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Updated: 1 week 14 hours ago

Who Will Stand…

Fri, 10/12/2018 - 21:33

When The Last Guardian Falls




Written by DONNY CATES



On Sale 1/23/19


Categories: Comic Book Blogs

RICH REVIEWS: Submerged # 3

Fri, 10/12/2018 - 21:31

Title: Submerged # 3
Publisher: Vault Comics
Writer: Vita Ayala
Illustrator: Lisa Sterle
Colorist: Stelladia
Letterer: Rachel Deering
Covers by: Jen Bartel, Triona Farrell & Lisa Sterle
Price: $ 3.99 US
Rating: 4 out of 5 stars
Comments: The fact that Elysia is gay is brought up it is to show who she is. Her father is not shown but only mentioned he is the one the family wants to impress. She and her brother Angel do not get along yet still she looks out for him. Is it obligation or love that drives her?
Things are never as they seem here.
It is raining and there is lots of flooding going on, now you know this has something to do with the story, but what?
Elysia has been protecting her little brother all her life. He does not seem worth it though. So why does she protect him so? Her last talk with him she interpreted wrongly. So what does that mean? What trouble is he in?
Who is that kingly figure Elysia sees? From the way the story has been going you are lead to believe it is one person. Is it really though.
Where is this journey taking Elysia? As you read this story you will be so drawn into it that you must know what is next.

Categories: Comic Book Blogs

RICH REVIEWS: Submerged # 2

Fri, 10/12/2018 - 21:29

Title: Submerged # 2
Publisher: Vault Comics
Writer: Vita Ayala
Illustrator: Lisa Sterle
Colorist: Stelladia
Letterer: Rachel Deering
Covers by: Jen Bartel, Triona Farrell & Lisa Sterle
Price: $ 3.99 US
Rating:  out of 5 stars
Comments: Elysia had a very difficult relationship with her mother growing up. In the subway now though she is having trouble with a woman/ghost or something. Elysia finds a boy not her brother and the two of them are found. They must run to escape the thing after them.
Elysia has the woman/ghost after her as well. Elysia does do a lot of running. She does not seem overly scared of this woman/ghost you would think she would be.
The art is good and gives Elysia a normal ordinary everyday look to her and the boy. The creatures they encounter are given a spooky terrifying look. These things you would not want to encounter anytime but especially not at night underground in an empty subway station.
This comic does have a way of creeping up on you. Elysia is on a journey not just to find her brother but one of self-discovery.

Categories: Comic Book Blogs

RICH REVIEWS: Submerged # 1

Fri, 10/12/2018 - 15:55

Title: Submerged # 1
Publisher: Vault Comics
Writer: Vita Ayala
Illustrator: Lisa Sterle
Colorist: Stelladia
Letterer: Rachel Deering
Covers by: Jen Bartel, Triona Farrell & Lisa Sterle
Price: $ 3.99 US
Rating: 4 out of 5 stars
Comments: An older sister is looking out for her younger brother and has been her whole life. This leads her down a dark path to a subway that is not quite what it seems and the people there are more than you see. As Elysia finds herself in the subway on a train looking for her brother. Things though are getting strange around her and stranger as the story goes on. Something is not right here. Something is off and it will get under your skin. Her journey has just started.
Elysia is met by something. What it is is something weird. Her journey just continues to get stranger as she continues on. Ellie though will go on for her brother cause she feels it is her duty to protect him. She is facing things that will have your mind reeling. You will be wondering what is going on?
The art is fantastic illustrating this story and the characters you see within it. This journey into a strange world of wonder will have you mesmerized. You will be wondering what is coming next and still be totally surprised at what does come.

Categories: Comic Book Blogs

The Amazing Spider-Man #7 Review

Thu, 10/11/2018 - 22:39

As a huge fan of Nick Spencers series the Superior Foes of Spider-Man I was understandably excited when it was announced that he would be taking over The Amazing Spider-Man after Dan Slott’s historic run with the character. I was also a bit apprehensive as his previous take on the spider universe was so damn awesome and I did not want to be let down due to overextended expectations. Well, I am pleased to say that after seven issues of the run I can honestly say that he has met and maybe even exceeded my expectations.

Peter and Mary Jane are getting serious again. Peter has a new roommate who also happens to be a super-villain. The Kingpin continues to be Donald Trump-like as the mayor of New York City. This seventh issue sees Peter and Boomerang trapped in the Bar With No Name surrounded by some of Spider-Man’s greatest C-level enemies as trivia night has been interrupted by an offer from the Kingpin to take them out so large that the villains (gasp) break the rules of the bar.

Nick has a great grasp on the characters and the dialog is spot on, funny without being strained. Some writer’s try too hard to make Peter’s words come across as humorous but often it just feels forced. Not so with Nick who gives everyone a natural speaking voice and the series is so much better off for it. I am enjoying The Amazing Spider-Man more than I have in years and am looking forward to seeing where the story goes from here.

The artwork from the team of Humberto Ramos, Victor Olazaba and Edgar Delgado is also great with relaxed looking characters that seem to flow with the action. Sure there are some slight hiccups (see Peter’s left hand when Boomerang leaps in front of him on page seven for example) but everyone looks natural and not stiffly posed as is often the case these days.

With the Venom movie breaking records, the Spider-Man movies tied in with the Marvel Cinematic Universe and an animated movie coming soon this may be one of the best periods to be a Spider-Man fan since the release of the original Sam Raimi film. It almost feels like a golden age with an embarrassment of riches and I, for one, hope it continues for quite a long time.

The Amazing Spider-Man #7 (Legacy #808)
Marvel Comics – $3.99

Categories: Comic Book Blogs


Thu, 10/11/2018 - 21:46

(OCTOBER 11, 2018 – New York, NY) – Eaglemoss Hero Collector, designers, manufacturers and publishers of high-quality collectibles from across the many worlds of pop culture, including DC COMICS, STAR TREK, BATTLESTAR GALACTICA and BACK TO THE FUTURE, is proud to add two new popular universes to their roster – each revealed to the public this past weekend at New York Comic Con.

Shown for the very first time at NYCC was the WWE CHAMPIONSHIP COLLECTION, a comprehensive magazine and statue collection showcasing the greatest superstars in the history of the WWE. Featuring Champions from every era, including Superstars The Rock, John Cena, The Undertaker, AJ Styles, “Stone Cold” Steve Austin, Triple H, Finn Bálor and many more, each expertly sculpted polyresin statue presents the superstar in a fixed pose on a base and has been produced at 1:16 scale (approximately 4-1/2 to 5 inches tall). The accompanying magazine features a history of the superstar and chronicles their championship reign, greatest matches and top rivalries. This new collection will be available beginning in early 2019 via subscription, through select specialty retailers and online in the Eaglemoss Shop.

Also joining the Hero Collector lineup is the WIZARDING WORLD FIGURINE COLLECTION, launching in Novmeber 2018. Bringing together characters from the entire Wizarding World, including the HARRY POTTER™ and FANTASTIC BEASTS™ film franchises, this officially authorized collection features the most famous witches, wizards and magical creatures. Every figurine is meticulously sculpted in a classic pose at 1:16 scale and cast in a specially formulated resin. Each also comes with a guide to the character, profiling their magical adventures and how they fit into the Wizarding World.

Categories: Comic Book Blogs

BOOM! Studios Announces WWE: FOREVER #1

Thu, 10/11/2018 - 20:13

Iconic WWE Legends Step Back Into The Ring in January 2019

LOS ANGELES, CA (October 11, 2018) – BOOM! Studios and WWE today announced WWE: FOREVER #1, an all-new, over sized, one-shot special featuring action-packed stories of the greatest WWE Legends on-sale in January 2019.

The team of Michael Kingston (Headlocked) & Michel Mulipola (WWE) return to document the rise of the Excellence of Execution, Bret Hart; Brent Schoonover (Captain Marvel) recounts when Bobby “The Brain” Heenan attempts to kidnap Matilda the Bulldog, Lan Pitts (WWE) & Carlos Magno (Planet of The Apes) reveal the showdown between Razor Ramon and Ted DiBiase at a jewelry shop; Arune Singh and Kendall Goode (WWE: NXT Takeover) reveal the true origin of the partnership between Money Inc. tag team partners Irwin R. Schyster and Ted DiBiase.

WWE: FOREVER #1 features a main cover by Rahzzah (Luke Cage), along with a wraparound preorder cover by Kendall Goode (The Doorman) and a variant cover by Marco D’Alfonso (I Am Groot).

“WWE is home to some of the greatest performers in history and we’re thrilled to honor some of those Legends in this special,” said Chris Rosa, Editor, BOOM! Studios. 

WWE: FOREVER is the latest release from BOOM! Studios’ eponymous imprint, home to a world-class group of licensed comic book series and ambitious original series, including Joss Whedon’s Firefly and Buffy The Vampire Slayer, Mighty Morphin Power Rangers, Planet of the Apes, Bone Parish, Mech Cadet Yu, Grass Kings, and Klaus.

Print copies of WWE: FOREVER will be available for sale on January 30th, 2019 at local comic book shops (use to find the nearest one) and on November 6th at bookstores or at the BOOM! Studios webstore. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and the BOOM! Studios app.

For continuing news on WWE: FOREVER and more from BOOM! Studios, stay tuned to and follow @boomstudios on Twitter.

Categories: Comic Book Blogs

Who Will Stand…

Thu, 10/11/2018 - 19:43

When The Last Guardian Falls




Written by DONNY CATES



On Sale 1/23/19

Categories: Comic Book Blogs


Sat, 10/06/2018 - 14:46

SmackDown Tag Team Title Match

The New Day (c) def. The Bar


SmackDown Women’s Title Match

Charlotte Flair def by DQ. Becky Lynch (c)


John Cena and Bobby Lashley def. Elias and Kevin Owens


Billie Kay and Peyton Royce def. Asuka and Naomi


WWE Title Match: No Count Outs, No Disqualifications

AJ Styles (c) def. Samoa Joe


The Bella Twins and RAW Women’s Champion Ronda Rousey def. The Riott Squad (Ruby Riott, Liv Morgan, Sarah Logan)


WWE Cruiserweight Title Match

Buddy Murphy def. Cedric Alexander (c)


The Shield (Dean Ambrose, WWE Intercontinental Champion Seth Rollins, WWE Universal Champion Roman Reigns) def. Braun Strowman, RAW Tag Team Champions Dolph Ziggler and Drew McIntyre


#1 Contenders Match for a Future WWE Title Shot

Daniel Bryan def. The Miz


Triple H with WWE Hall of Famer Shawn Michaels def. The Undertaker with Kane



Categories: Comic Book Blogs

Calvin’s Commentaries: Tak, A Beautiful Game

Sat, 10/06/2018 - 07:07

Every once in a while you find a game that absolutely has everything you want in a game.

Tak is one of those games for me.

Over on Board Game Geek, (BGG), I created a ‘geeklist’ for the best abstract strategy games of the current decade, and Tak slots in at number two, right behind Arimaa and in front of Yinsh.

I also have a ‘top-100’ list at BGG and Tak slots in at number three behind crokinole, and Arimaa.

So yes I love this game.

But what is Tak?

Well Tak is a board game which was originally mentioned in Patrick Rothfuss’ bestselling novel, The Wise Man’s Fear.

Rothfuss eventually teamed with James Ernest, a games designer with a range of game creation credits, to create the actual game.

The goal of Tak is to build a road, which is a string of pieces that connect opposite sides of the board. A road does not have to be a straight line. Diagonal spaces do not connect.

In general connection, games don’t generally excite me, but this one captured my imagination from the outset.

There are only two types of pieces in Tak: stones and capstones, and stones can be played in only two ways: flat or standing, so the basic rules are very simple, like many of the best abstract strategy games are.

Usually, stones are played flat, and it is flat stones can stack. They are also the only timepieces count as part of a road, which of course is the goal.

When you place a stone on end as a standing stone then nothing can be stacked on it, and standing stones don’t count as part of your road. Way

A standing stone is generally a way to slow an opponent, and as a result, they are often called walls in the game.

Capstones, a player may have one, or two depending on the size of the board being played on, combine the best aspects of standing and flat stones: they do count as part of a road, but they can’t have another piece stacked on top.

In addition, a capstone by itself has the power to flatten a standing stone, which can be useful to remodel a wall into a road piece.

Play is very simple. You can place a flat stone, a standing stone, or your capstone in any empty space on the board. (You never play a piece directly on another one. Stacks only form because of movement).

You can move one or more pieces in a stack that you control. A ‘stack’ of pieces can be any height, including just one piece. Control means that your piece is on top.

To move the stack, take any number of pieces off the top, up to the carry limit, and move them in a straight line, dropping at least one piece off the bottom in each space along the way. So in its simplest form, one piece can move atop an adjacent flat single piece or pile.

Taller stacks can move further, dropping pieces as they go.

There is no limit to the height of a stack, but there is a limit to the number of pieces that you can move. This “carry limit” is equal to the width of the board, so for example in a 5×5 game, you can carry no more than five pieces. That means if you start with a stack of seven, you must leave at least two of those pieces in the starting space.

Tak, which can be played without a board, although having one delineates the play area nicely, is generally played on boards 4×4, up to 8×8, although as a quirk not on 7×7. The larger the board, the greater the challenge is.

A quick game you opt for a small board, longer games with more options for more, and for mistakes, a larger board is used. You also get a second capstone and more pieces on a large board.

The pieces are wood, so that is aesthetically pleasing and a nice size in the two versions I have seen, so Tak is highly tactile as well.

Everything with this game is wonderful from the simple rules, the in-game strategy, the joy of success. A true gem.

Check it out at www/


Categories: Comic Book Blogs

Calvin’s Commentaries: Front Line No Komrades

Sat, 10/06/2018 - 06:53

Some games are not created with the hope of greatness.

Some games are simply created for fun.

I suspect that fun was the focus for creator Brian Niro when he came up with Front Line No Komrades.

No Komrades is what can only be described as a filler card game. There isn’t enough here that you would pull this one out for an evening’s entertainment, but it is a fine night starter as you await a straggler or two, or as a light wind-up after a couple of hours of a more brain-burning game.

A huge plus for No Komrades, published by Anvil Eight Games, is that it plays two to eight players. That is a ton of flexibility if you are having a games gathering.

The art by Kwanchai Moriya is great, especially in the character cards, which are rendered in a comic book caricature style that fits the focus of fun to a ‘T’.

So this is a card game, with a pretty simple premise; you and your ‘komrades’ are on the front line and you are trying to avoid being shot, or gassed, or stepping on a mine. In attempting to avoid the fates of life on the front lines you have come to the conclusion that hiding behind your mates, or maybe pushing them on to a landmine or two, are quite acceptable as ways to stay yourself.

Players have cards in hand that allow them to maneuver their player cards into safer spots on the ‘line’ or to forces others into spots of danger.

The danger each round comes from another stack of cards, fun things like snipers and gas attacks.

The theme is a tad dark, so it might not be for everyone, but it is carried out here with a healthy sense of whimsy that mitigates the darker aspects. There is a lot of tongue-in-cheek humour, and a healthy sense of ‘get your buddies’ with this one, that makes it a fun filler.

Check it out at

Thanks to fellow gamers Jeff Chasse, Trevor Lyons and Adam Daniels for their help in running through this game for review.


Categories: Comic Book Blogs

Calvin’s Commentaries: Showdown! The Samurai Card Game!

Sat, 10/06/2018 - 05:24

“Gather your friends and pack your bags for a trip to feudal Japan, where only the fearless will flourish. Samurai, Ronin, and even Emperors lock eyes and dare one another to make a move, knowing only one will stand victorious! Duel each rival that comes your way as you make a name for yourself in a world where even an unknown wanderer can scrap her way to the top against the most capable of samurai.”

That is the website lead-in for Showdown! The Samurai Card Game! published by New Experience Workshop Games, and is just the sort of teaser that grabs me. Feudal Japan is a favourite game theme with Joraku, and Kanagawa in my top 25-games list, and Kendo and Tokaido making it into the top-50.

Now Showdown by designer Chris Amburn won’t be breaking into my top-100 list, but that isn’t to say the game doesn’t have its merits.

Showdown! The Samurai Card Game is for 2-6 players,

It is basically a reskin of Shootout! The High Noon Card Game, a western-themed game using the same mechanics which allows either to be played as a stand-alone game or pitted against for the ultimate duel between cowboys and samurai. The result of shuffling the two games together is that you can get the gang fighting cowboys with katanas against samurais with shotguns.

But I have only played Showdown, and I will start by applauding the artwork.

The feel of feudal Japan is rather stunningly captured, with several of the cards being fine enough in terms of art that an 8X10 print on the gaming wall would look great if they were available.

The rules here are pretty straightforward ending up in a card battle not so far removed from the old kid’s game of war.

Players look to build up a strong hand, then head into a head-to-head battle with an opponent, hoping you warrior and his weapons are strong enough to win, or that you have other cards that can twist the fate of battle in your favour.

The flavour of samurai’s battling comes across well enough, and the art is so strong it helps make the game enjoyable, but ultimately this is a lightweight filler game. There is nothing wrong with that as we always need games to fill down times on gaming night, and this one certainly fills that niche nicely.

Thanks to fellow gamers Jeff Chasse, Trevor Lyons and Adam Daniels for their help in running through this game for review.


Categories: Comic Book Blogs

Calvin’s Commentaries: Covil: The Dark Overlords

Sat, 10/06/2018 - 00:29

Not everyone at a gaming table will feel the same about every game that is pulled off the shelves.

Even at our small table the four of us have some rather lengthy discussions over the merits of certain games.

Covil: The Dark Overlords by designer Luís Brüeh was certainly one of those.

Covil is a game that is just a bit hard to arrive at a final viewpoint.

To begin with the art here, also by Brüeh, will either entice your interest or be a bit of a deterrent. When the game was originally launched on Kickstarter it was stated; “The game is a tribute to awesome 70’s, 80’s & 90’s cartoons, filled with references to our favorite and unforgettable characters.”

In the base came and add-ons there are for example homages to Leela from Futurama, The Brain from Pinky and the Brain, and ALF among others.

The cartoon inspired art is sort of cute but didn’t exactly win me over, although others at the table were satisfied.

The Kickstarter campaign also noted;In Covil: The Dark Overlords you will struggle for the supremacy of the regions surrounding an isolated town. Each player controls a Dark Overlord with unique powers and countless minions to “defend the world from enemy hordes” and bring “peace and security to the territories” — at a cost, of course!”

The game, published by Canadian publisher Vesuvius Media comes across as a bit grander than it actually is.

This is a fairly light worker placement/area control game, which players put over four segmented rounds.

In the opening couple of rounds, you have fewer minions to send out across the realms, and that limits what you can actually do. It is generally a build-up of forces that players generally must follow for fear of being under-manned in later rounds.

In the last couple of rounds, you have more options, battling other players, hoarding gold as such fun things, although there are limitations. The game allows a rather small treasury so players are always making rather frugal decisions.

The interesting aspect of this game is that various character cards have abilities which create synergies with certain attack styles, melee, or ranged, and with different terrains on the board. This means there is a learning curve. Some time spent with the cards outside of a game situation getting a grasp on what cards to go after to be able to chain effects will add to the game experience.

A pair of small expansions; The Outposts and Chaotic Evil, expand on things, and while some games only gain variety with added cards and options, with Covil it adds some interest by expanding the decisions. The chance to add fortresses and dragons to the troops is great, and sinister plots give each player hidden goals to go after, another bonus in play.

I rather liked the game at the basic level, more so than my gaming comrades, but with game time, and the expansions this is likely to satisfy most games in for some quick fun.

Thanks to fellow gamers Jeff Chasse, Trevor Lyons and Adam Daniels for their help in running through this game for review.


Categories: Comic Book Blogs

WWE Royal Rumble Tickets Available Friday, October 12

Sat, 10/06/2018 - 00:17

Travel Packages Available Wednesday, October 10

STAMFORD, Conn.–(BUSINESS WIRE)– WWE (NYSE:WWE) today announced that tickets for the 2019 WWE Royal Rumble will be available on Friday, October 12 at 1PM ET/10AM PT. Royal Rumble takes place on Sunday, January 27, 2019, from Chase Field in Phoenix, Arizona and will be streamed live around the world on WWE Network.

Tickets for Royal Rumble will be available through all Ticketmaster outlets,, at the Chase Field box office or by calling Ticketmaster charge by phone at 800-745-3000.

In addition, Royal Rumble travel packages, which will include tickets to all Royal Rumble Week events, will be available this Wednesday, October 10 at 10AM ET/7AM PT through

Royal Rumble is more than just a one-day event, it is a week-long celebration. In addition to Royal Rumble, other events include: three spectacular live events taking place at Talking Stick Resort Arena, including NXT® TakeOverMonday Night Raw® and SmackDown Live®Ticket information for these events will be announced in the near future.

In addition, Royal Rumble Week will also feature Royal Rumble Axxess, WWE’s interactive fan festival at the Phoenix Convention Center from Friday, January 25 – Sunday, January 27, as well as local community outreach programs, including Be a STAR bullying prevention rallies and hospital visits designed to leave a lasting impact throughout the region.

Categories: Comic Book Blogs

RICH REVIEWS: Trish Trash: Rollergirl of Mars # 3

Sat, 10/06/2018 - 00:12

Title: Trish Trash: Rollergirl of Mars # 3 (GN)
Publisher: Papercutz
Created/Writer/Artist by: Jessica Abel
Backgrounds and Design by: Lydia Roberts
Colors: Walter
Price: $ 15.99 US
Rating: 3 out of 5 stars
Comments: Trish lives on Mars with her family and friends and mines water for a living. Her dream though is to hover skate. Trish’s life is filled with two things working and skating.
The story starts to drag on as it goes on and on about how important water is on Mars. There is a little to do with the derby skating as well but there needs to be more.
When Trish’s mother is pushed too far she decides to push back and the derby girls are going to help.
The Novas and the Bombers find themselves in a street game against each other to see who is the best. Now this game has a decidedly different ending and starts then you would think.
The art looks great showing off the world of Mars and the people who live there. The derby girls are shown as determined girls and the aliens do let you know Martians do exist and they are a lot like humans. A little cosmetic difference yet basically the same.
Trish is a wonderful girl who knows what she wants and she goes for it and gets it. This girl is amazing.

Categories: Comic Book Blogs

RICH REVIEWS: The Black Knight # 1

Sat, 10/06/2018 - 00:02

Title: The Black Knight # 1
Publisher: Zenescope
Story: Joe Brusha, Ralph Tedesco, Dave Franchini, Terry Kavanagh
Writer: Terry Kavanagh
Artwork: Sergio Arino
Colors: Robby Bevard
Letters: Saida Temofonte
Cover: Sean Chen with Ivan Nunes
Variant Covers: Igor Vitorino with Hedwin Zaldivar, Jay Anaceleto with Ivan Nunes, Alan Quah with Komikaki Studio, Leonardo Colapieto, Blank Sketch Cover
Price: $ 3.99 US
Rating: 3 out of 5 stars
Comments: Peyton Parks is the Black Knight in the modern world. She is illustrated in black armor with it revealing enough to bring out her sexual side. The close-ups of her face show a strong and beautiful woman.
The story skips over the origin of this Black Knight way to fast. Then it lingers on the fact she is a lawyer and defending a criminal.
The Black Knight stands tall in court as she is the defender of those in danger. She is posed in some awesome poses that really show her off well. She even has a steed and mounted on it she is a sight to see. Peyton even in her normal clothes is stunning.
What is Nadia and what is Ursa the set up for when these two meet in battle is done with a nice build up of suspense?
The Black Knight is a feared warrior and Peyton keeps that part of the legend alive. The Black Knight is a feared countenance that will make mere mortals fear her.

Categories: Comic Book Blogs

Silver Screen Bottling Company Launches New Fear The Walking Dead Beer

Fri, 10/05/2018 - 23:29

The Original Augie’s Ale Sells for $12.99 per Six-Pack

October 5, 2018, Dallas, TX Fear The Walking Dead fans have a new beverage to enjoy while watching episodes of the popular AMC show. The Original Augie’s Ale, a blood orange farmhouse ale brewed in partnership with the award-winning Wicked Weed Brewing, is now available for presale online and will ship later this year.

The Original Augie’s Ale is named for Augie’s Brewing, the fictional beerhouse in the show operated by Jim Brauer, whose skills as a brewer are highly sought after by other characters in the show. In the current season, main character Morgan Jones encounters Jim, who is determined to be the wealthiest, most important man in the post-apocalyptic world. “History is built on beer,” says Jim, whose path to success is beer.

The Original Augie’s Ale is brewed by the world-renowned Wicked Weed Brewing in Asheville, N.C. Its ingredients include grapefruit sourced from Texas – where season four of the television show is primarily filmed.

The farmhouse ale is delicate in body, while boasting flavors and aromas of grapefruit, blood orange, and agave.  The spice of the agave mellows out the citrus punch and compliments the creamy mouthfeel from the flaked oats.  Refreshing and crisp, this delicately hazy brew is a perfect pour.

Six-packs of the bottles sell for $12.99 and are available for presale at Packaging of the bottles invites fans to “Beer the Walking Dead.” Product will begin shipping later this year.

Under license by AMC, The Original Augie’s Ale is the latest release by Silver Screen Bottling Co., which has also launched spirit brands around other iconic fan-centric franchises like Star Trek and the Fallout videogame series. Links to purchase all Silver Screen Bottling Co. products can be found at

Categories: Comic Book Blogs

Captain Kirk Crosses Paths With Fellow Captains Picard, Janeway, and Sisko in Star Trek: The Q Conflict

Fri, 10/05/2018 - 23:23

The Original Series, The Next Generation, Deep Space Nine, and Voyager Collide for the First Time in Six-Issue Comic Book Crossover

SAN DIEGO, CA (October 5, 2018) – For the first time ever, the beloved crews of four Star TrekTM incarnations – The Original Series, The Next Generation, Deep Space Nine, and Voyager – will be pitted against one another in IDW’s mind-blowing comic book miniseries, Star Trek: The Q Conflict. Debuting in January, this epic six-part event features the writing team of Scott and David Tipton (Star Trek: The Next Generation – Mirror Broken) and art by David Messina (Cloak and Dagger, Star Trek: Countdown).

When a dispute between godlike beings threatens the galaxy, it will take all of Starfleet’s best captains to stop them. James T. Kirk, Jean-Luc Picard, Kathryn Janeway, and Benjamin Sisko must go head-to-head in a competition rigged by the arrogant Q and his nigh-omnipotent cohorts.

“This is it – the biggest Star Trek series ever, spanning starships, centuries, and galaxies!” says Scott Tipton. “All of Starfleet’s most legendary officers join together for the first time against some of the greatest threats they’ve ever faced. It’s like nothing you’ve seen before!”

David Tipton adds, “But it wouldn’t be Star Trek if it wasn’t also about character, and with so many Starfleet legends crossing paths for the first time ever, The Q Conflict will give readers the opportunity to see all their favorite characters in a brand-new light.”

“Being at work on Star Trek: The Q Conflict is like coming home after a five-year mission away,” says David Messina. “To draw characters like Spock and Picard at a time that’s so exciting for the Star Trek franchise? It’s awesome.”

Star Trek: The Q Conflict #1, under license by CBS Consumer Products, will be available with multiple covers: connecting regular covers by David Messina, and retailer incentive variants by George Caltsoudas and J.K. Woodward.

Categories: Comic Book Blogs

Calvin’s Commentaries: Button Men

Fri, 10/05/2018 - 07:15

Button Men has been around for a while now. Debuting back in 1999 when the characters were actually on pin-backed buttons, which was a rather cool idea.

You wore your button, and others, during game conventions and the like, wore theirs. Players would meet up and start rolling dice in a game based on the ‘button men’s’ stats.

In brief, “Button Men is a dice game about fighting. Each fighter is represented by a set of dice, and players take turns capturing each other’s dice. It’s a compact game that only takes about 10-minutes,” details the ruleset.

The game was popular and won the Origins Award for Best Abstract Board Game and Best Graphics Presentation of a Board Game.

“Over the years there have been several expansions to the game, from Cheapass Games and many licensees. There are more than 300 characters in the game, with new ones being added all the time.”

Fast forward to 2017 and the game has been re-released sans buttons, with the characters now on cards. The game lost a touch of its character with the switchover, but there is a cost-saving to production I am sure.

The game setting is now one centered on gangsters.

“Selaria, better known as Fight City, is a lawless town on America’s Gulf Coast. The year is 1952, and Fight City is in the middle of a never-ending crime war,” details the rules sheet.

“Fight City was founded in 1788, by shipwright Solaris Kronauer, and it has always been a strange world unto itself. The city sits at the mouth of the Lawaree River, between Alabama and Mississippi. Fight City is a haven for crime, double-dealing, and shady characters from all walks of life.

“Needless to say, everyone in this city has a good reason to pick a fight with just about everyone else.”

Of course, the background doesn’t influence gameplay, but it is a nice add-on in terms of flavour.

Button Men does remain a strategy dice game. It was designed by James Ernest.

The new ‘starter set’ contains 48 characters and enough dice to play. The suggestion it is a starter hint at expansions to come, which is not surprising given the number of characters in the earlier button run.

While this is basically players rolling a handful of dice, D4s through to D20s, and comparing numbers, there are some nice options to play as well.

For example, poison dice are worth negative points. If you keep one of your own poison dice, subtract its full size from your score. If you capture an opponent’s poison die, subtract half its size.

Poison dice can often be the deciding factor in a game, and they do influence play when used.

Shadow dice are another option. They cannot make power attacks. Instead, they make shadow attacks, which works slightly differently: use one of your shadow dice to capture one enemy die. “The captured die must show a number greater than or equal to the attacking die, but not greater than the attacker’s size,” states the rules.

And there is a rush attack: “use one of your rush dice to capture two of your opponent’s dice. The numbers on the target dice must add up exactly to the number on the attacking die…

“Rush dice also have a weakness. They can be captured in a rush attack by any type of die.”

The game could benefit with some alternate coloured dice to easily designate the specialty dice, although most gamers have tons of dice on-hand.

You will have to play with the specialty dice because they add some nice strategy to an otherwise rather boring dice-rolling contest. With the special dice, the game is well worthy of exploring.

Categories: Comic Book Blogs

Calvin’s Commentaries: Dikarya

Fri, 10/05/2018 - 07:04

It is very hard to beat an abstract strategy game that has wood pieces and a wooden board as well. Aesthetically, it is the epitome of beauty for me in terms of board games.

So when I first laid hands on Dikarya from designer and craftsman Nick Ryan I was immediately smiling.

Of course, good looks only go so far.

A game should be fun to play, and in the case of an abstract strategy game, it should be challenging as well. Perfect information games, in particular, two-player games of the genre, should make you think as you play.

In the case of Dikarya I was first aware the game was very much a tweaked version of a much older game, so thanks to email, I asked Ryan about this game’s specific origins.

“Dikarya is basically latrunculi which is an ancient Roman game,” he explained via return email.

For those not familiar latrunculi, gives a quick history; “roughly translated as ‘Robbers’, this abstract battle game was known to be played by the Romans, and versions of the same game may well have been played before by the Ancient Greeks and Egyptians, and afterward by the Persians. Games archaeologists and historians disagree hotly about just about every aspect of this game: board size, number, and distribution of playing pieces, use of a king piece, age, priority, etc, etc; the list goes on. However, there is evidence that the game existed, both in literature and in archaeological finds.”

It was this ancient game from which Dikarya was born.

“I was searching for wholesale wooden pieces to purchase to produce my own Latrunculi game (Idyllwild,” said Ryan. “I had a hard time finding the right pieces but did come across little mushroom-shaped wooden knobs, it sparked the idea of ‘Hey, I could make a mushroom themed Latrunculi!’(Dikarya is a subkingdom of fungi). Then I was thinking about the fungus theme and thought little spores would be a cool idea and would make the game unique.”

So how exactly does Dikarya play?

Each player places their 12 Soldiers along one side of the board and places their King on the row forward, four spaces from the right. Each player receives 3 Spores each, and are placed in the circles on their side of the board.

All pieces may move any number of spaces in the horizontal or vertical direction, except a placed Spore piece.

A single Soldier is captured if it is surrounded on two opposite sides. If a Soldier is “captured” remove it from the board.

Multiple Soldiers can be captured along a line.

Up to this point, the game mimics what many think the ancient game played like.

As Ryan noted the ‘spores’ add a new twist.

When an enemy Soldier is captured, the capturing player may place one of their Spores in the captured Soldier’s place.

When a Spore is placed, it becomes a “blockade” and cannot be moved for the remainder of the game.

A Spore placed on the field may be used – by either player – to capture another enemy Soldier(s).

The spores are an interesting addition to gameplay, adding a level of strategy regarding when to place them, and recognizing how that placement will affect the game moving forward.

Ryan said he developed the game because he likes the genre to start with.

“I love chess but when I played Latrunculi, I really loved the simple ‘back to basics’ gameplay,” he said. “It’s easy to teach newcomers. And if you like chess, Dikarya / Latrunculi is fresh, yet similar feeling.”

So are there tricks to being good at Dikarya.

“My wife is actually better than I am,” offered Ryan. “I would say stay focused and don’t be too aggressive. Also moving a piece to a square that is diagonal of an enemy piece is usually a good move.”

You will want to note the suggestion because this is a beautifully made game that really should be on a gamer’s want list.

Check it out at the above-mentioned website.

Thanks to fellow gamer Adam Daniels for his help in running through this game for review.




Categories: Comic Book Blogs