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First Comics News - Wed, 04/19/2017 - 10:39

(W) Cullen Bunn (A/CA A) Mirko Colak (CA B) Francesco Francavilla
Arthur Pendragon was the king of all Britain. His story is legendary. Merlin. The Lady of the Lake. Excalibur. Camelot. The Knights of the Round Table. But these stories are bright lies painted over the truth. Here is presented the gospel of Arthur’s bloody rise to power and his unholy reign. The legend of King Arthur is not the stuff of legends, but the fuel of nightmares.
As Arthur descends into darkness, is there any lingering hope that he still might do something good?
From writer Cullen Bunn (Uncanny X-Men, Deadpool) and artist Mirko Colak (Punisher) comes a Lovecraftian take on the Arthurian legend that HAD to be told at AfterShock Comics.
In Shops: Jul 05, 2017
SRP: $3.99


(W) Garth Ennis (A) Russell Braun (CA) Dave Johnson
Helicopter gunships and golf don’t mix, as Jimmy finds himself proving when a quick nine holes turns into Apocalypse Now. But Nancy, who is assigned to watch over Jimmy, is not convinced that his opponents are quite what they seem – and with the real enemy still lurking in the background, our heroes find themselves investigating a conspiracy of unthinkable proportions. If only Jimmy wouldn’t keep shagging everything in a skirt, the world might still be in with a chance…
From the creator and writer of Preacher and The Boys comes the brand-new series that HAD to be told at AfterShock Comics.
In Shops: Jul 19, 2017
SRP: $3.99


(W) Donny Cates (A/CA) Garry Brown
The first few weeks of raising a baby can be hell. Clark won’t latch or take a bottle, he’s fussy all the time and he has just destroyed Sadie’s sleep schedule. Ugh, and also the constant assassins and secret cabals organizing against her to kill her baby because he’s the dark lord incarnate who will usher in the apocalypse…well, that is just not helping either…
From the writer of Buzzkill, Paybacks, Redneck and the break-out hit God Country comes a pulse-pounding new series with art from THE REVISIONIST’s Garry Brown!
In Shops: Jul 05, 2017
SRP: $3.99


(W) Marguerite Bennett
A city by the sea rises, ruled by animals who become more human and humans who become more animal. All the while, Adam, an imprisoned veterinarian, works on the technology that would give his captors the strength to change the world…
In Shops: Jul 12, 2017
SRP: $3.99


(W) Adam Glass (A/CA) Dennis Calero
Doctor Gordon reveals the nature of Jack and his family’s creation by Westin Incorporated! He also brings to light that there are more automatons just like Jack and his family, throughout the country and possibly, the world. All the while, Jack plots to rescue and escape with his family before Westin Incorporated can do any more harm – but is he already too late?
Created and written by Adam Glass (executive producer of Supernatural & writer of Suicide Squad) with art by Dennis Calero (X-Men Noir).
In Shops: Jul 26, 2017
SRP: $3.99


(W) Frank Tieri (A) Oleg Okunev (CA) Tim Bradstreet
How did Roderick Helms’ and Geofrey Anteil’s journey as members of Fiat Lux begin? We find out this issue as a journey of another sort is underway for Fiat Lux – a race to rescue the Pope himself in Avignon! What knowledge of the zombie plague does the Pope possess? And will he share it with Roderick and his men before it’s too late?
Written by the master of violence, gore, and mayhem, Frank Tieri (Marvel vs Capcom, Wolverine, Deadpool), with spectacular art from Disney illustrator, Oleg Okunev, and covers by Eisner Award-nominated artist Tim Bradstreet (The Punisher, Hellblazer)!
In Shops: Jul 19, 2017
SRP: $3.99


(W) Jeff Loveness (A/CA) Juan Doe
Sarah explores a dead world that holds the key to everything, but Death will do anything to keep its secrets buried. And as Sarah’s powers reach their breaking point, the Faded Man closes in to silence her forever.
From Groot and Jimmy Kimmel Live! writer Jeff Loveness and AMERICAN MONSTER, ANIMOSITY: THE RISE artist Juan Doe, comes the chilling, epic new series that will be sure to appeal to fans of The Arrival, Interstellar, and The Expanse.
In Shops: Jul 12, 2017
SRP: $3.99


(W) Adam Glass (A) Pat Oliffe (CA) Pat Olliffe
Teddy Roosevelt and the Rough Riders go charging headfirst into the dangerous rapids of Niagara Falls to rescue one of their own – and collide with a familiar enemy. While Annie Oakley learns some hard truths about herself from the team, Teddy will come face-to-face with America’s greatest threat yet, but will he have what it takes to save the United States again from almost sure destruction?
Created and written by Adam Glass (executive producer of Supernatural & writer of Suicide Squad) with cover by Pat Olliffe (Untold Tales of Spider-Man
In Shops: Jul 26, 2017
SRP: $3.99


(W) Joe Pruett (A) Szymon Kudranski (CA) Francesco Francavilla
The BEK Boy King home for a house visit, with Jim, Andrew, Lara, Jones, and Riley the unwilling hosts and Michael forced to make a life-altering decision to save his mortal family or embrace his supernatural destiny.
From EISNER AWARD winner Joe Pruett and Szymon Kudranski, the artist of Daredevil/Punisher and Spawn.
In Shops: Jul 12, 2017
SRP: $3.99


(W) Marguerite Bennett (A/CA) Ariela Kristantina
The rebellion reaches a fever pitch as the prisoners of the museum come to life – and rise up against Lady and Mariah!
From the writer of the break-out hit ANIMOSITY, Bombshells, and A-Force.
In Shops: Jul 19, 2017
SRP: $3.99

Categories: Comic Book Blogs


First Comics News - Wed, 04/19/2017 - 10:33

(W) Laszlo Tamasfi (A/CA) Michael Malatini
The mind-bending, award-winning mini-series is collected into a trade! Based on the Best Script winner of Silver Scream Fest 2016, this story follows a team of underground scientists as they attempt to decipher the plans of the corrupt Bartok corporation. The method? Draining twisted stories out of a man’s head! Intense and filled with references to classic science fiction, Invisible Hands is a worthy throwback to the bizarre terror of 1950s pre-Code comics.
In Shops: Jul 12, 2017
SRP: $14.99


(W) Tom Riordan (A/CA A) Marco Ferrari (CA B) Rob Prior
Following a violent meeting with the Riot Clowns, Timothy, Emi, and Sasha follow a lead from the yakuza, one that might give insight to who is behind the Killbox machine. Meanwhile, the Chicago game rages on, and the mysterious Wilky Dae has something up his sleeve that is troubling to Leonard, who has begun to unravel both mentally and physically. Who is really in control here?
In Shops: Jul 19, 2017
SRP: $3.99

Categories: Comic Book Blogs

10/10 REVIEW – ‘Spare Parts’ Reminds Us Why It’s The Perfect Cybermen Story

Blogtor Who - Wed, 04/19/2017 - 09:00

Marc Platt’s ‘Spare Parts’ continues to top lists of Big Finish’s best work since its release in 2002. Russell T Davies cited it as inspiration when bringing the Cybermen back for New Who. Many fans have come to consider ‘Spare Parts’ as the definitive origin story of the Cybermen. Now this month, this lauded adventure […]

The post 10/10 REVIEW – ‘Spare Parts’ Reminds Us Why It’s The Perfect Cybermen Story appeared first on Blogtor Who.

Categories: Doctor Who Feeds


Looking For Group - Wed, 04/19/2017 - 04:00

The post 166 appeared first on Tiny Dick Adventures.

Categories: Web Comics

Hookin On Hump Day #141: Link Party for the Yarny Arts!

Moogly - Wed, 04/19/2017 - 01:00

Welcome back to this Spring-y edition of Hookin On Hump Day! This round, we’ve got 5 fab new crochet patterns to share – 4 of which are free! And they are all lovely – chosen by your clicks over the last two weeks, good job all! So let’s get to these beautiful patterns already! Hookin On [...]

The post Hookin On Hump Day #141: Link Party for the Yarny Arts! appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

Categories: Crochet Life


First Comics News - Wed, 04/19/2017 - 00:13


THE HORROR ADVENTURES OF SABRINA RETURN!  Learn the haunting back story of Sabrina’s father, Edward Spellman.

Script: Roberto Aguire-Sacasa
Art: Robert Hack, Jack Morelli
Chilling Adventures of Sabrina #7 CVR A Reg: Robert Hack
Chilling Adventures of Sabrina #7 CVR B Var: Moritat
Ship Date: 6/21
On Sale Date: 7/5
40-page, full color comic
$4.99 U.S.


The end has come for one of Riverdale’s most beloved residents. This is one you’re going to want to buy, keep, and re-read over the years, because we promise it will never leave you.

Script: Mark Waid
Art: Pete Woods, Jack Morelli
Archie #22 CVR A Reg: Pete Woods
Archie #22 CVR B Var: Thomas Pitilli
Archie #22 CVR C Var: Greg Smallwood
Ship Date: 7/5
On Sale Date: 7/19
32-page, full color comic
$3.99 U.S.


The Pussycats take Tokyo! As the band prepares for the biggest audience of its career, two men enter, one manager leaves in… BEYOND TOKYO DOME.

Script: Marguerite Bennett, Cameron DeOrdio
Art: Audrey Mok, Kelly Fitzpatrick, Jack Morelli
Josie and the Pussycats #8 CVR A Reg: Audrey Mok
Josie and the Pussycats #8 CVR B Var:  Rian Gonzales
Josie and the Pussycats #8 CVR C Var: Brent Schoonover
Ship Date: 6/28
On Sale Date: 7/12
32-page, full color comic
$3.99 U.S.

From Roberto Aguirre-Sacasa and the writers of the new CW series Riverdale, this ALL-NEW, ongoing comic series features stories set in between episodes of the new CW TV series Riverdale.

Script: Roberto Aguirre-Sacasa & Various
Art: Joe Eisma, Andre Szymanowicz, Janice Chiang, John Workman
Riverdale #4 CVR A Reg: Francesco Francavilla
Riverdale #4 CVR B Var:  Robert Hack
Riverdale #4 CVR C Var: T. Rex
Ship Date: 6/21
On Sale Date: 7/5
32-page, full color comic
$3.99 U.S.


See how everything led to the CW’s Riverdale TV show with this digest-sized collection featuring stories from our recently relaunched titles, including Archie, Jughead, Betty and Veronica, Josie and the Pussycats and Reggie and Me!

Script: Mark Waid, Adam Hughes, Chip Zdarsky, Marguerite Bennett, Cameron DeOrdio, Tom DeFalco
Art:  Fiona Staples, Erica Henderson, Adam Hughes, Audrey Mok, Sandy Jarrell, Andre Szymanowicz, Kelly Fitzpatrick, Jack Morelli
Cover: Francesco Francavilla
Ship Date: 6/21
On Sale Date: 7/5
128-page, full color comic
$5.99 U.S.


READ THE STORIES THAT INSPIRED THE NEW CW TV SERIES! Road to Riverdale Vol. 3 features stories from Archie, Jughead, Betty and Veronica, Josie and the Pussycats, and Reggie & Me.

Script: Mark Waid, Chip Zdarsky, Adam Hughes, Marguerite Bennett & Cameron Deordio, Tom DeFalco
Art: Fiona Staples, Erica Henderson, Adam Hughes, Audrey Mok, Sandy Jarrell, Andre Szymanowicz, Jose Villarrubia, Kelly Fitzpatrick, Jack Morelli
Cover: Francesco Francavilla
6 5/8 x 10 3/16”
136 pp, Full Color
Direct Market On-Sale Date: 7/19



Classic-style Archie makes his return in this ALL-NEW, ALL-AGES comic from Ty Templeton and Dan Parent! Issue 1 features one of five connecting variant covers by Les McClaine. Collect them all to create one giant image of Pop’s Chock’lit Shop!

Script: Ty Templeton
Art:  Dan Parent, Ty Templeton, Jack Morelli
Your Pal Archie #1 CVR A Reg: Dan Parent
Your Pal Archie #1 CVR B Var: Les McClaine
Ship Date: 7/12
On Sale Date: 7/26
32-page, full color comic
$3.99 U.S.


Archie Super Special Magazine features the greatest stories from the Archie vault, plus creator spotlights, the latest news and much, much more!

Script: Various
Art:  Various
Cover: Dan Parent
Ship Date: 7/12
On Sale Date: 7/26
128-page, full color comic
$9.99 U.S.


Get ready for this star-studded event as icons from music, film and sports visit Riverdale! From The Ramones to Michael Strahan, you’ll be star-struck reading this special collection!

Script: Alex Segura, Matthew Rosenberg, Dan Parent
Art: Gisele Lagace, Dan Parent, Jeff Shultz
Cover: Various
6 5/8 x 10 3/16”
136 pp, Full Color
Direct Market On-Sale Date: 7/5


Celebrate Archie’s 75th anniversary in a special way with this commemorative digest that features bonus art pages and fun intros from writers, artists and fans alike!

Script: Various
Art:  Various
Cover: Various
Ship Date: 7/12
On Sale Date: 7/26
224-page, full color comic
$6.99 U.S.


BRAND SUMMER NEW STORY! In “SUMMER BREAKDOWN,” B&V decide to go on a road trip to Florida, but things go awry when Veronica’s car breaks down and they BFFs are stranded in a weird town!

Script: Dan Parent
Art:  Dan Parent
Cover: Dan Parent
Ship Date: 7/5
On Sale Date: 7/19
256-page, full color comic
$6.99 U.S.


BRAND NEW SUMMER STORY! In “YOU SCREAM FOR ICE CREAM,” Jughead and Archie become camp counselors and ice cream entrepreneurs!

Script: Dan Parent
Art:  Dan Parent
Cover: Dan Parent
Ship Date: 6/28
On Sale Date: 7/12
160-page, full color comic
$4.99 U.S.


BRAND NEW SUMMER STORY! In “Club Dread,” Veronica brings the gang to a fun-filled island resort. But she doesn’t tell them about the horror-themed murder mystery event that happens at night!

Script: Dan Parent
Art:  Dan Parent
Cover: Dan Parent
Ship Date: 7/12
On Sale Date: 7/26
192-page, full color comic
$5.99 U.S.


Categories: Comic Book Blogs

Threshold Jr: April 19 – Bowling (**Retreat registrations included)

Mark Hughes (Church of the Rock) - Tue, 04/18/2017 - 20:29
Click here to view online or to leave a comment.

THIS WEEK (Grade 6-8)

**6:45 – 9:00pm Cost: $8

Parent-signed forms needed: churchoftherock.ca/thresholdjr-forms

Get your bowling shoes on for some glow bowling at Academy lanes!

Wednesday April 19, 2017
6:45 p.m. – 9:00 p.m.
Church of the Rock
Cost: $8
(There is a Cafe that offers food/drink for purchase)


Threshold Jr Talent Show!

Come prepared with your special talent.
Music, acting, writing, art, funny faces, weird
abilities…whatever it is, show us what you got!

Wednesday April 26, 2017
7:00 p.m. – 9:00 p.m.
Church of the Rock
Cost: FREE
(There is a Cafe that offers food/drink for purchase)



May 5-7   **Registrations required **

We are heading to Camp Arnes for an action packed weekend full of fun, food, friends & growing in God!

Meet at COTR @ 5:30pm Friday.
Pickup at COTR @ 3:15-3:30pm Sunday
Cost: $165 ($95 for those that were at the Fundraiser)

Download registration info here:



Each week we collect an offering
for our sponsor child Simon
& for other missions projects



Click here for this month’s calendar


If you no longer wish to receive these emails, please reply and say “Unsubscribe” (DO NOT click on the “Unsubscribe” link below).

Church of the Rock 1397 Buffalo Place Winnipeg, MB R3T 1L6 Phone: (204)261-0070 or 1-877-700-ROCK (7625) Email: tim@churchoftherock.ca (Tim Hamm)

Categories: Churchie Feeds

Rosey passes away

First Comics News - Tue, 04/18/2017 - 20:14

WWE is saddened to learn that Matt Anoa’i, known to fans as Rosey, has passed away at age 47. The son of WWE Hall of Famer Sika and older brother of WWE Superstar Roman Reigns, Rosey grew up in the legendary Anoa’i wrestling dynasty.

He debuted in 2002 alongside his cousin Jamal as part of 3-Minute Warning. The imposing, powerful tandem tore through Raw’s tag team division before going their separate ways. Rosey then formed a beloved superhero duo with The Hurricane, which culminated in his first World Tag Team Championship reign.

The Anoa’i family shared the following statement:

“The Anoa’i family is mourning the loss of Sika’s son, Matt aka Rosey, due to an untimely death.

We want to let his fans know that he loved them and the wrestling world so much. In his passing, he left three beautiful young children and a heartbroken family. Please respect the privacy of his children and family as they mourn the loss of this kind, loving, gentle man, who was a father, son, brother and a superhero to us all.

Our family appreciates your prayers and continued support during this very difficult time.”

WWE extends its condolences to Rosey’s family, friends and fans.

Categories: Comic Book Blogs


First Comics News - Tue, 04/18/2017 - 20:08

Cable. #robliefeld #marvel #xforce #robliefeldcreations #cable #deadpool

A post shared by RobertLiefeld (@robliefeld) on Apr 17, 2017 at 3:24pm PDT

Categories: Comic Book Blogs


First Comics News - Tue, 04/18/2017 - 20:05

Written by JODY HOUSER
Cover B by KANO

A SPECTACULAR SUMMER EVENT! This summer, every second counts when acclaimed writer Jody Houser (Mother Panic, Star Wars: Rogue One), explosive artist Stephen Segovia (Ninjak, Action Comics), comics legend Barry Kitson (Fantastic Four), and special surprise guests push Faith into a centuries-spanning fight for existence alongside the greatest heroes of the Valiant Universe…past, present, and future!

Faith “Zephyr” Herbert – former member of Unity, current Harbinger Renegade, and Los Angeles’ #1 superhero – is the universe’s last, best chance at survival! Centuries from today, a devious artificial intelligence has unleashed a blistering attack on the very foundations of time…one that is unwriting history from beginning to end! Now, with her options exhausted, Neela Sethi, Timewalker – the self-appointed protector of what is and will be – has returned to the 21st century to recruit Earth’s greatest champions of today and tomorrow to oppose this existential threat…and she needs Faith to lead them! But why Faith? And why now?

This July, fly to the farthest edges of the future in a death-defying race to save time itself, as Faith leads the charge alongside Valiant’s greatest heroes…and becomes a new legend for the ages!

$3.99 | 32 pgs. | T+ | On Sale JULY 26

Wraparound Variant Cover by MARC LAMING
B&W Sketch Variant by DARICK ROBERTSON
Gold Foil Linewide Variant by MONIKA PALOSZ

Harvey Award-nominated writer Rafer Roberts (Plastic Farm) and superstar artist Darick Robertson (The Boys, Transmetropolitan) begin THE ROAD TO HARBINGER WARS 2 – Valiant’s seismic 2018 event – right here with a bang that will reverberate throughout the entire Valiant Universe…and claim the life of a major hero!

Toyo Harada’s former protege – Alexander Solomon, a “psiot” with the ability to predict and analyze potential futures – has been waiting for this moment. With the Harbinger Renegades – Peter Stanchek, Faith, Kris Hathaway, and Torque – now reunited as a result of his covert manipulations, his ultimate gambit can now begin. But he’s not the only one who has been watching. Major Charlie Palmer has just re-assigned a new division of the militarized psiot hunters codenamed H.A.R.D. Corps to active duty…and they’re about to bring a torrent of blood and calamity roaring into the streets of a major American metropolis for an all-out firefight.

The Harbinger Renegades. Livewire. Alexander Solomon. Generation Zero. Toyo Harada. Secret Weapons. Imperium. None of them are safe…and, when the smoke clears, a pivotal Valiant hero will become the first sacrifice of the massive Harbinger War that is to come.

*All covers for HARBINGER RENEGADE #5 will ship with a special advisory overlay.

$3.99 | 32 pgs. | T+ | On Sale JULY 12

Variant Cover by ROBERTO DE LA TORRE
Variant Cover by BEN TEMPLESMITH

Fully charged!

Oscar-nominated screenwriter Eric Heisserer, writer of the international sensation Arrival, joins forces with Harvey Award-nominated artist Raúl Allén (Wrath of the Eternal Warrior) for the next electrifying chapter in Valiant’s latest prestige format epic!

$3.99 | 32 pgs. | T+ | VALIANT PRESTIGE | On Sale JULY 19


X-O MANOWAR (2017) #5

Written by MATT KINDT
Interlocking Variant Cover by RYAN BODENHEIM
X-O Manowar Icon Variant by NEAL ADAMS

Cosmic coup d’état!

New York Times best-selling writer Matt Kindt (Divinity, Dept. H) and blockbuster artist Doug Braithwaite (Bloodshot U.S.A.) send X-O Manowar charging into a visceral new battle as “GENERAL” continues to transform Valiant’s master warrior!

$3.99 | 32 pgs. | T+ | VALIANT PREMIUM | On Sale JULY 26

Written by ELIOT RAHAL
Cover A by KANO
Variant Cover by RENATO GUEDES
Variant Cover by BEN TIESMA
Ninjak Vs. The Valiant Universe Variant Also Available

Even killing machines need a day off!

For the first time in over 30 years, two nanite-enhanced soldiers once controlled by Project Rising Spirit – codenames: “Tank Man” and “Viet Man” – have finally earned their freedom and some government-sanctioned downtime, courtesy of Uncle Sam. After enduring a lifetime of war, blood, and fore, all these two semi-retired commandos want is a little vacation. But how long can this pair of highly trained tourists unwind and enjoy the sights of New York City… before they find trouble in the city that never sleeps?

Leave the selfie stick at home as rising star Eliot Rahal (Divinity III: Escape from Gulag 396, The Doorman) and Harvey Award-nominated artist Khari Evans (Harbinger, Harley Quinn) give these old soldiers the danger-filled day off they deserve…and celebrate Bloodshot’s silver anniversary with an action-packed tribute to the original BLOODSHOT #12!

$3.99 | 32 pgs. | ONE-SHOT | T+ | On Sale JULY 5

RAPTURE #3 (of 4)
Written by MATT KINDT
Art by CAFU
Cover B by J.G. JONES
Character Design Variant by RYAN LEE
B&W Sketch Variant by MICO SUAYAN
Ninjak Vs. The Valiant Universe Variant Also Available

Beware the lords of the Deadside!

Ninjak and Shadowman have launched an all-out assault against Babel – the ancient being determined to breach heaven – on the dark and decaying battlefields of the Deadside. But are the combined might of sword and shadow enough to stop this biblical force of nature…or will they need the help of an ancient and weary warrior whose power transcends their understanding? And as oblivion inches ever closer to Earth, Tama the Geomancer and Punk Mambo must step out of the darkness and halt Babel’s forces from infiltrating the land of the living as Valiant’s Shadowman-driven standalone event fight on!

$3.99 | 32 pgs. | T+ | On Sale JULY 19

Variant Cover by LEIF JONES
Variant Cover by ADAM GORHAM
Variant Cover by DAVE JOHNSON

Death and the deity!

The horrifying truth behind Rome’s grisly string of murders has finally come to light… but will Antonius Axia and his mysterious new partner – the gladiator Achillia – be able to stomach it? It’s a race against the clock to stop a serial killer – who may very well be the vengeful spirit of Apollo himself — before it strikes again! But should Antonius and Achillia fail in their mission, they’ll condemn not only Rome…but those Antonius holds dear as well.

Visionary creators Peter Milligan (Shade, the Changing Man) and Juan José Ryp
(Britannia) bring the latest case for history’s first detective to a chilling close…and forever alter the history of civilization itself!

$3.99 | 32 pgs. | VALIANT PRESTIGE | T+ | On Sale JULY 19


Darque destinies!

Master Darque – the sadistic lord of death and resurrection – yearns to be free once again, but first he must fight for his life. Darque is a target, his powers are weak, and his enemies know it. Now, Darque’s own former pupil and Ninjak’s ruthless arch-nemesis – the lethal assassin known as Roku – has gathered the Shadow Seven together again for the sole purpose of putting Darque down for good. And the only thing holding their uneasy alliance together is a mysterious benefactor from the shadows… someone who also goes by the name Darque…Everything has led to this… Out of the ashes of BOOK OF DEATH, Ninjak and Master Darque will collide in a punishing circle of death, destruction and hellfire!

Join New York Times best-selling writer Matt Kindt (Divinity III: Stalinverse) and blistering artists Marc Laming (Planet Hulk) and Stephen Segovia (Unity) here for a steel- hardened jumping-on point that will leave Valiant’s seven-time Harvey Award-nominated series forever scarred!

Collecting NINJAK #22–27.

$19.99 | 160 pgs. | T+ | On Sale JULY 12
TRADE PAPERBACK | ISBN: 978-1-68215-211-9


Zeros to heroes!

Generation Zero managed to survive their first mission, and now duty has called on them to venture deep inside a perilous dimension only known as the Heroscape to see the world through a new set of eyes! They’ll discover their friends’ biggest secrets, their enemies’ darkest fears, and their town’s sinister connection to this imagination-fueled reality. But just because the Heroscape is imaginary, doesn’t mean it can’t kill you… And, from anime-inflected zombie hordes to psychedelic sci-fi warriors, all of Rook, Michigan’s most deeply buried fantasies are about to come roaring out of your daydreams!

Dream big because New York Times best-selling writer Fred Van Lente (Ivar, Timewalker) and acclaimed artists Javier Pulido (Daredevil) and Diego Bernard (X-O Manowar) are gearing up to send Valiant’s temperamental teenage time-bombs blasting out of the suburbs and into their most grisly adventure yet!

Collecting GENERATION ZERO #6–9.

$14.99 | 112 pgs. | T+ | On Sale JULY 19
TRADE PAPERBACK | ISBN: 978-1-68215-209-6


It’s here! The seismic final volume of X-O Manowar from New York Times best-selling writer and longtime scribe Robert Venditti (Hal Jordan and the Green Lantern Corps) and extraordinary artists Robert Gill (Wrath of the Eternal Warrior) Joe Bennett (52) and Roberto de la Torre (Daredevil), alongside an all-star battalion of writers and artists from across X-O Manowar’s landmark run – now in deluxe, oversized hardcover!

For centuries, the sacred X-O Manowar has stood unrivaled as the universe’s most powerful weapon. Today, will it equal Earth’s doom? An unthinkable alien race known only as The Torment has come to our world in search of the armor’s secrets. Now, they stand opposed by Aric of Dacia – former slave, noble warrior, resolute king, and current master of the armor’s near-limitless capabilities. But are one man…and one weapon… enough to repel a force capable of leveling a thousand civilizations? A whole new era for X-O Manowar begins here…and you won’t believe what’s coming next!

CollectingX-O MANOWAR #43–50, X-O MANOWAR: COMMANDER TRILL #0, X-O MANOWAR 2016 ANNUAL #1, BOOK OF DEATH: THE FALL OF X-O MANOWAR #1, and 4001 A.D.: X-O MANOWAR #1, along with more than 20 pages of rarely seen art and extras!

$39.99 | 368  pgs. | T+ | On Sale JULY 26
DELUXE HARDCOVER | ISBN: 978-1-68215-215-7

Categories: Comic Book Blogs

Bendis & Pichelli Reunite This July For SPIDER-MEN II!

First Comics News - Tue, 04/18/2017 - 19:20

What Is The Secret Of The Other Miles Morales?

New York, NY—April 18th, 2017 — The wait is finally over! The sensational sequel to this spectacular spider saga has arrived! And the mystery hanging on the lips of comic fans the world over will finally be revealed! Who is the Miles Morales of the Marvel Universe?! It’s all happening this July as superstar creators Brian Michael Bendis & Sara Pichelli reunite to bring you their blockbuster follow-up in SPIDER-MEN II #1!

Following the shocking cliffhanger of the of the original Spider-Men, the question will finally be answered – who is the other Miles Morales?! Though the Miles you know and love now lives comfortably in the Marvel Universe, he’s not the only one! What is the secret of the Miles Morales who existed before him? The answers will shock you! And that’s just the tip of the iceberg as Peter Parker and Miles Morales collide for another heart-stopping adventure!

“It’s exciting just because this series is the one I’m asked the most about,” says writer Brian Michael Bendis in an interview with Marvel.com. “’When are you gonna follow up on this?’ and there just wasn’t a good time to do it until now, and all the stuff that’s happened since then has made the story that much more potent.”

The adventure is just beginning! Miles Morales and Peter Parker are back together again, to uncover a mystery that will shake them down to their very core! Be there when the can’t-miss SPIDER-MEN II #1 comes to comic shops and digital devices everywhere this July!

Missed the first Spider-Men? Don’t worry! To celebrate the announcement and upcoming release of Spider-Men II, read the first issue of the modern classic absolutely FREE. SPIDER-MEN #1 is free through the Marvel App and Marvel Digital Comics Store right now! What are you waiting for? Offer valid until Thursday April 27th at 9:59 AM EST on one (1) digital copy of Spider-Men #1 only. Marvel user account and internet connection required.

On Sale This July

Categories: Comic Book Blogs

Disney’s DuckTales and Tangled: The Series Comic Books Coming This Summer

First Comics News - Tue, 04/18/2017 - 19:08

IDW Publishing Will Launch Comic Stories Based on the Animated Series

San Diego, CA (April 18, 2017) – Disney fans rejoice! DuckTales and Tangled: The Series are Disney’s latest animated TV series to make the leap from the small screen to the printed page with brand-new comics from IDW Publishing, in collaboration with Disney Licensed Publishing, an imprint of Disney Book Group, LLC.

First, DuckTales (woo-oo) returns! Featuring familiar favorite characters like Uncle Scrooge and Donald Duck, plus Huey, Dewey and Louie, this comic series will be modeled after the highly anticipated new animated series coming this summer, which has already been picked up for a second season in advance of its premiere. Their comic book tales will kick-off in a #0 issue this July for $3.99, providing the perfect jumping on point for both longtime fans and newcomers. Chances are, you’re already humming along to the catchy theme song as you read this!

This August, Tangled: The Series debuts as an original graphic novel collection titled ‘Adventure is Calling.’ In the novel, Rapunzel will embark on exciting new adventures with Eugene (FKA Flynn Rider), Pascal, Maximus, and her new friend Cassandra in a special adaptation of the series. The collection will feature 72 pages for $9.99, available everywhere comics are sold.
IDW Group Editor Sarah Gaydos said “We’re extremely excited to expand IDW’s relationship with Disney. There’s a lot of buzz surrounding both of these new animated series and we aim to live up to, and exceed, fan expectations.”

IDW’s history of publishing quality Disney Comics has been well established with such core titles as Walt Disney’s Comics & Stories, Mickey Mouse, Donald Duck, Uncle Scrooge, and more, paving the way for DuckTales and Tangled: The Series to become your next favorite Disney Comic. This summer, Disney begins a new chapter in comics with IDW Publishing!

Categories: Comic Book Blogs

Marty’s Kickstarter Pick … The North Shield: A City Under Siege Volume 1

First Comics News - Tue, 04/18/2017 - 19:06

A little while ago I profiled a Kickstarter for a new Canadian comic book from William Byrne called The North Shield. While that Kickstarter was unsuccessful William’s passion for the project didn’t diminish one iota. So what’s a comic creator supposed to do? Regroup, rethink and relaunch. And that is exactly what William did. Different goals, some modified rewards, more progress on the comic and the launch of an “All-New” Kickstarter campaign. So please find below parts of my original interview with William discussing his creation and a link at the bottom to the new campaign.

The North Shield Vol1 Cover

“The North Shield is Canada’s newest superhero, an ex-Newfoundlander who lives in Toronto. For this superhero trouble is a way of life.” I’ve bumped into William Byrne online here and there so I asked if he wanted to have a chat about his Kickstarter project.

Martin Boruta: William, glad you had the time to talk with me about your Kickstarter. Beyond the opening paragraph of your Kickstarter page, who is The North Shield?

William Byrne: Happy to oblige Marty, North Shield is Phillip Mackenzie from Twillingate, Newfoundland. A small fishing town on the east coast of Newfoundland up here in Canada. Phillip grew up as a boy genius with a love of reading comics and wanting to be a comic book hero after a fall he had.

Marty: Has Phillip appeared in anything before?

William: He appeared as Captain Spider back in the 90’s. I had an artist from Hamilton, Ron Gravelle illustrate the comic but he quit working on the project just prior to it being completed. I managed to print a limited 200 copy run of an ash can with about 10-20 pages from the story. Later on I worked with another artist in Montreal and we completed the origin issue with colour and a second issue. We had some creative differences and parted ways and he tried to publish the origin without my permission. I was able stop him from publishing the comic without me through the legal system.

Marty: What are the origins of the concept?

The North Shield Sketch

William: I was inspired by Captain Canuck when it first came out in 1975. I had picked up issue 3 and having never seen a Canadian comic before I wanted to create my own. In total I created about four superheroes which I’m currently working on reintroducing. When I first wrote the story of Phillip Mackenzie he was Canadian but had no roots to any province. With Ron Gravelle he was just a scientist who worked in a generic lab in Toronto.

Marty: The North Shield is a Canadian from Newfoundland. Why was that important to have your character’s roots Canadian in general and from Newfoundland specifically?

William: My father is from Newfoundland from a small island called Bell Island located off the Avalon Peninsula. We lived there and in a few different towns when I was young. From the age of seven to ten we stayed in Cambridge (Preston) and then moved back to Newfoundland. In the last 5-10 years I wanted to get back in to writing comics and I still believed my original origin story would stand today. I just needed to tweak it a bit. I was watching a Canadian TV show called the Republic of Doyle and seeing the success of the show inspired me to put my heritage into the main character.

Marty: Does the action in the story happen in Newfoundland or elsewhere?

William: No the story takes place in Toronto, Ontario. I live near Toronto in Cambridge and I thought I could have fun with the Newfoundland dialect and the humorous situations that can arise from that. I also thought the threats in a major metropolitan city would be greater and more dangerous. I am working on a story where he travels home and we meet his parents, friends and a marriage of the hero to his lifelong love Shannon Doyle.

Marty: You sound proud of Canadian comics and seem to be a big supporter of Canadian comics. Anything in particular that you really are passionate about in terms of Canadian comics? Anything you’d like to see out of the future Canadian Indie/Comic publishing scene?

William: Yes I’m proud of Canadian comics and a big supporter of them. I try to buy any new ones when I can find them. I would love to see the industry grow beyond what is now.

The North Shield Interior Page

Marty: How about you personally? What got you into reading comics? Favourites? Passions?

William: I grew up watching The Adventures of Superman and the Spider-Man cartoons and I have a cousin in Newfoundland who was heavily into Marvel Comics. I’m sure it was his fault that I got into reading comics … lol. I don’t remember my first comic book and every time we moved to a new place to live my Mom would throw them out. I would say my favorite would be Superman and Batman before the New 52 and of course, Captain Canuck #3 (1975).

Marty: What gave you the spark to write the story and create the character?

William: When I saw Captain Canuck issue 3 I saw that it was possible to publish a Canadian comic book in this American comic book dominated market. At the time there was a live action Spider-Man and Incredible Hulk on TV and the town in Cambridge we moved to had a variety store called Lou’s Variety just a few blocks from the house. Lou had a great selection of comics and magazines and I was reading everything comic related that I could get my hands on.

Marty: Can you give me some details and thoughts on the creators you have involved in the project?

William: Marvin Law is working on the art, he’s a fantastic artist. I meet him over a year ago at the Silver Snail in Toronto where he had a table showing his artwork. I had just got back from a disappointing appointment with another artist for drawing the book and I went over and talked to him for about a half hour or more and felt he was the right one for The North Shield.

Marty: Thanks again William for this and I hope all our readers will take a moment to check out your Kickstarter at the following link.


Categories: Comic Book Blogs

mass combat belongs in the monster manual

Blog of Holding - Tue, 04/18/2017 - 17:36

D&D started as a hack on a war game, which is why OD&D depends on, but does not provide, mass combat rules. The original game included kingdom management rules and prices for castles and armies. The first adventure module, in the Blackmoor supplement, had rooms that contained hundreds of soldiers. You were expected to break out TSR’s Chainmail war game to use these things. In fact, as you got higher and higher level, Gygax expected that more and more of your time playing D&D would actually be spent playing Chainmail. That’s sort of like if you went to a Scrabble tournament and they said, “Good news! You guys are such good Scrabble players that now you get to play Monopoly.”

D&D went mainstream because audiences liked the fast, immersive, co-op game of the imagination, and they didn’t latch onto (or even understand the references to) the slow, rules-bound, head-to-head, miniature-requiring war game. So, in later editions, the Chainmail references were cut. Essentially, D&D’s intended end game, conquest and rulership, was removed. The middle of the game, grinding for money, was extended, even though there were now no castles and armies to spend the money on.

And this is a big loss for D&D. In any edition, high level D&D is not a solid product. High level fights are swingy, monster variety is sparse. And, worse, with epic battles and kingdom-building mostly offscreen, characters can’t leave their mark on the game world, except by saving it from ever more powerful dungeon monsters. Players and DMs alike generally try to keep away from war epics, because running big battles isn’t something D&D does.

To fill the hole left by the removal of Chainmail and epic-fantasy play, TSR and WOTC churned out stand-alone battle supplements every few years:

-OD&D introduced Swords & Spells, which was an updated Chainmail with special rules for each of the D&D spells and monsters. It technically allowed battling lone heroes against 10:1 (10 soldiers to a mini) figures, although it recommended avoiding cross-scale combat as much as possible.

-Basic D&D included War Machine: a sort of spreadsheet where you came up with a rating of each army and then rolled a percentile die to decide the battle.

-1e and 2e both published an edition of Battle System. This was another entry in the Chainmail/Swords & Spells tradition, but it came in a box with cut-out-and-assemble peasant houses, which was cool.

-3e had the Miniatures Handbook. Again, its mass combat rules were along the lines of Chainmail, featuring typical war game rules for formations, facing, morale, etc, using d20 mechanics.

-5e has two sets of playtest mass-combat rules, some iteration of which will presumably see official publication some day. The first playtest has traditional wargame-style rules, with frontage, etc. The second boils down every army to a single “battle rating”, in the Basic War Machine tradition.

All of these games perpetuate the flaw that kept Chainmail from catching on in the first place: in order to play them, you have to stop playing D&D.

D&D is not a war game. All the design decisions that make a good war game lead to a bad D&D game, and vice versa.

-Because war games are played competitively, they must be fair. D&D campaigns can only achieve longevity when they are unfair in favor of the players.

-Because war games are fair: war games must have complete rules. You can’t make stuff up halfway through without favoring one of the players. So you can only make a pontoon bridge if there are rules for it. D&D rules are incomplete by design. There are no rules in any edition for making a pontoon bridge, but if you can scrounge up some boats and lumber, the DM will let you do it.

-Because war games are complete: war games must have detailed rules. A good war game models the rock-paper-scissors of archery, cavalry, and spearmen, and provides big bonuses and penalties based on terrain, flanking, morale, fog of war, high ground, and anything else that might conceivably come up. D&D, on the other hand, features abstract combat rules that look nothing like reality. Core D&D combat is a barebones transaction of combatants trading swipes. More important than realism is simplicity, because most of D&D is not in the combat engine but in the DM and player improvisation that happens at the same time.

running an epic battle in D&D

D&D is great at handling small fights – say, five characters fighting a few trolls. Why can’t the same rules handle five characters, the town guard, and a dragon fighting against a skeleton army, a lich, and a dozen trolls?

What if the first edition Monster Manual had contained stat blocks for a skeleton horde, a town watch, and so on? Think of the stories we could have been telling all these years.

My alternate-history army stat blocks are pretty simplistic, but that’s what I like about them. A requirement for war-game standards of rules completeness and detail has been holding back high-level play for years. A D&D combat is great because of all the rules that Gary Gygax didn’t include. Let me talk about the war game rules I think D&D can live without.

Casualties. When half your archers are dead, you can fire half as many arrows, right? Nah. Just as a D&D hero at 1 hp fights at full strength, A 100-soldier army, even at 1 hp, is still a 100-soldier army. After the battle, hit point damage can be translated into some ratio of dead, wounded, and fled, at the DM’s discretion.

Facing, frontage, formation. These rules appear in nearly every war game. We need that level of detail like we need the First Edition grapple rules.

Figure scale. War games are not designed for varying figure scales: every miniature on the battlefield needs to represent, for instance, 20 soldiers. A war-game fight between a lone hero and a 20:1 army unit is usually wonky or impossible. On the other hand, if every army is treated as an individual D&D monster, a tenth-level fighter can battle on fairly even terms with a troop representing 10 first level fighters, which can in turn battle a troll or a unit of 36 goblins.

Time scale. Most war games have realistic but D&D- incompatible turns of ten minutes or more. I’m sticking with D&D combat rounds. If a massive war is over within a few six- second rounds, that’s fine with me.

If anything, D&D-style fights can be too fast. To make it more likely that everyone gets a turn, I’ve added a special rule in my army stat blocks, capping attack damage so that no army can score a one-hit KO. This favors the underdog (and the underdog is usually the PCs). Still, this is a special exception and I wouldn’t be surprised if it were unnecessary.

Leadership bonuses. Many war games assign static bonuses to troops based on the abilities of their commanders. In a war game, which doesn’t allow for referee discretion, this is the best you can do. But in D&D, if a player delivers a speech and leads a charge, or comes up with a clever scheme, the DM can assign appropriate bonuses. The more the players act creatively, the more vivid the scene will be – just as in a standard D&D fight.

Spell rules. We do NOT want a Swords and Spells-style gloss on every spell describing its interaction with armies. Here are my abstractions:
1) Damage spells ignore area of effect. An 8d6 fireball does 8d6 damage.
2) “Condition” spells are all-or-nothing. If a Bless spell can target all the members of an army, it operates normally. Otherwise, it fails.

Morale, flanking, setting ambushes, charging, fighting withdrawal, high ground, and every special case I haven’t already mentioned. First and and Second Edition have explicit morale rules. In other editions, morale failure is by DM fiat. If the local morale rules (or lack thereof) are good enough for 10 goblins at level 1, they’re good enough for 100 goblins at level 10. The same principle, “use existing combat rules”, applies for flanking (present in 3e and 4e), charging (present in every edition but 5e) and so on.

Here are the stat-block templates I’ve used for turning any creature into an army of any size. I’ve done first and fifth editions (my current favorites).

(crossposted/lightly edited from here)

Categories: Tabletop Gaming Blogs

Need a Dungeon Master?

Ultanya - Tue, 04/18/2017 - 17:23
So, you want to play D&D but there are no Dungeon Masters in your area. There are plenty of characters all dressed up with nowhere to go? Then it’s time to become the Dungeon Master yourself! For many people, just the idea of taking on this responsibility causes anxiety. I will be honest with you, it takes a tremendous amount of courage to step into that role for the first time. Studies have shown the only thing people fear more than their mortality is public speaking. Sure, you may be DMing for friends and family only, but it still involves putting yourself out there at the head of the table.

I’m here to tell you that none of that should dissuade you. Without a Dungeon Master the game simply cannot be played. Someone must be the organizer and do all the creative work to make the game come together. This is what happened when I was ten-years old, and I had no idea what I was doing. But let me tell you, wow was it fun! Thinking back to those earlier days, one of the reasons for my success was because we played with only a shadow of the rules.

A common theme I see in other blog posts about Dungeon Mastering is, “you must be an expert on the rules”, and I’m here to tell you that is a load of crapola. Please don’t let that stop you from taking up the Dungeon Master mantle. Without getting into edition wars, I recommend using a more rules light system for first time DMs. This will allow you to hand wave things more often. An important skill of a good DM is making rulings, not looking up rules. Furthermore, if you have a rules lawyer at your table, they are effectively disarmed in a rules light RPG.

Systems with complicated combat, or voluminous character options can end any fledgling DM’s career. Trust me, you have enough to keep track of with the adventure being played to worry about that sort of minutia. If those sorts of things appeal to you, they can always be re-visited later when you are more seasoned as a DM. Dungeons & Dragons is foremost a collaborative story-telling game. If you want work on an early skill, that is the one to focus on. Anyone can use charts, measurements, and roll dice. The ability to become any NPC, describe the environment, and shoot from the hip is what sets the great DMs apart from the rest.

Another valuable lesson I learned over the years is different personalities affect the ebb and flow of the game session. The one to be on the lookout for is akin to a jury foreman. They speak the most, are usually veteran gamers, and will play the session for everyone if permitted. As a fledgling DM, this personality may confound or exasperate you and the other players.

The best way to handle this situation is by establishing good DMing habits early. There will also be quiet or timid players at your table, or just less aggressive players then the jury foreman. It’s imperative to get into the habit of going around the table to ask everyone what their characters are doing. Don’t let the jury foreman speak out of turn, or rush other player’s decisions unnecessarily. Everyone deserves the spotlight, and it’s your job as the game referee to make sure that happens.

Foam dice make good stress balls...or objects to toss at players!The final thing I would like to offer some advice on is criticism. Over the years, I have gotten into the habit of asking everyone what they liked or disliked after a session. It’s a good idea to take the temperature of your group occasionally to make sure everyone is on the same page. For the most part after several decades now I have found this information invaluable. However, occasionally someone will feel the need to offer unproductive DMing advice. Interestingly, the source is usually someone who has never sat behind the DM screen in their life. Or alternatively, you can count on two hands the number of times they have.

Don’t let these experiences frustrate you into giving up Dungeon Mastering. I will tell you now it can be a thankless job, but you are very much needed to keep the hobby alive. Just look at any of the big game conventions for evidence of DM demand. Every year they are scrambling to find people to run games. Why? Because it’s much more work than just sitting down to play the game. As a DM, you are the coordinator, designer, production crew, and ALL the supporting characters.

If story and world building appeals to you, Dungeon Mastering is something you should try. The early stages of your DMing career will have some bumps in the road. But like anything in life, with a little perseverance the experience is very rewarding. Don’t let any of the potential issues I highlighted keep you from running a game session. Rather be on guard for them, have fun, and keep the hobby alive!

If you are a veteran player who reminisces about the days of old, why not take up the DM mantle? I love talking about games sessions from decades ago also. Old characters are like friends and we speak of their adventures with fondness. That said, there is plenty of time for new stories and your player experience make you perfect for Dungeon Mastering. Don’t just read about RPGs on social media, get involved again!

Also, if you are that veteran player attending a session with a new DM, take it easy on them. Don’t be a hindrance or take advantage of their lack of system savvy. If you truly want to have regular sessions to play, then being supportive is very important. This is especially true in the public game arena, where the RPG trolls sometimes crawl out from under their stones. Don’t let a troll sour a fledgling DM into potentially quitting the practice all together.

Dungeon Masters, we salute you! Thank you for running the game on behalf of the countless players out there. Remember relax, and don't sweat the small stuff. You will make make wrong decisions, blunder rulings, and misread your group occasionally. All that matters is that everyone had fun, because that is what this wonderful hobby is all about!

Categories: Tabletop Gaming Blogs

Fear the Walking Dead Season 3

First Comics News - Tue, 04/18/2017 - 16:25

– Fear the Walking Dead _ Season 3, Key Art – Photo Credit: AMC

“Fear the Walking Dead” Season 3, which returns on Sunday, June 4 at 9:00 p.m. ET/PT, with two back-to-back episodes. The art which features Nick Clark (Frank Dillane), and tagline “Fear What You Become,” work together to represent the idea that the person you become in the new world is more brutal, savage and heartless; and capable of things that were unimaginable before the dead began to walk.

As “Fear the Walking Dead” returns for season three, our families will be brought together in the vibrant and violent region formerly known as the U.S.-Mexico border.  International lines done away with following the world’s end, our characters must attempt to rebuild not only society, but family as well.  Madison has reconnected with Travis, her apocalyptic partner, but Alicia has been fractured by her murder of Andres.  Madison’s son is only a few miles from his mother, but Nick’s first action as a leader saw him and Luciana ambushed by an American militia group – the couple escaped death, Luciana was shot, and Nick no longer feels immortal.  Recovering both emotionally and physically, Strand has his sights set on harnessing the new world’s currency, and Ofelia’s captivity will test her ability to survive and see if she can muster the savagery of her father.

The series is executive produced by showrunner Dave Erickson, Robert Kirkman, Gale Anne Hurd, Greg Nicotero and David Alpert and stars Kim Dickens as Madison, Cliff Curtis as Travis, Frank Dillane as Nick, Alycia Debnam-Carey as Alicia, Mercedes Mason as Ofelia, Colman Domingo as Strand and Danay Garcia as Luciana.  Joining the cast as series regulars for season three are Dayton Callie (“Sons of Anarchy,” “Deadwood”), Daniel Sharman (“The Originals,” “Teen Wolf”) and Sam Underwood (“The Following”), who will play the Otto family, founders of a survivalist organization who prepared for the fall of democracy, but didn’t anticipate the rise of the dead, as well as Lisandra Tena (“Chicago P.D.”) as Lola Guerrero.

Categories: Comic Book Blogs

ARCHIE #19 preview

First Comics News - Tue, 04/18/2017 - 16:20

With Veronica Lodge back in town, everyone’s vying for her hand–from Archie to Toni to Reggie Mantle! Romance runs deep in Riverdale this issue!
Script: Mark Waid
Art: Pete Woods, Jack Morelli
Cover: Pete Woods
Variant Covers: Emanuela Lupacchino, Greg Smallwood
On Sale Date: 4/19
32-page, full color comic
$3.99 U.S.

Categories: Comic Book Blogs


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