Kersus's blog

[EHM 2018-09-24] Training Camp 1

Day 1

No surprise out of the gates that Price and Weber were cheered by the peanut gallery while Broll and McNiven were derided. In the first scrimmage, Yamamoto suffered an injury that pretty much ruined his chances at making the team this year. A promising prospect that will have to prove himself this year in the WHL or he might get buried.

Shipachyov, Hyman, Byron, Rychel, Green and Suzuki all looked good in those first scrimmages while Pezzetta, Matveyev and Luukkonen seemed like cold fish out of water.

[EHM 2018-09-22] 2018 Leadup to Camp

Leading up to 2018 Training Camp:

While Price is barring injury or trade, his backup is likely between Lars Haugen and Charlie Lindgren. Drafted prospects Zenko and especially Georgiyev have been impressive in training leading up to camp though so time will tell. McNiven is also at camp but projects to start with the Beast again this year and Luukkonen is playing in an international tournament missing a couple days of camp.

[EHM 2018-09-21] Off Season 2018 Retrospective

It's a new season for Kersus' EHM Montreal Canadiens. Some things look the same and others look different.

Price still sits as the undisputed goalie however everything after him is very much disputed.

[2018-05-24] Lejendary Gnome Titan

Lejendary Gnome Titan

Same as Gnome except:

Health 1d6
Precision 1d12+4

Excluded Abilities: Chivalry, Learning, Arcana
Restricted Abilities: normal + Divination

Mandatory Abilities:

80 Unarmed Combat
60 Tricks
50 Physique

Chosen Abilities:

[2018-05-23] HackMaster 4e Part 2: Player Character Ability Scores

Chapter 1
Player Character Ability Scores

Creating a character in HM4e can be an adventure unto itself. Probably not nearly as smooth or fun as Traveller, but an intriguing experience.

A couple negatives off the bat. Making a character in HM4e is an investment in something that may be lost quickly. Be prepared. It’s also convoluted as written and needed errata and clarification.

On a good note, Appendix I has a step by step procedure that is most helpful.

[Anime Review] Sword Art Online II


The first four episodes are unnecessary garbage.

Then it does turn into an interesting albeit dogged story. It feels more like the second half of SAO I. They took much of what didn’t work in the first series and ran with it, leaving behind the best parts.

Still, after you roll your eyes through four useless episodes it picks up for nine. This story could have been told in three or less so it can be frustrating however it’s also touching.

[2018-05-17] HackMaster 4e Part 1: Intro to the Player's Guide

Opening the book and seeing the date 2001 gives me an odd feeling of how that shouldn’t seem so long ago and yet the battle of HackMaster does seem well in the past. It’s a game that ran its course and veered off in a completely different direction than where it initially travelled. It ended. Debate away.

The inside cover has ads for the GMG, HoB (over 1600 creatures), Quest for the Unknown and Little Keep on the Borderlands.

[Anime Review] Sword Art Online

SAO takes about 5 episodes to get going.

SAO is a Virtual Reality Massive Multiplayer Online Role Playing Game and the cartoon is about people playing that game. It touches on Human relationships, action, drama, romance, and how a writer can screw up a good idea.

I loved the novel “Dream Park” which would make you think I’d immediately love SAO but it’s just not that good, for five episodes. It lacks the charm, depth and humour evident in Danmachi (Familia Myth/Is It Wrong to Try to Pick Up Girls in a Dungeon?).

[XCOM2-Spoilers] Vigilo Confido (Easy-Ironman)

I blow the time to restablish contact with the Western U.S. after the game tells me I can't. Vigilo Confido!

I gain three potential target sites. Eastern U.S. to counter the Alien Cypher dark event to gain a scientist; New Mexico to counter the Alloy Padding dark event to gain a Grenadier; Western U.S. to counter a hidden event to gain 84 Intel. The last being the only one that isn't labelled Easy. I take it.

Operation Spider Tomb
Moderate Difficulty
84 Intel Reward
Protect the Device just outside Vancouver

[XCOM2-Spoilers] die Pause für die Beförderung

After the mission i realize that I forgot to do my previous promotion so Sheriff takes Quickdraw (firing pistol first doesn't end turn) and I really don't know if it's better than Death From Above; Neptune takes Run and Gun (take action after dashing); Jones takes Deadeye (lower Aim to improve damage) simply because I always take Lightning Hands and want to see if Deadeye will ever come in handy or if it's just a way to miss.

Uranus and Jones recovered from their 'Shaken' status.


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