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First Comics News - Wed, 03/28/2018 - 05:01

(March 27, 2018 – Burbank, CA) – Jeepers! Your favorite mystery solving teenagers are back in an all-new, live-action feature length movie! Warner Bros. Home Entertainment will release “Daphne & Velma” on Digital, Blu-ray and DVD on May 22, 2018. The film stars Sarah Jeffery (Disney’s “Descendants: Wicked World”) and Sarah Gilman (ABC’s “Last Man Standing”), and is produced by Ashley Tisdale and Jennifer Tisdale’s Blondie Girl Productions. “Daphne & Velma” will carry a suggested retail price of $19.98 for the DVD and $24.98 for the Blu-ray.

State of the art robots and high-tech gadgets are common sights at Ridge Valley High, an innovative center of learning for some of the brightest minds in the country, including new transfer student, the bright & optimistic Daphne Blake (Sarah Jeffery) who is excited to finally go to school with her online bestie, the whip-smart & analytical Velma Dinkley (Sarah Gilman). But not everything is as innocent as it seems as mysterious disappearances begin to plague the top-performing students on campus. Once cheery and full of life, kids now appear in a “zombiefied” state – lifeless and shells of themselves. Can Daphne and Velma learn to work together and save the students or will they become the next victims? Get ready for thrills and laughs as we follow the first adventures of Mystery Inc.’s fierce female duo.

“Daphne and Velma, the smart and resourceful women of Scooby-Doo fame, come to life in this all-new mystery,” said Mary Ellen Thomas, WBHE, Vice President, TV Marketing, Family & Animation. “Young girls will be delighted to discover how these clever heroines come together for their very first mystery demonstrating that no mystery is too big for these ‘meddling’ girls to solve!”

“Daphne & Velma” is produced by Blue Ribbon Content and Blondie Girl Productions with Production Services provided by Lifeboat Productions Inc. Ashley Tisdale (“Young & Hungry”), Jennifer Tisdale (“Her Universe Fashion Show”), Amy Kim (“Confess,” “Chosen”), Jaime Burke (“Cassandra French’s Finishing School,” “Quantum Break”) and Suzi Yoonessi (“Olive and Mochha: First Kiss”) serve as producers, with Yoonessi also directing from a script written by Kyle Mack & Caitlin Meares.

Bonus Features:

“Daphne & Velma: A New Ambition”
“An Updated Classic Mystery”
“Iconic Styles of Daphne & Velma Reimagined”
Gag Reel
Digital HD:
“Daphne & Velma” will be available to own on Digital HD. Digital HD allows consumers to instantly stream and download all episodes to watch anywhere and anytime on their favorite devices. Digital HD is available from various digital retailers including Amazon Video, CinemaNow, iTunes, PlayStation, Vudu, Xbox and others. A Digital Copy is also included with the purchase of specially marked Blu-ray discs for redemption and cloud storage through participating UltraViolet retail services including CinemaNow, Vudu and Flixster Video.

Street Date: May 22, 2018
Order Due Date: April 17, 2018
Total Runtime: 72 minutes
SD: $19.98 SRP
BD: $24.98 SRP

Categories: Comic Book Blogs


First Comics News - Wed, 03/28/2018 - 04:45

Major League Wrestling (MLW) is coming to national television with a new weekly series on the beIN Sports Network premiering April 20th. beIN Sports, is available in 50 million homes across the United States.

MLW: Fusion is joining beIN Sports’ “Friday Night Fury” fight block. Tony Schiavone and Rich Bocchini will call the action, with tapings being held monthly throughout Florida.

MLW CEO Court Bauer “We offer a different presentation because we identify ourselves as a combat sport, but we have a lot more creative freedom than every other combat sport to give the most high-octane presentation,”

MLW will crown a new World Heavyweight champion at the upcoming MLW: World Championship Finals show from Orlando (4/12).  Later this year, MLW will unveil both tag team titles and a middleweight title.

MLW is getting television rights fees for MLW: Fusion, much like the deal between WWE and USA, and different from Impact Wrestling deal with Pop TV and Ring of Honor’s deal with Sinclair. MLW has a working relationship with Lucha Underground that allows Lucha Underground wrestlers to appear on there show as well.

Categories: Comic Book Blogs

The Ultimate Deletion uncut: Raw, March 19, 2018

First Comics News - Wed, 03/28/2018 - 04:36

Relive “Woken” Matt Hardy and Bray Wyatt’s bizarre battle on The Hardy Compound in its entirety.

Categories: Comic Book Blogs


First Comics News - Wed, 03/28/2018 - 04:35

Pro Se Productions and AC Comics/Nightveil Media have joined forces to bring AC’s classic lineup of characters to the prose pages of New Pulp Fiction. That cannot be done without including one of AC’s most imaginative and strongest characters. Pro Se Productions is now taking submissions for short stories in an anthology featuring Bill Black’s creation- PARAGON!

“Paragon,” says Tommy Hancock, Editor in Chief of Pro Se Productions, “is not just the requisite guy in tights and a cape that every comic company seems to have. No, Bill Black made sure Charlie Starrett stood out in many ways, including essentially giving him three separate identities, or phases of existence. With Paragon, stories can actually be told of his time as the western hero, The Latigo Kid or as the Golden Age hero Captain Paragon, or even as simply Paragon, a darker version of the hero as seen in DARK APOCALYPSE. This diverse history of the character makes him ideal for an anthology focused on any and all of his various phases. I cannot wait to see what writers come up with. ”

Stories for PARAGON must be 8-10,000 words in length. Each story must focus on ONE period of Paragon’s life-The Latigo Kid, Captain Paragon, or Paragon. Supporting characters from the AC Universe can be used in the stories, pending approval of proposals. A bible will be available for this call by emailing A proposal of 100-500 words must be submitted to Authors not previously published by Pro Se Productions must submit a writing sample of at least two pages with their proposals.

Final deadline for completed stories is 90 days following
acceptance of proposals. Payment will be in the form of royalties, the percentage determined by number of accepted submissions. These are considered works for hire as PARAGON and related characters are the property of AC Comics/Nightveil Media.

PARAGON is a part of the Pro Se Open, the company’s anthology project, and is scheduled to be published in the 2019-2021 calendar years, depending on submissions and other factors.

Categories: Comic Book Blogs

John Cena Takes on Triple H at the Greatest Royal Rumble

First Comics News - Wed, 03/28/2018 - 01:49

Tickets Available This Saturday, March 31

RIYADH, Saudi Arabia & STAMFORD, Conn.–(BUSINESS WIRE)– For the first time since 2010, John Cena will go head-to-head with Triple H at the Greatest Royal Rumble event at the King Abdullah Sports City Stadium in Jeddah, Saudi Arabia on Friday, April 27 at 7:00 p.m. AST. Tickets for this historic event are available this Saturday, March 31 at 12 midnight AST via Tickets will also be available at 10 a.m. AST at Virgin stores throughout Saudi Arabia. Ticket prices start at 20 SAR.

Additionally, the Greatest Royal Rumble event will feature an Intercontinental Championship Ladder Match: Seth Rollins™ vs. Finn Bálor™ vs. The Miz™ vs. Samoa Joe™ and a Raw Tag Team Championship Match: The Hardy Boyz™ vs. Sheamus™ and Cesaro™. A Ladder Match is when a Championship title belt is suspended above the ring, and the first Superstar to climb to the top of a ladder and retrieve the title is the winner and Champion.

General Sports Authority of Saudi Arabia Chairman, His Excellency Turki Al Sheikh, WWE Chairman & CEO Vince McMahon, and the Kingdom of Saudi Arabia, invite the world to celebrate this signature event, which includes the first-ever 50-man Greatest Royal Rumble match and seven championship matches.

Fans will also get to see WWE Superstars Roman Reigns™, AJ Styles™, Braun Strowman™, The New Day™, Randy Orton™, Bray Wyatt™ and Shinsuke Nakamura™, among others.

The inaugural Greatest Royal Rumble will deliver live family-friendly entertainment to passionate fans across the Middle East. It is the first event as part of a long-term partnership between WWE and the Kingdom of Saudi Arabia.

Categories: Comic Book Blogs

Bram Stoker’s Dracula By Mike Mignola  Returns To Print!

First Comics News - Wed, 03/28/2018 - 01:44

Beloved series is finally coming back in a gorgeous new edition from IDW

SAN DIEGO, CA, (March 24th, 2018) – 25 years ago one of comics’ most celebrated creators, Mike Mignola, adapted to comics, along with Roy Thomas, the star-studded Columbia Pictures (Sony Pictures Entertainment) film by Francis Ford Coppola, Dracula, based on the world-renowned novel by Bram Stoker. Now at last fans of this lost treasure will have a chance to relive the terror, or discover it for the first time, as IDW is bringing the complete story back to print!

“I cannot tell you what a relief it is to have this book back in print,” said artist Mike Mignola. “People have been asking about this one for ages—More than any other book of mine—and I honestly didn’t think it was ever going to be possible to see an edition, but here it is. Thank you Scott Dunbier and IDW. No idea how you did it but very glad you did. I’m generally not a fan of my older work (pretty huge understatement there) but I think this one holds up. Despite the fact that I was doing a movie adaptation (which has its own unique set of problems) I think there is some nice drawing and storytelling in here. One of the very few older jobs I’m still pretty proud of.”

The 136 page hardcover collection features Mignola’s stunning black and white artwork, and showcases the master creators’ final work before launching Hellboy.

Bram Stoker’s Dracula by Mike Mignola is available for pre-order now wherever books are sold using ISBN 978-1684053155. The feature film Bram Stoker’s Dracula is now available on Blu-ray™ and 4K Ultra HD™.

Bram Stoker’s Dracula ᵀᴹ & © 2018 Columbia Pictures Industries, Inc. All Rights Reserved.

Categories: Comic Book Blogs

HARBINGER WARS 2 #1 preview

First Comics News - Wed, 03/28/2018 - 01:34

Valiant is proud to present your first look within the pages of HARBINGER WARS 2 #1 (of 4), the FIRST ISSUE of the summer’s most anticipated comics crossover event! On May 30th, New York Times best-selling writer Matt Kindt (DIVINITY, Mind MGMT) and breathtaking artist Tomás Giorello (NINJA-K) – the best-selling team behind X-O MANOWAR – push the Valiant Universe to its breaking point and beyond with a world-shaking opening volley to begin the senses-shattering clash of 2018!

For the rare and immensely powerful subset of humanity known as psiots, their unique abilities have come with an enormous cost. Once, their existence was known only to a select few. Now, the revelation that thousands of these latent telekinetic “harbingers” secretly live among us…with the potential to become active at any moment…has led the American government to a dramatic tipping point…

Armed with new extra-governmental authority, the deep-black military contractor known as Omen has been authorized to identify, evaluate, and, if need be, eliminate all super-normal threats to the homeland. H.A.R.D. Corps units have been deployed into cities and towns across the United States to enforce their orders.

In the East, one of the most powerful minds on Earth, Peter Stanchek, is leading his band of Renegades across the country, activating any potential psiots willing to join them, and building an insurrection force of ultra-powerful and unwieldy new abilities that will soon bring war to Omen’s doorstep…and the unstoppable force known as X-O Manowar raging back to Earth…

In the West, Livewire – the telekinetic technopath with the ability to bend machines and computers to her will – will be forced to choose between her former allies…or her newfound team of Secret Weapons. As the situation escalates beyond human control, the United States will be plunged into darkness from coast to coast, launching Bloodshot and Ninjak into a dangerous mission to neutralize their one-time teammate – and setting the stage for the most shocking, most violent, and most consequential clash of powers ever witnessed in the history of the Valiant Universe!

This summer, Valiant’s biggest and most ambitious event yet takes hold…and, on May 30th, all of America will witness the raw, unrepentant power of the Valiant Universe unleashed in HARBINGER WARS 2 #1 (of 4) – featuring covers by J.G. Jones (Final Crisis), Mico Suayan (BLOODSHOT REBORN), Juan José Ryp (BRITANNIA), Felipe Massafera (Planet of the Apes/Green Lantern), and Lewis LaRosa (BLOODSHOT SALVATION)!

But first: JUMP ON BOARD with HARBINGER WARS 2: PRELUDE #1 – a STANDALONE INTRODUCTION TO THE VALIANT UNIVERSE’s most powerful forces from all-star creators Eric Heisserer, Raúl Allén, and Patricia Martín, the master storytellers that brought you SECRET WEAPONS, on May 2nd!

The Harbinger Renegades have been scattered across America…battered by the brutal MASSACRE that decimated their ranks.

Now, behind them, Livewire – leader of the Harbinger Foundation’s most unusual group of Secret Weapons – is about to incite the coast-to-coast clash that brings them all together in an inescapable collision of power.

Pushed to the brink by the government she once served, Toyo Harada’s former star pupil is about to make an irreversible decision…and deactivate America’s power supply in a last-ditch bid to save the extraordinary individuals called “psiots” from extinction. As a nation goes dark, the paths of our world’s most powerful heroes will soon converge…and the stage will be set for the most cataclysmic confrontation in the history of the Valiant Universe!

On May 2nd, the creative team behind the best-selling SECRET WEAPONS will soon reshape the landscape of the Valiant Universe and plunge its heroes to new depths with a powerful standalone prologue, only in HARBINGER WARS 2: PRELUDE #1 – featuring covers by Raúl Allén (BLOODSHOT REBORN), Michael Cho (Batwoman), Cary Nord (X-O MANOWAR), and Felipe Massafera (Flashpoint: Abin Sur)!


Variant Cover by CARY NORD
$3.99 | 32 pgs. | T+ | On Sale MAY 2nd (FOC – 4/9/18)

HARBINGER WARS 2 #1 (of 4)
Written by MATT KINDT
Cover A by J.G. JONES
Interlocking Variant by JUAN JOSÉ RYP
Brushed Metal Variant by LEWIS LAROSA
Blank Cover Also Available
$3.99 | 32 pgs. | T+ | On Sale MAY 30th (FOC – 5/7/18)

HARBINGER WARS 2 #1 (of 4) – Cover A by J.G. Jones

HARBINGER WARS 2 #1 (of 4) – Cover B by Mico Suayan

HARBINGER WARS 2 #1 (of 4) – Interior Art by Tomás Giorello

HARBINGER WARS 2 #1 (of 4) – Interior Art by Tomás Giorello

HARBINGER WARS 2 #1 (of 4) – Interior Art by Tomás Giorello

HARBINGER WARS 2 #1 (of 4) – Interior Art by Tomás Giorello

HARBINGER WARS 2 #1 (of 4) – Interlocking Variant by Juan José Ryp

HARBINGER WARS 2 Event Checklist

Categories: Comic Book Blogs

A New Thrilling Adventure Hour Begins In July

First Comics News - Wed, 03/28/2018 - 01:32

Discover The Comedy Phenomenon in All-New Stories from BOOM! Studios

LOS ANGELES, CA (March 27, 2018) – BOOM! Studios is proud to announce THE THRILLING ADVENTURE HOUR #1, kicking off an all-new series from creators Ben Acker and Ben Blacker, along with rising star artist M.J. Erickson, in July 2018. In this new monthly series, based on the wildly popular Hollywood stage show and podcast, Frank and Sadie Doyle are the toast of the upper crust – headliners on the society pages…and they see ghosts. When one night of having a drink (or ten) with friends goes horribly, and perhaps predictably, wrong at a haunted house, the Doyles find themselves in a situation beyond belief.

THE THRILLING ADVENTURE HOUR #1 features a main cover by Jonathan Case (Green River Killer) and a variant cover by Natacha Bustos (Moon Girl and Devil Dinosaur).

“We’re utterly thrilled to call BOOM! Studios the new home for Thrilling Adventure Hour comics,” said writers Ben Acker and Ben Blacker. “In addition to collecting our previous, heretofore uncollected, TAH comics work, we’re excited to bring new stories featuring married mediums Frank and Sadie Doyle, Sparks Nevada, Marshal on Mars, and more. We’re looking at the first arc of this new Thrilling Adventure Hour series as an opportunity to re-introduce these characters and bring forth the fun, the humor, and the grounded storytelling that we love about the show and the podcast. We think new readers, as well as existing Adventurekateers, will fall in love with these characters (all over again).”

“I’ve been a fan of the Bens and the Thrilling Adventure Hour for years, so I’m excited to be a part of the latest addition to the comics,” said artist M.J. Erickson. “The characters are vivid and hilarious, and I love the show’s mash-up, no-limits approach to classic genres. I’m also passionate about history and literature, so I can’t wait to expand on the nostalgic and creative visuals that have been explored in the previous comics.”

Also in stores July 2018, THE THRILLING ADVENTURE HOUR: A SPIRITED ROMANCE DISCOVER NOW EDITION is a comic shop-exclusive collection of The Thrilling Adventure Hour Presents: Beyond Belief limited series (previously published by Image Comics) from Acker, Blacker, and artist Phil Hester (Green Arrow), which introduces readers to Frank and Sadie Doyle for the first time. This collection carries an MSRP of $14.99 and features an all-new cover by Hester.

In October, a standard edition of THE THRILLING ADVENTURE HOUR: A SPIRITED ROMANCE, featuring a different cover and including additional behind-the-scenes material, will be released to comic shops and bookstores worldwide, with an MSRP of $14.99. While this standard version will remain in print, THE THRILLING ADVENTURE HOUR: A SPIRITED ROMANCE DISCOVER NOW EDITION will be strictly limited to the initial print run and then never reprinted again.

“The Thrilling Adventure Hour has a comedic voice and creative vibrancy unlike anything else in comics thanks to the incredible characters created by Acker and Blacker,” said Cameron Chittock, Editor, BOOM! Studios. “We’re thrilled that BOOM! Studios is the home for the latest shenanigans of Frank and Sadie Doyle, and all the lovable character they will bring along for the ride.”

Created in 2005 by Ben Acker and Ben Blacker, The Thrilling Adventure Hour is both a popular Hollywood stage show and Nerdist Industry Podcast that pays homage to the timeless Hollywood radio serials. These original and exciting stories crossing a myriad of genres have been performed by actors and comedians such as Paul F. Tompkins, Paget Brewster, Busy Philipps, Nathan Fillion, Linda Cardellini, Patton Oswalt, Neil Patrick Harris, and more.

THE THRILLING ADVENTURE HOUR is the latest release from BOOM! Studios’ eponymous imprint, home to a world-class group of licensed comic book series and ambitious original series, including Mighty Morphin Power Rangers, WWE, Big Trouble in Little China, Victor LaValle’s Destroyer, Mech Cadet Yu, Grass Kings, and Klaus.

Print copies of THE THRILLING ADVENTURE HOUR #1 and THE THRILLING ADVENTURE HOUR: A SPIRITED ROMANCE DISCOVER NOW EDITION will be available for sale in July 2018 exclusively at local comic book shops (use to find the nearest one). Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and the BOOM! Studios app.

For continuing news on THE THRILLING ADVENTURE HOUR and more from BOOM! Studios, stay tuned to and follow @boomstudios on Twitter.


Categories: Comic Book Blogs


First Comics News - Wed, 03/28/2018 - 00:35

(New Bedford, MA/USA–March 27, 2018) The non-profit Inkwell Awards will debut a new spokesmodel, Skylar Lauren Godwin, as Ms. Inkwell at the Garden State Comic Fest: Atlantic City Edition on April 7-8, the next stop on their 2018 10th Anniversary show tour.


The Ms. Inkwell role is to serve as the advocacy’s public face, meet and greet creators and fans at shows, help with fundraising and raise awareness for their mission of education and promotion for the art of comic-book inking. Skylar, an avid cosplayer from North Carolina, was scheduled to debut at a later show to work beside the current Ms. Inkwell, Hailey Skaza-Gagne, who would train her. Skaza-Gagne had to cancel and Godwin was asked to start early.


“Hailey had a private family issue and needed to take a break for at least this appearance,” said Bob Almond, the Inkwells’ founder, and director. “She’s been our exclusive Ms. Inkwell for a record 21 events and nearly three straight years of exemplary service and work ethic. She just hates disappointing the fans and creators whom she truly cherishes, but is confident Skylar can do the job. Skylar has a sincere enthusiasm and passion for this role and can’t wait to start.”


Said Godwin,”I was so excited when Bob Almond asked me to be apart of the Inkwell family this year as they celebrate their 10th anniversary. Heroes Con 2014 was actually the first time I met Bob and was introduced to the Inkwell organization. Little did I know that 4 years later I would be asked to be a part of this wonderful non-profit and have the great opportunity to work with such amazing people.”.


One or both Ms. Inkwells will also appear at the East Coast Comicon in Secaucus, NJ, on April 27-29 and at the organizations’s eighth annual live awards ceremony at Heroes Con in Charlotte, NC, on June 15-17.


The character of Ms. Inkwell was created by Almond and Randy Green to garner more attention for their booth at shows. Since the spokesmodel’s first live appearance in April 2010 at the Pittsburgh Comicon, the role has been taken up by over a dozen talented women at various venues. The Inkwell Awards recently published the fundraiser “Ms. Inkwell Gallery Book,” featuring the character’s history along with exclusive pinup art from many contributing artists.


The Inkwell Awards is the only existing official 501(c)(3) non-profit organization whose mission is to educate the public and promote the art form of comic-book inking, as well as annually recognize the best ink artists and their work. Now celebrating its 10-year anniversary, the organization is overseen by a committee of industry professionals and assisted by various professional ambassadors and contributors from within the comics community. They sponsor the Dave Simons Inkwell Memorial Scholarship Fund for the Kubert School and host the Joe Sinnott Hall of Fame Award.

Categories: Comic Book Blogs

KISS / Army of Darkness #2 preview

First Comics News - Tue, 03/27/2018 - 14:33
KISS / Army of Darkness #2

writers: Chad Bowers, Chris Sims

artist: Ruairí Coleman

covers: Kyle Strahm (A)

Goñi Montes “Starchild Necronomicon” (B)

Ken Haeser “Demon Ash” (D)

Kyle Strahm (RI-Virgin)

Goñi Montes (RI-Virgin)

FC | 32 pages | $3.99 | Teen +

Ash Williams is late to the party. And by party, we mean traveling back in time to fight the Army of Darkness. Things look pretty bleak for the Chosen One until he finds out he has some new allies…the rock’n’roll warriors known as KISS!

Categories: Comic Book Blogs

Sheena: Queen of the Jungle #7 preview

First Comics News - Tue, 03/27/2018 - 14:32

Sheena: Queen of the Jungle #7

writers: Marguerite Bennett, Christina Trujillo

artist: Maria Sanapo

covers: Maria Sanapo (A)

Jan Duursema (B)

Diego Galindo (C)

Cosplay Photo Variant (D-Sub)

Maria Sanapo (RI-B/W)

Jan Duursema (RI-B/W)

Diego Galindo (RI-B/W)

FC | 32 pages | $3.99 | Teen +

Past and present collide as Sheena goes up against the formidable huntress! Long forgotten secrets of Sheena’s past are revealed while, across the forest, the mysterious head of Cadwell Industries readies himself to take revenge against Sheena by targeting the one she holds most dear…

Categories: Comic Book Blogs

What Do You Want to See?

Sorcerer's Skull - Mon, 03/26/2018 - 11:00

Hopefully, everyone who reads this blog is aware of (and enjoying) the two Land of Azurth products on the market. I have two more planned currently: a second issue of the Azurth Adventures Digest and the adventure The Cloud Castle of Azurth. Both are running behind schedule due to real life stuff, but I still intend to bring them out.

Blog comments are exactly profuse these days, but I thought it was worth asking both here and on social media: What particularly would those who appreciate Azurth material like to see in the future? More adventures, maybe something in the other countries of Azurth beyond Yanth? A pure setting book? While I can't promise I will go with suggestions, the content of the second Azurth Adventures Digest was at the suggestion of Enworld's Chris Helton. So I do listen sometimes!


The Splintered Realm - Sun, 03/25/2018 - 19:34
I am working on big-picture edits. I have gone through and removed all references to level modifier, using level (scaled at 1-6) for the default modifier for AC, Feats, Attacks, and modifiers to various power ratings. That cleaned things up nicely.

Now, I'm on to checks. I went back and forth (and back... and forth... and back again) about how checks would work when I wrote the original rules. I decided (and the rules currently represent) that there are only two check ratings: 20 for standard actions and 30 for super actions. Everything else becomes a modifier to the check. Your target is always 20 or 30, but you can add or subtract several things to modify the roll to see if you hit that target.

I like it, but I don't like it. The alternative is that there are variable targets for checks, based on the situation. It really is an issue of semantics (the math works out the same either way) but - now that I'm reading the book a bit more holistically and not in the granular way of a later edit - this just feels heavier than it needs to be. To say that something is target 27 to accomplish is cleaner than saying that it is target 30, but you get a +3 modifier to the roll. Also, this doesn't align with the basic way combat works: all targets in combat are variable; each foe you face has a different Armor Class. It's not like there's one armor class rating for everyone, and you take a modifier to your attack, which is further modified by the foe's AC adjustment.

The problem is further complicated by the idea that the range of -4 to +4 to a check leaves a weird little spot between high end standard actions (which are target 24) and low-end super actions (which are target 26). This means that, mechanically, the difference between lifting a dirt bike and an armored car is 2 points... hrm.

What about this as a scale? (with an example weights, and for the Hulk's chances with STR 24)

16 - Simple Standard Check (lifting 50 lbs; succeeds unless a 1 is rolled)
20 - Standard Check (lifting 200 lbs; succeeds unless a 1 is rolled)
24 - Complex Standard Check (lifting 1,000 lbs; succeeds unless a 1 is rolled)
28 - Simple Super Check (lifting 10 tons; needs 4 or better on the die)
32 - Standard Super Check (lifting 50 tons; needs 8 or better on the die)
36 - Complex Standard Check (lifting 200 tons; needs 12 or better on the die)

This moves the center target for a super check up a little, but streamlines the whole thing and gets rid of that annoying bump in the middle. This also allows for a more complex table of targets (if desired) that scales the whole thing out. I think that the GM section has both... a table that spells out each of the 20 points along the continuum, with the recommended benchmarks (for most situations) highlighted. In effect, some GMs can say "well, that car weighs 2 to 3 tons, so it's a 27 target" while in another game, the GM says "it's a car: simple super check, target 28". This requires a considerable language edit, but I think it is worth it for clarity. It's a relatively small difference, but it can either help you make your game more granular or a bit simpler, depending on how you want to run things. 26 becomes the magic number. If something is target 26 or higher, only a character with a rating of 14 or better can attempt it, since it requires superhuman ability (although a Resolve point would allow you to bypass that rule... I was thinking about Captain America holding a helicopter in place in Civil War... no way does a character with STR 13 do that, but Cap is burning through Resolve like it's the end of his world... because, you know... it kind of is.).

A Day When Titans Walk the Earth!

Sorcerer's Skull - Sun, 03/25/2018 - 12:00
I saw Pacific Rim: Uprising yesterday. My short review: If you liked the first Pacific Rim, you will probably like this one, though I missed some of the del Toro quirkiness. If you didn't like the first one, this one probably won't change you mind about the series.

Anyway, vaguely tentacled blob things from another dimension taking over the minds of those who make contact with them, driving them mad, and monsters rising from the ocean depths made me think of the Cthulhu Mythos. The first movie had me distracted with the name "kaiju" and all that, but it really is a sort of Lovecraftian (in a way Lovecraft himself would have never, ever wrote it) setup.

Now, I know there is a game called CthulhuTech which is mecha vs. Lovecraftian monsters/aliens, but what I think would be cool is something a bit less Neon Genesis Evangelion and more 70s Shogun Warriors! That would be a cool setting, I think.


The Splintered Realm - Sat, 03/24/2018 - 23:32
In thinking about heroes who use battlesuits, it seems that there should be some fundamentally different feel to being an armor-wearing hero. This ties to the idea of an exceptional human. One of the things that I didn't like about the first edition (which I never resolved, and just accepted) was that INT and CHA are held to the same limit as STR, CON, and DEX. You cannot, as a non-super-powered character, have either INT or CHA in excess of 13. However, in one of the games I used as a model (Marvel Superheroes), really smart characters (even when they were normal humans in terms of their intelligence), had Reason of Incredible or even Amazing. There effectively was a different 'scale' in terms of Strength (which can lift 50 tons at Amazing) and Reason (which is actually comparable to some of the greatest minds who have lived). One is clearly outside of the realm of human potential; the other is not. Yet, they are both Amazing.

I am thinking that INT and CHA will do this in the new edition; they are capped at 19 instead of 13 for exceptional humans. Your mind is like a computer, or you exude such a power of personality that others are easily swayed by you. This stuff happens in the real world (or close to it).

This matters for Battlesuits, because generally the inventor of a battlesuit is likely to be the genius who also invented it. Tying battlesuits to INT in some measure makes sense; you are able to upgrade and maintain your suit at a higher level the smarter you are.

For battlesuits, you would roll up an exceptional human (who might have 14+ INT or CHA - or both), and would then build the suit with points.

Here's my first draft of this (literally just cut and pasted from my current notes)... BP is Battlesuit Points. You get 1d6 + INT Modifier BP per level (maybe):

If Anthony is a level 4 human with a battlesuit, he has 5D6 hit points
(with maybe a +1 CON bonus per level),
so he has about 20-25 hit points without his suit on.
You ‘buy’ features of your suit as you go up in level.

For example, the basic Man of Iron suit has the following enhancements:

Grants +10 (cap 20) to STR when worn (bumping his 8 STR to 18). (8 BP)Grants +10 (cap 20) to CON while worn
(bumping his 6 CON to 16; grants +5 hit points per level) (8 BP)Grants +2 to DEX while worn (increases his 7 DEX to 9, increases AC as well by +1) (2 BP)Blaster: 1d10; 60’ (8 BP)Invulnerability (5 from CON) (free)Air Supply 2 (4 BP)30 points total

Here are some things that might be included in a suit…

STR+2 base for free; 1 BP for each +1 thereafterDEXNone included; 1 BP for each +1 to DEXPWRIncluded at 10 automatically; 1 BP for each +1 thereafterCON+2 base for free; 1 BP for each +1 thereafterAC+1 base for free; 1 BP for each +1 thereafterBlasterNone included; 1d6 (30’) for 2 BPs; each die shift or range increment is 2 BPFlightNone included; each rating of flight costs 2 BPsInvulnerabilityIncluded with CON modifierAir Supply2 BP for each rating
Possible Add OnsSelf-Repair. Recovers 1D at the end of every turn from self-repair.
The suit can ultimately repair itself to full hits,
but any damage dealt to the wearer must be recovered normally.

Other Powers (as applicable) are generally 3 BPs to purchase,
+1 BP for any upgrade beyond the foundational power.
Many are linked to PWR.

At the end of the day, part of the fun of building a hero with the battlesuit is in building the suit.
It’s in the little details, and how you allocate points.
Alternate Suits. As a talent, you can have multiple battle suits.
You are able to maintain a number of different varieties of suit equal to your level,
limited to your INT modifier.
As a level 4 character with genius-level intellect (INT 14 or better),
you are able to maintain 4 different battle suits.
Each is built with the same number of points.
You get to choose which suit you bring on any adventure.

Doc Stalwart

The Splintered Realm - Fri, 03/23/2018 - 22:35

Doc is my first character to play test the new rules. In thinking about Sentinels Earth (or whatever the name ends up being), I have distinct eras in mind. There is a time between the first and second Messari attacks when there are relatively few supers; some of the ‘big guns’ have left earth for a time to go in search of the Messari (to wipe them out on their base at the edge of our solar system), and they have yet to return. I think it’s like a three-year period. I picture this as the late 70s/early 80s in comics (before the grim and gritty days), and stylistically the same as the first ten minutes of The Incredibles (or Batman the Animated Series).
Doc Stalwart is a scientific explorer who ended up with a chunk of Messari Technology, and he used it give himself superpowers (he already was super smart) to fashion a utility belt, and to build a ship that would take him around so he could go and explore and fight and things. Here is his character sheet (I don’t have a new character sheet yet, so I’m going with ye olde looseleaf paper). Two things that are different from 1E already: I am changing Control to the default difficulty of a check when operating that vehicle. Rather than the default being based on the situation and modified by the vehicle, it’s set by the vehicle, and modified by circumstance. I don’t care what you are trying to do in a heavy tank. It’s a heavy tank. Any maneuver is going to be difficult. A sleek motorcycle is going to have Control 16, while an elite fighter jet might be 18, and a standard helicopter is around 22. This is somewhere between those two: a clunky design with advanced alien technology.
I went with 2d6 for hit points per level, and am using the new power Impervious that +cmdrcody 2000  suggested a while back… (oh, and Doc himself is the first silhouette from this post).

More Visual Design Work

The Splintered Realm - Fri, 03/23/2018 - 20:55
Here are a few more character designs. I am really, really digging this approach to the visuals. These are, far and away, the best superhero designs I've done. These evoke everything I like about Batman the Animated Series without simply copying the style wholesale. I have not been able to get this level of design work out of full illustrations I've done of supers, but in this format I can leverage my cartoony style to elicit some cleaner, more iconic designs. I'm really, really pleased with how these pieces are coming out...

Sentinels Revision Wish List

The Splintered Realm - Thu, 03/22/2018 - 20:55
Since I'm at least working on a deluxe edition of Sentinels of Echo City, I thought it was worth asking what people wanted to see in this edition... here are my priorities right now:
1. Merge the absolute power guide into the core rules, and clean up/add to the traits (powers) listings. As it is, it's a pretty substantial list, but there may be a dozen or so powers I can add. Go ahead and send ideas my way. Add anything useful that came out of the various small supplements I published (maybe specific rules for underwater, space, other dimensions...)2. Clean up the level vs. level modifier thing (see my recent post on the topic).3. Specific rules for Battle Suits (I'll post about that soon) and maybe a magic system that is more comprehensive and super-heroic and less D+D ish.4. Flesh out the game world and Echo City more substantially.5. Give more information for the Game Master and add another layer of meat for those running games.6. Clean up the language (for example, the overuse of the word 'take' for any modifier in any situation. At least change it to 'suffer' for penalties)...7. Add some more starter adventures.8. All of the art in a consistent, iconic style. All of the images will be like these:
I also would like feedback on format. I go back and forth between an 8.5" x 11" book with 2-column pages (probably around 128-144 pages when it's done) or the 6" x 9" 1-column format of the original book (probably closer to 200 pages when it's done). I think if people tend to use print, the larger book is better; if people use devices to read and reference the game, the smaller format with single columns is better. I'm not sure what people would prefer...

Sentinels of Echo City Deluxe has begun...

The Splintered Realm - Thu, 03/22/2018 - 20:38
Let’s talk about level and hit dice
One of the things I notice as I look over the rules for SoEC is the use of Level Modifier. It’s a little bit clunky. I mean, it’s only one mechanic, and it’s easy enough to remember, but why not just have it be level, and cut the level scale in half (going from levels 1 to 6 instead of 1 to 12)? There are a few reasons:
- Level sets hit dice. If you cut level in half, you are effectively cutting hit dice in half as well. That is problematic.- Level sets attack modifiers for creatures that are not built like supers. A dragon of level 6 should be getting better than +6 to attack.
These are simple enough to solve.
Option one: you set every level as granting 2d6 hit points. This makes level 1 characters more durable (a good thing for supers) and makes each level a bit more significant (since you are earning all of your bonuses every level. That’s nice). It also means that minions and normals have 1d6 hit points, which sets them off well from the superhero population. You can also increase ability points to 2 per level (maybe with a limitation that they cannot both go in the same attribute). NPCs that aren’t built as supers take level x2 as their base attack bonus. The level 6 dragon is attacking at +12.
Option two: you set hit dice based on the size or type of the character, a la Saga of the Splintered Realm:
1d4    Small Creatures1d6    Medium Creatures, Normal and Exceptional humans (Tony without Iron Man armor)1d8    Large Creatures; Enhanced humans, standard supers (85% of supers)1d10    Huge Creatures; Especially hardy or larger supers (The Thing, Superman) 1d12    Giant Creatures (Dragons, Giants, probably Thanos, maybe the Hulk just because)1d20    Gargantuan (Godzilla, Galactus) or entities (Hela)
You start at level 1 with 2D hit dice, and add 1D of the appropriate type, each level thereafter.
Either way, this is my proposed revised XP progression chart (with the second option HD thrown in):Level - XP - Hit Dice1 - 0 XP - 2D2 - 150 XP - 3D3 - 500 XP - 4D4 - 1,500 XP - 5D5 - 5,000 XP - 6D6 - 15,000 XP - 7D
This means that Thanos, as a level 6 foe with CON 24 (+9) has 7d12+54 hit points, and he rolls well, so this puts him well over 100 hp, probably close to 125. Eh... maybe he's level 7 or 8, and we cap levels for mortals at 6.

DC at Marvel: Bring On the Bad Guys

Sorcerer's Skull - Thu, 03/22/2018 - 11:00
This is a follow-up to this post and those that came after.


F                 RM   (30)
A                 RM  (30)
S                 RM  (30)
E                 RM   (30)
R                 GD (10)
I                   EX   (20)
P                  EX   (20)
Health: 120
Karma: 50
Resources: GD (10)

Real Name: Anton Hastor
Occupation: KGB special operative
Identity: Known to authorities
Legal Status: Citizen of the USSR
Place of Birth: Unknown
Marital Status: Single
Known Relatives: None
Base of Operations: Previously New York City, now Moscow
Group Affiliation: Former Soviet Super-Soldier

Nth Metal Armor: All powers and enhanced abilities derive from a powered nth metal exoskeleton he wears Without it, his physical stats at F TY, A GD, S GD, E GD. The Armor possess Incredible Material Strength and has the following powers:
Body Armor: Incredible rank.
Flight: Remarkable airspeed.
Energy Blast: Remarkable damage.
Solar Absorption: Remarkable rank.
Self-Sustenance: 1 hour air supply.
Talents: Trained spy, engineer.

History: Anton Hastor either is (or believes himself to be) the reincarnation of an Egyptian high priest. He is obsessed with killing Hawkman and Hawkgirl, but wishes to still all of Hawkman's inventions for the Soviet Union as well.


F                 RM   (30)
A                 RM  (40)
S                 GD   (10)
E                 RM   (30)
R                 EX (20)
I                   GD   (10)
P                  EX   (30)
Health: 100
Karma: 60
Resources: EX (20)

Real Name: Carol Ferris
Occupation: Queen of the Femizons; Acting head of Ferris Aerospace
Identity: Secret
Legal Status: Citizen of the United States with no criminal record
Place of Birth: Los Angeles, California
Marital Status: Single
Known Relatives: Carl Ferris (father)
Base of Operations: Central City, California
Group Affiliation: Queen of the Femizons

Star Sapphire: All powers are derived from jewel of Amazing material strength she wears.
Energy Blasts: Amazing rank.
Force Blasts: Amazing Rank.
Force Field: a solidified energy shield of Amazing rank in a single area.
Flight: Incredible air speed within atmosphere, Class 3000 in space
Life Support: A life-support field, providing breathable air and protection from the elements, as well as an Amazing force field. This field can be sustained even if she is unconscious.
Phasing: Remarkable rank.
Talents: Pilot, business.
History: Ferris is the boss and sometimes love interest of Hal Hogan, the Green Lantern. On a solo flight across the California desert, Ferris was transported to the 23rd Century (though she was initially allowed to believe it was a different planet) where a gynocratic civilization known as the Sisterhood of Femizonia had emerged in North America after a nuclear war. The sacred jewel fallen from space the Sisterhood venerated told them to select Ferris as their queen. The jewel pushed Ferris to proof her superiority to men by defeating Green Lantern.


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