Tabletop Gaming Feeds

Deal of the Day - Gloamhold Campaign Guide (System Neutral)

Tenkar's Tavern - Mon, 05/22/2017 - 22:26

Today's Deal of the Day is the Gloamhold Campaign Guide from Raging Swan Press.

Its a setting. Its a mega dungeon. Its a mega dungeon setting.

Sixty pages. Normally $5.95 in PDF, Gloamhold is currently on sale for $1.66 in PDF. Its worth $1.66 for inspiration alone.

Glowering amid dark rumours and terrible stories of desperate adventure, death, betrayal and glimmering treasures squat the unutterably ancient halls of Gloamhold. This crumbling, benighted, haunted dungeon complex of unknown, but undeniably vast, extent is buried deep within the grim and brooding spray-drenched headland of the Mottled Spire. It is a place of legends, madness and death. Within this towering, wave-lashed shard of limestone lies the labyrinthine passageways and chambers of Gloamhold’s outer reaches and, beyond them, the benighted precincts and canals of the legend-shrouded Twilight City.I love the idea that it was written with Old School Gaming in mind (its system neutral)


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Some Commentary On ASE1: Anomalous Subsurface Environment By Patrick Wetmore & Free OSR Adventure Resources For Your Old School Campaigns

Swords & Stitchery - Mon, 05/22/2017 - 17:18
 ASE1: Anomalous Subsurface Environment By Patrick Wetmore  is one of the most seldom mentioned mega dungeons on the OSR market. This  is a great mix of the traditional old school fantasy & gonzo science fantasy adventure elements packaged around a great campaign world setting all for the Labyrinth Lord rpg system.  "Put those dark elves back in their box and get your gonzo on! Riches, glory,Needles
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Kickstarter - Endless RPG: A Random Dungeon Generator for Pen & Paper

Tenkar's Tavern - Mon, 05/22/2017 - 16:09

What can I say about my initial impressions of Endless RPG?

- When the creator says he needs to purchase art assets, he isn't kidding.

- Endless RPG isn't an RPG but a random dungeon generator for 5E and Pathfinder

- It will be iOS only

- Amazing instructions on "Solo Play":
- Even better instructions on "Group Play":
Certainly not meant for me nor my play style nor what I would consider an RPG. Well, it isn't an RPG.

Goal is moderate ($300) and current backing is $250 with 42 days to fund.

There obviously is a market for this, no matter how small. I think with better sample art it would have funded and then some by now.

Interesting that the app will probably be a buck when it releases, but backing for a buck is simply a tip. Backing for 10 bucks gets you a free copy, so you are paying a premium, obviously not a discount.

One thing I'll never understand - limiting backer numbers for an app or other virtual product.

Maximum backing is $550 plus tips. Or wait, is that to keep it under the Tax Man's $600s and you must report the income threshold...
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Mentzer Basic Cover Art Prototype

Zenopus Archives - Mon, 05/22/2017 - 13:25

Mentzer Basic cover art prototype.
Above is Larry Elmore's original idea for the cover art of Mentzer Basic. Frank Mentzer posted about it over on Facebook recently, with a photo of the original art taken by Jon Peterson. Here's part of what Frank wrote about it:

"Initial cover concepts were similar to the previous edition, portraying a group of adventurers with a dragon. That was almost used, but it bothered Gary [Gygax]. After the color images were ready to be finalized in oils, after a lot of plans were made, Gary changed course. He asked Larry to focus the action on just one fighter and one dragon ... and the world-famous Red Box cover emerged."

This version has more elements in common with the Holmes Basic cover art painted by David Sutherland. In addition to the huge red dragon on a pile of gold, there is a block stone archway in the background, and a wizard framing the left side of the composition, both casting a spell and providing an upraised light source (here a glowing staff, in Sutherland's a torch). 

Larry Elmore is currently offering a limited edition print of this original concept via his website. Thanks to Gus Landt for bringing this offer to my attention via a post on the Acaeum. Note that above I cropped the blank margins off the original image to focus on the painting, but that the print being offered includes the margins, which have production notes.

Update: Here's a mock-up of the Mentzer Players Manual with this artwork that Frank posted in the comments to his Facebook post:

Update #2: Over on the Acaeum, misterspock posted an auction photo of a TSR Companion Rules box mock-up. IIRC a photo of this mock-up appeared in a TSR catalog prior to the release of the set. This cover has prototype art showing the same party of adventurers - wizard in red with staff, halfling in green, fighter with the same boots and shield.

Categories: Tabletop Gaming Blogs

The Tall Witch

Ten Foot Pole - Mon, 05/22/2017 - 11:16

By David Pigndolli
Daimon Games
Level 1

It presents a classic adventure, with a mission assigned to the characters by the priest of a small village, and rumors of the coming awakening of the terrible Tall Witch.

This 26 page Pay What You Want “adventure” has five encounters, each with a witch, filling about twelves of its pages. The witches are interesting. The magic items are interesting. I just can’t get over the page count.This is wrong of me. It’s Pay WHat You Want.

Every 333 years a witch hatches fully grown from a giant egg near this certain village. The villagers then get terrorized. The time has come and the local priest has declared a big rock on the sea shore to be the egg. The party needs to go fuck it up. On the way there you either meet a young lady who’s mule is broken or a young lady drowning off the shore, if you approach by boat. You find the egg missing. On the way up the cliffs you meet three more young ladies, all witches.

The witches are fairly interesting. All dressed in strangely nice gowns … a tip off if ever there was one. The first pretending to be lost on the road, her mule having a broken leg nearby. SHe leads the party in to quicksand, the purple flower in her hair allowing her to walk on quicksand. The second pretends to be drowning near the shore, wearing a gown of sea algea. They come off as more sorceresses and have a fine OD&D feel; they’d fit in great in Isle of the Unknown with their weird powers and such. One, when she dies, leaves a pool of water that never dries up. Nice. Each witch encounter takes two to three pages to describe, with a generous margin, font, and random tables.

Treasure includes the aforementioned flower that lets you walk over quicksand, eggshell pieces that could allow you to teleport, and the bronze head of a child that talks to you and if you feed it blood can do more.

The location of the witches is the most confusing part. One on the road, one at the base of the cliff, and three more on the way up to the top of the cliff? This is more of a point-crawl/scene based adventure, but I found it impossible to visualize the witches in relation to each other. IN a 26 pages adventure you’d think that even a small ¼ page map could be included.

It’s hard to bitch too much about a PWYW. Yanking the witches and/or the village to dump in to something else would be nice; I do find the OD&D nature of the witches nice. Then again, this could easily be a 1-pager, or 1-page front & back, STILL be PWYW, and lose very little of its flavor

Is it your bag baby? Fuck it, It’s PWYW and I’ve paid a lot more for a lot less.
The preview on DriveThru is 26 pages long: the entire adventure. Page 7 has the “hook” with the village. Page 8 has the first witch and the first few paragraphs are worth looking over to get a feel for the “airiness” of the witches. The next page, none, gives a good example of the extra detail that bumps up the word count: tables for attack & disease.–OSR-adventure

Categories: Tabletop Gaming Blogs

Twin Peaks and the Investigative Sandbox

Sorcerer's Skull - Mon, 05/22/2017 - 11:00

Twin Peaks
returned to TV last night, though I haven't seen it yet since I don't have Showtime. But hey, here's a map!
Also, check out this classic post on Weird Towns as "investigative sandboxes."

Reflections on the Passing of Chris Cornell

19th Level - Mon, 05/22/2017 - 01:53

Andrew Wood. Kurt Cobain. Layne Staley. Scott Weiland. And now Chris Cornell.

Grunge music really took off late 1991, the start of my junior year at the University of Connecticut. I graduated in May of 1994 (taking five years due to time spent on co-op). For the second half of my time at UConn, the likes of Nirvana, Pearl Jam, Alice in Chains, Stone Temple Pilots, and Soundgarden provided the soundtrack. I loved classic rock like the Beatles and Queen and I'd yet to fully discover the greatness of David Bowie. But the grunge music of the early to mid-1990's inevitably brings me back to my early twenties. I don't think I could ever explain what a seismic change those opening chords of Smells Like Teen Spirit marked for many in my generation. And now so many of them are gone. It's not a unique phenomenon -  earlier generations experienced the losses of the likes of Jimi Hendrix, Jim Morrison, John Lennon, and Janis Joplin.

Like many of his musical generation, Cornell suffered from mental health issues of anxiety and depression and had a history of drug addiction. There is some question as to whether his anti-anxiety medication could have played a role in his suicide.

If explaining the impact of grunge music in the 1990's is hard to those who weren't there, explaining anxiety and depression are even harder. They are topics that get a lot of well-meaning commentary. I've seen people I love a great deal suffering greatly from these conditions, turning into people I could barely recognize. I've heard people talk of the evils of medication and I understand their concerns - and share many of them. But there's no magic solution. What works for one person might not work for another. Heck, what works for one person one day might at another point stop working. I do know I've seen people pulled from the brink of suicide from a combination of therapy and depression.

I think the cruelest thing about depression and anxiety is they can sabotage treatment. With depression, you can feel you deserve the way you fell. You feel you don't deserve to get better. This is how you should feel. With some forms of anxiety you can convince yourself of all the things that might go wrong with your treatment. And in the background the feeling, sometimes reinforced by other people, that if only you were a little bit tougher, you'd be able to tough your way through it.

I don't know the details of Chris Cornell's mental health issues. I don't for a second think he was a coward. I've heard people I love explain how they feel I'd be better off without them. That feeling of being a burden. I don't have any answers. I wish he and so may others of his generation were still with us and not in such pain. And I hope his loved ones find some peace.
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Weekend Wrap Up - Home, Away and Possible Tavern Chat Facebook Live Dry Run later this Week

Tenkar's Tavern - Mon, 05/22/2017 - 00:54
I'm home now. Rach and I spent Friday afternoon through noon today in the Poconos. My God, we hadn't been there since last November. What a beautiful little weekend vacation it was. Saw deer, wilt turkeys and thankfully no bear this weekend ;)

Certain things planned - like reading some adventures that had been sent to me never happened. There simply wasn't that much spare time. I'm home now, with the better part of a week of rain on its way here to the NYC area, so less gardening and more writing, practicing InDesign, blogging, reading and all that jazz.

Other things that need to be done is matching up artists with the developer of the Frauds, Cons and Angry Mom's app. This will be fun to see come into being. I know #ConManKen is enjoying the attention ;)

I'm thinking of doing a dry run / guaranteed to be fucked up test of The Tavern's Facebook Live Call-In Show, possibly Thursday night (time TBD). Maybe. Still figuring the logistics. I mean, theoretically it SHOULD work, but it may not work well enough. Or it may. Thus the testing.

It was brought to my notice that ENWorld's posting of Ernie Gygax's reminiscing was a uncredited rip from Ernie's Facebook feed. I had read Ernie's story on FB earlier last week but I thought it was a reposting of the ENWorld article when I found it over on ENW. Guess I was wrong. Posted by Morrus at that. Go figure. At least I credit #ConManKen when I post his FB posts - heck, I usually share them as screenshots.

Alright, tonight will probably be an early night - the drive home added about an hour of traffic and I'm exhausted.
Categories: Tabletop Gaming Blogs

Thoughts on Tabletop Roleplaying, Generating Sandbox Adventures

Bat in the Attic - Sun, 05/21/2017 - 21:11
In the previous post I talked about how I developed Scourge of the Demon Wolf. How does one get started with this type of adventure?

Sourge of the Demon Wolf  was developed during the course of one of my GURPS campaigns around 2000. I knew the players were planning to travel along a specific road from the events of the last session. There was a small chance that something different would have occurred but given their goal the odds were high they were going to do. Remember that once a sandbox campaign gets going,it gets easier to predict the players are looking to do for the next session.

PC RouteWhat does it suggest to you?
Thinking of ideas I was inspired by a movie called the Brotherhood of the Wolf about the Beast of Gevaudan. Now I have a basic situation, a monster terrorizing the countryside. What the monster? A wolf of course, but abnormally powerful wolf. Where was the wolf doing this? That was easy for me as a lot of that region were medievalish manorial villages. So I picked one near the road the PCs were travelling on.

Why is the wolf on a ramage? Here I diverged from my source of inspiration and picked something more suited for my campaign. To make the wolf more powerful I elected to have the wolf possessed by a demon. How did get it possessed by a demon? By a botched summoning! Who botched the summoning? A mage's apprentice greedy for power. Where was the apprentice's master? He was one of several living in a mage's conclave in the wilderness.

Now I turned to who the demon wolf was terrorizing. I knew it was a fantasy medieval villages. So I came up wtih a reeve, a village priest, and added two characters for local color. A old guy who "minded" the local tavern and Yoluf a trapper that could act as a guide if the players hit it off with the Reeve.

To connect the village to the mage I had the apprentice be sloppy and left much of what she used for the botched summon out at a site in the wilderness to be found.

At this point I could have run it. But the situation would have been straight forward to resolve. If the PC elect to pursue the reports of wolf attack, they go to the village, do a bit of roleplaying, go out into the wilderness, maybe fight some wolves, find the summoning site, realize that mages are involved, find out about the local conclave and then head there. Another alternative they could just resolve it by main force and figure out a plan to kill every wolf in the area including the Demon Wolf.

So in the next post I will explain how I complicated it.
Categories: Tabletop Gaming Blogs

15mm Sci Fi Buildings - What do YOU want to see?

Two Hour Wargames - Sun, 05/21/2017 - 17:03
I've finalized a deal with a manufacturer to produce a line of 15mm sci fi buildings. What do YOU  want to see?
Categories: Tabletop Gaming Blogs

One down - two to go.

3d6 Traps & Thieves - Sun, 05/21/2017 - 17:01

About five years ago, I started on a personal project to compile and edit (for clarity and conciseness only) all the rules and options (as I felt necessary) for the original edition of the First Fantasy RPG. The goal was three volumes for my personal use, and to share with all those who might be interested. Along the way, I got distracted by a similar project to compile and edit my own Avremier campaign setting for similar publication – except that one became a business venture. Today, I have pushed to complete the first of the three original volumes, started in 2013. While the other two volumes are forthcoming – it may be some time, as work on Avremier takes precedence.
What the OD&D Compilation is:
·         A personal project made for purposes of historic research and personal utility. As there is no original material, no claim of ownership is made by the author and every volume will be offered without cost in PDF format. For the purpose of this project, “0E” refers to any rules or options intended for use with the first published edition of the game, offered through what the author considers official TSR sources.·         All 0E material deemed relevant from the original three books of Men & Magic, Monsters & Treasure, and The Underworld & Wilderness Adventures + Supplements I-III + The Strategic Review + The Dragon magazine.·         All included material organized as coherently and as sensibly as possible. Rules and information sorted into full sections and in a sort of Players Handbook style of organization.·         Information organized, edited, and worded to the author’s preferences. Made as clear, consistent, and concise as possible, without altering or adjusting any rule or detail. Ideally, the game can be played with only these three volumes, with every available rule and supplemental option deemed suitable by the author.·         A simple PDF file, suited to the needs and preferences of the author.
What the OD&D Compilation is not:
·         A retroclone of any kind. This is a compilation of the original rules and options, presented in a fashion that the author considers easier to use and consult. Nothing has been changed — only worded and organized with an effort toward better coherence and clarity.·         An illustrated compilation. These volumes contain only text and tables. No frills. No art.·         An original work. Everything is derivative of earlier works and sources — just presented as the author prefers.·         For sale or publication. This is a personal project offered as-is, at no cost, in PDF format, to anyone that wants it.
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The Free OSR Fanzine 'Back To The Dungeon' For The Labyrinth Lord Retroclone System & Your Old School Campaigns .

Swords & Stitchery - Sun, 05/21/2017 - 15:53
Its Sunday at about eleven o'clock, I've picked up the wife to be from the bus stop two town or so away. Barely made it back home but that's another story for another blog entry. Uriah Heep is playing through the speakers & the other half's U.K. twang is picking my memories of my adopted uncle. He did a ton of weed to the Heep's Demons & Wizards album from 1972. Never in front of me mind you Needles
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Prometheus Unhinged: The Dungeon Mad God Machine

Sorcerer's Skull - Sun, 05/21/2017 - 14:00

Seeing Alien: Covenant yesterday, which (no real spoilers) carries a theme from Prometheus (and from Frankenstein, ultimately) of lesser beings meddling in creation of life, gave me an idea. I've written before (and it's sort of baked into the rules in any case, most explicitly in BECMI) about dungeons in D&D being an engine of apotheosis.

What if dungeons didn't just create gods or god-like being? What if they tended to create mad ones? All those weird D&D monsters are waved off as the products of crazy wizards, but maybe they're more specifically the product of crazy, god-level wizards?

In fact, it's possible dungeons weren't originally a tool of apotheosis at all. One made race, the Engineers (or Dungeoneers) did it all on their own. The first dungeons were their laboratories, their three dimensional journals of magical experimentation. A delve into one charts (and recapitulates) their ascension to post-mortaldom--and their descent in madness. A dungeon then, is a living blasphemous tome, recording secrets man was not meant to know.

It goes without saying that probably all life in the campaign world began their. Everything crawled up from the depths, evolving away from its original purpose to its current form. Unless of course, that evolution was the point. The Dungeoneers might have felt they would only have arrived at godhood when they could create beings that could follow in their footsteps--or maybe even challenge their supremacy. Perhaps there's another, higher level game and they need soliders, or experimental subjects, to win it?

Free OSR Appendix 'S' Science Fantasy Download - Thrilling Wonder Stories v11n01 (1938 02) For Your Old School Campagin

Swords & Stitchery - Sun, 05/21/2017 - 06:39
Appendix S has been my go to science fantasy index of stories, classic pulp era novellas, & perfect fodder for an old solar system campaign. This brings me to Thrilling Wonder Stories, this was one of the Pines magazine line & according to Wiki ;"Pines' magazines included several with "Thrilling" in the title, such as Thrilling Detective and Thrilling Love Stories. These were run by Leo Needles
Categories: Tabletop Gaming Blogs

ConManKen Has Inspired an App - Frauds, Cons & Angry Moms is in The Works

Tenkar's Tavern - Sat, 05/20/2017 - 18:42
Not the real banner but a barely suitable placeholder ;)
Earlier today I was contacted by an app development company to ask if I would be interested in licensing my throw away concept of a #ConManKen game titled Frauds, Cons & Angry Moms. I know the company - they are a small studio that does excellent work and fun games so I quickly said yes and gave my virtual handshake on the deal. There is no money involved in this on my end - just the warm feeling that #ConManKen has inspired a game that will actually come to pass, unlike his various Kickstarter promises.

What is needed is some volunteers that can donate some suitable art for the project. Contact me at tenkars.tavern at the gmail thing with FC&AM in the title and I'll match available artists with the studio in question.

I think its a safe bet that Frauds, Cons & Angry Moms releases before any of Ken's projects.

Categories: Tabletop Gaming Blogs

Free Appendix N Sword and Sorcery Download - Avon Fantasy Reader 05 (1948) For Your Old School Campaigns

Swords & Stitchery - Sat, 05/20/2017 - 17:54
So good afternoon its a bit after one here in Connecticut and today I wanted to bring to your attention The Avon Fantasy Reader # 5. They don't get any more important then this one folks. So over the last two years there's been a huge uptick in interest in Swords & Sorcery fiction & science fantasy. There is a ton of stuff here that can be mined here & much of it ties directly in with what Needles
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Dungeon Magazine #135

Ten Foot Pole - Sat, 05/20/2017 - 11:11

I have a headache and I twisted my neck last night. This issue isn’t helping.

Funeral Procession
By Mark A. Hart
Level 1

This is one of the stooopidiest things I’ve ever seen. You’r guarding a funeral procession. There’s a diversion. The hearse is diverted. The body in the hearse is replaced. The original is shrunk. A raven familiar flies away with it. The town is in an uproar because of it toso the watch can’t search for the famous escaped serial killer. How much fucking crap are you going to engage in to push forward your crappy plotline ‘story’? It gets better. The hearse drive is paid off and there’s a thug in the back of the hearse. In spite of all of the dire warnings the party gets i the hooks, about worries of the body being stolen, etc, I guess the party didn’t ride the hearse, burn the body in advance, drive the hearse, or anything else. I guess that don’t jive with the ‘story.’ At there are columns of read-aloud, long NPC motivations and backstories, and and it’s event based … For some reason the party cares and gets lead by the nose to a slaughterhouse stuffed full of baddies. The … passivity that a party would have to engage in in to not derail the adventure … I can‘t imagine.

That gives me a good idea. I should start a ‘DERAIL” events at the gaming cons. Take a linear adventure and the META rule is to derail it, while the DM tries to keep it on track. Or the DM rolls with it. “On track” makes it a fun contest but, of course, the DM always wins.

Chains of Blackmaw
By Nicolas Logue
Level 10

A mess of a prison break adventure. You’re hired t go to jail and watch the back of a new prisoner. Event-based, with long room/key and even longer NPC stat blocks and motivations. It needs a table summarizing the NPC’s, about 60% less text with the room keys, a table showing events and timelines. I can’t imagine the tenth level party who says “Yes! Let’s get rid of all our gear and go to jail for little to no reward!” Ok, fess, up, who has waded through all the text in this adventure to run it? What do you have to do to? How many pages of notes?

Dawn of a New Age
By Tito Leati
Level 20
Oh god … Age of Worms adventure path. At least it’s the last one: Kyuss shows up. You’ve got the Hand of Vecna. You’ve got two parts of the Rod of Seven Parts. You’re given a Sphere of Annihilation. You’re given three opportunities to undertake quests to weaken Kyuss before he shows up. He’s AC 59 and has 660 HP … a 3e Level 20 creature in all it’s unwieldy glory. Note that nothing you’ve done thus far will prevent Kyuss from arriving. That’s impossible. All you can do is kill him. As an exercise for the reader: Rewrite the entire Age of Worms adventure path to be a sandbox/regional thing using only 20% of the words. Your reward is a Cease & Desist.

Categories: Tabletop Gaming Blogs

1d20 Random Pulp Treasures From Beyond Edge Table For The Astonishing Swordsmen and Sorcerers of Hyperborea Rpg Systems

Swords & Stitchery - Sat, 05/20/2017 - 05:17
There are bits and pieces that blow on the Boreas winds echoing with the weird radiations of Old Earth & lost worlds. These winds vibrate with strange cosmic radiations & weird not sounds as that blow across the face of Hyperborea. Strange objects fall from the sky, weird treasures are sometimes found in odd places, these are seemingly attracted to the ruins of bygone eras. Its almost as if Needles
Categories: Tabletop Gaming Blogs

We have winners!

Greyhawk Grognard - Sat, 05/20/2017 - 02:05
Well, two out of three winners, anyway.

In conjunction with the recent ADD/CotMA pdf sale, three lucky winners were going to get free hard copies of their purchases. All three winners have been contacted through OneBookShelf, but unfortunately I've only heard from two of them!

But we still have another winner to be heard from! If you're reading this and bought a pdf during the sale, please look for an email from Chris Tang (from OBS) with the subject line "Free Book" and follow the instructions within.

If I don't hear from our mystery winner within a week, I'll be forced to draw another winner. I'll also ask OBS to try to get in touch with him again.

Jonathan and Weird Dave, your books will be en route shortly. Thanks to everyone for participating!
Categories: Tabletop Gaming Blogs

ConManKen Collects ANOTHER Un-Diagnosed Mental Disability - Did I Hear BINGO!?!

Tenkar's Tavern - Sat, 05/20/2017 - 01:42

Ah, #ConManKen. Really, if you take Ken's whole spiel as an act or some kind of performance art, he's almost entertaining. Almost...

When Ken made his return to the gaming industry in order to fleece, bilk and scam, he blamed his prior indiscretions on un-diagnosed ADD. Meds and counseling were going to make him a new man. Well, new man, same scam.

Time for a reminder. Last year Ken promised to make good on ALL of his outstanding Kickstarters by August of 2018 2017. Holy shit! August is nearly here!

So, what does Ken suddenly announce? Well, apparently he has a NEW undiagnosed illness:
Hey I have a little bit of bad news about me. I am going in on May 31 to find out if I have CTE. I may be in stage 2, I am starting to forget things. Well, They are finding out - just recently- that Lithium is really helping and even reversing some of it. So, even if it is, if the Lithium can reverse some of the damage that would be great! : -) I know I act distant sometimes, But that's because I remember things. (only typo is the missing word "don't")  I cover up my memory loss with arrogance and meanness.  And im tired of hiding it. So... I have probably had stage one since my college days, But I can tell its getting worst. (doh - second typo - there goes my idea of Ken using a Ghost Writer)Anyway, only telling a few people. I will keep you informed because you guys are my KODT family. I have reached out to a few people to help me get organized and get this project done. Still gonna happen soon! PS - if you need things from me, please text often and remind me. I am not ignoring you, I need to write it down on my list. Hopefully I will have someone managing me soon.So, new excuse to punt the already punted Kickstarter completion date? Done!

Illness that is hard to diagnose without an autopsy? Yep!

Would Bipolar be a safer bet? I asked a professional, who told me "I fucking called Biplar two years ago!" Thanks Rach ;)

Really should turn Ken into his own card game and Kickstart it. Frauds, Cons & Angry Moms. Called it first. Need to trademark that shit before #ConManKen tries to steal it :)
Categories: Tabletop Gaming Blogs


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