swords & Stitchery - Thu, 05/31/2018 - 02:41
"A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. " Its been a long time since I've dusted off my copy of C2  The Ghost Tower of Inverness By Allan Hammack & Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

The 'Seek What You Need On The Wurm Road ' Incident & More Temporal Adventuring

Swords & Stitchery - Wed, 05/30/2018 - 19:23
So last night I dropped in the Clash of the Titans film from 1981in the Bluray  & it brought back a a load of bitter sweat memories. Our group of twelve  players or so had an ever changing roster of players back in the Nineties. The table top hobby scene in Connecticut was a explosive as the OSR seems to now. The big engine fueling this heady mix back then was White Wolf & Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Cryptozoic Will Showcase Games at PHD Speed Gaming 2018

Cryptozoic - Wed, 05/30/2018 - 13:00

Cryptozoic Entertainment today announced that it will showcase current and upcoming games at PHD Speed Gaming 2018 in Chicago, June 6-8. Hosted by Peachstate Hobby Distribution (PHD), the largest gaming distributor in the South, this annual event features organized play sessions that let retailers play tabletop games directly with publishers, spending twenty minutes at each table. Cryptozoic will be at PSI’s booth displaying and demoing several tabletop games, including two new Rick and Morty games, Pantone™: The Game, and Million Dollars, But… The Game, which is being given a wide release in partnership with Rooster Teeth.

Categories: Tabletop Gaming Blogs

Delverr’s Keep

Ten Foot Pole - Wed, 05/30/2018 - 11:18


By Jared Nielsen
Illusionist Investment Group
Generic
Levels 1-3

At the entrance of the Below lies the remnants of an ancient keep which is still fortified despite all odds by abandoned remnants of Dwarven lineages called the Delverr.

This thirty page confusing mess describes a dwarf hold with 21 rooms. A combination of fluff piece on dwarves in this particular setting combined with a description of a keep combined with some kind of adventure. I think. After two read-throughs I’m still not quite sure.

Dwarves are in four factions. There’s a dwarf keep sitting on the only entrance to the underdark. It keeps the monsters inside out. The dwarves are unhappy because the four factions live so close to each other. They ask the party to go inside the underdark and break the magic curse that forces them to man the keep. (Morally, that is, not physically.) I THINK that’s what’s going on. Anyway, that’s the end. They escort you to the entrance to the underdark and the module ends. For ten fucking dollars.

At first I thought I had been ripped off and that this was fluff book. Fluff books are ok, I don’t hate them, but I don’t review them. Then, I figured out it IS an adventure. Barely?

This thing has two nice points going for it. First, it’s a nice capstone/entrance to an adventure locale (the underdark.) Journey in and out and you go through the dwarf keep. It’s that whole mythic underworld thing. Also, in encounter one, the desolate road leading to the keep, there’s a rhyme carved in to the stone walls that repeats over and over again with increasing frequency as you approach the keep. Again, nice mythic underworld touch. The entrance to the underworld (IE: dungeons) SHOULD feel special. The rules are all wrong and every perversion is justified, in the dungeon. The entrance to the underworld sets the mood and gets the party ready for that. That can’t be understated.

That’s it. Nothing else nice to say. Everything else is atrocious.

Massive long read-alouds. MASSIVE amounts of DM text. “As you trod along its path your gaze is drawn to the expansiveness of the desolation around you.” Nope. Read-aloud can’t tell players what their characters think and feel. It can relate an environment to the PLAYERS who will then have their characters react. That’s what good read-aloud does. It’s also short. Remember, people don’t pay attention after three sentences. The DM text is MASSIVE. Multiple paragraphs, endless words … almost one page per room in some places. There is no way in fucking hell you can look a this at the table and run it live during play without massive pauses and interrupts. And almost all of the words present are useless. “While it would be perilous to cross the metal gridwork, especially considering the narrow gaps between oil cauldrons and the heat that is emanating from them, a particularly agile person might be able to make it unscathed.” and “There are always ShieldBorne guards here, not just because it’s their assignment, but because over the centuries this is the place where more fun is to be had than anywhere else.” *sigh*

But, worse, the plot is embedded in the room descriptions. Walk the road in encounter one. Get boiling oil poured on you in encounter three. Wake up in jail in encounter 4a and have wounds tended to you. 4b sees you escorted elsewhere. 7a has a dwarf factions asking you to go on the quest. “Should the party agree to this quest, they will be se- creted out via Stone Phaze through the Western nook under the top landing of the South Parapet Stairs, and smuggled into the Trap door stairs leading down to area 21 – South Basement Runic Guildhall under the cover of darkness.” Why the fuck the rest of the encounters were keyed between this room (seven) and twenty one, I have no idea.

Oh, and it ends with a short story for the next module in the series. Joy

The secret revealed. Novelist.

The text of the adventure betrays that. I was thinking “this is a novelist”, and indeed, it was. They don’t seem to get that adventures are technical writing, not fiction. They fill the pages with words trying to paint a rich tapestry … that inevitable feels forced and keeps the DM form actually using the adventure at the table.

FYI: Generic adventure with QR codes to download stats for different game systems.

This is $10 at DriveThru. The preview is a few pages and just shows you some of the endless background drivial that bears no relation on the “adventure.” That sylvan shit doesn’t even come in to to play ever?
http://www.drivethrurpg.com/product/242274/Delverrs-Keep

Categories: Tabletop Gaming Blogs

Dungeons & Dragons, HP Lovecraft, Cats, Time, Mist, & Arduin Adventures

Swords & Stitchery - Wed, 05/30/2018 - 05:40
So I'm recounting my own introduction into the other side of playing in Arduin lately. Dave Hargrave's Arduin Grimoire series back in the early Nineties wasn't something you mentioned in the company of certain dungeon masters. The 'other three little brown books' as they were know at my local hang out had a more then slightly sleazy reputation & there was more then a little outright hatred.Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

The Default Setting of Twenties Weird

Jeffro's Space Gaming Blog - Wed, 05/30/2018 - 04:23

Each decade has it’s own default setting. It’s sort of a groove that people fall into. The more original and daring the authors think they are, the closer they hew to it. “The Monster-God of Mamurth” by Edmond Hamilton is a prime example of this.

Note how it follows the same overall thrust as Lovecraft’s “Dagon” (1917) without achieving anywhere like the same concision or menace. Neither does it contain either the depths of A. Merritt’s “The People of the Pit” (1918) or the heights of his Through the Dragon Glass (1917).

I’m not sure what precisely was going on in Hamilton’s case. Maybe authors have a certain number of conventional tales that they just have to get out of their system. Maybe the editor of Weird Tales couldn’t see what was so clear to Lovecraft.

One thing is clear, though: a critical mass was quickly reached with a lot of superlative examples and discussion culminating into a wave of first rate work that would cause fantasy and science fiction to attain a depth and breadth of quality in the thirties that would never again be equaled. Judging by the selections in The Best of Edmond Hamilton, one of those authors responsible for that is Edmond Hamilton. Half of the stories in the collection hail from the thirties.

That’s not an accident.

Categories: Tabletop Gaming Blogs

Rick and Morty Trading Cards Season 1 - Sketch Card Previews, Part 14

Cryptozoic - Tue, 05/29/2018 - 22:10

Please enjoy the fourteenth and FINAL installment of our Rick and Morty Trading Cards Season 1 Sketch Card previews, hand-drawn by our talented artists. Set coming soon!

Categories: Tabletop Gaming Blogs

A Dungeons & Dragons Birthday Party

Ultanya - Tue, 05/29/2018 - 19:25
This past weekend I took part in amazing party for our friend’s son who was turning 9-years old. It all started last year when my wife and I offered the use of the Game Tavern for his birthday. The family lives 6-hours away, but that did not stop them making sure this epic quest occurred! Our friend Tanya has always been super crafty, with many amazing parties under her belt. Her son Brokk comes from his love of Dungeons & Dragons honestly, as I have been playing the game with his dad for decades.

Most of our friends have kids between the ages of 6 and 13; so many different activities would need planning. Tanya definitely delivered that and then some, which I will detail below. If you are planning a similar party for your own children, I hope this post serves as inspiration. This is the stuff of legends and great memories!

The party started with outside activities. Since there were many younger kids, they were ready to jump right into the fun. In addition, it was important for the older kids to get some energy out also. When it comes to D&D, the mind can only absorb what the seat can endure. This could not ring any truer with children and teens. Below are pictures of the various crafts and activities all put together for the party.
 
The character sheet shirt.
All of the children received these home made dice chests.
Each chest is guarded by a dragon. Their curled tail holds a D20!
Inside the dice chests, complete with Brokk's birthday d6s.
Outside included a bouncy joust with rings.
A refreshment tent.Bottled Water Weird was on hand!
An area for birthday presents (loot) to be placed. 
Of course there was alchemy!
The slime recipe was a big favorite with the kids!


A water balloon siege engine!



What monster to attack?
A goblin target!
A Gnoll target!
An of course an Owlbear...I missed it every time!
This station had target dummies and shield making!
Homemade pillory for photo ops!
A home made BEHOLDER Pinata!!! This was amazing.


The poor Beholder did not last many rounds against a dozen kids!
A home made MIMIC Birthday Cake!!!
This is what it looks like after taking critical damage.
A lock picking station for rogues in training.
Home made Kobold Kandy inside!
My own son is 11-years old, and a new Dungeon Master. With about a dozen game sessions under his belt, he was quick to volunteer to DM for the party. Over the past few weeks, we worked on a 3-hour dungeon together. It was linear on purpose, after all this was a party and things needed to keep moving. The star of the show of course was the birthday boy, Brokk. The story being he was attempting to recover his lost family sword from the vile dragon Acidmaw!

The adventure featured many classic monsters such as a Water Weird, Gelatinous Cube and, Piercers. Many times during the adventure, some of the adults stepped in to quietly watch the adventure unfold. It was really cool experiencing the next generation playing a session together. All I could think was, wow...wish I had parents like us when I first learned about the game in 1983!

The players were given pre-made characters complete with custom paper miniatures. They also received a Bag of Holding which contained all sorts of accouterments such as pencils, paper, etc.

The kids had a blast and were thrilled to battle a dragon. Brokk's character found his magic sword, Dragonslayer and it launched to his hand. We ordered a cool foam sword and had it waiting for that very moment. My son handed it to him and the surprise was priceless! The group eventually slayed the evil dragon, with the birthday boy landing the final blow.


The Game Tavern ready for the adventure.
The game session. Faces blurred for privacy.


If if you have any questions about some of crafted items in this post Tanya can be reached on Twitter @Tuneses. Dungeons and Dragons is such a wonderful hobby. I'm really happy that our own children all love playing it. Keep gaming and remember you're never to old to be a kid at heart!
Categories: Tabletop Gaming Blogs

Allan Dean Foster, Arduin, The OSR, & Temporal Campaign Adventuring

Swords & Stitchery - Tue, 05/29/2018 - 17:31
So I've been rereading the Arduin books & getting into the back end of some campaign ideas when the latest BS in the OSR reared its head. Man, these things seem to come up every three seconds & so I headed back down memory lane a bit to Nineteen Eighty Nine. Its been a bit of a bumpy ride all of the way back there. Advanced Dungeons & Dragons second edition  was in full swing along with Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
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