Comic Book Feeds

Marvel’s Mother’s Day Spectacular at Your Local Comics Shop!

First Comics News - Thu, 05/02/2019 - 15:43

New York, NY—May 2, 2019— This Mother’s Day, May 12th, Marvel fans can share their love of reading and comics with the whole family! To help usher in the next generation of Super Heroes and celebrate mothers everywhere, we are providing participating comic book shops with free giveaways with some of the Marvel Super Heroes you know and love – including coloring posters of our hit series Marvel Rising and our Marvel Super Hero Adventures series, featuring Captain Marvel!

Fans will also receive an exclusive free Marvel bookmark as they explore the Marvel Universe with Ms. Marvel, Moon Girl and Devil Dinosaur, and Spider-Man – each in their own thrilling graphic novel, perfect for ages 9 and up!

Fans of Ms. Marvel will also find her starring with Squirrel Girl, Miles Morales, and more in an all-new, action packed adventure in Marvel Rising #1!

Marvel Super Hero Adventures early chapter books are perfect entry point for preschoolers and young readers to jump into the Marvel Universe with their favorite characters through stories that touch upon aspirational themes of friendship, helping others, and heroism.

To learn more, please visit your local comic book shop for details. Retailers can look to Marvel Mailers for ordering info and updates.

Want to dive in before Mother’s Day? Check out Marvel Rising #1, on sale now, and experience the world of Marvel Rising in animation with the exciting feature Marvel Rising: Secret Warriors and the animated specials Marvel Rising: Chasing Ghosts and Marvel Rising: Heart of Iron

  • Marvel Rising #1, on sale now
  • Marvel Rising #2, on sale now
  • Marvel Rising #3, on sale 5/29
  • Marvel Rising TPB, on sale now


And if that’s not enough, pick up the perfect comic trades, early chapter books for the entire family, and all-new formats perfect for middle grade readers!

  • Marvel Super Hero Adventures: To Wakanda And Beyond TPB, on sale now
  • Marvel Super Hero Adventures: Captain Marvel TPB, on sale now
  • Marvel Super Hero Adventures: Spider-Man, on sale 6/19
  • Marvel Super Hero Adventures: Spider-Man: Web Designers, on sale now
  • Moon Girl and Devil Dinosaur: The Beginning TPB, on sale now
  • Marvel: Kamala Khan TPB, on sale now
  • Spidey: Freshman Year TPB, on sale now
  • The Unstoppable Wasp: G.I.R.L. Power TPB, on sale now

Categories: Comic Book Blogs

It’s A Bird, It’s A Plane, No It’s Superman! Superheroes Descend on Van Eaton Galleries this Saturday for Massive Pop Culture Auction May 4 beginning at 10am

First Comics News - Thu, 05/02/2019 - 15:03





May 4th, 2019 10:00 a.m. PT

Los Angeles, California – (April 29, 2019) – The world’s greatest superheroes will be celebrated at this weekend’s highly anticipated pop culture and Disneyland auction – The Art of Entertainment – to take place at Van Eaton Galleries in Sherman Oaks, California beginning at 10:00 a.m. PT. On the auction block will be 700 lots from the 1930s to today, including rare art, Disneyland memorabilia, artifacts from the moments that defined our youth, and memorabilia from our favorite television shows and films. Many of the extraordinary items are being auctioned for the first time.

Superheroes play an important role in pop culture, giving children and fans an opportunity to identify with their heroic acts and superhuman powers. Iconic comic book characters continue to come to life on the big and small screen, in comic books, and in other forms, holding as much sway today as they did when our favorite heroes first debuted.

The Art of Entertainment auction will offer some of the rarest art featuring many of our most iconic superheroes. Highlights include an original “Superman” poster painting ($7,000-$9,000); a “Batman” original poster painting (Estimate:$7,000-$9,000); a “Spider-Man” original poster painting ($6,000-$8,000);  a “Wonder Woman” original poster painting (Estimate: $5,000-$7,000); “Shazam” original poster painting (Estimate: $5,000-$7,000); a “Hulk” original poster painting (Estimate: $5,000-$7,000); an “Aquaman” original painting (Estimate: $1,000-$3,000); a “Thor” original poster painting (Estimate: $5,000-$7,000) and others.

Famous pop culture moments from film and television will also be highlighted at this weekend’s auction, including “Back to the Future Part III” (Universal, 1990) original artwork by legendary poster artist Drew Struzan (Estimate: $20,000-$30,000); a “Men in Black” (Columbia, 1991) Neuralizer prop (Estimate: $2,000-$3,000); a “Mary Poppins” original chimney sweep concept painting (Estimate $8,000-$10,000); a Madonna uniform from “A League of Their Own” (Estimate: $3,000-$5,000); original “Willy Wonka” (Paramount, 1967) candy room concept art (Estimate: $5,000-$7,000); and so much more. The collection is too vast and covers too many eras of television and film to provide a complete list of items offered at this auction, but it also includes art from “Star Trek,” “E.T. the Extra-Terrestrial,” “Escape from Alcatraz,” “Raiders of the Lost Ark,” ‘Planet of the Apes,” “Jaws,” and additional titles.

Van Eaton Galleries will conduct the one-day auction on-site, online, and by phone. Media interested in covering is requested to email or call the press contact listed below. For more information or to order a collectible catalog visit  To register to bid in the auction go to

Link to hi-res images included this news announcement go to
All photo credits must read: Van Eaton Galleries



Van Eaton Galleries

13613 Ventura Blvd

Sherman Oaks, California 91423



May 4, 2019
10:00 A.M. Pacific Time

Categories: Comic Book Blogs

Suda51, Supergiant Games, Aksys Games, More at MomoCon 2019

First Comics News - Thu, 05/02/2019 - 14:47

Grasshopper Manufacture Strikes Back with New Announcement

ATLANTA – May 2, 2019 – Suda51, Supergiant Games, Aksys Games, Inti Creates, Team Salvato, and voice actors from some of gaming’s most popular titles are among the guests appearing at MomoCon 2019 in Atlanta. From Thursday, May 23 to Sunday, May 26, more than 38,000 attendees will take Georgia World Congress Center by storm, filling the largest gaming floor of any convention in the Southeastern U.S.

Grasshopper Manufacture founder Goichi “Suda51“ Suda will attend for the second year in a row. Following the success of last year’s Killer7 Steam reveal, he will make another announcement at MomoCon 2019. His “Travis Talks Again with SUDA51” panel will stream live on the MomoCon TV 2 Twitch channel Sunday, May 26 at 7:00 pm CST. Supergiant Games, renowned creators of action-RPGs Bastion, Transistor, and Hades, will celebrate Transistor’s five-year anniversary with a panel featuring composer Darren Korb and voice actor Logan Cunningham. From BlazBlue: Central Fiction to The Nonary Games, Aksys Games will be on hand to answer fan questions about their favorite Aksys titles. Speakers will discuss otome, a genre of drama, romance, and hot guys Aksys is well known for. Inti Creates, the studio behind the Mega Man Zero series, Mega Man 9, Mega Man 10, Mighty No. 9, and Bloodstained: Curse of the Moon, will look at 2D action game techniques and differences between the indie game scenes in Japan and the U.S. in its panel. Doki Doki Literature Club developer Team Salvato will grace the stage at MomoCon 2019 for a panel about the making of the popular horror visual novel. The acting talents behind Arthur Morgan and Dutch van der Linde of Red Dead Redemption II will reignite their fiery chemistry at MomoCon. Roger Clark, who won Best Performance at The Game Awards 2018, and Benjamin Byron Davis will discuss the interplay and emotion at the heart of Arthur and Dutch’s relationship. Additional creative talents appearing at MomoCon 2019 include voice actors from franchises such as Mario, Devil May Cry, Disney cartoons and Kingdom Hearts, Overwatch, and My Hero Academia, as well as Sungwon Cho, a.k.a. “ProZD”, of Twitter and YouTube fame. An esports roundtable discussion featuring representatives of ELEAGUE, Overwatch, and Waveform will take place at 1:00 pm CST on Saturday, May 25 and stream on MomoCon TV 4. Atlanta Reign player Kodak and coach Casores will speak about the challenge of preparing for games with high pressure to perform, streamed on the same channel at 2:30 pm on Sunday, May 26. Fans unable to attend in person can find and watch livestreamed panels via the MomoCon Twitch stream team. Other streamed panels include “Indie Games in Japan & the World” on Friday, May 24 at 11:30 am CST on MomoCon TV 4, also featuring Suda51. “I’m really excited to be back for another visit to Atlanta,” said Suda51. “I have great memories from last year’s event, where I got to announce Killer7’s Steam port and shared a moment of excitement and joy with the audience. And guess what? I’ve got another announcement for this year, too! I’m looking forward to seeing you all there!” For more information, please visit the official website or follow MomoCon on Facebook and Twitter.

Categories: Comic Book Blogs

AfterShock Comics’ Announces Next New Title – DARK ARK: AFTER THE FLOOD #1

First Comics News - Thu, 05/02/2019 - 13:00

DARK ARK: AFTER THE FLOOD #1 / $3.99 / 32 pages / Full Color / ON SALE 10.02.2019
Writer: Cullen Bunn
Artist: Juan Doe
Cover: Juan Doe

Incentive Cover: Andrei Bressan

Lenticular Cover: Mike Rooth



Two arks were built to survive the Flood. One was filled with the creatures of the natural world. The other was populated by…everything else.


Now, the monsters of the DARK ARK have beaten Noah’s ark to land, and a new societal order must be created—one based on the rule of monsters. Khalee, a new sorceress, must maintain order amidst the chaos., but her otherworldly masters have a new task for her. She must devise a way to bring Noah’s Ark to the monsters…because the beasts must feed.


From writer Cullen Bunn (UNHOLY GRAIL, BROTHERS DRACUL, X-Men Blue, Deadpool, Venom) and artist Juan Doe (ANIMOSITY: THE RISE, AMERICAN MONSTER, WORLD READER) comes a sinister tale of biblical proportions!




“This new series picks up right where the last one left off, but a crazy new direction quickly comes to the forefront. The “Dark Ark” has found land. Now, a society must form–a society of monsters, many of which hate each other. To complicate matters, the man who held a tentative control on the monsters, Shrae, is dead, and his daughter has taken his powers as her own. Khalee is not ready for the magic at her beck and call, and she’s not ready for the demonic orders coming to her from the Great Beyond. The first of those orders: make sure Noah’s Ark reaches the same landing point as Shrae’s Ark. After all, now that the monsters have survived their journey, they need something to snack on.”



“I love this series. I love the characters in the book. I love working with artist Juan Doe. The reaction from readers about this book has been incredible, and I think we’ve created a world in which we could tell stories for a long while to come.”



“As before, monsters in this book are pulled from a variety of sources. I noticed straight away, though, that many of the featured monsters this time around are from Greek myth. It wasn’t intentional. The monsters just worked in the story. This time around, it will not be monsters serving as the primary villains. Instead, we’ll see the dangers that a human can pose… particularly to themselves.


And I wanted to give readers a monster they could care about. Readers really connected with the unicorns in the first few issues. I’m going to give them a creature they’ll like just as much. Of course, we all know how it worked out for the unicorns.”


“Since this is a new book and a new jumping on point for readers, I thought giving them a new “lead” was perfect. Of course, Khalee has been a star of the series from the beginning. Only now we’re seeing her in a new light. And, hey, this is a world full of magic and monsters. You might not have seen the last of Shrae. You’ll definitely be seeing more about his backstory–how he became the dreaded sorcerer that he was.”


Categories: Comic Book Blogs

Azurth Mailbag: Are the PCs the Straight Men?

Sorcerer's Skull - Thu, 05/02/2019 - 11:00
When I said this might be a recurring feature, I didn't think it would be so soon, but Jack Shear of New York asked an interesting question as follow-up to a comment I made on social media: "What does it look like when Azurth PCs are playing the straight man to the setting's fancifulness?"

My comment about "the PCs as straight men" was a reference to an idea that gets bandied about from time to time that originated with this blog post, I believe. Now, I sort of like this idea for a lot of settings. But the Land of Azurth is different.

Different does not mean my Azurth campaign is comedy game, though like any D&D game, it has its share of comedic moments. Rather, it is a world that is very serious in its unseriousness, even its ridiculousness.  Pun names for characters (like the perpetually throat-clearing mayor of one small hamlet, Effluvia Flimm) are common, and "joke" monsters or treasures are not unheard (though they aren't particularly common).

I'm not looking to get a laugh of the players with all this, though it's fine if I do on occasion. Rather, I'm trying to present a certain of world like Oz or Ooo, and these are just the sort of things these kind of worlds have. In this context, I hope that this sort of playfulness aids immersion instead of harming it.

So, anyway, the world as presented sort of puts the player in the roll of straight man in a couple of ways. One, they must stay goal-oriented and aware of potential danger (even death), despite the occurrence of odd, perhaps even ridiculous things: A dwarf polymorphed into a horse has disguised itself among hippogriffs in a sub-grade-school costume. You make landfall on an island populated by living candy. A court of talking animals puts you on trial for the slaughter of their kind. None of these things are the stuff of "serious" fantasy, at least of the action-oriented sort, yet here they are. The DM presents them seriously, with ne'er a nudge or wink, and the characters had better deal with them as such, even as the players may note their ridiculousness. And it keeps coming.

The second way is perhaps more common to certain sorts of adventure fantasy, specifically the works of Jack Vance. The PCs are adventurers of competence, even heroism, in a world where those traits may be uncommon. Like Vance's Adam Reith in the Planet of Adventure series, the PCs must contend with venal, self-absorbed, conniving, hidebound, and eccentric NPCs quite frequently. Some of these NPCs are also dangerous in the usual D&D sense, but most of them are just somewhat unhelpful. The PCs can only shake their head in frustration and press on.

This latter bit could probably get annoying to players if overdone, but I seem to have kept it in bounds, because the players actually seem to have some affection for a few of the recurring NPCs, even if they roll their eyes at them. It tends to be clear who is a villain and who is just an everyday rogue, and they reserve their hatred for that second bunch. Also, having distinctive characteristics for the NPCs seems to to keep them entertained.

So that's how Azurth is often the Costello to the PCs Abbot.

Got a question on the Land of Azurth or the campaign? Leave it in the comments or email me.

Cecil Castellucci Tells All in Graphic Memoir GIRL ON FILM From BOOM! Studios

First Comics News - Thu, 05/02/2019 - 07:10

The True Story of a Young Aspiring Filmmaker’s Journey to Bestselling Comics Creator in November 2019

LOS ANGELES, CA (May 1, 2019) – BOOM! Studios today announced GIRL ON FILM, a new original graphic novel memoir from award-winning young adult novelist and Eisner-nominated comic book writer, Cecil Castellucci, illustrated by artists Vicky Leta, Jon Berg, V. Gagnon, and Melissa Duffy, available in November 2019. Based on the true story of her own free-spirited coming-of-age as a young, independent creative who fell in love with the art of storytelling, Cecil’s memoir also depicts the nuanced connection between experience and memory.

In 1977, Star Wars released in theaters nationwide and changed young Cecil Castellucci’s life forever. From that moment on, she knew that she would one day become an artist and storyteller who brought her own imagination to life. Thus began the evolution of the young starstruck fan into an aspiring theater kid (who was childhood friends with Jennifer Aniston and Chaz Bono), a teenage artiste running wild in ‘80s New York, an indie musician in the Montreal punk scene, and finally the acclaimed author and bestselling comic book writer she is today. Along the way, she found that even though nothing ever went according to plan, everything happened the way it should have.

Chronicling the life of award-winning young adult novelist and Eisner-nominated comics scribe Cecil Castellucci, GIRL ON FILM follows a passionate aspiring artist from the youngest age through adulthood to examine the arduous pursuit of making art, while exploring the act of memory and how it reshapes what we think we truly know about ourselves.

Cecil Castellucci is the New York Times bestselling author of books and graphic novels for young adults including Shade the Changing Girl, The Plain Janes, and The Year of the Beasts. In 2015, she co-authored Star Wars Moving Target: A Princess Leia Adventure. Her short stories and short comics have been published in various anthologies and literary journals. In a former life, she was known as Cecil Seaskull in the ‘90s indie band Nerdy Girl. She has written two opera librettos Les Aventures de Madame Merveille (World Premiere in 2010) and Hockey Noir: The Opera (World Premiere 2018). Castellucci is currently writing The Female Furies for DC Comics. She is the former Children’s Correspondence Coordinator for The Rumpus, a two-time MacDowell Fellow, and the founding YA Editor at the LA Review of Books. She lives in Los Angeles.

“When I think about it, I have always been most fascinated with telling stories. At first, I thought I would become the next Steven Spielberg. But turns out that early dream of aspiring filmmaker was just the first in a series of surprising creative aspirations that led me to where I am today,” said writer Cecil Castellucci. “I wanted to trace the path that brought me to this moment in my life but recalling the past is always a tricky thing. You could be remembering something exactly as it happened or looking at it through the lens of hindsight and other lived experiences. So this is me putting together the story of my life, mining my memories and very excited to work with four such talented artists to craft something between memory and fiction about dedicating my life to making art in every form I could in order to fulfil that childhood dream of one day becoming the girl on film, on vinyl, on paper, and preserved in the memories of others forever.”

Vicky Leta is an illustrator and cartoonist from Brooklyn, NY. Leta’s work has been recognized as a finalist in the 2018 Ghost City Comics 5×5 Fest and as a winner of the 2018 Creative Quarterly #53. She is also the creator of the webcomic Generic Lottery, which debuted in 2016.

“I’m absolutely thrilled to work on GIRL ON FILM, where Cecil takes us into New York in the ‘80s through the lens of an aspiring young artist.” said artist Vicky Leta. “Her story is one that certainly relates close to home, so I’m excited and honored to be a part of it!”

Jon Berg is a Canadian illustrator & cartoonist whose children’s book Rosie and Rolland in the Legendary Show-and-Tell was published by Owl Kids in spring 2015. Berg has self-published a number of comics including Blackout, Look After You, and Deveaux. He has also contributed to the Toronto Comics Anthology: Osgoode as Gold, Strange Romance Vol. 3, and Called Into Being: A Celebration of Frankenstein.

GIRL ON FILM is a unique perspective on the fascinating process of pursuing an artistic life. I’m grateful and excited to be a part of bringing Cecil’s journey to the comic page.” said artist Jon Berg.

V. Gagnon is an illustrator, concept artist, and comic creator whose work often explores urban legends, folklore, history, and horror. They graduated from the Maryland Institute College of Art with a BFA in Illustration and currently reside in Portland, OR.

“We all partake in these unique life-long journeys that shift and change when we look back on them, and there’s so much to learn there.” said artist V. Gagnon. “I’m excited to have the opportunity to work with this great team and bring Cecil’s journey to life!”

Melissa Duffy is an illustrator and comic artist based on the East Coast. She has done work for IDW and featured in many independently published anthologies, as well as self-publishing her own comic, Outward.

“Let’s talk about GIRL ON FILM” said artist Melissa Duffy. “Is the backdrop of a legendary arts high school in 1980’s New York an incredibly cool time and place to be? Yes. Is it an honor to be bringing YA heavyweight Cecil Castellucci’s own memories to new life on the page? Yes. Is this the artistic coming of age memoir that I’m excited for the world to read? YES!”

GIRL ON FILM is the latest release from BOOM! Studios’ ambitious Archaia imprint, home to graphic novels such as Mouse Guard by David Petersen; New World by David Jesus Vignolli; Jane by Aline Brosh McKenna and Ramón Pérez; About Betty’s Boob by Vero Cazot and Julie Rocheleau; Bolivar by Sean Rubin; and licensed series including Lev Grossman’s The Magicians: Alice’s Story by Lilah Sturges and Pius Bak; Jim Henson’s The Power of the Dark Crystal and Jim Henson’s Labyrinth: Coronation.

GIRL ON FILM is Cecil’s love letter to her young artistic self and to all the other creatives who want to leave their mark on the world. With her as a guide, we get to explore a slice of New York City preserved in her memory and follow her wondrous journey as it twists and turns, culminating into the vision of an artist who’s done it all.” said Sierra Hahn, Executive Editor, BOOM! Studios. “And as if the details about growing up in the heart of Times Square, avoiding Cher, and skipping over Keith Haring chalk drawings aren’t compelling enough, you’ll find photographic evidence of her childhood right next to the amazing illustrations of artists Vicky Leta, Jon Berg, V. Gagnon, and Melissa Duffy.”

Print copies of GIRL ON FILM will be available for sale November 13, 2019 at local comic book shops (use to find the nearest one), on November 19, 2019 at bookstores, or at the BOOM! Studios webstore. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and the BOOM! Studios app.

For continuing news on GIRL ON FILM and more from BOOM!, stay tuned to and follow @boomstudios on Twitter.

Categories: Comic Book Blogs

Shoot This One

First Comics News - Wed, 05/01/2019 - 20:48

Shoot This One:

How do you become a television writer? What does it take to create your own show? Did the writers of Lost really have a plan, or were they making it all up as they went? In a career spanning far longer than he cares to admit, Javier Grillo-Marxuach has not only written for some of your favorite (and not-so-favorite) shows – from the Emmy Award-winning Lost, to CharmedMediumLaw & Order: SVU, and seaQuest – but also worked as a network executive, created a comic book that became a cult television series, co-hosted a popular podcast, and contributed essays on the entertainment industry to such publications as The Los Angeles Review of Books, and Apex Magazine. Collected for the first time, Grillo-Marxuach’s occasionally far-too-revealing essays offer a true insider’s look into the good, the bad, and the frequently bat-guano insane inner workings of the entertainment industry. If you have ever wondered how shows actually get on the air, how it feels to win an Emmy Award, and why a grown man would have to swear off watching Star Wars for an entire year, then this irreverent collection is not only the book you want, it’s also the book you need!



Available on Audible and iTunes. I’ve additionally got a link to the Amazon site at under the “Our Books” heading.

Categories: Comic Book Blogs

Shoot That One

First Comics News - Wed, 05/01/2019 - 20:48

Shoot That One:

In this follow-up to his first collection of essays – Shoot This One – television writer and producer Javier Grillo-Marxuach continues to overshare about his misadventures in the small screen to a degree that will make you fear for his future employment.

Including Grillo-Marxuach’s Internet-breaking, no-holds-barred account of the creation of the hit show Lost, as well as the never-before-seen “mean version” of his essay “The Eleven Laws of Showrunning” – an incendiary assault on the toxic culture behind many TV series – the essays in Shoot That One offer both a tantalizing glimpse into the inner circles of the entertainment industry, as well a management lesson disguised as a juicy tell-all.

With Shoot This One already on the reading list in a number of writing courses, Shoot That One digs deeper not just into the workings of TV but also popular culture as a whole. Whether he’s taking a flamethrower to the rampant bigotry in show-biz, explaining why your junior high school English teacher was wrong about how stories should end, or arguing that some films are better experienced with earplugs, Grillo-Marxuach takes no prisoners, tells it like it is, and shares what he knows with career-threatening candor and an endless curiosity about the medium and its message.



Available on Audible and iTunes. I’ve additionally got a link to the Amazon site at under the “Our Books” heading.

Categories: Comic Book Blogs

Action Lab: Danger Zone Exclusives for FAN EXPO Dallas 2019

First Comics News - Wed, 05/01/2019 - 19:37

Action Lab: Danger Zone will be exhibiting limited edition FAN EXPO Dallas exclusives. Find Bryan Seaton with his DOLLFACE exclusive at booth A001 and Bill McKay with his ZOMBIE TRAMP exclusive at booth P11. Come by this May 3rd to May 5th, 2019!

Writer(s): Dan Mendoza, Bryan Seaton & Nicole D’Andria
Artist Name(s): Marco Maccagni
FAN EXPO Dallas Cover – Dan Mendoza

While Lila and Ivan are away searching for the scale of a green Dragon, Naiimus pays Emily a deadly visit. Will she get the crystals? More importantly, will Emily make it out of the ordeal alive?!

32 pgs./ M / FC

Writer(s): Dan Mendoza, Vince Hernandez 

Artist Name(s): Marco Maccagni
FAN EXPO Dallas Regular and Risqué Cover – Bill McKay

Tatiana and her army of undead goons are coming for Angel Lynch. Can the new Zombie Tramp get a grasp on her burgeoning powers to fend them off?

24 pgs./ M / FC

Categories: Comic Book Blogs

Your First Look at LUMBERJANES: SOMEWHERE THAT’S GREEN #1 from BOOM! Studios

First Comics News - Wed, 05/01/2019 - 19:34

Discover a New Tale in the The New York Times Best-Selling Series About Adventure and the Power of Friendship

LOS ANGELES, CA (May 1, 2018) – BOOM! Studios today revealed an exclusive first look at LUMBERJANES: SOMEWHERE THAT’S GREEN #1, a special oversized one-shot comic book about the power of friendship, from New York Times best-selling author Seanan McGuire (Spider-Gwen: Ghost-Spider) and artist Alexa Bosy, that includes an additional story by cartoonist Mariana Costa (Peritale), available in stores May 29, 2019.

It’s a rainy day at Miss Qiunzella Thiskwin Penniquiqul Thistle Crumpet’s Camp for Hardcore Lady-Types, and cabin fever has Ripley literally climbing the walls… and ceiling.. and Jo, while April is hard at work earning indoor badges and the rest of the ‘Janes try to fight the rainy day blues. Everyone’s ready to call it a day when they hear something outside and set out into the storm on an epic quest to reunite what look like lost kittens with their mother, and instead stumble upon a mysterious and fiercely guarded secret garden in the middle of the forest. Discover a new corner of the Lumberjanes universe you’ve never seen before, a green haven full of magical and wondrous plants that would be the perfect  place for the Lumberjanes to earn their Cryptobotany badges…but only if the creatures they find there will let them leave.

In Mariana Costas’ short story, the Yetis are back! Only this time, they need help from Jo and the rest of the Lumberjanes when a storm knocks out the power to their treehouse and plunges the entire Camp into darkness. It’ll take brains, guts, and the power of teamwork to fix this problem, but the Lumberjanes have yet to meet a challenge they can’t handle when they work together.

Launched in 2014 under BOOM! Studios’ YA-focused BOOM! Box imprint by series co-creators Shannon Watters, Grace Ellis, Brooklyn Allen, and Noelle Stevenson, Lumberjanes was originally solicited as a limited series, but the overwhelming response from fans transformed it into an ongoing series that has become a New York Times best-seller, earned numerous nominations for prestigious awards including the GLAAD Media Award and the Eisner Award (which it has won twice), and has even crossed over with heroes from the DC Comics Universe (in Lumberjanes/Gotham Academy). The Lumberjanes have expanded to middle-grade novels at Abrams Books, a diverse array of merchandise from pins to patches, and a feature film in development at 20th Century Fox.

LUMBERJANES: SOMEWHERE THAT’S GREEN #1 features a main cover by artist Alexa Bosy and a variant cover by artist Veronica Fish (Sabrina the Teenage Witch).

“The Lumberjanes are on a mission to reunite several lost and mysteriously verdant kittens with their mother somewhere in the vast, unknown reaches of the forest, without getting lost in the green forever.” said Jeanine Schaefer, Executive Editor, BOOM! Studios. “The ‘Janes have gotten into quite a few scrapes before and encountered a lot of supernatural creatures and magical beings, but each time they’ve managed to find surprisingly creative ways of resolving their problems using patience, kindness, understanding, and the power of friendship. All of those qualities will come in very handy when exploring SOMEWHERE THAT’S GREEN in this issue!”

LUMBERJANES: SOMEWHERE THAT’S GREEN #1 is the latest release from BOOM! Studios’ award-winning BOOM! Box imprint, home to groundbreaking original series such as Lumberjanes by Shannon Watters, Grace Ellis, Brooklyn Allen, and Noelle Stevenson; Giant Days by John Allison, Lissa Treiman, and Max Sarin; The Avant-Guards by Carly Usdin and Noah Hayes, Smooth Criminals by Kiwi Smith, Kurt Lustgarten, and Leisha Riddell, Fence by C.S. Pacat and Johanna The Mad, and Goldie Vance by Hope Larson and Brittney Williams.

Print copies of LUMBERJANES: SOMEWHERE THAT’S GREEN #1 will be available May 29, 2019 at local comic book shops (use to find the nearest one) or at the BOOM! Studios webstore. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and the BOOM! Studios app.

For continuing news on LUMBERJANES: SOMEWHERE THAT’S GREEN #1 and more from BOOM! Studios, stay tuned to and follow @boomstudios on Twitter.

Categories: Comic Book Blogs

Dean Ambrose is Jon Moxley again

First Comics News - Wed, 05/01/2019 - 17:37

— Jon Moxley (@JonMoxley) May 1, 2019

Categories: Comic Book Blogs

Wednesday Comics: Superheroes at Archie

Sorcerer's Skull - Wed, 05/01/2019 - 11:00
Archie Comics is best known as the publisher of the teen humor character whose name it bears, but the company has also produced superheroes throughout much of its history, since its inception as MLJ Comics in 1939, in fact. They've never had the profile of DC's or Marvel's characters, but the MLJ/Archie characters are perhaps first among also-rans. It was the MLJ characters, after all, that Moore used in his original pitch that became Watchmen.

To get the low-down on these "Ultra-Heroes" (The term used in the Mighty Comics of the 60s. Presumably a reaction to Marvel and DC trademarking "Super Hero.") you could do a lot worse than the MLJ Companion from TwoMorrows.

The history of the characters can be divided into publication eras. The Golden Age started with Pep Comics in 1940. The Shield would appear there, America's first flag-clad hero, 15 months before Captain America. The Comet was there, too, unusually violent, and ultimately the first superhero to die. The Hang Man and Black Hood followed, but all the superheroes ultimately gave way to Archie Andrews and the Riverdale gang.

With the dawn of the Silver Age, the MLJ superheroes were revived first in the Archie Adventure Series and then Mighty Comics. Joe Simon created the Fly, who was likely inspired by Captain Marvel (Shazam to kids today) and was perhaps one of the inspirations for Spider-Man. DC's success was the impetus for the revival, but Marvel's success guided its development. Jerry Seigel was brought in as main writer and either was trying to do a burlesque of the Marvel style or was unable to take it seriously. Either way, the Mighty Crusaders (as the new team was called) were "High Camp" a year before the Batman TV show made it the hip way to handle superheroes.

The campy 60s titles died away, but the heroes wouldn't stay down. They were brought back in the late 70s in reprints as part of the Red Circle line. The early 80s saw new stories produced, masterminded by Rich Buckler, with a grittier tone in keeping with the times and in some ways anticipating what was to come. Archie backed off from this pretty quickly, rebranding the line as the Archie Adventure Series again and making them more kid-friendly. They even got a toyline.

They were revived by DC under the !mpact imprint in the 90s, then again in an attempt to add them to the DC Universe in the 2008, but DC lost the rights in 2011.

Archie Comics have been publishing the superheroes themselves since 2012, but it doesn't look like they've published anything since 2018. Given the Mighty Crusaders history, I suspect they'll be back. You can't keep the ultra-heroes down.

Azurth Mailbag: Death & Mayhem

Sorcerer's Skull - Mon, 04/29/2019 - 11:00
This may well become a recurring feature here, assuming I get other Land of Azurth-related questions. Jason Sholtis of Pennsylvania asks: "How do you deal with D&D style violence and mayhem in Azurth and how does it support or thwart the tone?"

D&D is often characterized as "killing things and taking their stuff" and old school play at least tends to to pride itself on "high lethality." Neither of these things seem Azurthian at first blush, given the stated inspirations, so I understand why Jason might question how it all fits together.

First off, my Land of Azurth campaign is run in 5e, which is a bit more forgiving and less lethal (for the players) than older editions. This suits our campaign just fine.

Secondly, Azurth is a D&D world with those sorts of inspirations. It doesn't have an Ozian lack of death, for one thing. Azurth isn't a grim or dark world in any sense, but it's a bit like the Land of Ooo from Adventure Time! in that it is not as saccharine as it might appear on the surface. (And unlike the Land of Ooo, it doesn't have to hold the violence to levels acceptable to Broadcast Standards and Practices.)

I think there's fun in juxtaposing the children's book sort of elements with mayhem, but without doing a "dark" take in the traditional sense. So yes, the D&Dish mayhem thwarts the kiddie nature of some seting elements, but the setting keeps the action of the campaign form devolving into just another D&D world. They work well together.

Do you have a question? Leave it in the comments or email me.

Our Elves Are Different

Sorcerer's Skull - Sun, 04/28/2019 - 14:00
Tired of the same old elves? Here are some alternatives takes that can just be used to reskin the fluff in most editions, though 5e might require some slight ability tweaking.

Elves are too busy pursuing their own idiosyncratic interests to do things like raise kids or maintain a society, nations or settlements beyond loose associations. They plant their children in households of other species. When they reach a certain age, they are drawn to seek out their own kind who magically impart elven "history" and "culture" to them, then send them off to do their own thing.

Homo Superior
Elves are the next evolutionary step in humankind. At puberty, their elvish breakout occurs, manifesting in one of several basic ways, analogous to elvish "subraces." Sometimes persecuted by human societies, they tend to form outcast communities in out of the way places.

Elvish civilization is centered around a sealed enclaves where young elves live in hedonistic splendor. Old age is unknown either due to voluntary suicide or voluntary exile at a certain age. All elves encountered in the wider world are older outcasts.

Elvishness, or rather the idea of elvishness, is a magical virus of a sort. Those infected first began to act "elvish" then develop half-elvish traits followed by full elvish traits. This often causes a radical shift in personality.

Elves are visitors from another world. They come the campaign setting for scientific observation or perhaps recreation. Their interstellar societies strict rules do not allow them advanced technology, nor does it allow them to describe too much about their place of origin. Th existence of magic and their innate aptitude for it was a surprise.

Elves are the sensory organs/interface modules (or perhaps drones or robots) of vast nonhuman intelligences. They are craft to explore the world and have experiences their colonial minds cannot. Elves have autonomy and independent thought, but they always know themselves to be parts of a whole.

Heroes of the Outer Planes---FIGHT!

Sorcerer's Skull - Thu, 04/25/2019 - 11:00

I think the Gygaxian Great Wheel, if properly interpreted, could serve as a high-powered fantasy campaign. The planes could be expansive arenas in which martial artists with ever-increasing powers contend for some ultimate prize--like Highlander meets Dragonball Z. Or maybe the planes are just the exotic lands that serve as locales for the high-powered adventures of super-folks, more like the gang in Dreadstar or the Guardians of the Galaxy that a typical D&D adventuring party.

The more I think about it, most cosmic stuff Starlin has written would be good inspiration here.

Exalted and Kill 6 Billion Demons would be good, too, if you've gotta have something besides Starlin.

Let's Go Against the Goblins!

The Splintered Realm - Thu, 04/25/2019 - 01:34

Module D1: Against the Goblins is now for sale. Here's the elevator pitch (for a really, really slow elevator)....
It seems like an easy enough task: cleanse the mound of the goblins. Not so fast there, buster brown. These goblins are bat-poop crazy. Maybe from eating all the bat poop. It’s time to take arms against the goblins.
Against the Goblins is designed for a fellowship of four heroes of level 1. This is designed for use with the free Tales of the Splintered Realmrules, or you can easily adapt this to the OSR game of your choice. I’m not saying you should do that, only that you can.
About the Goblins
These goblins are… different. They had a decent thing going here with a fortified mound. But then they discovered the slime pools… and the enchanted mushrooms… and then they started consuming bat poop.
It’s a whole thing.
The result is that there is a mound full of crazy, magically jacked-up goblins that live a paranoid and chaotic existence. As with all Tales of the Splintered Realm releases, this is a pay-what-you-want offering.

Land of Azurth Inspirations

Sorcerer's Skull - Mon, 04/22/2019 - 11:00
This is not an "Appendix N" or list of general inspirations, but rather the likely origins for specific elements in the setting and my Land of Azurth campaign. Likely, because inspirations can be difficult to trace things, and often not completely evident. This is what I remember.

Frank L. Baum. The Marvelous Land of Oz, Dorothy and the Wizard of Oz
James Branch Cabell. Figures of Earth.
M. John Harrison. In Viriconium, also known as The Floating Gods.
Gregory Maguire. Wicked: The Life and Times of the Wicked Witch of the West.
Jack Snow. Who's Who in Oz.
Catherynne M. Valente. The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making; The Girl Who Fell Beneath Fairyland and Led the Revels There.

Amethyst, Princess of Gemworld (1983). Mishkin, Cohn & Colon. DC Comics.
Over the Garden Wall: Tome of the Unknown. McHale and Campbell. Boom! Studios.

Adventure Time!
Howl's Moving Castle.
Over the Garden Wall.
Popeye "Goonland."


The Splintered Realm - Sun, 04/21/2019 - 21:34
You might remember that I posted this map a few weeks ago. As I have been writing up the adventure, I felt like the map was a little... cramped. I also didn't like how pieces of it were fitting together with each other in terms of the 'flow' of the adventure... so I gave myself a do over.

May I present the goblin's burrow version 2.0:

Rabbits and Eggs in the Land of Azurth

Sorcerer's Skull - Sun, 04/21/2019 - 14:00

As I first reported in 2017, there is, in the Land of Azurth, a magical treasure peculiar to the Hara or Rabbit Folk and celebrated in their legends. A number (though no one knows the exact number) of eggs in variegated pastels are forever being lost and rediscovered; they are objects of quests for great heroes and the caralyst for small folk to elevated their station. They are associated with both just rulers and holy madmen.

The eggs are said to have been crafted on the Moon by the rabbit goddess the Bright Lady as gifts to favored mortals or saints on the occasion of the birth of spring. The shell of each egg is held to not be mere eggshell but ceramic made from moonstuff. The eggs have moved down through history, sought, horded, and fought over for their beauty and their magic power--each egg has a unique arcane property. One might have the power to heal, while another the ability to command others to do the bearers bidding. Still another might allow one to see the future.

The Rabbit Folk sometimes make their own mundane eggs for vernal celebrations in honor of the goddess, while unscrupulous relic-dealers occasional try to pass off fakes as the real artifacts. The abundance of imitations has only increased the difficulty of finding the real thing.

It is said that Lapin XXII, King of the Warrens of the Hara, has several of the eggs in his possession, stored in a ceremonial basket.

The Azurth Dictionary

Sorcerer's Skull - Fri, 04/19/2019 - 11:00

It's been a while since I've shared the Dictionary of Azurth, your abbreviated (but free) guide to assort people, places, and things in the Land of Azurth.

Get it here.


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