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OSR Review & Commentary On Troll Lord Games Castles & Crusades Monsters & Treasure of Aihrde 3rd Printing By Stephen Chenault

Swords & Stitchery - Sat, 05/09/2020 - 03:36
"Within Monsters & Treasure of Aihrde lies a veritable host of legendary monsters. Each entry comes fully detailed with descriptions, habits, treasure, combat, special abilities, details on culture where needed, as well as a special section on each monster’s place in Aihrde. Over 170 Monsters! A mountain of Special Magic Items! Enhanced Character Content!'Despite a typo on the back cover Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

AD&D Session 7: The Overbearing of the Crystal Men

Jeffro's Space Gaming Blog - Sat, 05/09/2020 - 01:01

Session six is about where I normally reach creative exhaustion with an rpg campaign. The desire to try some other obscure system is one threat that must be overcome. One or two players being on the low energy side could easily sap my will to continue at this point. But AD&D is great. Everyone knows what it is. The campaign can easily handle new people coming and going, sure. But I’ve got to say, it sure seems like people really want to play this. None of us has any clue how any given session will go. And people just really want to go back in. It’s a real enthusiasm that is very hard to say no to.

I am still a bit worn down from the futility of attempting to plan for a session. My brilliant campaign idea went out the window the first session. My lovingly made one page dungeons have sat unused for weeks as the players stomp through my ridiculous campaign world doing random stuff. What can you do in such a circumstance? Oh, that’s obvious!

I open up the session with a flat, “what do you do?” Somebody points out that they have a lot of options. They can go back to the ruins in the jungle that are two days journey to the north. They can check out whatever is going on in the south where a group of large creatures headed some weeks back. They can tackle the dogmen yet again. They can explore the sinkhole that they discovered previously. And they can go investigate the weird laughter that they heard in the northeast section of the sewers. Five adventure scenarios to choose from.

The players decide to go after the dogmen. It’s been seven days since their last foray into the dungeons, though. So there’s no telling what’s going on down there. I make up a quick D12 table with the three outcomes I think are most likely– a 1-3 option, a 4-7 option, and a 5-12 option. I get a twelve and imagine in my head what has happened during the week. The AD&D rule of having one game day pass for each real day creates pressure for the players to complete objectives while they have the chance. Opportunities can just evaporate due to inaction! Which is sorta where we ended up this time. The hostages were all dead by now, for instance. The value of the haul is thousands of gold less and the chance of having grateful first level adventurers joining the party’s retinue is off the table. Ya snooze, ya lose!

The party has mass quantities of flaming oil this time. The had trouble deciding how to carry it all. They spend a lot of time working out the ideal marking order for the sewer section where they can go three abreast. They find a door that they forgot about and try to open it. I dutifully check for wandering monsters. Somebody made a map and explained where they were, though. So they continue on toward the lair of the pug-men.

They send the half-orc Fàgor up to check things out and he doesn’t see anything with his heat vision. The party rolls up to the entrance and see that the pit is wide open. They concoct a scheme to cry out as if they just fell in so that the pug-men will come investigate. They ham it up and I check for wandering monsters– a one! I check my tables and see what investigates.

The party is surprised to have something come up on their six in all this. Before they can really react, the cleric back there took some damage and the two remaining men-at-arms got dropped– the torch in the back goes out! The players wail away on these things and I tell them they are hard. Hitting them makes a clanging sound.

As things evolve, there are two competing plans. One is to throw flaming oil onto the bodies of the two men-at-arms who were each carrying five vials of the stuff. The other is to fall back a bit and (somehow that I can’t really imagine) throw the monsters into the pit. This stops the game as one of the players suggests that we use the grappling rules on page seventy-two. I have never played these things in anger– I’ve never even heard of someone playing these things in anger. But somehow we ended up on the Overbearing Table where it turned out to be rather easy to knock an opponent to his knees and/or knock them flat. There is not much defense for this except to be big and win initiative.

Anyway, I let the player responsible for this narrate it from his perspective, one tweet at a time:

  • Real time game report. The thread: I have spent 48 minutes making sure none of the players are culturally sensitive.
  • We have purchased 30 oil flasks and are determined to kill Dog men. Furries beware.
  • We are hunting the Dog Men in their home. We believe they may be holding men captive in their lair. Which them being furries can mean only one thing: Sodomy.
  • We are now fighting a group of Dog Men. We set a trap for them but some snuck up from behind like the perfidious snakes they are. The Henchmen are actually earning their pay.
  • TWO HENCHMAN DOWN TORCHES DROPPED ON BACK RANK. CHAOS NOW REIGNS SUPREME.
  • My character Funk holds the front with the cleric. The rear guard are now taking on the dog men and are missing. Darkness is rising, fear grows. DM: “These things are hard.” Oh snaps….
  • These are not dogmen. These are something made of stone. The darkness has deceived us!
  • CRYSTAL MONSTERS IN THE SEWERS BEFORE THE DOGMEN CALL THE PRESIDENT!
  • We are luring them towards us with a pit in front of us. We are bringing them to death, flaming oil flasks being sent. Destruction everywhere. The half orc was hit but his momma hit him harder in grade school.
  • DM THROWS UP HIS HANDS HE CANT HANDLE THE ART OF TERRY MOTHER F’ING FUNK!!!
  • FUNK THROWS A CRYSTAL BOI INTO THE PIT OIL FLASK GOES IN HE GETS BAPTIZED BY FREEDOM!!!! OTHER TWO ARE ON THEIR KNEES TRYING NOT TO GET SOME FREEDOM TOO!
  • CRYSTAL BOI DEAD FUNK IS UNSTOPPABLE!
  • ANOTHER CRYSTAL BOI TOSSED IN THE PIT BY FUNK THE FUNKER CANNOT BE STOPPED NO ONE IN THE HISTORY OF A D&D IS MORE POWERFUL!
  • ROASTING MY IRON RATION OVER THE FLAMING CRYSTAL BOIS SINGING “WHO IS IRELAND’S ENEMY”
  • CRYSTAL BOIS ARE ALL DEAD DM FRUSTRATED I’M UNSTOPPABLE AS USUAL.
  • They are healing the half orc. We voted to only heal half of him.
  • SESSION DONE Lesson for the day is dont trust mute on your mic when talking to your wife. If they DM rolls heavy on you bust out obscure rules and wreck his evening. Godspeed you beautiful animals.

One of the men-at-arms turned out to still be alive, lying in a pool of filth and flammable oil. He is the last one of ten! During the fighting I needed to roll the paladin’s henchman Gilbert’s strength. He got a 17!

The players go into the party room were they fought dog men before. They are all gone. Man, that fight would have been scary if the crystal men were blocking the exit and the dog men were coming out of their caves from the other direction. Some day!!

The players search the party room and Fàgor finds this hidden recess in the wall. There is a pouch in there, but he won’t reach his hand inside. He takes a spear and wedges it out, standing such that any flaming jets of acid shooting out of the wall. The bag falls on the floor. He carefully dumps out its contents attempting to avoid inhaling any strange dust that might be in it. Inside is a bunch of gems.

Two players gotta leave, so their characters escort the surviving man-at-arms to safety, healing everyone else before they leave.

The players explore the other two rooms of the dogmen lair. One is full of skinns and rags. The other has shackles, chains, and an iron maiden. They open it up and there is a body inside that had been there for a week. (I check to see if it is a Swolecerer clutching a spellbook… the dice say no!)

The remaining party heads west in the sewer for about half an hour. They get bored and come back to the door they found earlier. They try to open it. Another wandering monster turns up, this time it’s (rolls dice) some kind of slime that (rolls dice) lands on top of the paladin. One of the players gets really excited about this, pausing the came to consult the Player Handbook. What color is it, he wants to know. I am loath to just say “green”, but finally I tell him. He says the paladin can just cure disease to get rid of the thing. I’m incredulous, but consult the Monster Manual and sure enough… it all checks out. Three combat rounds would have been the end to the paladin’s plate mail, but under these circumstances, he just comes out with a bit of a polish.

Party drops a half-naked Brother Pain down into the sinkhole. He notes two tight passages, one to the northwest and the other to the southwest. The players mull it over and decide that exploring the second level of the dungeon at close to half strength is not a good idea. Nobody bothers them as they head back to Trollopulous.

Aulis Martel the Acolyte (8 hits) [Delves 3a, 3b, 4, 5, 6a, and 7] XP: 753 + 351 + 54 + 766 + 8 + 255 => [Frozen at 1500 until he levels!]

Brother Pain the Acolyte [Delve 3b and 7] XP: 351 + 54 + 255= 660

Torin the Runner (7 hits) [Delves 3a, 3b, 4, 5, 6, 6b, and 7] XP: 753 + 351 + 54 + 766 + 8 + 80 + 255 = [Frozen at 2250 until he levels!]

Arthur the Gallant (7 hits) [Delves 2, 3a, 3b, 4, 5, 6a, 6b, and 7] XP: 122 + 753 + 351 + 54 + 766 + 8 + 80 + 255 = 2389

Gregg the Acolyte (10 hits) [Delves 4, 5, and 7] XP: 54 + 766 + 255 =1075

Fàgor — (12 hits) Half-Orc Fighter [Delve 7] 255 (His name means “astonishing hero” in orcish. For real!)

Funk — FIghter — Also worships Issek (at best a saint) [Delve 7] 255

Gilbert (Strength 17) and Sullivan: [Delves 2, 4, 6a, 6b, and 7] (122 + 54 + 8 + 80 + 255) / 2 = 259

One shell-shocked man-at-arms: — (7 hits) [Delves 6a, 6b, and 7] (8 + 80 + 255) / 2 = 171

Experience: 804 XP for killing monsters. Gems worth 1000 + 5 + 50 + 50 + 500 + 50 + 90 = 1745 gold pieces value. Total XP is 2549 divided 10 ways.

Time:

Day 1: The Hole in the Sky

Day 2: The Thing in the Sewer

Day 7: The Big Score part I

Day 8: The Big Score part II

(Day 9-14 — player characters all carousing¹; Keebler Khan fully recovered) <—- I day of real world time = one day of game time!)

Day 15: The Drums of the Dog People

(Day 16-21: More carousing, fasting, panhandling.)

Day 22-25: Altar of the Beast-women

(Day 26-31: Resting)

Day 32-33: The Pugs of Slaughter

(Day 34-39: Resting)

Day 40: The Overbearing of the Crystal Men

The graveyard:

Dorkorus — Half-elf fighter/magic-user/thief — Half brother to Keebler Khan, talked with a lisp! Killed by a pug-man in the Trolopulous mega-dungeon.

Dairage — Elf fighter/magic-user — Killed with his shield spell one, valiantly taking down the leader of the pug-men so that the party could have a chance to escape certain death!

9 Hapless men-at-arms!

Categories: Tabletop Gaming Blogs

Like watching paint dry (exactly)

Yarn Harlot - Fri, 05/08/2020 - 22:34

Ken’s sweater is all done, but for the making up, and the neckband. Honestly, I can point at a million projects of my youth and tell you that the number one thing that stood between me and greatness back then was laziness and a lack of patience.  Everything I’ve ever made that was just exactly as I’d hoped, everything that’s a 10/10 is that way because I resisted some urge to take a short cut, and so as is proper, all the parts of Ken’s sweater have been blocked before the making up. Everything goes together so much nicer when this step happens first, so I’ve been walking by them since yesterday morning. I keep walking by and giving them a pat and waiting for them to be dry. They are not, and I’m not sure the constant patting is making a difference but I intend to keep it up. At best it’s got to be helping the air circulate.

While I’m waiting I’ve been pounding out a pair of mittens from the handspun – I settled on Signal Hill because it was so well suited to four colours and because I’ve knit on top of that hill more than once, and it’s nice to remember. (If we are ever travellers again, you should go there directly.) I’ve got one done, it’s a pretty fast knit, and I am grooving pretty hard on the 70s vibe these have.  I really like them…

they remind me of tile in my grammy’s bathroom when I was growing up. (They went perfectly with the avocado green bathtub and I don’t care what you say, that was cool.)

One to go- though I thought I might wind up spinning today, but after a few minutes of reflection I can tell you that I am hereby reaffirming that the rule is that I will spin when it rains – not when it (*&%Cing SNOWS.  (Let us pause and reflect here that while May snow is technically legal in Canada, it seems like a bloody insult when we’ve already got a pandemic and murder hornets. This plot is overwritten.) I decided to ignore the snow, which is the way that my mother taught me to handle rudeness.

Moving along, I also fixed a pair of Cameron’s socks – he’s got a pretty good sock drawer rocking these days, and he and I can’t be the only ones who think so, because he went into his sock drawer a while ago and found that three pairs of handknit socks had been thoroughly munched. He returned them to me for rehab, and I’ve started making my way through the repairs. (What the hell there is still snow.)

The first pair I tackled had the simplest damage – just the heels had been chomped, so I picked up stitches round the heel –

Snipped it off.. (relax, it’s not that bad)

and knit new heels,

then dumped them off on Cameron’s porch.  Many thanks to the gentleman for helping me out with finished object photos – who knew that physical distancing would mean that he’d have to rise to the challenge of photographing his own feet. He did really well for a rookie.  (There are two more pairs to go, I expect him to get better with each.)

I’ve fixed the next pair, and this time I took videos of how I was doing it – talking a bit about the process, and that brings me to the next thing, and it’s a thing I feel a bit awkward about, though as I talk it through with Joe and friends (mostly friends who are also textile teachers) I’m starting to come around.   I have figured out (although my natural optimism really did slow this process down a lot) that it is going to be a long time before I can go back to work – before most knitting teachers and public speakers can go back to work. Starting with the problem at it’s most basic, the border is closed, and any way you slice it I think it will be a long time before the it opens again, and even if it does, I think it’s going to be quite a few months before travel based teaching to groups is safe, easy or fun.

I thought about “virtual” teaching, I know some other teachers are trying it, but it doesn’t seem like my jam, and so I’m going to try my own thing, even though I am not completely sure what that thing will be. To that end, I’ve started a Patreon. If you’re not familiar, it’s a platform where artists (that’s me) connect with people who like what they do (maybe that’s you) and you pay X money per month (man the Canadian in me hates this money talk) and I provide some of what I make for you. (So awkward.) The traditional set-up is that some people pay $, and they get a certain amount of content, and then other people pay $$ and they get more, and then other people pay $$$ and they get even more.

I don’t know about you, but inequity feels super wrong to me right now (ok most of the time) when some people have money just because they’re lucky and other people are broke because they happened to have the wrong job at the start of this and I don’t think that if a roll of the dice happened to mean that you’ve got more than someone else you should necessarily get more than someone else and yes, my little socialist Canadian heart is beating hard here) so I’ve decided that while I will do a Patreon, there is only going to be one tier, and that everyone gets all the same content at that tier.  There is an option to pay more if you feel like it or you’re Bill Gates (in which case lay it on me sir I will spread it around) but I’ve settled on a price low enough that I hope it’s as accessible as it can be while still being worth my work. It’s $6 a month. I’ve decided to keep the price low so that I can keep production values… um, similar. (I have a lot to learn about video editing, for a start.)

I want to be totally transparent here – I don’t know what is going to happen over there.  I know I’ll do some tutorials, convert what of my class material works in that video format, which means that at least once a month I’ll teach you something (or try to, most of you are pretty skilled) and I think that $6 is pretty reasonable for a mini-class or tutorial. I’m also thinking about some audio stuff – I’ve got an unemployed audio guy sitting right here (pantless) so maybe some story telling would be cool, or maybe I’ll take advantage of how many very neat people I know, and try introducing you to them. Maybe I’ll do something else – I don’t know. I can’t promise I’ll do anything in particular but I will produce some forms of entertainment overt there on the regular, and more than that, I promise that if I include another maker in an offering, I’ll compensate them properly. There’s lots of teachers hurting, and there’s got to be a way to help some of them with my platform, so I’ll try to do that.

What I can promise is that this blog is going nowhere. This is blog is my home life, who I am and my connection to the broader community and I can’t live without it.  The Patreon is work – a replacement for what I did when I was on the road, and so you can expect things to stay pretty much the same here – you don’t have to sign up for the Patreon to stay in touch with me any more than you had to sign up for a class before.

I don’t know if this is the right thing to do. It’s been a hard slog over the last several weeks figuring out what my work is going to look like, how I’ll make ends meet, and I’m just so grateful that Joe and I have savings and resources to pad things while we get through this, I know some of you don’t, and my heart is so with you.  This is a hard time for so many, even if it is not snowing where you are.

I love all of you, and I hope you’re safe.

Categories: Knitting Feeds

5150 - Send Lawyers Guns and Money

Two Hour Wargames - Fri, 05/08/2020 - 16:34



Coming soon!


Categories: Tabletop Gaming Blogs

[ZINE] Echoes From Fomalhaut #07 (NOW AVAILABLE!)

Beyond Fomalhaut - Fri, 05/08/2020 - 16:09
From Beneath the Glacier

I am pleased to announce the publication of the seventh issue of my fanzine, Echoes From Fomalhaut. This is a 40-page zine dedicated to adventures and GM-friendly campaign materials for Advanced old-school rules, with cover art by Matthew Ray, and illustrations by Graphite Prime, Denis McCarthy, Stefan Poag, and the Dead Victorians.

The Bat Plague may still be out there, but now so is this zine (and YOU can be the judge which one you like better). Not all restrictions are gone, but they are suitably relaxed to resume print sales and shipping. Delivery is bound to be slower than usual for a while – I am hearing that packages, which had taken five or six days to reach European addresses now take twelve days or so – but at least it seems to work without major problems. If you can trust the Post, you can perhaps trust the rest of our civilisation as well.

And so, we have this issue! The common theme this time seems to be “things that go deeper than anticipated” – at least this is one aspect which, by some act of Fortune, unites the four articles. There is something quite fascinating going into an adventure, and discovering that the dungeon you expected to end has a deep well going down to a new level; the plot threads you have almost had in your hand suddenly trail off again in new directions, or the room beyond the secret door has a second secret door, hidden even more carefully. What lies beyond the door, the well, or the almost solved plotline? Only one way to find out!

The titular adventure, From Beneath the Glacier, takes the characters to the high mountains where something has gone wrong. Where do the nighttime raids and strange corpses washed down the rivers come from? The answers are found in this scenario, with 21 keyed areas, offering challenges related to navigation, exploration, and confrontation – not to mention a major dilemma once the company is victorious. This is an adventure for mid-level characters, levels 5-7 (our test party was slightly stronger by the time they got there, and had an easier time).

Of course, sometimes an undead-haunted cellar is just an undead-haunted cellar – The Hecatomb of Morthevole is a take on the proverbial “help this guy with rats in his cellar” dungeon, except it is not rats, and the cellar goes deeper than you might think (levels 2-4, 12 keyed areas, which is not bad for a two-pager – I am thinking there will be more smallish scenarios in future issues).

This issue’s centrepiece, drawn from The City of Vultures, is the best known of its Underworld complexes. The Tomb of Ali Shulwar is fairly well known among the city’s thieves and smugglers, but few know of its deeper layers, and none before have mapped its connections, secret sections and true depths. This article presents two entrance levels and three main levels of the tomb (more precisely, what lies below the tomb… if the tomb is even the real tomb) in 66 keyed areas. The dungeons are mostly for the 4th to 6thlevel range, with outliers (and tougher side-areas, to be presented next issue).

The issue’s final article, The White Hand, introduces one of the City’s lesser conspiracies. A vigilante group formed to mete out “good old-fashioned street justice” to market thieves (and everyone the members believe to be one!) would usually merit little discussion beyond “Thugs (3d6)”… but something is off here. Links to now extinct organisations, infiltration attempts by other conspiracies, odd musical tastes and bizarre characters hanging around the White Hand make it a gateway into an entire world of hidden meanings and secret warfare.  Who is using whom? Who watches the watchers watching the watchers? Most importantly, what happens when it all falls apart at the slightest shove? Whether used in the City of Vultures or somewhere else (which would be easier than it first looks), it will be fascinating to find out.

The issue’s map supplement this time is an unkeyed dungeon level. Or it is multiple smaller dungeon levels on one sheet? You be the judge!

The print version of the fanzine is available from my Bigcartel store; the PDF edition will be published through DriveThruRPG with a few months’ delay. As always, customers who buy the print edition will receive the PDF version free of charge.

***

In other news...

  • Castle Xyntillan is being reprinted. While copies of the first printing are still available, there will be more soon. The PDF edition is also out there, although the promised, improved functionality will still take some time (my IRL job has been picking up pace again).
  • If you look at the back cover of Echoes #07, you will discover a listing for EMDT62. This was too optimistic, but this module – the English version of the great In the Shadow of the City-God – should be published early next month… if things go well, along with a module collection.
  • The Four Dooms of Thisium, our Bat Plague placeholder campaign, keeps racking it up. 44 PC and follower casualties have been noted, and while one Doom has been averted, three more still hang over the city, abandoned and cursed by its very gods!

From Beneath the Glacier


Categories: Tabletop Gaming Blogs

Pet Treat Jar Upgrade: Quick Cricut Craft

Moogly - Fri, 05/08/2020 - 15:00

Most pets love treats – and most people love custom storage jars! In this quick Cricut craft, I’ll show you how I used the Cricut Joy and a yard sale find to make a Pet Treat Jar upgrade! Disclaimer: Materials provided by Cricut; this post includes affiliate links. I found this jar at a garage...

Read More

The post Pet Treat Jar Upgrade: Quick Cricut Craft appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

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Categories: Crochet Life

Link Love: My Favourite Things This Week

Knitted Bliss - Fri, 05/08/2020 - 14:59

www.knittedbliss.com

My Favourite Articles and Links This Week Crocheted cat couches?! Oh wow, I love these so much. I found this an interesting read, and spent a lot of time thinking about it afterwards – what does the good life look like now? Another interesting read – on loving photos of yourself. Let’s take a train

The post Link Love: My Favourite Things This Week appeared first on %%www.knittedbliss.com%%.

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Categories: Knitting Feeds

Lartful Friday – Avatar Free* For All

Looking For Group - Fri, 05/08/2020 - 13:00

*with a $60 donation to Lar’s MS Research fundraiser. It’s May 8th (legitimately in case you didn’t know), which means there are only a few weeks in the 2020 edition of the DeSouza MS Research fundraiser. For the final stretch, […]

The post Lartful Friday – Avatar Free* For All appeared first on Looking For Group.

Categories: Web Comics

Weird Revisited: The Strange Stone Age

Sorcerer's Skull - Fri, 05/08/2020 - 11:00
This post first appeared in May of 2015...


Or maybe forward to a remote future? Whichever, it's a time where prehistoric humans do battle with monsters--both known to history and unknown--and with incursion of aliens or ultraterrestrials, part Kirby and part von Däniken. The actions of the aliens create sores in the skin of reality where the normal laws are warped and disrupted.

Some humans have benefited (or so they believe) from alien technology and even interbreeding. They view themselves as superior to the others and hunt them for slaves--or worse. But humans have allies, too: the gregarious Small-Folk (Halflings, pakuni, homo florensis), the hardy and aloof Stone Folk (dwarves, T'lan Imass, Neanderthals). And then there are the spirits, made stronger since the aliens rent holes in reality, with whom the shamans intercede through the use of sacred, hallucinogenic technologies--their "passkeys" into the operating system of the universe.



Inspirations:
Comics: Devil Dinosaur, Tor, Tragg and the Sky-Gods, Henga (Yor), Turok, anything New Gods by Kirby or Morrison (for the "magic as technology" aspect).
Fiction: Karl Edward Wagner's Kane stories (mainly the implied pseudo-scientific background), Manly Wade Wellman's Hok, Roadside Picnic (the portrayal of zones and alien artifacts)
"Nonfiction": alien abduction stuff and forteana, "forbidden history" stuff, Chariots of the Gods.

DISNEY+ GREENLIGHTS ‘JUST BEYOND’ SERIES FROM SETH GRAHAME-SMITH BASED ON THE BEST-SELLING GRAPHIC NOVELS BY R.L. STINE

First Comics News - Fri, 05/08/2020 - 03:27

Supernatural Series Hails from 20th Century Fox Television

Burbank, Calif (May 7, 2020) – Disney+ has ordered the 8-episode series Just Beyond from writer Seth Grahame-Smith and produced by 20th Century Fox Television. The horror/comedy anthology, based on the best-selling BOOM! Studios graphic novel series from iconic children’s writer R.L. Stine (Goosebumps) and artists Kelly & Nichole Matthews, was created by Grahame-Smith, who has a history of moving between horror and comedy as author of the bestselling novels Pride and Prejudice and Zombies and Abraham Lincoln: Vampire Hunter, and screenwriter of Tim Burton’s Dark Shadows, The Lego Batman Movie and The Saint for director Dexter Fletcher and star Chris Pine.

“I grew up watching Twilight Zone reruns and the original Amazing Stories with my parents,” said Seth Grahame-Smith. “I’ve always wanted to make a genre anthology series that families could enjoy together, and do it in a way that delivered for kids and adults alike.  R.L. Stine has been a part of millions of childhoods, and Disney+ has already proven itself as a place that knows how to make high-quality shows for the whole family. I couldn’t be more excited to be working with both of them.”

“Back in the day, we had a Goosebumps HorrorLand attraction at Walt Disney World,” said author R.L. Stine.  “It was one of the thrills of my life. Now I’m thrilled to be back with Disney for the TV series based on my graphic novels. Writing Just Beyond for BOOM! Studios has been a joy from the beginning, and I’m so happy to have the wonderful screenwriter Seth Grahame-Smith bring the series to life on Disney+. How lucky can I be?”

A writers room is being assembled and the series is expected to come to Disney+ in the fall of 2021.

Grahame-Smith and David Katzenberg’s KatzSmith will produce through their KatzSmith Productions and are represented by WME and Ziffren Brittenham.

BOOM! Studios is represented by UTA and Matt Saver.

Just Beyond is produced by 20TH Century Fox Television, a part of Disney Television Studios. Seth Grahame-Smith will serve as writer and executive producer alongside David Katzenberg, Stephen Christy and Ross Richie.  R.L. Stine is attached as co-executive producer.

Categories: Comic Book Blogs

JEREMY ATKINS QUITS ONI

First Comics News - Fri, 05/08/2020 - 03:20

Categories: Comic Book Blogs

MARC GUGGENHEIM AGREES TO WRITE PROPHET MOVIE

First Comics News - Fri, 05/08/2020 - 03:13

Former Arrow showrunner Marc Guggenheim has signed on to write Studio 8’s planned Prophet film, based on the character created by Rob Liefeld.

First reported by Deadline, Guggenheim’s involvement comes as the studio aims to “build a franchise” arround Liefeld’s Rip Van Winkle-meets-Captain America character who debuted in Image Comics’ Youngblood #2 back in 1992.

Categories: Comic Book Blogs

A STATEMENT FROM REEDPOP – ORGANIZERS OF FLORIDA SUPERCON

First Comics News - Fri, 05/08/2020 - 02:38

To our Super community,

As we’ve always said—you, our fans, and everyone who helps us build this incredible event from exhibitors to creators, are what makes Florida Supercon so special. The safety of everyone at our shows is our absolute priority and comes first before all else.

Supercon had previously postponed from our original May 2020 dates to the July 4th weekend, but as we continue working closely with our colleagues at the Miami Beach Convention Center and local officials regarding the outbreak of COVID-19 in Florida and around the country, it’s clear that July is no longer a viable option for our event. The next edition of Florida Supercon in Miami will take place in 2021.

While we can’t move forward with Supercon 2020 in the way it would normally look, we’re finding new and exciting ways to connect you with your favorite celebrities, creators, and content, as well as providing ways you can still support small businesses and individual creators. Stay tuned to our social media channels in the coming weeks as we’ll be announcing more online events and activities.

All fan tickets for Florida Supercon 2020 will be automatically refunded; no action is required on your part, though please allow our team up to thirty business days for processing. If you have any questions, please reach out to our customer service team.

Thank you,
Supercon Team

Categories: Comic Book Blogs

RICH REVIEWS: Dusk Vol. 1 

First Comics News - Fri, 05/08/2020 - 00:46

Title: Dusk Vol. 1
Publisher: Dusk Comics
Written and Created by: David Doub
Pencils by: Maki Naro, Jerry Gonzales, Franc Czuba
Inks by: Chris Scott, Jerry Gonzales
Letters by: Jaymes Reed
Price: $ 10.00 US
Rating: 4 out of 5 stars
Website: http://www.duskcomics.com
Comments: Eve and Ash do make a cute “couple.” Eve adores Ash and he has an attitude of indifference. One is a Vampire Lord the other a mortal girl. Yet these two do go together well. Eve though is used more in this story while Ash sits in the background.
The art style is minimalistic black and white. The facial expressions while simple brings across the emotions and thoughts extremely well. The action scenes are drawn intensely.
Eve is a tough girl and a ruthless fighter. She also cares about others. Eve really does know how to kick major butt.
Eve and Ash do have a unique relationship. Their relationship is based on love and Eve’s dependence on his blood. Ash is a stoic individual yet we do see that he cares about Eve.
Eve is like an unstoppable force when she gets moving. She does not only battle vampires but all manner of evil. Supernatural menaces should beware when Eve is around they are going down.
Eve is about a human in a vampire’s world. At times you will forget she is only human.

Categories: Comic Book Blogs

ComiXology Originals Announces the First Season of YOUTH, a Weekly Comic Book Event by Curt Pires and Alex Diotto

First Comics News - Fri, 05/08/2020 - 00:44

Media Alert: ComiXology Originals Announces the First Season of YOUTH, a Weekly Comic Book Event by Curt Pires and Alex Diotto, Beginning May 12. YOUTH is in development as an original series with Amazon Studios.

Sex. Drugs. Music. Violence.

It’s time to forget everything you think you know about teenage superheroes. Visionary writer Curt Pires and acclaimed artist Alex Diotto are creating an epic superhuman saga unlike any other with the debut season of YOUTH, their all-new 4-issue mini-series releasing weekly beginning Tuesday, May 12.

In YOUTH, Franklin and River struggle to navigate family, friends, high school, work, drugs, and all the pressures of growing up. As a queer couple, they yearn to escape their lives in a small, bigoted Midwest town. They steal River’s stepfather’s Mustang and hit the road. Their destination? California. But along the way, the car breaks down. They meet some kids who are travelling the country, partying, and attempting to find themselves. They party some more. . . . And soon everything changes.

“I wanted to make a teen superhero comic that actually felt authentic to the uncertainty and beautiful confusion that encompasses the coming-of-age experience,” says writer Curt Pires. “There are lots of teen superhero comics, but most of them are written by writers closer to 47 than 17 and feel remarkably out of touch. I wanted to make something that captured the beauty and pain of the youth culture zeitgeist.”

YOUTH reunites Pires and Diotto, the co-creators of the acclaimed comic Olympia, and features colors by Dee Cunniffe, and lettering by Micah Myers. The latest creator-owned release from the comiXology Originals program, YOUTH will be released on a weekly schedule throughout the month of May and will be available upon release at no additional cost, for members of Amazon Prime, Kindle Unlimited, and comiXology Unlimited, and for purchase on Kindle and comiXology. YOUTH is also in development as an original series with Amazon Studios, to be adapted by Pires, with executive producer Patrick Moran.

YOUTH is the first of four comiXology Originals series coming from Pires. A second season of YOUTH is already greenlit and in the works and the other two titles will be revealed in the coming months.

“YOUTH is deeply personal storytelling for me, as it pulls from some of the real-life beauty and insanity I went through coming of age in my late teens /early twenties,” said Pires. “There’s chaos, violence, beauty, love, and everything in between.”

YOUTH is their story. YOUTH is what happened to them. YOUTH debuts Tuesday, May 12, 2020.

Part of the comiXology Originals line of exclusive content, YOUTH will be available upon release, at no additional cost, for members of Amazon Prime, Kindle Unlimited, and comiXology Unlimited, and for purchase on Kindle and comiXology. Prime Reading offers all Amazon Prime members a rotating selection of over a thousand top Kindle books, magazines, short works, comic books, children’s books, and more – all at no additional cost. Kindle Unlimited offers over 1 million titles, thousands of audiobooks, and select current issues of popular magazines for just $9.99 a month with a 60-day free trial at amazon.com/kindleunlimited. ComiXology Unlimited now offers over 25,000 comics, graphic novels and manga for just $5.99 a month with a 60-day free trial at comixology.com/unlimited.

Categories: Comic Book Blogs

#356: Jimmy Palmiotti

First Comics News - Thu, 05/07/2020 - 18:48

This week the goes sit down with comic writer Jimmy Palmiotti (Harley Quinn, Painkiller Jane, Marvel Knights). Together they discuss his career and his love of the Birds of Prey movie, enjoy!

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Categories: Comic Book Blogs

The Lulu Controversy & Free Castles & Crusades Material

Swords & Stitchery - Thu, 05/07/2020 - 17:22
So over the last couple of days I've been a bit overwhelmed by sewing machine repair work & the on going pandemic. Not to worry I've still managed to sneak in a bit of Patrick Wetmore lulu action with some mail call today.   Thanks Patrick! I look forward to using these at the table top! Apparently I managed to sneak this in before the great Lulu controversy of 2020. Evil races not Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Reputation for Sentinels of Echo City

The Splintered Realm - Thu, 05/07/2020 - 17:16

I am working on the first setting supplement, for Boondock's Hideaway, and was thinking about how helpful it would be to have a 'rating' for how well a hero or villain is known. I started tinkering, and came up with a system I like and will be play testing - this is not "official" yet, but an official set of rules will be with the first supplement in this series. Feedback is most welcome!
***
Reputation
It’s a negative or positive value that reflects how well known a character is. While CHA is your ability to use your personal charm and influence, reputation is your larger popularity in the game world.
Reputation ranges from -20 to +20. It is used as a check in any situation where you might get a public response to your name. Every time you do something that might affect your reputation, attempt a 1d20 check. If you roll on the OPPOSITE side of your reputation in the relevant direction, it moves 1 point that way. When you do something good, you want to roll above your current reputation. It is hard to maintain a strong reputation in either direction; if you want to be greatly feared, you better not accidentally help someone out - you might get caught on camera and have people say nice things about you. A 20 always ‘succeeds’ (moving in the direction of the check) and a 1 always ‘fails’, moving you towards reputation 0. Villains do bad stuff and want a 20 to get 'more negative' in their reputation, and heroes do good stuff and want a 20 to get 'more betterer' in their reputation. Or something like that.
For example, as a new hero, you have a reputation of 0. You rescue a kitty from a tree. The old lady who you helped immediately posts on social media (yeah, old ladies have Facebook, too.) You attempt a check, with a target of rolling over a 0. As long as you don’t roll a 1, you succeed; good news, 95% of the time you are at reputation 1. After several adventures, your reputation is now 7. You are rocking it. Unfortunately, you get some bad press when you get into a fight with Mr. Awesome (it was a misunderstanding that you totally worked out). Unfortunately, Twitter doesn’t see it that way; You roll 1d20, and you want to avoid rolling below your current reputation; if you roll 6 or less, your reputation drops 1 point; a roll of 7 or better doesn’t help you (because this is a ‘negative’ reputation check) but at least the only fallout from the fight is literal fallout from the thermonuclear device that was set off over the Pacific (it was a BIG misunderstanding). 
Reputation in Play
Reputation allows you to make a reaction check when you aren’t there, or when your name alone is being used in some context, but you are not the one making a CHA check. In many situations, you are trying a reputation check before a CHA check. “You’ve never heard of Magnet Master? Oh. Well, look guys… if you could help me out this time, I’d really appreciate it…”
You attempt a check based on your reputation rating. While a reputation of 1 is going to make it unlikely for something special to happen, a reputation of 10+ is going to be helpful. Reputation also works for epic checks; with reputation 14+, you can do amazing things. “Because Lord Wrack threatened to attack the America’s Day Parade, we are canceling the whole thing - and all parades forever until he is in prison.”... “Normally, we don’t just hand out F-16s to civilians, but you are Doc Stalwart after all…”
The default setting for reputation for existing characters would be level x3. Therefore, Lord Wrack as a villain 5 starts you game at -15 reputation, and he's trying to really, really hard to get to -20.


New Talent: Popular
You start with 1d4+2 reputation. You score critical success on a reputation check with a roll of 19 or 20, and you may attempt a Featto avoid reputation loss when you roll a botch on a reputation check. You automatically receive +1 reputation every time you level up.

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