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First Comics News - Mon, 06/29/2026 - 12:23
Triple threat match Elayna Black defeated Indi Hartwell and Mara Sadè by pinfall Singles match Ricky Sosa defeated Eric Young by pinfall TNA X Division Championship Ultimate X match Cedric…
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FORBIDDEN DOOR results

First Comics News - Mon, 06/29/2026 - 12:13
Singles match Drilla Moloney defeated Daniel Garcia by pinfall TBS Championship Survival of the Fittest Qualifying Match Maika defeated Skye Blue by pinfall AEW Women’s World Tag Team Championship Divine…
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Nimble and Goblins

Sorcerer's Skull - Mon, 06/29/2026 - 11:00


My gaming group got together last night and did our first session of our Parsulan campaign using Nimble. Basically, we completed character generation and did one combat to try out the rules. A faerie beloved by a village they happened to be stopped in is kidnapped by goblins and the party went after them. They took out about 10 of them, but the group with the faerie got away.

The system worked pretty well. Despite our unfamiliarity, it certainly went faster than 5e would have.

Besides the Nimble rules, the players used the Local Experience tables I had come up with for the various important places. These are the characters:

g'Mbalisto (Tug): A dwarf Oathsworn (a Paladin, essentially) from the Lightbearer Republic. He's also been a gladiator in Mayura in the past.

Pan(demonium) (Gina): A darkling Songweaver (bard) from the Durendine Confederation. A forrmer rabble rouser and busker.

Frea (Andrea): A human (thought changed into a more felinoid form by a curse of a wizard of Abraxad) Cheat (thief). 

Tamarra (Kathy): A human Shepherd (a cleric, more or less) from the Lightbearer Republic. Her parents died in the Kakharoth Wastes.

Aelarion (Bob): Human Stormshifter (the stuff people like about the druid). He's from a small town near the Dagard Mountains.

[Parsulan] Abraxad Academy

Sorcerer's Skull - Fri, 06/26/2026 - 11:00


The Abraxad Academy of Magic is the oldest institute of arcane study on the continent of Parsulan. Nestled within the protective boundary of the Weird Wood, the magi of Abraxad preserve magical traditions from the Age of High Magic and work to expand the bounds of traditional magic without resorting to magitechnology as has taken of the instruction at other institutions. "Magic is Art, not Engineering," the faculty proclaim with pride.

The Academy is entwined with the city of Abraxad, a municipality that is home to a number of former graduates, and practitioners of allied arts, as well as the typical artisans and workers found in any thriving town. Relations between the Academy and the townsfolk has never been better, owing to the unique structure of governance that unites the needs of both Academy and city under a central authority. Though historically there may have been tensions, students of the modern era are always welcome in local establishments.

Each student will join one of the Academy's seven colleges which are smaller academic communities within the larger whole where they will learn the fundamentals of magical practice and begin advancement within a particular school of magic. Each college has its distinct traditions and history of which new students will become forever a part. 

No discussion of the school would be complete without mention of the Archmagus, Verraine has presided over the school longer than many of its magi have been alive. Though none would be so rude as the enquire regarding the Archmagus's actual age, the older townsfolk are fond of pointing out fading wall mural in the over 300 year-old One-Eyed Grimalkin Tavern depicts an elvish woman who broadly resembles the Archmagus assisting in driving out a Fomori raiding party at the end of the Demon War.

Wednesday Comics: DC, September 1985 (week 4)

Sorcerer's Skull - Wed, 06/24/2026 - 11:00
I'm reading DC Comics' output from January 1980 (cover date) to the end of Crisis! This week, I read the comics on sale on June 27, 1985.

Detective Comics #554: The cover by Janson actually goes with the backup story by Cavalieri and Moore/Patterson. It proclaims this is the debut of the new Black Canary costume "the first time anywhere," but as I've mentioned is this series, it has appeared in both Who's Who and Crisis prior to this.  
Following the events of last issue, Black Canary searches for the reason she froze in the battle with Bonfire and comes to believe it was imprinted memories of her mother's fear when she fought a villain named Pyra. Deciding that the only way conquer her fear is to break with the past, Dinah designs a new Black Canary costume for herself, then goes out looking for Bonfire. After a difficult battle she defeats the villain with her canary cry--something her mother couldn't do. She and the late-arriving Green Arrow take Bonfire into custody and discover the fire marshal Ollie was sure was corrupt was doing his job all along.
The main story is an unexceptional but well-crafted action/crime piece by Moench and Janson. Batman, Robin, and Bullock team-up to deal with an ocean liner from Sicily that is being held in Gotham Harbor under suspicion of smuggling. Forces on the liner are trying to get the police cordon opened with a scuba diver with a bomb. Batman and friends win the day, and it's discovered the whole plot was for nothing. The plan was not to smuggle anything in but to smuggle a person out--a person ordered deported on that ocean liner.
We also see an ad in this issue for Outsiders that explains that that group will be getting the same treatment as the Teen Titans and the Legion and receiving a direct market book on better paper, too. No mention of why Batman is no longer in the title, though.

Action Comics #571: Great cover by Bolland for a mediocre issue. The editorial note at the beginning of this story by Maggin and Saviuk/Hunt helpfully tells us that this story takes place before the "Clark Kent--Fired" storyline appearing in Superman. It starts by paralleling a robotic alien scientist on another world with an Earth genius, both of whom are attempting a breakthrough to benefit their people. The robot scientist winds up coming to Earth to find an essential element to save his people, and it turns out to be in the formula the other scientist invented. Meanwhile, the Earth scientist is embittered by her perception that she was snubbed for the Nobel Prize and winds up causing havoc. There's also a subplot about a robot appearing on TV to fill-in for Clark Kent which is where the cover comes from.

Ambush Bug #4: Giffen, Fleming, and Oksner bring this series to an end with some goofing on Thriller facilitated by an appearance by Scabbard. When Scabbard storms off, embarrassed to have been in the wrong book, the creative team is forced to improvise, giving us some one-page gags. Then, we get a second story, one of the most amusing in the series, where Ambush Bug must face the villainous singlet sock in a metal mask, Argh!yle. Finally, Ambush Bug gets his long-promised confrontation with Darkseid--an inflatable Darkseid that he just deflates. 
Rereading the series, I think it holds up today in that it's still amusing. I do think 4 issues might be a bit much, but maybe that's an artifact of how many of these old comics I have to read week after week. Regardless, I think a one-shot might have been the right amount.

Arion Lord of Atlantis #35: Kupperberg and Duursema continue the story from last issue. After Arion was engulfed by the shadow bat, the evil sorcerer, Rhajeem, wastes no time in declaring himself king of Atlantis. He's counted Arion out too soon, though. He comes bursting out of the shadow being and two again engage in magical combat until Rhajeem casts Arion through a portal. He begins to declare himself ruler in front of the populace, but no, Arion is back again this time being followed by a monster from the other realm. It gobbles up Rhajeem before Arion banishes it. With the threat ended, the conclave selects D'Tilluh's recently returned son M'Zalle as the next king.
The last page reveals the next issue (coming in two months) is the double-sized conclusion of the series. It seems likely this came as something of a surprise to the creative team as they were steadily introducing new characters and subplots up to the end.

All-Star Squadron #48: Dr. Occult makes an appearance for the first time since 1938. Like the All-Stars, he's a captive of Wotan. Wotan is in league with Hitler and unleashes the Shining Knight and his Camelot robots on British troops. Hourman and Blackhawk manage to snap Shining Knight out of it by waving a Union Jack at the right moment. 

World's Finest #319: Cavalieri and Delbo/Alcala have Superman seeking help from Batman as his sleep is continuously disrupted by disturbing dreams. Using a Kryptonian device, Batman enters Superman's dreams and finds out the culprit is Rem who looks like the evil cousin of Rainbow Brite and sneakily quotes a lot of stuff in his dialog, including Shakespeare, the Beatles, Eurythmics, and Catch-22. Rem has a plan to drop a bunch of psychedelics in the Metropolis reservoir so he can get control of the populace's dreams too, and the issues cliffhanger has him dropping Batman into the reservoir from the airplane, as well! Meanwhile, the surviving members of the Network have the feeling that Cathode is still alive within them somehow, and a shadowy figure called the Powerbroker (not the Marvel one) makes his move.

Batman and the Outsiders Annual #2: Barr and Ross/Adkins invite us to the wedding of Rex Mason and Sapphire Stagg. The cover had me a little worried, but it's just a tease. Sapphire isn't killed and the wedding goes on. Things don't go smooth, though. Before the ceremony, the venue is attacked by a power-stealing android on a mission for a Maxwell Tremayne, an old foe of Simon Stagg. Sapphire is kidnapped, and our heroes must pursue. The other Outsiders and Batman do battle with the Masters of Disaster (last seen in issue 10) while Metamorpho rescues his fiancée. 

V #8: I've never seen this issue, but I remembered the ads DC ran promoting it with the tagline "I could have had a V 8!" which I suppose they thought was too good to pass up. The actual story involves a group of our protagonists making contact with a printing facility in a rural area that went from printing comics to churning out resistance literature. Unfortunately, it's got a problem with Visitor infiltrators. The team has to flush them all out before they can sabotage the presses. 
The editorial addresses fan concerns that NBC might cancel the TV series. It reassures us the series will finish the storyline whether  there's a TV show or not. As it turns out, the show had already aired its last episode on March 22.

Vigilante Annual #1: My brother and I had this issue as kids. It was our first introduction to the character. Kupperberg and Cown/Maygar tell an untold story of "times past" before the current craziness in the ongoing title. This is a bit more grounded in style that that series and uses detective fiction inspired first-person narration like Miller would do in Dark Knight Returns and Batman: Year One. That and Cowan's artwork make Vigilante seem a more "realistic" Batman without the gestures at meditations on vigilantism and the psychological breakdown of the main character like in the series.
When a college friend of Marcia's is arrested for the murder of a neighbor, Chase helps out by investigating as Vigilante. He discovers it was a mob hit, and must race against time to stop another crime boss from mistakenly having an assassin hit Marcia's friend in jail as reprisal.

Wonder Woman #327: This is the second ever Crisis crossover, but the tie-in is pretty weak.  Newell and Heck just use the red skies and cosmic storm as a convenient explanation for why Wonder Woman loses control of her plane and somehow ends up in the Central American jungle where Tezcatlipoca is. In some weird either other dimension or timeless realm, she and a group of pre-Columbian Indians witness the "death" of Keith Griggs three times, as the god demonstrates his power to create a time loop for some reason. Wonder Woman manages to break the loop and free herself and her three friends from Tezcatlipoca's grasp. Meanwhile, on Paradise Island, the Amazons begin debating whether or not to choose a new queen.

Slave Labor Graphics Announces Kickstarter for “OMWO”

First Comics News - Mon, 06/22/2026 - 21:51
SLG Publishing, the iconic independent comics label known for championing alternative voices and groundbreaking creators producing such titles as GloomCookie and Jhonen Vasquez’ Johnny The Homicidal Maniac continues the celebration…
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WARBIRD Interior Artist ALEX MALEEV Debuts Stunning Issue 1 Cover — Preview Eisner-Winner’s Interior Art Inside!

First Comics News - Mon, 06/22/2026 - 20:26
Alex Maleev WARBIRD #1 Cover Art IF IT RIDES, FLIES OR FLOATS, COLE CAN DRIVE IT. AND DEREK KOLSTAD & ROBERT VENDITTI CAN WRECK IT! WARBIRD is barrel-rolling into comic shops…
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FROM THE CREATORS BEHIND THE EISNER AWARD WINNING MINISERIES LITTLE BIRD COMES THE ALL-NEW EPIC FANTASY THE KARMAN BLADE THIS SEPTEMBER

First Comics News - Mon, 06/22/2026 - 20:24
PORTLAND, Ore. 06/22/2026 — The bestselling, Eisner Award winning creative duo behind Little Bird and Precious Metal—Darcy Van Poelgeest and Ian Bertram—reunite for an all-new, dark fantasy epic in, The Karman…
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RICH REVIEWS: Phantom of the Opera # 4

First Comics News - Mon, 06/22/2026 - 18:30
Title: Phantom of the Opera # 4 Publisher: Image Comics Writer: Tyler Boss Artist: Martin Simmonds Letterer: Becca Carey Cover: Martin Simmonds Variant Covers: Martin Simmonds, Ryan Sook, Anwita Citriya,…
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UPCOMING NEO-NOIR BUDDY COMEDY CRIMES AGAINST NATURELAUNCHING THIS SEPTEMBER

First Comics News - Mon, 06/22/2026 - 18:20
Two best friends. A man and his ape against the world. PORTLAND, Ore. 06/22/2026 — Rising stars Eliot Rahal (Bleed Them Dry, Cult Classic) and Mattia Monaco (Eat Your Young, Knock…
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VAULT ANNOUNCES CRYPTID SCI-FI COMIC SERIES, PROJECT PERSEUS, BY JACK MULQUEEN AND EDISON NEO

First Comics News - Mon, 06/22/2026 - 18:18
    Missoula, MT (06/22/2026) – Vault is thrilled to announce Project Perseus, an epic new cryptid science-fiction comic book series. Written by break out writer Jack Mulqueen, drawn by…
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CHRIS CONDON & JACOB PHILLIPS BACK IN THE SADDLE THIS SEPTEMBER WITH NEW LAUNCH THAT TEXAS BLOOD: HELL COMES TO ALLISON RANCH

First Comics News - Mon, 06/22/2026 - 18:16
The series is currently being developed by FX for a drama series PORTLAND, Ore. 06/22/2026 — Bestselling neo-noir Western That Texas Blood by Chris Condon (News from the Fallout) and Jacob…
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RICH REVIEWS: Elric: The Sleeping Sorceress # 2

First Comics News - Mon, 06/22/2026 - 12:13
Title: Elric: The Sleeping Sorceress # 2 Publisher: Titan Comics Adapted by: Julien Blondel & Jean-Luc Cano Based on the novels by: Michael Moorcock Story and Dialogue by: Julien Blondel…
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RICH REVIEWS: Archie America All-Stars # 1

First Comics News - Mon, 06/22/2026 - 12:11
Title: Archie America All-Stars # 1 Publisher: Archie Comics Stories: Tania Del Rio, Angelo DeCesare, George Gladir Pencils: Dan Parent, Stan Goldberg, Samm Schwartz, Dan DeCarlo, Rex Lindsey Inks: Bob…
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JUST IMAGINE! August 1960: Like Sands Through the Hourglass

First Comics News - Mon, 06/22/2026 - 11:51
Arrowcar, Arrowplane, Arrowcave, Arrow Signal. For every “Bat-This,” Green Arrow had an “Arrow-That.” Copybat though he was, Green Arrow was capable of introducing some improvements. For example, the Arrowcar could…
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[Parsulan] Banners

Sorcerer's Skull - Mon, 06/22/2026 - 11:00

 Working on my upcoming Parsulan campaign, in Greyhawkian fashion, I've done some flags/banners for some of the nations I've written up. These mostly done with Armoria, which is a great program but limited in terms of its assets and functionality.

The Lightbearer Republic
Kamazot
Durendine Confederation
Mayura

The Heart of the Nhaga

Sorcerer's Skull - Fri, 06/19/2026 - 11:00


I've been listening to the audiobook of The Bird That Drinks Tears, the first book in the epic fantasy series Heart of the Nhaga by Korean author Lee Youngdo. The book was written in 2003, but this is the first time it has been translated into English. I'm only about a third of the way through, but I've been enjoying it so far.

In a world divided into the northern and southern realms by the Line of Limit, band of three individuals from the north, representative of the three races of that region, must go into the jungles of the south, the sole domain of the fourth race, to bring a member of that race (because, as an oft repeated adage says: "three handle one") back to an ancient temple for...well, as far as I've gotten, that hasn't been explained, but I'm sure it's world-saving stuff

One of the things I've liked about the series so far is the world-building. There are gigantic skyrays with ruins of a forgotten civilization on their backs, and dragons that are part plant, part animal, but the four races are one of the most interesting aspects. 

In the north, there are humans, of course, which are more fractious than other races, but also more numerous. They don't seem to have a nation-states or empires now (indeed, no one in the north seems to now) but they once did.

The Rekon are giant, avian humanoids. Most of the art I have seen depicts like humanoid roosters, which fits, I guess. They are immensely strong and skilled warriors and craftsmen. Each Rekon has an individual Calling, a life's work they strive to achieve.

The Tokkebi are sort of goblinish (though maybe not short like typical goblins), certainly mischievous and magical. They are able to control fire and create illusions from it. They are nonviolent but have no fear of death because if their body is killed, they continue on as spirits.

In the South live the Nhaga who have gotten the most detail so far. They are cold-blooded, reptilian humanoids who are fierce defenders of the trees of the first and only eat live prey. Their hearing is poor, but they see heat and talk to each other by a sort of telepathy called nireum. At the age of majority, they have their hearts removed and so become nearly immortal and hard to kill as they can regenerate. Nhaga society is divided into matriarchal houses where adult men are only ever visitors to help the women conceive children.

Anyway, it's been good so far. Interested to see where it goes.

Fan art for the series by artist Sangheon Nam

‘SMILE’ & ‘A QUIET PLACE’ EXPAND THEIR TERRIFYING WORLDS WITH NEW IDW DARK COMIC BOOKS

First Comics News - Fri, 06/19/2026 - 01:21
LOS ANGELES, CA (June 18, 2026) – From the big screen into the pages of comics, IDW Dark is proud to present spine-chilling new chapters inspired by the hit Paramount…
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DARK HORSE DIRECT INTRODUCES MORE THE LAST OF US COLLECTIBLES WITH THE CLICKER BUST

First Comics News - Fri, 06/19/2026 - 01:19
MILWAUKIE, Ore., (June 18, 2026)— Dark Horse Direct and Naughty Dog are thrilled to unveil the latest The Last of Us exclusive: the Clicker Bust! Following the sold out The Last of…
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MARVEL CLEARS THE WAY FOR ITS NEW MIDNIGHT UNIVERSE WITH A SAME-DAY LAUNCH OF ALL THREE TITLES

First Comics News - Fri, 06/19/2026 - 01:16
The debut issues of Marvel’s new MIDNIGHT line—MIDNIGHT X-MEN #1 by Jonathan Hickman and Matteo Della Fonte, MIDNIGHT FANTASTIC FOUR #1 by Benjamin Percy and Kev Walker and MIDNIGHT SPIDER-MAN…
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